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The recent stats released

Trex_Crazy
Trex_Crazy Member Posts: 260

So I was looking at the pick rate/escape rate/ etc. post bhvr made and looking at the comments I decided to chime in on the forums since I've no idea if they actually read the steam comments (or the forums I suppose)

I feel that the survivor stats are irrelevant honestly all the survivors are identical in function other than teachable perks. But moving to killer rates I find that it also doesn't really say a lot either. so for both mmrs "kill rates" (which I assume is the average survivors killed per match) sits anywhere from ≈62% to a little over 67%. Which people were quick to point out that this clearly means killer is overpowered and survivors should immediately be buffed. The problem is that this number doesn't mean much. Games where the last survivor is let go, the killer camps one person at endgame collapse, people disconnect and get replaced by a bot (only marginally better than them just dying like they did before, it all but basically a free kill), perks they were using, etc. all makes this inaccurate. Not to mention that there likely is less 2ks than others simply because once you've killed 2 it usually snowballs. Plus a higher sample size would further muddy the results since it allows for the people who sweat really hard and play more games to drown out the casual players who play one or two games and maybe do poorly.

I also find it inaccurate because I can hop on dbd, play nurse, and consistently mop the floor with survivors getting 3-4ks because she is the strongest killer in dbd. And yet she didn't appear at all in pick or kill rates. The stats that were shown are wildly inaccurate since it just groups everything up.

Also people were pointing out that the ghoul needs nerfed, despite being in 4th place kill rate wise (somehow the twins were 3rd, idk they feel terrible to play to me) I like playing the ghoul, I enjoy their kit. So I play them often and I'm here to say she has counterplay. Maybe its not entertaining counterplay (I'm a terrible survivor and have never faced one so idk) but it has to be more interesting than playing against the clown. (Honestly I've no idea how anyone on either side enjoys clown games, so boring to play as and against) I digress, I've played against many survivors (and with an 8% pick rate I'm guessing they've a lot of practice) who can play around the leaps etc. The only thing I'd say needs tweaking is that sometimes after grabbing a survivor you can damage them over a wall/pallet or sometimes through a wall depending on how you end up next to them which feels a little broken at times. I think the problem is that people don't like playing against the ghoul (or perhaps playing against her more commonly than other killers) and its easier to slam your keyboard and jump on the train of "they're so broken" than actually learn the counterplay. (Side note I think a lot of salt around the ghoul is just that she causes deep wounds and thereby denies a lot of endurance perks/mechanics.)

Comments

  • cogsturning
    cogsturning Member Posts: 3,036
    edited March 29

    You mention DCs as something that skews stats, which is true, but not in the way you say. Any match with a DC is thrown out for these numbers. And we all know DC matches are usually wins for killers. If they included those, we'd see just how broken KRs truly are. I'd guess most are actually in the 70s and 80s against the high tiers. If you're playing Ghoul, I'm sure you see a lot of DCs, so consider how many of your 4ks were tossed for these numbers. Even my monthly killer ststs look like this:

    Screenshot_20260329_123130.jpg

    Yet Henry is only in the 60s on the stats, and I'm a very average player, but I've also had a lot of DCs in early game when I get a fast down. So if he's a 70%+ in my mediocre hands, he's an 80%+ in better hands. But the stats don't show that.