Trickster's Delusion - In depth adjustments needed, Not quick fixes.

random1543
random1543 Member Posts: 567

GOD WINDOWS AND PALLETS
I see a lot of people complain about the god windows and pallets and want them to be removed.

I can see that and I agree with some of the windows are really strong loops with pallets nearby, if a lot of the god pallets and windows are removed the worse loops need buffs tho

There are these pallets that are so bad for looping because they are absurdly short, I think these pallets are meant to be dropped and hold W but hold W to where? if most of god windows and pallets get removed need some buffs to weaker pallets, not asking them to be god loops but also asking that they don't be trash so we can show skill expression when looping them.

Right now the skill expression on this map with looping is loop the god loops because majority of other loops suck bootyhole or you hold W (which is not skill expressive looping)

I just worry BHVR is just going to nerf the god loops but not compensate with any more loopable non god loops making the map feel like the only thing you can do as survivor is hold W

MAP SIZE
I see people complain about the size as well, I think this issue would be less complained about if the map had more ways to move through the map

@SimonDumeth27 in the pinned map discussion made a good suggestion for more balanced landing spots which would also open up more paths on the map to make it not feel as small.

GEN SPAWNS
Sometimes the generators are just spawning absurdly close together, been running DEJA VU since released and there a 3 and sometimes 4 gens that just spawn, mainly around the market area and the main building.

Spawning needs to be addressed so they cant spawn so close together, Killer should not be able to sit in market and see 3 gens without moving and pressure a fourth with a few steps.

EXIT GATES
Exit gates are too close together/ no line of sight blockers and easy to guard especially with a mobility killer.

This one may be more controversial but I think the exit near main should me moved further along the street to either be at end of main building or middle of it on the side, so they are harder to patrol because main building is blocking Line of sight to the gate from the market.
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These are just Observations I've made since playing the map properly since release along with seeing others complaints about the map and thinking about it when playing the map.

I do love the new map I just think it needs in depth adjustments to create a balanced middle ground for both sides.



Comments

  • ControllerFeedback
    ControllerFeedback Member Posts: 677

    The real secret to the map is just use Champion of Light + Fixated and lose the killer 90% of the time by going around one of the 5 doorways that exist everywhere on the map.

    But yeah. I don't like the "you either hit the pallet stun or die (or hit it and die anyway)" or "the killer either abandons after the first break or loses 3 gens" dichotomy of this map. It just doesn't play well for basically anyone.