Trickster Nerfwork

JustRight
JustRight Member Posts: 42

The upcoming rework for Trickster feels like 20% actual rework and 80% nerf.

36 blades and slower movement speed in THIS economy?

all for looking and sounding cooler?

Comments

  • stealthyflash67
    stealthyflash67 Member Posts: 33

    every other trickster main who played the new trickster called it a buff.

    everyone else calls it a nerf because he, no longer isnt a braindead 4.6m/s projectile anti-loop killer
    …which those trickster mains mentioned before, hated the design.

    when it first came out, when trickster was being reworked to 4.6m/s, no one played him because it was another oppresive killer that forces survivors to run into him for m1 hits rather than loop him normally and completely avoid being downed like any other killer.

    even blight and nurse doesnt have this kind of thing, the only other killer that has this in similar counterplay,
    was kaneki chasing you, without biting you.
    but hes also the most hated killer in the game.

    so i rather listen to the people who actually main and play him 24/7.

  • JustRight
    JustRight Member Posts: 42

    you came all this way to say that you don't care to even listen

  • Langweilig
    Langweilig Member Posts: 3,212

    For bad tricksters it’s a nerf and for good tricksters it’s a massive buff

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,853
    edited 11:25AM

    Basically this. I think that most people who say that Trickster got nerfed hard are not really good with him and see the point that his movement speed is reduced as the biggest factor. And since this is indeed the biggest complain, you can assume that people who complain about the changes are not Trickster Mains and are in general not that good with him.

    So yes, if you are good with Trickster, you will be happy about the changes, if you are not that good, you will struggle. And I am actually fine with that, I like it when Killers are not dumbed down and that you get really good rewards if you are good with a certain Killer, because you put in time and effort to learn them. I am certainly not one of those people, I am not good with Trickster so the changes for me will be bad, but luckily there are over 40 other Killers to play. And so in the end it is fine that not every Killer in the game is for everyone to play.

  • bunbun
    bunbun Member Posts: 445
    edited 12:47PM

    In the future, the Huntress's Terror Radius will likely increase to 24m, and the ammunition required will decrease to 2.5 rounds.

    The speed for Unknown and Artist will also change to 4.4 m/s.

  • Shroompy
    Shroompy Member Posts: 7,899

    As someone who plays him quite a lot, its mainly a side grade that has the potential to make him better with a few tweaks.

    His lethality has increased quite a lot in open areas, and the faster draw speed helps immensely at high wall loops to quickly throw a knife around a corner which sort of compensates the reduction in movement speed. The problem are places with long sight lines where a survivor can just hold W. Being 110 and making him slower while throwing knives means he loses a tone of distance even if you happen to hit all your knives. Trickster already has this issue on live but its gonna be even worst and thats the biggest blow he's gonna suffer from. Main Event is also just really underwhelming. It being just flat out longer instead of dynamic is nice, but you move so slowly that it just makes it extremely awkward to use.

    Personally I would make it so you no longer automatically throw knives while activating it, so that you can at least gain a bit more movement speed. I would also keep his current movement speed while in the throw state but still gradually slow down. Right now I feel its a bit too much when also paired with him being 4.4

  • Abbzy
    Abbzy Member Posts: 2,914

    He seems to be more lethal in what he already was and weaker by 30%-50% in what he already sucked before so its kinda stalemate for me he will be effective in situations where he already destroyed survivors more but he will suck in situations he sucked before even more like high wall loops and indoors with lot of los breakers combined with his slower speed 4,4 m/s and slower speed when holding and throwing knife will be just same as before but not so "well rounded" as he is now I would say (great at low level loops and open areas and can play more better high wall loops and indoors/maps with los due to his 4,6 m/s).

    Less knifes, I get he injures on less knifes than now live version but this will mean that unless you dont miss and few knifes or loose laceration on survivor due to enviroment and perks (bare in mind this will be way more easier than now and way more detremental for trickster because he now is way more depending on his power as all 110 speed killers do) so you will have to reload after almost each chase which means with slower speed more time waste and is even more depthted by his dependence on his power than current version.

    This whole rework seems to be just gift for his mains that wished something closer to his first version and nothing so changing for other palyers.

    Survivors will still hate going against him, now even more because he has to hit them less to damage them and trickster mains will be only ones that will like it thats all that changes plus wesker is getting gutted because his power will suck more (something I have heard and seen from his mains and even showed in their videos which I find more as loss than trickster rework, shame).

  • Abbzy
    Abbzy Member Posts: 2,914

    Yeah having less knifes in this economy I find quite more irritating and the main thing that will push me away from this killer like now you will just play as his top mains pull one knife and slowly hit them one by one so dont get to penalty meter for movement speed and that you dont need to reload after every chase which on slower character is something very amazing.

    Worse in what he sucked before and even now and stronger in what he excelled before and was even now so just favor for trickster mains, plus wesker will get gutted which I find as bigger middle finger from devs than this whole rework and makes me hate this upcoming patch, what a shame.

    Somewhere I read they promised to put things wesker will loose into his kit so it arent unwanted bugs that are basicaly called techs but with their speed I fear it will take like minimaly half of the year or one and this even irritates me more (meaning wesker will suck for year which is briliant way to boost more people to pick ghoul).

  • GeordieKiller
    GeordieKiller Member Posts: 473

    yeah this is a nerf and btw trickster mains can be wrong aswell like they are wrong about having him at 4.4 he just so slow in the ptb any smart survivors will know to pre run and hold shfit W which is such a fun gameplay (Sarcasm). His power just doesnt justifiy him being 4.4 its not dangerous as huntress and doesnt allow him to travel quickily like the first (ST Vecna)

    Also before anyone suggest making the purple add on that grants movement speed per tier base kit, no that just bad as it still doesnt deal with the issue as you still start at 4.4 (110 ms) which is bad as mentions survivors can pre run and hold shifit W, then you have to tier up where smart survivors wont let you do easily and all that for a measely 1% movement bonus for a totel of (111ms) and if you get to S tier then you get his 4.5 (115ms) movement speed which is standard for a vast majority of killers but only for 66 seconds if you dont even use main event. I rather have the standard 4.5 (115ms) base like in live and have the add on revert back to its current version.

    overall ptb trickster is to slow for current DBD they need to revert his base movement speed back to 4.5 tweak his throwing rate bit more and revert his ammo count to 44 then he wont be a op killer or a s tier killer but a strong B to low A tier killer that can keep up in current dbd