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Weak killers stay weak while the strong killers become stronger

MicrosoftSucks
MicrosoftSucks Member Posts: 4
edited April 1 in General Discussions

Does this title ring a bell to you? Yes, the poor get poorer and the rich get richer.

This is no different in. I mean, look at Skull Merchant, Sadako (Onryo), Ghostface or Trapper.

Whilst BHVR is too busy nerf hammering Wesker and destroying weak killers with poor reworks such as the trickster, the strong killers like Blight get a bugfix that buffed him indirectly, while Kaneki (Ghoul) gets nerf after nerf through 'bugfixes'. Then they double reversed on the pallet vaulting hit like what? Is it a fix or not? Hot take, Ghoul was never strong to begin with. He will never outcompete Dracula, Singularity, Blight or Nurse.

Besides that, you barely did anything to elevate the weak killer issue, so why is that? They can't remain in the same state that they're currently in. It's irresponsible and unjust. There is no balance team because if there was, none of these complaints would exist.

Comments

  • Rickprado
    Rickprado Member Posts: 1,041
    edited April 2

    Ghoul is "easy to play" not strong. I agree with the sentence. The biggest issue is he was far easier to play than it was to go against. With the current nerfs i think he is in a Ok spot - still annoying, but okay.

    Post edited by Rickprado on
  • PetTheDoggo
    PetTheDoggo Member Posts: 2,323
    edited April 2

    Ghoul was never really top tier (maybe with kidnap tech), but he definetly is not weak killer. I would call him strong, just not S tier strong.

    I will rather play against Nurse/Blight/Dracula/Henry/Billy any day over Ghoul tho. For me it's just difficulty vs effectiveness, I don't like when it's not balanced.

  • cammoking123
    cammoking123 Member Posts: 59

    People still trying to gaslight others into believing Ghoul isn’t strong. Stop. ✋🏾

  • RavenBirb
    RavenBirb Member Posts: 533
    edited April 2

    There's just a bit of Complacency when it comes to the treatment of killers and I agree, especially with Trickster who needed a balance work to make him fair, not to change his power to arguably make him stronger when he was already strong.

    I'm also tired of no new mori's, only if it's tied to a whole viceral level skin and you can only see a difference if you pay big $$$ and only use that skin. If they sold single new mori's for each killer id buy almost all of them because that's the reward i thought. It adds longevity to wanting to be in the killer's role instead of racing to see the same lackluster at times outcome over and over.

  • cogsturning
    cogsturning Member Posts: 2,994

    Hot take, Ghoul was never strong to begin with.

    The problem is that Ghoul is very good even in very bad hands. The other killers you mentioned take at least a little bit of skill.

  • Abbzy
    Abbzy Member Posts: 3,132

    Now ghoul got huge nerf against experienced players because if you drop pallet and he vaults you can vault into him plus his hotbox is smaller to things which makes his skill expression bigger.

    He is still very good killer but nowhere in terms of power he was before still a-tier but not cracked, while he has power more friendly to less experienced players he still needs to chase you down and his antiloop is now harder to use than before and has counterplay.

    Like it or not.

  • azaxydbd
    azaxydbd Member Posts: 260

    ghouls have exploits that could make him teleport around the map, ive seen a guy that fly above the entire maps and teleport behind players, could be a cheater. also blight indeed server a proper nerf.

  • BongoBoys
    BongoBoys Member Posts: 1,011

    All killers have a skill floor but Ghouls floor is significantly higher then the other killers basically he has the biggest booster seat of all that's he's impossible to fail and he needs to be changed to require more skill.

  • Rick1998
    Rick1998 Member Posts: 506
    edited April 2

    there are so many small changes that would make the awfull killers better . Ghostface becomes 120% when chasing a marked survivor . Legion can see scratch marks in frenzy and maybe gets a pick up speed buff while in frenzy . Hag could become 115% or at the very least gain a small haste bonus after teleporting to a trap . Slinger could be 115% when his gun is empty and have a 28m from 32m terror radius . Trappers trap could always apply deep wound , can't be disarmed for 30 seconds after being armed on the exception if the trap is close to ( totems , exit gates or hooks) . All minor changes that would help these killers alot .