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Disable crossplay by default on PC for healthier non cross-platform queue times.

EntityNea
EntityNea Member Posts: 258
edited March 9 in General Discussions

Edit: Check post further down that visualizes how this would be improved for everyone. I feel like this post got misunderstood because all I'm suggesting is improved options for both PC and Console players.

When you turn off cross-play, queue times are insanely long. I gave up waiting after 15 minutes (survivor).

One reason it's like this, is because the default setting for cross-play is enabled.

The problem with it being enabled by default, is that it takes players from all platforms and puts them into the cross-platform matchmaking pool - this leaves the dedicated matchmaking pool for each platform very empty.

It would make much more sense to leave this setting off by default (at least for PC). Because otherwise, the only people who end up in the non-crossplay pool are those who go out of their way to disable it, which ends up not being enough people.

The game is slightly different on PC and Console.
- Consoles have no text chat.
- Console killers auto aim at survivors when they attack.
- Console players have a harder time aiming flashlights.

As a PC player, I want to be able to talk to other players before and after the match. Feels depressing when there's a really fun match and I want to say something to the other players, only to see that they're all on console.
I also want to play against people under the same circumstances, not where some players have auto aim and others don't.

My suggestion:
- Change matchmaking pools to have one PC pool and one Console pool
- The Console pool has all the console features (chat off, aim assist)
- The PC pool has the PC features (chat on, no aim assist)
- Allow players to choose which matchmaking pool to end up in
- Set the default to PC for PC players, and Console for Console players.

This way, instead of having 5 matchmaking pools (PC, Switch, Playstation, Xbox and Crossplay), we only have 2 matchmaking pools. Since currently 99.99% of players are in the crossplay pool anyways, it makes no sense to have a bunch of dead matchmaking servers.

Post edited by EntityNea on

Comments

  • TicTac
    TicTac Member Posts: 2,912

    There is no auto aim. There is aimdressing (on console and pc).

  • EntityNea
    EntityNea Member Posts: 258

    … Which is a form of "auto aim", since it's automatically adjusting where you are aiming.
    This also is only enabled for controllers. Any other game have separate lobbies for aim assist VS non-aim assist, so that players can make that choice.

    Either way, my main point with this post is how the default setting for cross-platform causes platform-dedicated lobbies to be very empty.

  • Wiccamanplays
    Wiccamanplays Member Posts: 298

    But crossplay doesn't only pair you with people from other platforms from your own, but every platform. DBD"s player base is highly fragmented: I don't know if any one platform has a majority of players these days. If you turned off crossplay for everyone by default, everybody's queue times would get longer for no discernable benefit.

    As a player primarily on console who plays with crossplay on, I can attest that there's no significant difference between the player pools, other than some Killers being harder to play because of a lack of native crosshairs and a less forgiving aiming method. Discussions about game chat are irrelevant because as far as I can tell most people don't use them anyway: furthermore there's no reason that console platforms couldn't have a text chat other than dev priorities (and I agree it's not a high priority).

  • top500spiderman
    top500spiderman Member Posts: 228
    edited March 9

    Do you have any idea how bad controller feels on killer in DBD? Aim assist? Are you serious? 😂

  • EntityNea
    EntityNea Member Posts: 258

    Yes, i play both with controller and keyboard, depending on what I feel like at the moment.
    Controller is much more comfortable when leaning back, but keyboard gives much more precision when playing either survivor or killer.
    Giving controllers aim assist is fine, I'm just suggesting that it should be up to players what kind of lobby they end up in. Which, technically you can turn off cross-play… but due to it being enabled by default, the non-crossplay lobbies are dead.

  • Shinkiro
    Shinkiro Member Posts: 550

     I'm just suggesting that it should be up to players what kind of lobby they end up in.

    Or should it when there's literally no tangible benefit to do so?

    Besides, crossplay would still be the default because the game needs as many people playing together as possible as its just plain benefits, asking BHVR to change that default to the detriment of themselves is unreasonable. So you'd have to manually opt out of it, so you still wouldn't have a "choice" as no one is going to purposefully ruining their matchmaking times for no reason.

    I honestly dont understand why people want to die on this anti-crossplay hill. It should only be disabled for proper competitively ranked game modes, which already happens in every competitive game already. An increased player pool is good for everyone.

  • JPLongstreet
    JPLongstreet Member Posts: 7,138

    The way DBD's CrossPlay works is when a player turns it off they're not only isolated from their own platform with it still on, but also from all other platforms as well. That's why queue times are an eternity it you turn it off.

    With more than 70% of the overall playerbase on the consoles, a PC player turning off CrossPlay would be waitiing for quite some time. In addition I don't see them forcibly setting it to off due to most of the DBD streamers and all of their Fog Whisperers being on PC.

  • TicTac
    TicTac Member Posts: 2,912

    No, thats wrong information. Aim dressing is enabled on mk and on controller. You have zero advantages as killer on controller. Only disadvantages on some killer.

    There is official info about it, but if you want a quick confirmation. Streamers (who play MK like Otzdarva) have aim-dressing.

  • Senaxu
    Senaxu Member Posts: 558

    I get why turning off crossplay feels awful right now, but I do not think disabling it by default on PC would fix anything. It would just fragment the pool even harder and make queue times worse for everyone, especially at off hours. A bigger pool is usually the only reason DBD matchmaking stays tolerable.

    My bigger issue is that the crossplay toggle does not behave like a real choice. If I turn crossplay off, I should still be able to match into a lobby that is already all Steam players. Right now it feels like you only get matched with people on the same platform who also have crossplay off, which instantly makes the pool tiny. That is why the option feels pointless for survivor unless you enjoy waiting forever.

    If BHVR ever revisits this, the better solution is not changing the default. It is making the setting smarter. Let crossplay off mean same platform only, regardless of what everyone else has toggled, so Steam can still match Steam even if the other players leave crossplay on. Or give a middle option that keeps PC with PC but excludes consoles, since a lot of the complaints are really about communication and input feel, not about Epic versus Steam.

    Also on the aim discussion, there is no magic auto aim, but controller aim dressing is a real thing, and it exists on both console and PC when using a controller. Either way that is not even my main complaint. I just prefer matches where everyone can communicate the same way, and in my own experience console solo queue teammates are more likely to play for themselves or give up early. Not always, but often enough that I notice it.

    So yes, I agree crossplay off feels dead, but that is because the current system isolates you too aggressively. Fix the logic first. Do not flip the default and make the entire game’s queue times worse to create a non crossplay pool that most people will never choose.

  • EntityNea
    EntityNea Member Posts: 258
    edited March 9

    That is exactly my point: cross play is every platform - Meaning that everyone who installs DBD gets put into the "every platform" matchmaking pool by default.
    This leaves the other matchmaking pools completely dead, so the cross-play option becomes mandatory if you want to find a match.

    Let me visualize it:

    Cross-Play on.png

    Now, since the game functions pretty much the same on Xbox, Playstation, and Switch, there's no reason for them to even have their own matchmaking pools. But when it comes to PC, it would be nice to be able to match with only other PC players.

    Here is a visualization of what I'm suggesting:

    Cross-Play off.png

    All this does is provide better options to players on both platforms, and both pools would have a healthy playerbase.
    With this, console players could also opt-in to using game chat, but people who want it off could also choose to keep it off.


    I know you're saying that you don't see a difference… But that's likely because you play on console, so you don't notice anything different.
    And it's not fair for you to claim that "discussions about chat is irrelevant". Maybe it is to you, but I miss it. And all I'm suggesting is to fix the default option and also make the matchmaking pools only split up into PC/Console so we don't spread too thin.

    I've played this game since the early days, and chat was definitely more active before cross-play was introduced. But now that there's so many console players everywhere, nobody cares to type anymore because it's expected that a majority of players won't see it anyways, so people don't bother anymore.
    And about crosshairs — They definitely should just add that as a setting, since a lot of PC monitors have it built-in. Might as well just implement it as an in-game setting for everyone.

    Edit:
    A lot of messages appeared while I typed this - Hopefully this clears up how BHVR could better split up the PC/Console matchmaking pools without spreading the playerbase too thin, which seems to be everyone's response/worry.

  • EntityNea
    EntityNea Member Posts: 258

    I don't think you're right about that. You can tell when a killer gets "aim assist" and when they don't.
    The killers that get it will automatically turn towards you, while the killers who don't get it have to manually aim when they use M1.

    I generally play killer with Mouse/Keyboard and I can definitely say that my aim does not automatically turn towards any survivors when I M1 - it's been a while since I played killer on controller tho so I can't say what happens on PC when you plug a controller in as killer.

  • EntityNea
    EntityNea Member Posts: 258

    Aight since this already got downvoted - I genuinely don't understand why people are against having better settings so that everyone can choose what kind of lobby they are in, instead of how it is currently where players are forced into combined lobby.

    The game has enough players to have 2 different lobbies where players can choose to play the game with either Console or PC features. (this is current Steam stats):

    image.png
  • MrMori
    MrMori Member Posts: 1,949

    As a PC player, I'd like to talk to nobody before or after the match, and I'd like an option to remove the box completely and show everyone on the post game screen that I can't chat with them. So changing this to your liking wouldn't be objectively better for everyone.

    Auto aim isn't important enough of a game element to justify separating the player pools, and it also makes no sense to separate survivors from PC killers if killer auto aim is the problem in your eyes. Games suffer when player pools are split like this.

  • JPLongstreet
    JPLongstreet Member Posts: 7,138

    From what I remember back when CrossPlay was first introduced, it's an all or nothing coding across all platforms. Seems to be a remnant of the original 2016 game when lobbies were peer-to-peer with the killer as the host, much like Custom lobbies still are.

    When they ported the game onto the consoles the following year matchmaking was still isolated by platform. Adding CrossPlay threw everyone together, and turning it off reverts to the old system. They might not be physically able to change that.

  • EntityNea
    EntityNea Member Posts: 258

    You're misunderstanding the post then.
    Please check the charts I drew to visualize how it would work.

    I'm suggesting to reduce the matchmaking pools to only 2 pools - PC pool, and Console pool.
    And all I'm suggesting is that by default, PC players should be put into the PC pool, and console players should be put in the console pool.

    Then, regardless of platform you play on, you should be able to opt-in to join the other pool.
    In other words, my suggestion would allow you, a PC player, to turn off chat if you wanted to.

  • EntityNea
    EntityNea Member Posts: 258

    It's programming. They can definitely modify how their matchmaking works.
    Then again, it's BHVR, and their netcode is held together with duct tape.

    This may be off-topic, but you can tell that this game still uses the same peer-to-peer base code.
    Their "dedicated servers" act more like relay servers, where clients use a middle-man for communication rather than sending packets directly to each other. True dedicated servers handle every game action and verifies everything server-side, and it's clear that this is not the case in DBD.

  • MashedBroccoli
    MashedBroccoli Member Posts: 377

    no thank you, by default it should always be enabled. People shouldn’t have to go through settings to play with their friends on different platforms.

  • TicTac
    TicTac Member Posts: 2,912

    Dev stream:

    12:20

    The rest of the video is also kinda interesting, but that part answers your question.

  • Wiccamanplays
    Wiccamanplays Member Posts: 298

    You've still not explained why you want crossplay off in the first place. Setting aside any PC Master Race assumptions which are primarily facie incorrect (your comment about 'aim assist' is totally wrongheaded and misunderstands what aim dressing does, otherwise kill rates on aim-intensive Killers would be higher on console than PC, and not the other way around), what could possibly be a justifiable reason for PC players to segregate themselves, exploding everybody's queue times in the process no matter how you slice it, just so they don't play with console players?

  • EntityNea
    EntityNea Member Posts: 258
    edited March 10

    it's like this community doesn't want to read, and then just gets upset at what they think you mean without understanding.

    I did explain why I want to play in PC lobbies.
    It's because I want chat on. Because I don't want "aim dressing". And because it's harder to aim flashlights on console, so it makes sense for players to be able to choose whether they want these features on or off, instead of forcing everyone into cross-play by making the other lobbies dead.

    Either way, techincally what I'm suggesting is having 2 cross-play lobbies that anyone can choose between - just that PC players join the lobby with chat on by default, and console players join the one with chat off and "aim dressing" on by default.

    I still don't get why everyone thinks queue time would explode because of this.

    Currently the game has 5 different queue lobbies:
    - PC, Playstation, Xbox, Switch, and cross-play.
    - The game puts everyone in the cross-play lobby by default, leaving the other 4 lobbies completely dead.

    My suggestion is to reduce this to only 2 lobbies:
    - "PC lobby" - Where PC players join by default.
    - "Console lobby" - Where console players join by default.
    - You can change freely - and you can still join friends. If you party with a friend, just use the host's lobby settings.

    ^ Technically these would both be cross-play lobbies, just that you as a player can choose if you want PC or Console features like the chat and aim "dressing".
    Also, both of these lobbies would immediately be full of players - The PC version alone peaked at 60,000 simultaneous players in the past 24 hours, and they only make up about 30% of the playerbase.

  • EntityNea
    EntityNea Member Posts: 258
    edited March 10

    Thank you. I watched it.

    This is another example of BHVR not understanding game development and terms.

    - They added a hitbox that's slightly larger than the damage hitbox.
    - If a survivor is within this hitbox when the killer swings, the killer will auto aim to track the survivor.
    - Their reasoning is "because the survivor would be hit anyways." (which isn't true, you can try to dodge)
    - They made up a bullshit word for it because they don't want to admit it's a type of auto aim.

    This just further shows that BHVR does not understand their own game.
    Because the hit isn't instant. A survivor can try to dodge the hit. But with the killer's aim tracking the movement of the survivor when they try to dodge, that is definitely a type of auto aim. And when you play survivor, you can tell whether or not a killer has this enabled.

    I've seen BHVR try to play DBD before, it's painful to watch. So it's no surprise that they don't understand the concept of trying to dodge a hit when the killer swings, and just assume that "you would be hit anyways!"

  • SAWII
    SAWII Member Posts: 376

    I like how multiple people have explained, with evidence, that auto-aim/aim dressing exists regardless of what platform you play, and OP absolutely refuses to believe it.

  • EntityNea
    EntityNea Member Posts: 258
    edited March 10

    I have never said I don't believe it exists regardless of platform. It's applied when you play with a controller, which can be done on PC.
    I am suggesting they should split up matchmaking into letting you choose whether it's enabled or not. Instead of how they currently split up their matchmaking lobbies which kills everything except cross-play.

  • TicTac
    TicTac Member Posts: 2,912

    "you can tell whether or not a killer has this enabled"

    There is no option to disable it. Its always on, for everyone.

    And yes, its tracking the survivor model, but that is not as important as it sounds. The hitbox is larger than the survivor. So you can hit the air around a survivor and it counts as a hit (bc it matters that you hit the hitbox and not if you hit the visible survivor model).

    That looks obviously stupid, so the system aims your attack to the survivor model. But that only happens if you connected with the hitbox already. So it was a hit anyway. Worse, if the redirect to the survivor model aims your weapon against an obstacle, it could even let the attack fail.

    Whats the difference between controller and mk? Technically both have the system, but mk probably needs its less. Bc you can easier aim your attack, you probably often hit the survivor model directly and not only the hitbox. So there is no aim dressing neccessary.

  • EntityNea
    EntityNea Member Posts: 258
    edited March 10

    Tested it and yea, mouse+keyboard get this now too.
    Was this always the case? I don't remember it being like this when I last played killer, which was quite a while ago.

    Post edited by EntityNea on
  • TicTac
    TicTac Member Posts: 2,912

    Well, atleast for 8 years now from my experience. (so yes, it was always like that)