http://dbd.game/killswitch
Sure, give Blight nerfs but where are the SWF nerfs?
Why are you allowing SWFs to continue to dominate since the entirety of dbd's existence?
This only makes the game worse by also adding in diminishing returns which will heavily affect killers more than it does survivors. This is also exasperated by the excessive amount of pallet density and unbalanced maps tilting to ones favor.
You're giving SWF endless buffet while killers starve to death.
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SWF players can't reach 2,000 wins, 600 wins without perks, and so on.
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Are they actually dominating your matches because they don't even average a 50% ER?
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The majority of swfs don’t dominate because the majority of swfs are not comp squads on comms who can play nearly flawlessly every game. Meanwhile, a single person can slap on 4 slowdowns on Blight, hard tunnel at 5 gens, and win over 99% of their games if they choose to. Blight nerfs were long overdue. If we can get the diminishing return changes, address camping/tunneling/slugging without perks, and add some kind of comeback mechanic for killers that doesn’t involve just lengthening gen times, the game would continue to move in a healthier direction for both sides.
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Can you explain what you mean when you ask the question "Why are you allowing SWFs to continue"?
What is continuing? People playing a game together?
And what do you expect to be done about it?
Disallowing people from playing a multiplayer game together with their friends or what?0 -
And you think the majority of blights are comp players who get 2k winstreaks? It goes both ways.
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