Momo winstreak lost at 1992
I think it's a good thing.
Winning so many matches in a row should never be possible.
I hope that blight gets nerf really soon.
I am playing mostly blight lately and I believe that this killer is too strong.
Comments
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I mean isnt that his third close attempt? So i doubt Blight will get changed bc of it. Would be nice though.
On the other hand it shows that while its impossible for almost 8k people, top tier survivor can beat it (dont know how good the map was). So we also need matchmaking changes bc its pointless to play almost only matches where players are not equally skilled.
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I think it's 3rd attempt that I know of ;p twice he almost got to 2k, once more than 1k
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High Killer winstreaks are more of a statement of this game's poor MMR system than of a Killer's individual strength. Even weaker Killers like Onryo and Trapper have been used to go on decent winstreaks.
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In fact, this only shows that the matchmaking in the game is completely broken, he should have finished his streak much earlier If the matchmaking worked by real MMR, and not by speed
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I disagree strongly, someone would have beat him eventually even if the MMR was "poor", it's definately a show of how terribly balanced high mobility is in this game, especially high mobility + Pallet break + 115
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I believe it's both mmr and killer being too strong to deal with as a casual or solo queue lobbies
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Thing is it's possible even for Blight to do it in pubs, where he is basically stomping noobs most of the time.
When you put Blight in balanced settings (comp), it's normal to see escapes.Should Blight and Nurse be nerfed? Yeah
But I don't think they need to be nuked into C tier…For Blight I would basically want only for him to lose 2 tokens on manual pallet break and rework 1 speed addon.
Otherwise you can get high win streak with ANY killer, or survivors. Simply because match making allows it.
We had SWF escape streaks over 500, soloQ was around 30-40.-11 -
We never had swf winstreak over 500. The best was around 250 - that's big difference
This winstreak was made like a month ago by Praxis, comp team. I don't know if it was broken or not
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Depends on what timeframe. If you mean recently, then yeah 200+ was highest.
If you mean in general DBD history, then highest is 500. WimaTV managed 500 and didn't even lose it, they just got bored.
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Nerfing Blight wouldn't stop these kinds of win streaks. This is a fundamental failure of the matchmaking system.
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Making him a little bit easier to deal as casual lobby would be a great start tho, don't you think?
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It is honestly ridiculous that it is possible that someone can ruin almost 6k games for the other side while only losing 3 times. And those 6k games in the most toxic and sweaty way.
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I really hope he will stop trying this thing.
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It doesn't really matter, because we're talking about the game matching players up with such a huge skill difference which allows for such high win streaks in the first place.
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I think we should first wait for news about the MMR rework, since it's already underway/planned. When players of similar skill levels start playing against each other, the picture will become much clearer
I think it's better to fix the root of the problem (the matchmaking and scoring system) instead, rather than stick on a temporary band-aid that they'll then spend another 10 years trying to fix
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It’s always interesting when one of these comes out. People get incredibly creative to explain why it’s totally fine, why it doesn’t reflect anything about the killer role or overall rates, and why it can’t be used as evidence of anything. The mental gymnastics can be pretty impressive.
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I mean it is a extreme like any case is pointed out. Its a very good player. With a very good killer. With the best build and tactics available. And a shoddy mmr system. He makes up like what 0.001 percent of the actual player base. But doubt most people could even get above 100 with the same stuff.
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The fact is happened MULTIPLE times with different content creators too maybe not that many wins but still
I'm so sick of them pretending it doesn't exist5 -
A moment of silence for the 7968 people who had to suffer through all that…
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At some point can we please stop blaming MMR and just acknowledge the fact that there are only a handful of pro level survivors in the world that can handle a blight that plays like this? If MMR was so strict that he only gets matched up with these kinds of teams, his queue time go through the roof and those teams would get sick of playing the same people every game.
The truth of the matter is that if you can do the exact same strategy every game for nearly 2k games and win every time, the strategy is busted. MMR is not the reason hard tunneling/slugging with Blight is so effective. Almost every win streak you see boils down to the same thing: put on 4 slowdowns and tunnel someone out as fast as you can. Even tournaments know this, which is why they have to come up with a bunch of fake rulesets to try and make it interesting to watch lol. The strategy + blight being op + someone dedicated enough to devote their life to pointless winstreaks = unhealthy gameplay/mindsets that have nothing to do with the MMR system.
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honestly please do just nerf blight into the ground, if for nothing else other than to save momo's mental. it can't be healthy spending years of your life grinding for a number in a videogame that shouldn't even be possible to achieve. especially when you're that young.
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You know whats funny with your statement is theres more rules on survivors in those same tournaments because its not uncommon for a blight even like this to be destroyed by survivors because of it being a 4v1 game. And them all being equal skill levels. Why do you think 4 man streaks have their own rules to mirror the comp? Only 1 of each perk and they all have to be niche. No items above brown. Ect. Its simple just get 4 very good players that know how to time manage everything. Know how to use perks to their max potential even the niche ones. And know the main rule is gen progress. And you can end even the best killer (as shown). (Not saying its not a problem but you are making it all sound way easier than it actually is. I mean you are welcome to try to winstreak to prove your point more or tell me why theres so many rules even from survivors themselves that say they can best even the best killer. Nurses have lost tournament games consistently and shes second to blight)
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Yeah, not to sound like a Debbie downer but as somebody who only plays in solo queue I really dislike when I go against a TTV player who is attempting some sort of win streak as it’s just so unnecessarily sweaty.
I remember a match that happened around January / February of this year where my entire team disconnected and the Ghoul player was constantly slugging the bots to look for me so I couldn’t attempt to get the hatch. They were a fellow PS5 player and their bio was full of stats they’ve achieved on certain killers. Each to their own, but with how busted the MMR is, I just couldn’t bring myself to brag over such things. I had a Jane in my lobby last night who had 30 hours. 3O HOURS. Keeping in mind I’ve been playing since 2017. She was killed almost instantly as the Blight player just targeted her and I felt so bad. It must be so demotivating as a newer player to be put in lobbies with people with a much higher play time than you. This also happens with killers as well, but I seem to notice it more on the survivor side.
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Players who escape 200 trials in a row or kill 1000 potatoes in a row should have a high matchmaking time, period
MMR shouldn't feed them casuals just because there are no suitable opponents for them
The current MMR system is the reason. It doesn't care how well you play; it just forces you to rat while your teammates do all the work for you or tunnel. It doesn't care how well you loop or how well you use your killer ability in chases, all that matters is whether you escaped or killed. If you played well as a killer, used your ability well, but made 8 hooks without tunneling or camping anyone - the MMR system says you've lost, period. Or the opposite: you looped or repaired 5 generators in solo but didn't escape - the MMR system says you've lost, period. It doesn't care how effective you were during the trial
Post edited by Dem34888 on8 -
When it comes to tournaments, you are missing a key fact: only the same 2 or 3 teams actually win major tournaments. Those rulesets aren’t for them lol. It’s to make the other games somewhat interesting for the viewers. Most “comp” teams stand no chance of winning regardless of the ruleset.
When it comes to winstreaks, I don’t need to prove anything. Just go watch 99.99% of winstreaks. They all look the same just with less wins because most people don’t want to play like this thousands of games in a row. Where are the 2k survivor streaks that happen multiple times? Why is it so hard for people to understand and accept that it’s easier for 1 person to dedicate themselves to a simple/repeatable strategy vs getting 4 people together consistently and playing perfectly for 2k games.
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I know people don’t like to hear this but unless you are a content creator, play for money, and/or are one of 2 or 3 teams in the world that are capable of winning a major tournament, you are a casual (myself included). And the matchmaking purposely reflects this. Sometimes the game wants you to feel strong. Sometimes the game wants you to feel helpless. And sometimes it wants you to feel somewhere in the middle. The issue is, there are strategies that can be employed to overcome this intentional variance.
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Don't like X about killer? Just bring Y to counter it!
Momo: No, not like that
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Matchmaking is only part of the issue. I was put against momo twice in the last couple weeks, in both i was solo, and I am an extremely mid survivor. Like, I don't even have a good grip on pathing and utilizing tile layouts. I'm positive the criteria to be matched with him is being on the same server at the same times and getting a bad dice role. That or MMR is so incredibly bad at judging quality that it genuinely thinks my potato self belongs in the same bracket as this guy.
BUT there are teams who actively try to get matched with him. They spend all night in the queues stream sniping until they land him, and they still lose. He finally got beat by pro players who personally knew him, knew his build, knew how he played, and used comms to counter him. It took that level of planning and intention to stop him for just one match. That's how busted not only Blight is, but tunneling and slugging, since those are his primary methods.
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But doubt most people could even get above 100 with the same stuff.I think this is a bigger problem than Momo.
If the number you come with for 'most' people is 100, something is seriously wrong. Most players in games would celebrate a win streak of 10, with a 100 being inconceivable. But the perceptions are so skewed on DbD that a killer win streak of 10 wouldn't even be worth mentioning.
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Momo handled it poorly. That being said, I don't think nerfing blight is the solution as then we'd just see people do it on nurse, kaneki, etc. As others pointed out winstreak runs on lower tier killers are quite common as well. Mind you I do think Blight is due some minor nerfs, but I don't think it would fix this particular issue.
This really is an MMR issue. But as long as people are able to make money/subs doing this, it will continue I'm sure. The new MMR system may fix it, we'll see.-6 -
how many comp teams do you think it would take to sustain an MMR bracket to face players like this? And how many “comp” teams do you think actually exist? lol. And lastly, do you really think the devs will waste resources to develop a system to account for these extreme outliers? The answer is most certainly no. Because it’s not an MMR issue. There are not enough players who play like every game is a comp game (and have the builds, comms, and skillsets).
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He raided Otz shortly after this happened and the mods had to work overtime to keep his idiot followers in check.
This guy cultivated an audience of toxic children by chasing the worst excesses of the streaming meta. Streaks are inherently unhealthy and the fact it's even possible reach such an absurd number should be a source of embarassment for the developers.
People are using this to call for nerfs to Blight, and while I'd agree that he needs a few changes, the true culprit is hard tunneling and stacked slowdowns.
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I had the misfortune of matching with him 3 times during this particular streak run and let me tell you, I've had plenty of awful games on DBD, but I vividly remember each match with Momo more than any other.
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Blight should be 4,4 m/s speed base you wanna know why?
Best mobility on command but unlike ghoul he can injure you from it and down you plus he can play and outplay loops with it way more than kaneki, his power is stronger than spirits and has shorter cooldown by 5 seconds comparing 10 seconds power cooldown to 15 seonds cooldown power when the shorter one is stronger and faster so thats to his speed change with so good power still vast majority from his injures and downs come from use of his power than m1 so this wont hurt people playing him that much in skill and effort they had to put in him.
Second change I would make to blight is for him to loose 2 tokens after breaking pallet again why? Breaking pallet with rushes takes two one for unlocking ability to cause damage or break on second so now it will be even and I dont think it should be more charges/tokens because if you have 4,4 speed killer than you cant take away his power when survivor will just predrop and he will break and will be slower speed than regular m1 killer so 2 tokens is good number 4 seconds of recharge time + time (few seconds) of breaking action or power animation end after doing it with power.
Ofcourse I think it should be test first than applying good old devs Nerfhammer tactic here where they smash something (mostly killer) with so hard nerf that he becomes total mess to paly as like they did with skullmerchant,pig in the poast and many other characters or some perks, addons Im more for proper testing and I believe this will be achieved on blight who is by far the most Golden child in this game and devs were always super easy with his changes (nerfs we speak here).
For people thinking his power will be strong than yeah thats the point of the killer being 4,4 m/s or even slower than survivor speed aka the nurse like if you take killers ability (movement speed) that helps him in chase and map mobility than you must give him a good power to secure his chase potencial, good exsample is like spirit and henry (vecna for younger generations but for D&D fans just a imitation).
Addons are thing too but if you touh fim in this way like this than its better to wait if it will work and than adjust addons than spam good old bhvr Nerfhammer and cause "nerf pig" moment again, isnt it?
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my most played killer is blight, he def needs a nerf, i trained my friend on blight now hes on 86% killrate with over 300 games on blight lmao.
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Well originally most killers player were able to go on 100 win streaks with a variety of killers but only blight is able to go on a 2k win streak and I think that shows the poor balance of the killer then the MMR
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If a Killer has a High mobility ability (Try saying that 3 times fast) like Blight and Ghoul for example they should not be 4.6 that's incredibly unhealthy balancing.
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Y'know what agreed fair take
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Blight has been S-tier for like 6 years it would not ruin him if he was nerfed down to low A to B Tier
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Thing is Momo agrees that Blight is OP if anything he's showing us and sparking convos that Blight needs changes
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Yo fr. I keep mulling my matches against him over in my head. For me, I think it's compounded by knowing an audience of fanboys cheers him on while he casually steps on you.
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We could tighten MMR so much that it would take hours for a blight to get a match and I guarantee he would still win cause apart of the problem is also balance
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Agreed what people need to see it's at least both balance and MMR
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Same! I've never felt so incredibly helpless in helping my teammates.
Closest game I had, I was with my friends on RPD, and I was the chosen to be tunneled out first. The map is what helped us mostly, but still, never felt like such a weak link in my entire life.
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Not even 2k. Not balanced I guess.
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It is absolutely ridiculous that someone can win that many matches in a row. It frustrates me to no end that the devs continue to make balance changes to other killers while completely ignoring Blight and Nurse.
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So you want Blight to be nerfed so that no one can win with him anymore? I don't see how that is anymore fair.
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Did I say I wanted him to be unplayable? No your being ridiculous I want him reasonably balanced he is to strong currently and needs adjustments he will still be playable if he's low A to B Tier
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We shouldn't be balancing a killer around what 1 player has accomplished with them. BHVR put out their stats last week and Blight wasn't even in the top 5 killers for Kill Rate in both High MMR and Broad MMR. This is very likely why blight gets passed over for changes. He's simply not overperforming according to their own stats.
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ghoul is more balanced than this joke of a character. I don't care how much skill goes into blight.
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