http://dbd.game/killswitch
Since 2026, there has been no response to reports of cheating.
I can see that Steam is taking action and issuing bans, but is the in-game reporting system not working? Is BhVR addressing this?
PS: On top of that, there’s currently a bug where the results screen doesn’t appear when playing as a Survivor, so even if I try to report a teammate who’s clearly using speed-boosting or carry cheats, I can’t.
Answers
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I still get the message that something was done if i reported someone some days ago. Dont know if it did result in a ban.
3 -
I never get confirmations or messages as a console player.
I just want a way to turn off cross play, the chances of someone jail breaking a PS5 is slim to none and not being lumped in with PC players will remove the bulk of the cheaters for console players.
2 -
Its in the settings. Just be ready to wait way longer to get matches as you will be only queued with others who have it off on your platform
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to them cheaters are still players . Plus since the epic fumble reporting became pointless
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i agree. I do think consoles should play with consoles and PC players with pc players . However I am on XBOX and I recently figured out they lump Xbox PC players with consoles.
-2 -
It's grey'd out and doesn't work.
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Reason is on the second paragraphs.
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That is literally what I have said several times when people complain about anti-cheat being bad when in reality anti-cheat always runs behind. Hackers will create new hacks fast they can have new hack up next day after the old version was disabled by the anti-cheat. Then it takes time to the anti-cheat program to get reports of the new cheat and they now have to create away to detect that one and block it. Its literal cat chasing the mouse as long as the hack makers see profit in making them they will keep doing it.
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Calling this a cat and mouse problem is only half true.
Yes, client-side anti-cheat will always be cat and mouse. New bypasses get made, old ones get detected, and that cycle never fully ends. Nobody serious is denying that.But that is not the part people are criticizing here.
BHVR’s own public reporting flow for hacks is still reactive. For “other hacks”, the official policy requires an in-game report and a support ticket. That means the public-facing path is still: encounter the cheater, report it, maybe gather evidence, wait for review, then maybe action later.
That is not the same thing as active gameplay protection.
Dedicated servers are also not the same thing as meaningful server-side validation. A server being the host is good, but the real question is whether impossible actions get rejected at the gameplay layer. Basic sanity checks for impossible speed, teleports, illegal state changes and similar cases should not depend this heavily on players doing detective work after the match.That is why the “anti-cheat always runs behind” answer feels incomplete. It is true for subtle cheats and constant bypass updates. It is not a good answer to the lack of baseline validation for the blatant stuff. Saying “it is always cat and mouse” in that context is like talking about burglars while the emergency exit is still propped open.
Nobody is asking for magical instant autobans for every suspicious clip. People are asking for the bare minimum in a PvP game: do not trust the client more than necessary, and let the server reject obviously impossible actions before the burden lands on the player.
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