Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Why no Ghoul Nerfs???

2»

Comments

  • azaxydbd
    azaxydbd Member Posts: 253

    map rng when versing ghouls are something else, normally getting a lot of deadzones for some reason.

  • gerolau
    gerolau Member Posts: 148

    can those who call kaneki a ""cash grab"" then explain why the tokyo ghoul license holders refuse to add any more content of it from the game.

  • gerolau
    gerolau Member Posts: 148

    didnt they do this to legion for like 6 years and they hated it

  • BongoBoys
    BongoBoys Member Posts: 994

    Add 1 second to all of those cool downs and he'll be more balanced

  • Abbzy
    Abbzy Member Posts: 3,115
    edited April 3

    So after injuring someone should take 4 seconds? Did you even read it or understand it, adding one second to all is huge nerf in total.

    Sometimes many minor nerfs to wide parts of the killer power can create huge nerf in total.

  • BongoBoys
    BongoBoys Member Posts: 994

    Why not springtrap takes 4 seconds just to be able to attack after throwing an axe and he's a weaker killer increasing ghouls cooldowns is not a huge a deal compared to him

  • Dinadin
    Dinadin Member Posts: 284

    You probably didnt understand why its a cashgrab. Not because of the licence, its because the character is overtuned. It could be Mickey Mouse, just doesnt matter at all as long as it still making money for them.

  • Brix
    Brix Member Posts: 154

    because ppl want to "skull murchant" ghoul. "I dont like this killer so i throw a tantrum and hopefully they gut him to the point of being useless" We dont need that to happen again with a killer just because some ppl dont like a killer or not liking to learn counterplay.

  • Abbzy
    Abbzy Member Posts: 3,115

    Because springtrap has attack and its axe thats like me saying "why huntress has to wait 2-3 seconds to be able to attack after twrowing hatchet" thats the same thing as huntress exsample and what you are arguing here about is when ghoul hits survivor with leap and animation of ghoul eating blood and getting enraged on that survivor happes.

    Increasing some cooldowns isnt bad but all is nonsece if its not tested well (just like wesker bug fix that harmed him more than leaving him with those bugs he had).

    Idk what devs what cook on springtrap all I got was they want to buff camera use for survivors so they use them more but I hope they will remember singularity when his larry state was know as "wasnt programmed to harm the crew" because EMP use was so godlike it totaly destroyed his power and no one played him for that (thats why he is so strong now so people play him and even than he is one of least played killers) or ptb xeno where putting two turrets next to each other meant he lost his chase mode compleatly and had to wait like minute for it to get back or drop the chase and go to tunnel, if devs do something with springtrap than its gg even now that reveal can be annoying because survivor can reveal you to all for some 10 seconds or what through walls so I hope they dont screw it up as these two killers I mentioned before.

    From that stream I didnt get if they will nerf springtraps power (axe) but what you comparing here is totaly something else thats first thing asn second thing is I think you kinda cooking with something I dont even think is real

    • Cancel Wind up: 1 second
    • Recall Duration: 1.5 seconds
    • Post-Throw Cool-down Duration: 2 seconds

    the last is his cooldown for his ability to attack after the throwing I believe and huntress has two second too as cooldown after throwing a hatchet so Idk where you get 4 seconds.

  • Defnotmeghead
    Defnotmeghead Member Posts: 381

    4.4 is far from outdated. Spirit is still a very strong killer. Trickster is a killer who can deal with it. Huntress and Hag are the only 2 killers with 4.4 that are actively suffering, and that's more due to their basekits having been untouched for too long.

    In fact, every single mobility and ranged killer should be 4.4 since they can close gaps. Anyone that cannot close the gap should be 4.6.

    Maps are smaller, generators are closer together overall, loops are weaker overall, games take longer. 4.4 has literally never been more viable compared to the game speed.

    Fyi, in 2028, the average game lasted 7-8 minutes, today, that's closer to 14 minutes.

  • Defnotmeghead
    Defnotmeghead Member Posts: 381

    The VAULT created the biggest problem? Not the ability to cancel the power mid-air and start recovering your M1 while you launched yourself towards another survivor, giving them a window of only 0.2 seconds to react instead of the 2 seconds they intended survivors to react?

    If Ghoul loses the ability to cancel his power mid-air and start recovering, I'd be 100x happier than if they make Ghoul 4.4

  • random1543
    random1543 Member Posts: 601
    edited 1:49PM

    We had stats that the top two killer skins that where brought last year where ghoul skins. the year we got spring trap two Tokyo ghoul skins outperformed.

    We also just have to look at how long complaints take to be addressed to see how much of a cash grab is.

    Henry had is power made more dodgable the next patch after he came out

    Krasue was taken to the barn and taken out a patch or two after release

    Spring trap had complaints about speed ad ons that where immediately addressed.

    Meanwhile ghoul had kidnap tech that was left unaddressed for months. One of top complaints about him is the animation lock free hit which has not been addressed. Enraged vault being another huge complaint, only to tell players the revault is the counterplay and leave it in the game then a month later try to remove it as a bug fix.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,255

    Literally this, they've let this problem fester for over a year and now you have those who cling to him and those who hate him, and it's encouraging a really toxic environment overall socially.

    You should never condition this in your community, whether intentional or not because it's going to take longer and longer to recover from this.

  • BongoBoys
    BongoBoys Member Posts: 994

    Can agree to that I want this killer to just be more balanced but the longer this goes on I'm getting sick of him and saying f**k it just skull Merchant him. People have a boiling point and it's getting there for most

  • BongoBoys
    BongoBoys Member Posts: 994

    Or Ghoul being able to Grab attack you through objects and walls and while your second floor and he's on first floor because the poorly implemented Hitscan and the dsync of the match creates a miserable experience against him.

    Or like perks like Bloodfavor and Dissolution ran by ghouls is the most agonizing thing to face.

  • Silk
    Silk Member Posts: 9

    the killer in question has a power that can down survivor even through walls unlike ghoul but I’m not suprised that you think like that since you have an history of “slightly” biased opinion in this forum

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,976

    Whatever makes you happy. Not bringing any argument tho. Since your "argument" does not invalidate my post in the slightest.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,255

    I wouldn't say they are bias when they are talking about how it feels to go against a lot of these killers, its part of the puzzle thats needed to make a fun killer

    So stop with that lmao

  • Silk
    Silk Member Posts: 9

    ”the extreme displeasure of facing this killer” lmao sounds like a skill issue to me. No one is forcing you to play this game, the devs are not forced to butcher a character because some people who cannot adapt are crying, especially even after a dev clearly told you that the killer is not overperforming in any way which is true especially after the vault nerf.

  • Wezqu
    Wezqu Member Posts: 1,312

    In my last 30 matches faced him three times. One they got 4k, one they got 2k and one they got no kill. So it seems at least on my three most recent matches against him is literally 1 win, 1 tie and 1 loss.

  • Abbzy
    Abbzy Member Posts: 3,115

    It takes two seconds and he must control his slide so if you spin him he wont get that much of a distance, the vault was most problematic part since release if you remember but I bet you dont and it was till now when they remove part of his power and didnt even mentioned it in nerfs and buffs changes but only put something to bigfix part of the patch.

    That ability to cancel is only good with slide effect and it still can be play around just the astronomical number of people tend to run straigh against him which is something you cant always do especialy against killers like ghoul,blight,nurse,billy, henry you should use your surrounding to block their powers trajectory or los.

  • Defnotmeghead
    Defnotmeghead Member Posts: 381

    It takes 2 seconds from the moment of cancellation, but by the time he lands next to the survivor, its less than 0.5 seconds. That is by far the bigger problem. Vaulting really wasnt that big of a problem compared to that. You could countervault a Kaneki on a pallet or window if they messed up their movement, but you couldnt counter them sliding towards you.

    The only problem with vaulting was the kidnap tech, where kaneki would vault while survivors would be stuck.

  • Defnotmeghead
    Defnotmeghead Member Posts: 381

    I've reached the opinion that if Dissolution gives enough value on a killer for that killer to constantly run it, then that killer needs a nerf, because their only counterplay is vaulting pallets.

    Which is quite funny because Krasue, Ghoul, Skull Merchant and Knight have all had periods of time where they ran Dissolution because of the only realistic counter play being vaulting pallets.

  • OrangeBear
    OrangeBear Member Posts: 3,800

    4.4m/s is completely dependant on the killers power. No, trickster can't really deal with it. He's extremely map dependant. It doesn't matter with spirit because her movement based ability has no cooldown before you can hit people.

    You also omit that there is an abudance of pallets and LOS blockers nowadays

  • Abbzy
    Abbzy Member Posts: 3,115

    It all depends how you run if you allow him to be in your survivor with his slide speed than its hard to deal with but if you double back or run around round object he wont have that short distance to you.

    Vaulting was always buggy kidnap tech does it ring a bell? Than it was kinda post fixed but still happened that was his problem or kindap tech with his first after vault hitbox that was very long compare to wesker which meant you vaulted something he vaulted right behind you and you couldnt move and he downed you this was first major problem and than even with nerfed vault hitbox you were still stuck there till he vaulted and you were cooked basicaly more than him using his leap to get to you and cancel just because you dont remember it doesnt mean it didnt happen.

    Slinging is partly avoideable, if you mean slinging which is using his second dash fast behind his first (I think you need to be enraged for this) which makes like his slide speed stack and makes him faster this is bug into tech I believe but normal ghoul sliding speed isnt that broken just instead showing with finger on whole character try to describe what you find broken (if you mean slinging/slingshot tech than I get it).

    And kindnap tech was major problem you were stuck in place and couldnt do anything and when you could ghoul was already behind that object coming for you and if you ghot stuck near pallet very close to it he just slaped you and downed you which was super common in his first realeased state.

    I just hope you go to watch some ghoul vid about his techs and describe it more than just like this.

  • Abbzy
    Abbzy Member Posts: 3,115

    Killers speed shoul be on strenght of his power like we can look at nurse why is she so strong and her power looks broken? because she moves slover than survivors 4m/s is survivor speed (100%) and this is nurse 96.25 % ( 3.85 m/s) so logicaly she shoul be with best power to compansation for being so slow and same shoul apply to other slower killers like good exsample is spirit and henry but some killers are here from prehistoric time of this game like huntress,hag where devs tried to cook something and it was mess back then and now it looks kinda like something solid.

    But something tells me pig will be 4,4 soon.

  • BongoBoys
    BongoBoys Member Posts: 994

    Yep another thing I've noticed with Ghoul is Ghouls can hold their power between leaps for 5-6 second before it cancels itself and his Move speed whole holding his power is pretty fast enough he can move around objects and walls and continue to leap.

    Meanwhile a Wesker can only hold their power between bounds for 3 seconds and doesn't have enough fast move speed to worm around objects to continue the dash.

    These also need to be adjusted with Ghoul