http://dbd.game/killswitch
Is The First aka Vecna the real one the best killer in the game.
Maining Vecna going for p100 because i find him very fun to play but wouldn't say he is the "best in the game". Yet if i don't get a 4k im hit with this.
Obviously because this one claudette player sais this it must be true right?
I was under the understanding that he is mid at best but curious. Does everyone else think he is the best in the game.
PS playing vecna on swamp is torture with the elevation differences….this is your warning if you play swamp as this killer lol
Comments
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Tbh yes i would say he is one of the best killers. He just doesn't feel great to play because he is very spammy and his mobility is fairly restrictive. One you understand that though, brush off any time you miss with your attack and use your mobility carefully. He's very strong.
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The "real one" lmfao, okay sure, Henry
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Henry will always be the true vecna. This other fake may have been here first but Henry just likes to be fashionably late to the party XD
See as someone who has played a lot of henry im finding more and more games surivors are learning to counter. The spam method actually doesn't work for the most part as instant letting go 9/10 times survivor just doubles back or counters early as they anticipate the spam.
To get hits now im having to learn to hold it a bit and not spam which makes chases a little longer but more constant on the downs.
It doesn't help that he has a HUGE counter and thats just loops a hill, go up some stairs or any sort of elevation. Unless your direct behind then your power is very hard to get right as it latches onto sides of stairs or sides of objects. I find this a lot in hawkins with all the small elevations and shelving there-4 -
I'm also maining him, p56 currently, and I'd say he's at least top 10. He's just not easy, like Ghoul, and is very jukeable by good players. Most people considerr him A tier. KR-wise, he's doing about the same as all my other killers though. And yeah, inconsistent elevation is truly terrible with him and is my biggest source of embarrassing missed shots.
But let's be fr. He's not the real Vecna; he's named after the real Vecna.
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No, I'd say he's fairly good maybe in the top 8-12 portion of killer roster. Still gets countered by holding W and has to have very fast and well thought out chases.
I would ignore that comment as you geniuenly cannot please these people aside playing as a wholesome perkless bubba.
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I dont understand how anyone can even think Vecna is mid-tier. Among High-MMR he has actually the second-best killrate right now.
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He is good if you can predict and hit your shots which logicaly happens more in high mmr than in broad mmr where people are more skilled and played more characters and have better game sence.
He is good if you hit your shots he is like uknown but better because unlike harmless if you hit your shots you get rewarded more, on paper he sounds nurse like but I dont think theres anyone who can hit almost every hit with him and as you say he is hard in my opinion one of hardest killers in the entire game because if you dont get hits with his power you are just 110% speed killer which is even way worse than 115% killer not to mention his power needs multiple hits to get you clocks so your power can do actualy something and spaming his power midlesly isnt that great too because you get slowe a lot and survivor holding W can be easily from your range and he isnt good for catching up, his mobility compare to other vecna is terrible at catching up and he has no power (almost) near hooked survivors where it takes ages before his attacks will hit from his power.
Just like pyramidhead where he is on paper sss-tier who can hit you through walls but in reality its not that easy, henry is bit easier I would say but than you depend on your power more and its still not that easy thing to do.
With that vecna part Im kinda confused here too like people kinda miss there is The Vecna form D&D and than its The "vecna" from netflix so I firstly though that post was about the Vecna who I would say isnt bad on swamp due to his skeletons working better on elevation than on straight surface.
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If you time Undergate right or place yourself in just the right spot, you can get it to work near a hook as normal. He shouldn't be able to spam instant vines under someone's feet though so the anti-power near hooks is fine. The hold W is unfortunate, and decent players will drag you to the other end of the map while gens get done, but he still manages to be very strong, and World Breaker is crazy powerful. He could never be 115%. He'd be as hated as Ghoul.
Pyramidhead seems drastically harder to me. I tried him during the 2v8 trial and couldn't hit a single thing. With Henry, I've got a 75% KR for the past 30 days and that's playing him on console as an average player. So hard-ish, yeah, but very doable with practice.
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He wouldnt be hated as ghoulyou kinda get yourself into paradox nurse,blight are more powerfull than ghoul and still they have more funclubs than him so this kinda goes against itself.
Worldbreaker (the clocks) are only thing that makes his power work and do something without it he cant injure you so just better executed uknown here.
Pyramidhead and henry work on same idea their powers cant be played like others range (well in DBD it isnt realy point and click like in csgo but these two have it even more in depth) characters with them (phead and henry) you must predict where will survivor be (his hitbox more specificaly than character model something people still miss in 2026) and shoot there, henry is bit easier in this due to having bigger hitbox and player having more range and options with his m2 than pyramidhead who has slow traveling 0,5 meters wide attach (henry is 1,84 meters wide circle that has 0,6 seconds delay), the idea with them is same just predict and shoot, the pyramidhead has one thing better and thats that he can use more his power to zone people to bad or risky spot and punish them there if they dont play it right but henry still cant be used without m2 his speed is just too slow but both are a-tier I would say very close to each other (henry being higher do to his potencial but as we all grow ups know potencial is something is up in stars and nothing you have as guarantee plus henry has mobility not best in catching up but can help and is better that nothing).
Pyramidhead in 2v8 was way more weaker than in 1v4 you know why? because they didnt buff him that much he suffers to prerunning to do to lack of mobility and who is very played in 2v8 no one other than escapist class that can have sprint burts in few tens of seconds and give it to other survivors around that arent exhausted and that sprintburst is on command which makes it s-tier so no wonder you had hard time all characters without mobility with catching up potencial are bad in 2v8 especialy when their power is hard to use.
Henry is hard but you must hit if you dont that survivor will drag you around map when gens pop and than in getting last kill you are done becuase his power doesnt work near hooks and unhooked person is same speed as henry for 15 seconds (if borrowed time or other perks arent there used) and henry gets slowed whe he uses power so unless you have very high accuracy you wont get last kill and attaempts to get them near hook are terribly bad with him thats something pyramidhead can do compare to hanry. Good killer just like uknown but compare to him he isnt harmless even when you hit your shots.
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I kinda rate killers a bit different. Saying High MMR means nothing as if you just play the game you will reach the soft cap of MMR regardless of skill level.
Take blight for example. You watch someone like Lilithomen play him and my god he is just 4k after 4k because he is VERY good with him. For that yeah S teir killer but only because of all the time learning him.
If you watch gameplay of my game as blight you would think that he is D teir because it looks like he sucks.
I feel that teiring killers needs to be done 3 times. One teir list for new players trying killer, one teir list for casual gamers who play every so often (which i fall into) and one teir list for top MMR big players who put a lot of hours into it.
Because of that this is why i put The First as mid/late tier so about B teir because he does take skill and game knowledge to play especially due to how slow he is and the fact W key outplays him.
Also Killrate doesnt mean the killer is strong. Purely means survivors havn't figured out the counter yet. He is still new and from my understanding based on friends who play survivor they don't see many of them. This means kill rates are kinda inflated as you get survivors who don't know what they are doing against him. Don't get me wrong over the last couple of days my average kill rate is high but only beacuse ive been getting groups that just don't know what they are doing (not looking behind and never dodging attacks)2 -
Oh don't get me wrong i don't take any notice of the end game chat. no matter if you tunnel and camp or if you fairly 12 hook you still get salt so i just make fun of it these days hence this post XD.
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I mean true yeah simply spamming doesn't really work. I just say spammy because it has a really short cooldown. I think what you need to do with this killer is maintain a distance of something like 6-12 meters to where you can follow up each time. Survivor will eventually get cornered or they will have to run into you. Also maintain line of sight, even if it can go through walls doesn't mean you should try to go for them.
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both vecnas are top tier killers with a lot of potential.
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Kill rates mean almost nothing, look at the ones that have high rating like most of them are weaker killers and even before his rework freddy was very high I believe even in high mmr kill rates and he was just super weak temu clown with good teleport back than. Look at skullmerchant that had above 70% kill rate because people gave up to dont get penalty for dcing.
In tier listing it matters by what things you create he tier list like I like Otz ones because he puts there lot of things like killers best potencial (like using best perks and addons), map dependency and skill requirent, some may be for someone lower but he says often that he doesnt plays that that much and always says why they are where he put them, their strenght and weaknesses like for exsample some will say nemi is a-tier above wesker due to his antiloop (this maybe truth because now in live version of game wesker got huge nerfs to his power through bugfixes like urobending isnt working as before or instaflicks arent working etc. and wesker without these techs isnt just that good he is worse than draculas wolf form alone without techs) but many miss that nemi is slow and needs build up his power and his power isnt hard to counter or doge plus his addons arent that good there are only two which work with his main power and do something that he needs anc zombies are just side power which reliability is simular as trapper putting random trap in corner of the map.
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I'm currently World Ranking 35 Henry, and I'd say... Probably, but ultimately it really depends on survivors skill.
Against low/mid survivors he's pretty broken, because you won't miss most of the time. And we all know how strong he is if he doesn't miss.
But against high end survivors who knows how to dodge/losing LOS, he's pretty average TBH. His power to injure has time-limit, and it's pretty short after the nerf. And if each activation can only get you one down, he's going to lose hard.
I'm playing at Hong Kong server where majority of survivors are SWF, and some of them are extremely good in dodging attacks. So I only got 62%KR even though I'm World 35 LOL.
PS: Another reason is I don't really camp/tunnel, so I lose a lot of games that I could've won.
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How can you know your world rank?
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There's a steam ranking in nightlight.gg or https://dbd.tricky.lol/
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Ah, tricky. I didn't know that was taken very seriously, since it only pulls form previously submitted Steam users. That cuts out a massive chunk of the playerbase. It would be nice if the official stats would add a global leaderboard.
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Sure, but that's the best leaderboard we have.
I brought it out just to show I'm not someone who's completely new to him when I judge and review him.
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Tbh I dont think he is that great camper like his power has almost none gain when used close to hooked survivor and tunneling with him isnt something that great either he is for 15 seconds same speed as that unhooked survivor plus he slows a lot after each use of his m2 so that unhooked survivor has lot of safety for like 20+ seconds compare to other killers not to mention he needs to activate clocks to do something and there are perks that create another safety like elusive effect or longer bt time or speed so he isnt shining here good killers for tunneling require catch up power and good antiloop like clowns that get them hits faster or close distance lot faster which henry has no real catch up with his mobility he looses more distance than holding W and with using his power he looses distance plus he requires most of time to get multiple hits to get into power so I dont think he is good tunneler.
His only chance is to hit your m2 attacks and like you said if obe clock time does give you just one down than you will most likely loose its lot of time waste and compare to killer like oni whi has limited power too the downing potencial isnt that grear in reliability against people that can doge and even when you get many hits still he has troble in keeping distance compare to nurse or oni in blood furry.
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Henry is a funny one. I like playing into a Henry. I don't play him that much myself because his playstyle just isn't for me. Yet I fully get why people don't like him.
I am not saying there is no counterplay - there is, but it's not reactive, it's predictive. You bait a direction and adjust depending on where you think Henry is going to use power. The problem arises if Henry predicts differently to how you expect, messes up his power placement resulting in a hit because you were dodging based on him being accurate or just goes random. By the time the power has a visual indicator, you already know whether it will hit or not. It can be a little frustrating when hits feel unavoidable. However, slowing his power down enough for it to be possible to react to without having to presume where he is aiming would cripple him into unplayable territory, so this 'problem' is a rooted in his design.
Further, landing the power is also predictive. Less introspective survivors can very easily blame luck for taking a hit over skill, which results in a lot of salt.
This doubles up with the Myers effect, in that you could play super well, but Henry can farm his power off of a teammate having a worse game, then turn around and punish you for it. A lot of people find that unfair.
I'm playing bit of devil's advocate here. I don't find Henry unfair myself. I enjoy playing the mind games and if I'm against a Henry that is fresh enough to be less predictable, it's unlikely he'll land many hits anyway.
Something I will argue about passionately though is this:Henry will always be the true vecna. This other fake may have been here first but Henry just likes to be fashionably late to the party XD
Literally the most incorrect thing I've ever read. Why are you ragebaiting me? :(
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ps you can just turn of post game chat and just play the game . Too many people don't then post about what others anrw saying
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