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Remove having to click play to get the penalty

random1543
random1543 Member Posts: 626
edited April 1 in General Discussions

Having to click the play button to get the penalty is counterproductive.

I will be honest was not having a fun time in the event mode, may of dced once or twice but then I didn't open the game for a few days and just played something else (which is what should be encouraged when the game is frustrating)

I come back today only to get the penalty, like why? I haven't played the game in over 48 hours, maybe it could be if someone has not played again in a 24 hour period then the penalty is removed.

The current system rewards players who dc alot as they just click the ready button and wait. while people who genuinely put the game down when it getting unfun are punished more.

Edit: I have not issue with the penalty, my issue is what the current system encourages, its encouraging people to press ready wait and go to next match rather then putting the game down and taking a break. I took a over 2 days away from the game, why penalize me for not clicking ready when I basically gave myself a 48hour dc penalty

Comments

  • Galafure
    Galafure Member Posts: 36

    You are right. But sadly you just have to look at this forums page. Click the home button and you get an error message. They have put so little effort into their own "official" page, why would it be coded better elsewhere. I am not being rude, but how can you expect a decade old game to be better when they gave up on their home page.

  • random1543
    random1543 Member Posts: 626

    I get what you are saying but the dc penalty never had the requirement to click ready to get the penalty until last year, surely it cant be that hard to remove its not like its something that is baked into the code from the start.

  • Galafure
    Galafure Member Posts: 36

    In a 10 year old game it has been clear that one change can't happen without breaking 20 things. So we don't know if this is a feature or a bug. It may be 10 more years before we find out. Which is not helpful. But as with everything DBD until the devs ever bother with this format. Other than Mandy. who will ever care. Your valid question doesn't have an answer with this developer.

  • tjt85
    tjt85 Member Posts: 1,806

    I agree, it's silly but it is what it is (and probably intentionally this way). So they probably won't be changing it.

    Pro tip: If you get hit with a DC penalty, you can hit the ready up button in the lobby to start the penalty count down and it will still run even if you turn the game off. This way you can serve out your penalty while you stay away from the game for a bit.

    At least that's what my friend told me, so you'll have to take their word for it… because I, of course, would never dream of DCing.

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,613

    Can confirm. I had pc troubles a while ago and found this out for myself.

  • Wezqu
    Wezqu Member Posts: 1,366
    edited April 1

    Its there to give you a penalty when before you might not even noticed you got one because you dc'd and closed the game. Now there it has an effect when earlier most people could ignore it easily or just not even notice they got a dc penalty. Now you clearly are informed that you have one. Should stay how it is.

  • Jay_K
    Jay_K Member Posts: 586

    Honestly the need to ready up to serve your penalty is insane. Honestly i believe its a way to inflate playtime. Nothing inflates playtime like sitting in queue for a long period of time.
    Giving a player a time out is a way of saying to that player "Your clearly not having a good time, close the game and go do something else for a bit" but now if you DC out of anger or saltyness or whatever reason you forced to have the game open which is quite frankly unhealthy for those who DC a lot as they need to take a break from the game for a bit not just sit infront of it waiting.
    Other than this a time out penalty isn't really a punishment. Yeah you can't play the game but there is no long lasting punishment for those who DC a lot.
    I think the DC penalty needs completely changing anyway. Having a time out is one thing however most players DC because the game isn't going their way and they are salty. Have a different punishment for them.
    Some examples of punishments could be.


    Remove bloodpoints. For every DC have x amount of bloodpoints removed from them. If they have no BP have a system that allows them to go into negative BP and they then need to actually play games and earn more to have BP to spend again. This isn't the most sevear punishment but it stops progression. For those who DC a lot they would likely have no BP to spend on a new survivor/killer.


    remove prestige levels - A more severe punishment for sure but why not after the first DC you start to lose character levels for that character. A work around for those who want to just DC every game would be play a 0 prestige character but a fall back could be timeout if no more levels to remove. Amount of levels removed could be determind by amount of DCs similar to timeouts now.

    Remove items and offerings. A percentage loss of items. Having a percentage amount of items, addons and offerings removed for a DC penalty is quite severe but if your DCing a lot of games then you deserve to have a huge penalty.

    Obviously any removal of in game items would have to be fine tuned for the amounts but honestly if your DCing enough to get a penalty then you deserve an actual penalty not just a time out.

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,613

    Ok so it’s that you have to click the button to START the timer. You don’t have to keep the game open once it has started.

  • Jay_K
    Jay_K Member Posts: 586

    I thought you had to leave it up completely. Either way the time out isn't working to stop DCing unfortunately. different punishments are needed as its becoming an issue again at least from the games im playing

  • random1543
    random1543 Member Posts: 626

    It is easy to do but its not healthy design.

    If someone is not having fun in the game and just leaves they will get hit with a penalty next time they play even when they where the adult and left the game and went and played something else for a few days (lets say to go play civ 5 as devs have suggested in the past) They will still have to serve their penalty

    Compare to people who just dc and continue to play. they just dc up until there penalties get to high then they start to just go next. having to click ready does not effect them at all they cant even spectate to mitigate the penalty time anymore

    needing to click ready only punishes people who it shouldn't.

  • Mr_K
    Mr_K Member Posts: 10,466

    Counterproductive to circumventing the penalty.

    There are players that will DC their last game and continue the next day like they didn't just ruin a match for four other people. Nothing is forcing players to take the penalty immediately, you can drop the game for awhile and come back, but you will need to wait before starting a new match when you do. That is to remind you to not DC and play the current match out THEN quit the game.

  • random1543
    random1543 Member Posts: 626
    edited April 1

    Nothing is forcing players to take the penalty immediately,

    And I think it should force the player to take as soon as they make the dc, what is the point otherwise. I cant think of any other game that does this just delays the pently indefinitely

     That is to remind you to not DC and play the current match out THEN quit the game

    And for the casual players who may of taken weeks away from the game only to be hit with a penalty may not even remember dcing and not understand why it is their, there is not indication why it is their like "You are penalized because you dced on 24/12/2025 and now must serve your sentence"

    The only thing it is punishing is people who are doing the correct thing if game is frustrating you and stop playing it, rather then trying to ready up again to play more and does nothing to actually address people who do ruin matches. these are not people who are taking days away they play all the time so clicking ready does nothing to address people to constantly ruin matches.



    Edit : just wanting to add not having to click ready would punish people even more if they continue to dc after coming back. DCs are based on matches played so if someone dcs again after coming back they will be hit with even bigger timeouts rather then being reminded when they come back like "hey you have a penalty be careful"

    Post edited by random1543 on
  • Valuetown
    Valuetown Member Posts: 914

    At this point, survivor is an afterthought for the devs, this latest event is proof. In almost every match, a survivor is already sacrificed with 4 gens left because every killer is either running 4 traditional slowdown and tunneling; or ruin, undying, thrill, and their favorite 4th perk. How is that supposed to be fun for anyone but the killer? Oh but killers were being "bullied" if they can't run their snoozefest 4 slowdown in the event too, prioritizing the 4k over bloodpoints in a bloodpoint farming mode.

    In my opinion, they just want all the people who want a fun game for both sides to leave the game, and this is just another reason to get a long time survivor player to click uninstall.

  • Agreed. This system doesn't discourage DC so much as it makes me not want to play DBD at all

  • Mr_K
    Mr_K Member Posts: 10,466

    May not remember what they done to get the penalty.

    Ok, BHVR should add a big flashy banner saying why they are looking at a penalty timer. Solved.

  • Mr_K
    Mr_K Member Posts: 10,466

    If the DC penalty discourage players that DC from playing then those that actually want to play the game are better off.

  • Let me rephrase this. If I come back too DBD after another server crash and I find a DC lockout it makes me very frustrated. I think the current DC penalty is unhealthy and I agree with the OP. You are welcome to have a different opinion but this one is my opinion

  • Wezqu
    Wezqu Member Posts: 1,366
    edited April 1

    Server crashes don't give DC penalty you lost connection to the server if you got one.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,378

    if you can just dashboard/crash to desktop then there's no actual penalty for disconnecting. that's how most people quit

  • ArcT
    ArcT Member, Alpha Surveyor Posts: 281
    edited April 1

    But their garbage netcode that will DC you without any explanation or warning still does.

  • Memesis
    Memesis Member Posts: 747

    Serves you right. Don't rage quit. If you rage quit enough to incur a penalty, you deserve to actually be punished with it.

  • random1543
    random1543 Member Posts: 626
    edited April 2

    Nah we should have limits aka if someone hasn't played in a week no pently its been to long if its really that big of a deal to people that other people click ready (which it shouldn't be a big deal but ok)

    Wanting to punish someone for something they did in a game weeks ago is just a stupid mentality that does not help the "go next" issues and match ruin issues. It just makes you feel good someone has to click ready and has ZERO effect on people who ruin matches

    I could go ruin matches right now and clicking ready would have ZERO effect on me being able too.

  • random1543
    random1543 Member Posts: 626

    Not my point. give me the penalty as soon as I make the infraction. not days potentially weeks later. it does nothing to effect people who you want it too and it effects people who actually take time away from the game (as the devs have told us too if game is unfun) rather then continuing to play and ruin more matches.

  • Rulebreaker
    Rulebreaker Member Posts: 2,656

    Actually it affects both.

    If you rage quit via power button or if your internet dies, the system can't tell the difference. Both parties have to hit the button to start the timer. The serial quiters have to wait to wreck more matches while the ones whos internet legitimatly died can make sure that it won't happen again.

  • random1543
    random1543 Member Posts: 626
    edited April 2

    It doesnt effect both tho.

    People who continue to ruin matches are already going to be readying up as soon as their penalty is gone. meanwhile people who have internet issues or genuinely put the game down technically get a longer penalties (time spent away from game until you click the ready button)

    I technically had a 5 day 5 min matchmaking ban because I stopped playing because the game was unfun and didn't try to click ready again. compared serial quitters who would of just got a 5 min or 15 min penalty.

  • Rulebreaker
    Rulebreaker Member Posts: 2,656

    Both are forced to wait are they not? Seems like its affecting both as those ones who ruin matches still have to wait. Meanwhile once those whos internet died return their penatly makes sure to say "hey its working"…or it crashes during said penalty in which case more time to see to the issue. Not really sure you can count the 5 days as you actually stopped playing.

    Now don't know if this has changed but the last ive heard was that the penalty goes off your last 20 matches. Serial quitters would be getting longer than 5-15 anyways. Once or twice dying internet is will only get a mild inconvenience.

  • random1543
    random1543 Member Posts: 626
    edited April 2

    It does not effect serial quitters anymore then old sytem where you didnt click ready button as those people are the ones that continue to play when they disconnect, along with serial quitters will just let their penalties get to 5-15 mins then start giving up.

    It is a mild inconvenience but my point in making post is that inconvenience is put on players that In my opinion the dc pently should not be targeting to punish more. If you take a longer period away from the game you should not be punished when you come back for disconnecting.

    There are better systems that could be put in place to address the serial quitters rather then having the click ready system which does nothing to them and punishes players for putting down the game rather then trying to ready up again.



    Examples of better systems to address actual serial quitters

    - stacking penalties for swfs so the culture of SWF mass dc is gone because they would all get 4 stack penalty, and if one dcs you give the other a timer too so people would be more likely to call friends out on it

    - increasing match reset requirement

    - Go next prevention started being utilized by killers rather then trying to leave them alive. the go next prevention stacks penalties onto your dc penalties but almost every time someone is trying to go next killer just slugs and as survivor you go heal them and they just stand their or go run to killer again.




  • Crowman
    Crowman Member Posts: 10,187

    People having the rare internet hiccups is not a reason we need to make the dc penalty lighter. You lose internet for a bit, you wait for it to be stable, then you wait 5 minutes after attempting to queue up. Really not a big deal.

    Meanwhile the only way the system would be an annoyance for you if if you constantly disconnect from matches. In which case good riddance.

  • random1543
    random1543 Member Posts: 626

    So we need to have lighter dc penalties because of people with bad internet, meanwhile people who are not having fun with the game and step away for days are punished.

    Based on all the responses Ill just afk next time i want to take a break from the game and not having fun as barely anyone seems to care when people have valid complaints about who having to click ready punishes, who it doesn't and what it is incentivizing.

    The only thing clicking ready is punishing is people who take time away from the game when it is unenjoyable rather then punish people who are legitimately chronic dcers

  • cogsturning
    cogsturning Member Posts: 3,029

    Sure you should take time away from the game if you're in a bad headspace, but maybe when the match is over. If you were that mad to DC once, you probably should have left before the second match even started. That would be the "adult" choice.

  • random1543
    random1543 Member Posts: 626

    I can understand that point of view "you should of left after first dc" my issue is having to click ready does nothing to address the people who do go next / dc all the time. theoretically you could have years away from the game, come back and have a dc penalty.

    I said in previous comment but if people came back and continued to dc they would have even higher penalties rather then being warned not to dc like what currently happens.

  • MDRSan
    MDRSan Member Posts: 763

    My issue with the current way the system works is that it incentivizes the wrong behavior for people who are legitimately having connection issues.

    Say someone has their internet flake out during a match. They figure it's a fluke and the next few matches go fine until their 8th match and boom - another outage. They haven't gone their requisite 20 matches for that first DC to be forgiven so now they have a 5 minute penalty. How do they get rid of that penalty? By trying to queue up again knowing full well their internet has been spotty. If it was just time based then people who were having legitimate connection issues and make the correct decision to just quit trying for the moment would be rewarded by not having to deal with a penalty for something that isn't something they're intentionally doing.

    That said, I do think they have reasonable buffers built in that they don't necessarily tell us about for obvious reasons - I've had a couple times where my connection was being flakey for an evening and I don't remember seeing a penalty.

  • random1543
    random1543 Member Posts: 626
    edited April 2

    Yeah that's another issue the current system has since it encourages clicking ready to avoid penalties next time you play, people who are having hardware or internet issues are also encouraged to click ready again rather then leave the game and do something else.

    subconsciously that is making some people think "maybe I should play another its only 5 mins" and that also applies to people who are not having fun with the game, they just continue to play rather then taking a break.

    I do think the old time based system was better. maybe a mixture of both.

  • CrypticGirl
    CrypticGirl Member Posts: 1,630

    At the very least, they should make the penalty decay with time rather than playing 20 matches.  As mentioned above, it incentivizes the wrong behavior, since you *have* to keep playing in order to remove the penalty, which will incentivize the serial quitters to continue queueing up rather than stepping away from the game.

  • Mr_K
    Mr_K Member Posts: 10,466

    There's buffer room built in. A single server crash doesn't even prompt a penalty. You need to DC multiple times to receive one and even then it's not a long penalty. When it becomes long is when you constantly DC and those players are not wanted.

  • Mr_K
    Mr_K Member Posts: 10,466

    I might of done something wrong but that was in the past, can't we just move on like it never happened?

  • BongoBoys
    BongoBoys Member Posts: 1,048

    Yeah it's quite weird how it doesn't start Automatically

  • Rulebreaker
    Rulebreaker Member Posts: 2,656

    Yet they still have to wait and can only do so so many times before they can't really afford to. The other end gets time to make sure it doesn't happen again. In the end a dc is a dc, and while there might be better solutions, this one works out pretty well.

    As to your ideas:

    When one person in a swf has a timer the group can't ready up anyway. They all have to wait or the one who dipped has to leave. That's to make sure the whole group isn't punished with stacking penalties if one of the party has their Internet exploded.

    Wouldn't that just make harsher penalties? All for it but sounds like something you wouldn't want.

    the go next prevention stacks penalties onto your dc penalties

    This is fine to us. The rest of that sentence seems... like rambling so if we missed something in that we apologize.

  • random1543
    random1543 Member Posts: 626

    In the end a dc is a dc, and while there might be better solutions, this one works out pretty well.

    Yes and it should be punished imedeitely upon the infraction. Not potentially days or weeks later. the system is not working well if it not doing anything more then the previous system for chronic dcers and punishes people who genuinely put down the game and stop playing.

    My ideas where just pointing out their are way better solutions then this system that only punishes the wrong people. I honestly wouldnt care if dc pentlties where harsher if it was not punishing people who genuinely take time away from the game. My issue is not with having a penalty its that the current "click ready to get your punishment" punishes people who genuinely put the game down rather then going next over and over and chronic Dcers.

  • dark_hunter92
    dark_hunter92 Member Posts: 60

    They didn't build this site, internally. This is a vendor hosted site. Any errors may come from vendor issues or a misconfuration on the admin side. That issue isn't derived from code, whatsoever.

    But honestly, having a DC penelty in general is pretty lame. It made sense back before bots and the meta shakeup, but now it just seems like they're actively trying to push players away. The only people that stay and "have fun" are streamers, sweats, or those who just like to mess around. Everyone else (probably about 90% of the player base) is widely ignored when it comes to fun.

    There is no such thing as casual/party gameplay anymore. It's literally all about the money and it seems the passion has left.

  • Galafure
    Galafure Member Posts: 36

    And the don't care about how unprofessional that makes the company look is of no concern to them. Clearly. As with the majority of what they do.