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Why no Ghoul Nerfs???

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Comments

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,249

    Yeah I wish they'd make them FEEL better to go against.

    Like I want them to keep playing against the killer and tell me it's okay, sure they have consultants but that's not going to be the be all and end all.

    The amount of creators who outright despise him, or just players in general yet they keep ignoring the main problems that make them so horrible to go against.

    PLEASE don't make this go on for more and more years like you did with Blight, show us that you at least learnt from this.

  • azaxydbd
    azaxydbd Member Posts: 252

    map rng when versing ghouls are something else, normally getting a lot of deadzones for some reason.

  • gerolau
    gerolau Member Posts: 148

    can those who call kaneki a ""cash grab"" then explain why the tokyo ghoul license holders refuse to add any more content of it from the game.

  • gerolau
    gerolau Member Posts: 148

    didnt they do this to legion for like 6 years and they hated it

  • BongoBoys
    BongoBoys Member Posts: 976

    Add 1 second to all of those cool downs and he'll be more balanced

  • Abbzy
    Abbzy Member Posts: 3,110
    edited April 3

    So after injuring someone should take 4 seconds? Did you even read it or understand it, adding one second to all is huge nerf in total.

    Sometimes many minor nerfs to wide parts of the killer power can create huge nerf in total.

  • BongoBoys
    BongoBoys Member Posts: 976

    Why not springtrap takes 4 seconds just to be able to attack after throwing an axe and he's a weaker killer increasing ghouls cooldowns is not a huge a deal compared to him

  • Dinadin
    Dinadin Member Posts: 284

    You probably didnt understand why its a cashgrab. Not because of the licence, its because the character is overtuned. It could be Mickey Mouse, just doesnt matter at all as long as it still making money for them.

  • Brix
    Brix Member Posts: 154

    because ppl want to "skull murchant" ghoul. "I dont like this killer so i throw a tantrum and hopefully they gut him to the point of being useless" We dont need that to happen again with a killer just because some ppl dont like a killer or not liking to learn counterplay.

  • cogsturning
    cogsturning Member Posts: 2,965

    I know people like to say this but no one ever asks for it. He just needs adjustments to not be powerful and easy. But the longer he's detestable, the worse the sentiment will get, and it's been a year. People are only just getting over Clown being overtuned for a few weeks and that was awhile ago.

    And SM isn't the same. Her power is just bad and unenjoyable. Ghoul could be fine with tuning.

  • Abbzy
    Abbzy Member Posts: 3,110

    Because springtrap has attack and its axe thats like me saying "why huntress has to wait 2-3 seconds to be able to attack after twrowing hatchet" thats the same thing as huntress exsample and what you are arguing here about is when ghoul hits survivor with leap and animation of ghoul eating blood and getting enraged on that survivor happes.

    Increasing some cooldowns isnt bad but all is nonsece if its not tested well (just like wesker bug fix that harmed him more than leaving him with those bugs he had).

    Idk what devs what cook on springtrap all I got was they want to buff camera use for survivors so they use them more but I hope they will remember singularity when his larry state was know as "wasnt programmed to harm the crew" because EMP use was so godlike it totaly destroyed his power and no one played him for that (thats why he is so strong now so people play him and even than he is one of least played killers) or ptb xeno where putting two turrets next to each other meant he lost his chase mode compleatly and had to wait like minute for it to get back or drop the chase and go to tunnel, if devs do something with springtrap than its gg even now that reveal can be annoying because survivor can reveal you to all for some 10 seconds or what through walls so I hope they dont screw it up as these two killers I mentioned before.

    From that stream I didnt get if they will nerf springtraps power (axe) but what you comparing here is totaly something else thats first thing asn second thing is I think you kinda cooking with something I dont even think is real

    • Cancel Wind up: 1 second
    • Recall Duration: 1.5 seconds
    • Post-Throw Cool-down Duration: 2 seconds

    the last is his cooldown for his ability to attack after the throwing I believe and huntress has two second too as cooldown after throwing a hatchet so Idk where you get 4 seconds.

  • Defnotmeghead
    Defnotmeghead Member Posts: 374

    4.4 is far from outdated. Spirit is still a very strong killer. Trickster is a killer who can deal with it. Huntress and Hag are the only 2 killers with 4.4 that are actively suffering, and that's more due to their basekits having been untouched for too long.

    In fact, every single mobility and ranged killer should be 4.4 since they can close gaps. Anyone that cannot close the gap should be 4.6.

    Maps are smaller, generators are closer together overall, loops are weaker overall, games take longer. 4.4 has literally never been more viable compared to the game speed.

    Fyi, in 2028, the average game lasted 7-8 minutes, today, that's closer to 14 minutes.

  • Defnotmeghead
    Defnotmeghead Member Posts: 374

    The VAULT created the biggest problem? Not the ability to cancel the power mid-air and start recovering your M1 while you launched yourself towards another survivor, giving them a window of only 0.2 seconds to react instead of the 2 seconds they intended survivors to react?

    If Ghoul loses the ability to cancel his power mid-air and start recovering, I'd be 100x happier than if they make Ghoul 4.4

  • random1543
    random1543 Member Posts: 600
    edited 1:49PM

    We had stats that the top two killer skins that where brought last year where ghoul skins. the year we got spring trap two Tokyo ghoul skins outperformed.

    We also just have to look at how long complaints take to be addressed to see how much of a cash grab is.

    Henry had is power made more dodgable the next patch after he came out

    Krasue was taken to the barn and taken out a patch or two after release

    Spring trap had complaints about speed ad ons that where immediately addressed.

    Meanwhile ghoul had kidnap tech that was left unaddressed for months. One of top complaints about him is the animation lock free hit which has not been addressed. Enraged vault being another huge complaint, only to tell players the revault is the counterplay and leave it in the game then a month later try to remove it as a bug fix.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,249

    Literally this, they've let this problem fester for over a year and now you have those who cling to him and those who hate him, and it's encouraging a really toxic environment overall socially.

    You should never condition this in your community, whether intentional or not because it's going to take longer and longer to recover from this.