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Build request

Sp00kyb0b
Sp00kyb0b Member Posts: 93

Hello lovely people..

Can you hit me up with some good non meta builds for both survivor and killers, that works well for the blood event.

Comments

  • Sp00kyb0b
    Sp00kyb0b Member Posts: 93

    no one? 😓

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,354

    strength in shadows+ empathic connection is my regular version of the "self care botany" that's popular among survivors.

    for killer i enjoy franklins+Weave Attunement or enduring+ Dissolution.

  • tjt85
    tjt85 Member Posts: 1,803
    edited March 28

    I haven't tried it out myself, but I bet the Never Sleep Pills + Fuming Mix Tape + Ruin combo is pretty good for regressing the blood gens on Legion. Or at least it would be if BHVR hadn't made them a buggy, motion sickness inducing mess with the latest patch (Switch gamers can still enjoy this build being a patch behind, so I might give this a go later on my Switch). Otherwise, I'm staying away from this Killer until they get fixed because I get pretty bad motion sickness.

    On Survivor, I'm just using a rotation of my personal meme build favourites. But I did think of a build with the new Eleven perk that might be pretty good for doing blood gens. Fixated + Urban Evasion + Extrasensory Perception + Open-Handed might be a solid combo for moving faster without spilling blood, while also keeping an eye on the Killer and staying under the radar. I didn't buy the ST 2 chapter because it was a disappointing one for me, so I can't test the build for myself.

  • Skillfulstone
    Skillfulstone Member Posts: 1,147

    Dedicated Medic;

    Empathic Connection + Botany Knowledge + We'll Make It.

    Those 3 perks together, while not benefiting YOU all that much, makes you extremely valuable to the rest of your team. Especially if the other Survivors are able to make the Killer drop chase while injured. Your injured teammates will see you most of the time and you'll heal them nearly twice as fast even if they haven't been hooked.

    Solidarity is a solid 4th perk that complements your altruistic healing if you are injured.

    Bite The Bullet is a decent addition if you want to make healing a bit safer.

    Do No Harm is also a good 4th perk that synergizes well with the other 3.

    Absolute Annoyance (requires good chase skill and some gen time);

    Blast Mine + Chemical Trap + Bada Bada Boom.

    Those three perks together will make you able to effectively turn almost everything into a potential time-waster for the Killer. However, this will also tilt the Killer into focusing on you if they see you apply a trap.

    Déjà Vu and Visionary are great 4th perk since it shows you the location of some gens at all times which makes charging your perks easier.

    Come And Get Me and Object Of Obsession can both be good 4th perks due to drawing the Killer to you, which increases the opportunities to use your perks.

    I tried to stay away from meta gen-speed builds XD

  • EEP
    EEP Member Posts: 60

    I've been running, fixated, iron will, blast mine and repressed alliance

  • EEP
    EEP Member Posts: 60

    I've been running, fixated, iron will, blast mine and repressed alliance

  • hermitkermit
    hermitkermit Member Posts: 1,046

    I’ve been running: Déjà vu, Kindred, Light foot, and resurgence. It’s been my go to solo build lately.

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,154

    If you want to stay safe while being productive run Self Preservation and Distortion to completely counter any aura reading perks or add-ons the killer has, along with Deja Vu and any fourth perk choice of your choosing (my personal pick is Plot Twist for a safe heal in a hidden area in the map, item you can bring would be a med kit or a toolbox based on your preference.)

    I'm not good with chases so this build works extremely well for me, being mostly stealthy but being productive with gens is my favorite type of gameplay, if you like this style of gameplay definitely give it a shot it works wonders for me.

  • Gardenof_Eden
    Gardenof_Eden Member Posts: 37

    What I run as survivor:
    Head On, Bound by Obsession, Will to Live, and Vigil

    Head on for sneaky saves if you can get them (harder in solo queue)
    Bound by Obsession for using the killer's aura reading against them for running/looping if you're good at them
    Will to live to give yourself a chance to save yourself from being hooked right after getting off hook
    Vigil to make all negative status effects for you and your team 66% shorter

    Will to live also increases your chance to be the obsession so it is quite good for making sure you ARE the obsession since Bound by Obsession doesn't work otherwise.

    What I use as killer(This is my own preference and I use these because I like to play the long game):

    A) Hex: Devour Hope, Hex: Haunted Ground, Hex: Thrill of the Hunt, and Hex: No One Escapes Death

    Devour hope lets you instantly down people at 4 of 5 tokens which is quite nice if you have a ''bully squad'' or people you have trouble catching to hit at all to begin with. Good counter to it. It also lets you mori people at 5 tokens regardless of hook stages. If it is cleansed though R.I.P
    Haunted Ground because it gives you 60 seconds of instant downs regardless of health state. Similar to Devour Hope.

    Thrill of the Hunt helps keep your totems protected once people know where they are with giving a -12% penalty to blessing and cleansing totems per dull/hex totem left on the map

    This is the build I use on my main killer, Onryo. It is nasty but it plays very well with how I play her.

    B) Cruel Limits, Grim Embrace, Hex: The Third Seal, and Make Your Choice

    Cruel Limits is good for keeping chase since it blocks windows for 30 seconds making it harder for a survivor to get distance on you.
    Grim Embrace helps keep generators on lock down. When you go away from a hooked survivor all gens within X meters are blocked off for X seconds. When you have 4 tokens on it it blocks off ALL gens for 40 seconds when you hook someone and leave the hook radius.

    Third Seal applies blindness to injured survivors making it harder for them to see each others auras and the aura of survivors on hook.

    Make Your Choice inflicts survivors who save people from hook with exposed and makes them scream making it easier to know who unhooked them so you know who is currently exposed (as long as it isn't doubles+ of 1 survivor).

    These are my own preferences but I tend to play stealth killers or killers with a decent bit of mobility.