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Everything I would change in DBD

Dr_Emarald
Dr_Emarald Member Posts: 65

Reasoning for everything in 1 post: DBD has had the same meta for literally 10 years Surv side. I'm bored. Some will have long stats with explanations, others will just be an idea that a killer, perk, or QoL needs.

I will try to respond to comments for discussion on good/bad ideas/give more reasoning for changes. But I work a full-time job so I make 0 promises.

I will not list bug-fixes. That is a something that should be done anyway. I will, however, STRONGLY ENCOURAGE a full code-rework because my god does the game need it.

Time of post, beta hub has: 231 fixed bugs, 120 closed bugs, 75 fixes incoming for bugs, and 1376 Open bugged issues. The highest ID is at 2,375

Some things may not be a problem anymore/addressed come Tuesday with the PTB

Ability to swap Red Stain color (Self-explanatory)

Ability to mute Screams: I literally cannot face Doctor. Not because of the shocks, UI, or anything else. But because the constant screaming around the map + from madness give me an active migraine and forces me to DC. I would like to NOT have to DC, and a client side option to mute screams would be great. I know a lot of people alt-tab when hooking a survivor as well so nothing plays. Due to it being client-sided, this would not nerf perks from the opponents, and would entirely be a personal thing like aura colors.

Ability to turn off Overlay Elements (EX: Torment from Pyramid-head, plague puke, doctor madness electricity). Mending already has this, I fail to see why every other effect should not. I like my entire screen to be clear

Ability to move the HUD elements around: Basic customization option in a lot of games. I honestly miss the 2020 layout we had with the survivors huddles in the bottom left corner, and would love to move everything back there for myself. Also helps content creators not have elements blocked by stream overlays.

Ability to gift skins to friends (More money BHVR !)

Rift rewarding 100k BP in the infinite tier instead of 5k: Rewards players for grinding it out early, or promotes people buying out the rift sooner (More money BHVR !).

Milestones specific to characters: I think everyone misses character specific daily's, as it gave a reason to play those you usually didn't for a little reward. Adding milestones, similar to chapter releases, would be a great way to keep people playing (like myself) for long periods. Tying a banner or skin to maxing it out would also be neat on top of blood points.

Offerings being universal per side: Self-explanatory. I have A LOT of anniversary offerings on my mains and would like to use them on others. That is all, everyone would enjoy this.

Devotion doing something: Devotion is currently the ONLY thing veterans have to set them apart from literally any other player outside of just being good at the game. Giving a small reward for devotion would be a very nice addition (I am personally devotion 58). Some idea's thrown around have been: A unique store, unique badgers and banners, or my personal one: A permanent bloodpoint bonus and increase to the BP cap. My numbers for it would be +10% per devotion level and +1 million to the cap per devotion level (Mint would be 63 million BP cap and a 580% BP gain. I have 9.5k hours and have been playing for 7 years)

Cosmetic set slots for badges and banners (Like the normal outfit sets)

Chaos shuffle: Instead of a modifier, there should be a button for a set bloodpoint bonus to randomize your personal loadout. Increases build variety, lets the devs secretly increase chances for perks they want data on, gives bonus BP.

2v8: I straight up hate this mode and all my changes will reflect that. Every killer SHOULD be added. The community stream today annoyed me because Legion is one of the weakest, most enjoyable killers in the game and could easily work in the mode by just removing mending. People don't like sitting there standing still doing nothing but pressing a button, and being injured add's a threat with the other killer around. BHVR needs to heavily reconsider there focus for the mode:

Remove classes. I don't like them, the only good version was the first version of 2v8, which got so altered they don't matter anymore. I HEAVILY enjoy perks, I WANT to run 4 head-ons 4 deceptions in an 8 man anon swf to mess around. I cannot currently do that.

Current Corrupt basekit (Self-explanatory)

Maps: I will be glossing over this purely because it's mostly and RNG thing for realms. However, EVERY map has too much clutter. Its been a thing since 2v8, pallet density, and map "reworks." I hate it, it's annoying, I like being able to SEE as killer. In that same font, Toba Landing needs a lighting change and a hitbox rework. Tricksters delight needs an ENTIRE rework. I do not have a single clue how to fix RPD due to license constraints.

Additionally, a LOT of maps have been gaining invisible walls due to old sky billy, kaneki, etc. I hate them. They're boring, confuse new players on why you can't launch off a ledge using Demo shred, and cause frustration. Doing parkour as killer or something "sky" related is part of the skill ceiling and knowledge checks for the game, and are insanely fun. PLEASE consider removing most, if not all, invisible walls.

Add a tutorial for facing each killer. A small section with information and gif's show-casing what everything means would fix all knowledge issues people have for those that want to actually get better. Ask consultants for help.

Anti-camp: Is fine, HOWEVER, hook grabs should return. Survivors can unhook in your face VERY easily and it's incredibly annoying to know that they don't get overly punished for it with the basekit haste + Endurnace.

Basekit unhook protections: haste/endurance unhook buffs should turn-off after 5 gens are done.

Unbreakable basekit ONLY IF 2 survivors are left in the trial. Slugging for the 4k is boring. That is all.

Original deerstalker (Seeing survivors aura's when they're slugged) should be basekit for 4-6 meters.

Hook timers decreased back to 60 seconds (From 70)

Medkits: Syringe's should be reverted but make the timer only go down in chase. Make it PURELY a chase thing.

Toolboxes: Commodious nerfed majorly. Brand new Parts completely reworked.

Offerings: All "Bad" BP offerings are completely reworked/deleted (Yall know the ones.)
Event BP offerings are STACKABLE. (This is brought up every event)

Event BP offerings now work outside of the event, but like escape cakes/survivor puddings instead. Anniversary offerings are exempt from this.

Hook bonuses.: Should killers get buffed for unique hooks? Ehhhhh, it's a hit or miss and would involve A LOT of tweaking. Do I think the basekit BP bonus was awesome and good for teaching new players to spread pressure? Yes. Yes it was.

Competitive Modifier: I will not detail how I would personally do the mode. I will now discuss about if DBD is a competitive game or not. I humbly suggest that the down-time between modifiers (mainly events) be filled with a competitive mode that gives a skin reward for how well you do. (This later comes to the store for IRIDESCENT SHARD ONLY, can be community skins that do not win the contest!). This will: 1: give players something to do with breaks for the devs to change things for next season (Maybe even change killer/perk availability), and 2: Make 2v8 stop being all the time. I am sick of 2v8 man

Trapper: Trapper sucks, everyone knows that, but you can't overly buff him without him becoming more boring for survivors than he already is. (Stepping into a trap and instantly losing chase is just snooze). A nice buff would be giving trapper a different trap, similar to how clown or skull merchant drones work. A trip-wire that applies a hindered bonus (At least 5%), that Evan could set in doorways would be a nice addition.

Additionally, blood coil and iridescent stone need total reworks. An addon that punishes survivors for doing the correct counter-play and the other being "Die at exit gate because I have Remember me Lol xxd" is awful.

Wraith: Is fine actually

Billy: Outside of bringing back sky billy (As listed in maps), my only critique is billy being able to instantly revv up at hook with 0 down-side. Having his power auto-cancel after maybe 10 seconds of usage would be huge while not punishing using his power in loops. I do not understand why billy can revv a chainsaw inside my stomach while artist can't play crows within 15 miles of the hook.

Nurse: Live-stream today listed the 1 addon change I would do. Remove the ability to see aura's when charging a blink

The Shape (Myers): I actually like the rework compared to most. Re-cap his turn-rate to what it was and he'll be fine.

Hag: STRONG buffs. Traps are a knowledge check, and while fun, are pretty useless against good teams. I would: Make rusty shackles basekit, increase from 4.4 to 4.6, and make swamp orchid necklet basekit for a better early-game. This is to see how she does after (with some major addon reworks), and adjust from there.

Doctor: Fix accessibility issues and he's fine

Cannibal (Bubba): All of his issues get fixed with nerfs to exhaustion.

Huntress: This is my main, some bias will show. Rework iridescent head to be ranged based to flow with the skilled huntress achievement better. Soldiers puttee should be a brown or fully reworked if you let huntress move at 4.6 when out of hatchets basekit (Springtrap can and it confuses me why he can tbh). Reworking one of the addons (Like soldiers puttee) to have a crosshair would be good, with glowing concoction becoming the new iridescent. Shiny Pin and Oak haft basekit, FULL REWORKS to the addons. No stacking should be allowed for cooldown or holding hatchet movement speed without perks. Fix invisible walls blocking hatchets.

Nightmare (Freddy): Change killer power to give "Dread." Dread is the exact same as hindered, but has a different icon, an effect on screen, and is not affected by survivor perks like Vigil. That is all.

Pig: Honestly fine as is

Clown: Same as freddy, change hindered to Dread. Look to freddy for explanation on Dread.

Spirit: A TOGGLE for a visual audio wheel on where she is. Spirit is an accessibility nightmare until this is addressed, and cannot get buffs until then.

Legion: Similar to a few others, need something more for their kit. I would suggest something similar to tricksters "style meter" that you can earn with more frenzy hits. An addon currently does this that I can't see in-game due to their killswitch.

Plague: Survivors need a reason to cleanse that is not addon reliant so she can use the corrupt purge (the fun part) of her power. Black incense basekit (as strong as that would be) would fit, but would be overly strong

Ghostface: Yall are doing great on him

Demo: Invisible wall removal, rework addon to be the opposite of what they are now. Currently, 17/20 of demo's addons are portal based. 17/20 should be shred based, as that's what you use EVERY game, while the portals are more clunky. Otherwise, rework the portals so they're more fun to use.

Oni: Revert flicking changes.

Deathslinger: Fix the invisible walls affecting his shots, I would personally like a full addon rework with iridescent coin basekit for more "Oomph" to long ranged hits.

Executioner (Pyramid-head): Is fine

Blight: The live-stream today did what I wanted

Twins: Fix bugs, make it to where victor only dies when on-top of an object after swapping back to charlotte to avoid stealth hiding him. Parkour as victor for hits is insanely fun when you can find spots where he DOESN'T die.

Trickster: Nothing can be done without a full rework to make trickster fun to face on surv side. Remove tricksters ability to throw knives at hook (I know he can't main event, but why can he still use knives?)

Nemesis: Make tier 3 basekit, rework the tiers and zombies to flow into each other by "upgrading" zombies or spawning more by consuming tiers/tokens. Rework addons. The zombies currently are literally pure RNG on both killer and survivor parts, and I just find anything that lets the killer go AFK and get value incredibly boring and (personal opinion) bad design.

Cenobite: Box doesn't spawn until you injure a survivor, (Afk thing as listed for Nemesis), Impaling Wire basekit.

Artist: Velvet fabric and thick tar basekit (She is VERY hard to learn, and this help). Let artist place crows at hook if other killers that can use power at hook don't get changed.

Onryo (Sadako): Knowledge check issue, no notes.

Dredge: Giving more "Oomp" to his power, as in letting remnant do more. I dunno what that would be, but maybe letting you split the remnant off into a teleportation zoning part would be cool. (Similar to the grimoire design previews)

Wesker: Cooldown shortened to 5 seconds per token

Knight: Is fine

Skull merchant: Survivors who crouch in a drones radius for an extended time should become exposed for a few seconds, being able to just crouch in front of an Adriana and she can't do ANYTHING is very frustrating killer end. literally 0 power usage. Alternatively, or in addition, adding the drone buddy idea would be great to give her a bit more "Oomph"

Singularity: Revert to pre-buff status

Xenomorph: Remove hindered on turrets when carrying. Survivors should not be punished for doing the counter-play.

Additionally, any addon similar to Bloody Coil, acidic blood, etc. Should not exist. I do not understand why survivors get punished for doing the right thing.

The Good Guy (Chucky): I think chucky, and 3rd person killer in general, is a design flaw. However, if a better tutorial gets added all issues relating to chucky get fixed.

Unknown: Cooldown shorter, direct hits with power apply the weakened effect, but can NOT injure/down with direct hits.

Lich (Vecna): Is fine

Dracula: Buff hellfire, nerf wolf form base, buff wolf form addons. Iridescent Ring of Vlad should be reworked OR have a down-side (Any iridescent that don't trigger an alternative form a play for a killer should be reworked imo. Like TF2 subclasses)

Houndmaster: is fine outside of bugs tbh

Ghoul: Mask addon and Centipede need full reworks.

Animatronic (Springtrap): Grabbing a survivor with an axe in them should be an M2 prompt, not an M1. You do not always want to grab and want a down instead, and having to do a weird lunge tactic is annoying. It really feels like BHVR just re-used old Myers Tombstone code and called it a day… which fair, saves money.

Krasue: More reason to stay in the body form would be nice. A lot of addons do that but like… why would I run those instead of just buffing head form more lol. Should honestly be basekit.

The First (Henry (Vecna to others)): Is fine.

PERKS (Killer —> Survivor in alphabetical) A lot of these will be made with assumption on above being done

Agitation: Nerfed to 12% haste, the other 6% becomes basekit.

Awakened Awareness: Add linger of 1-2 seconds

Bitter Murmur: make the End-game of "All survivor aura's shown" the entire perk for allgens, due to it being out-classed by gearhead in every single way.

Blood Warden: Every hook while activated extends the timer by 10-20 seconds.

Corrupt Intervention: Reverted to what it once was of not turning off when downing a survivor, as the current version would be basekit.

Enduring: No longer works when doing a "Special" attack. (Chainsaws, spirit phasing, etc)

Forced Hesitation: No cooldown, downing a survivor IS the cooldown. Chaining it would be funny

Forced Penance: Increased to 120 seconds

Franklins: Items no longer drop on the ground, decreases item charge by 50% when hit.

Game Afoot: Works on special breaks

Help Wanted: Should work on every gen pop

Blood Favor: Only works on basic attacks

Huntress Lullaby: Only turns on when a survivor is hooked

Nothing But Misery: Buffed to 10% hindered. It's a Hex, it should be strong.

Hex The Third Seal: Blindness should not do this, this is a third seal ONLY addition. Blocks the entire hud of survivors. Including: perks, bloodpoint events, gens remaining, survivors, etc. Make it worth the hex slot. Yes this is worse for solo queue, however it also FORCES swf's to communicate until cleansed. Which most swf's don't do that properly.

Hysteria: Cooldown removed. Injuring a survivor is the in-built cooldown. Survivors getting injured a lot back to back should be punished for it.

Insidious: Gains a 5-10 second linger effect. You are undetectable at the start of the game.

Nowhere to Hide: lowered to 3 seconds.

Play with your food: Reworked completely. The obsession doesn't get chased ever, and getting canned as survivor because your teammate doesn't realize the killer has PWYF sucks

Hangman's trick should make additional hooks spawn on the map, and makes 8 hooks scourges instead of 4. I do mean ACTUAL hooks spawning in randomly.

Monstrous Shrine: Rework

Septic Touch: Swapped to outside of terror radius instead of inside.

Shattered Hope: Works on normal totems.

Spirit Fury: Only works on base breaks

Thrilling Tremors: Remove cooldown. Downing another survivor/picking them up IS the cooldown. Any perk that I missed with something similar to these, should be swapped.

Unbound: Works on special vaults

Unrelenting: Works when hitting an object

Adrenaline: Exhaustion removed

Babysitter: Haste lowered to 5%

Background player: Exhaustion raised to 40 seconds.

Balanced Landing: Exhaustion raised to 50 seconds (You will see a trend for exhaustions)

Boon Dark Theory: With the decreased stacking coming next PTB: Increased to 5-7%. Boon is highlighted to the killer.

Boon Illumination: Map wide

Breakdown: Lowered to 60 or 120 seconds.

Calm Spirit: Removed cleansing/chest speed decreased.

Camaraderie: radius increased to 24 meters.

Clean Break: lowered to 45 seconds.

Come and Get Me: No longer need to be crouched

Conviction: 50% Recovery (Raised from 25%). Alternatively, Soul Guard no longer works with Conviction. Either or.

Dead Hard: Exhaustion lowered to 30 seconds (It's a one time use)

Deadline: Works while healthy

Deception: Survivors have an alternative button to NORMALLY fast vault into a locker.

DS: Conspicuous actions now count becoming fully healed. (This is listed in DS for I fear obvious reasons instead of way above), DS turns off if another survivor is hooked. This does NOT include hooking multiple survivors, and having 1 person come off. DS would still be active in that instance.

Deja Vu: Repair speed is removed

Deliverance: Hook is highlighted in yellow, the hook icon is replaced with the Deli icon on the Hud.

Diversion (pebble): Gains the aiming thing from snow-skulls during the 2025 winter event

Dramaturgy: Exhaustion raised to 60 seconds.

Fast Track: Lowered to 1%

Finesse: Turns off when exhausted

Five Steps Ahead: Remove aura reveal of vaults/pallets

Fixated: Turns off when exhausted

Head-on: Highlight the locker yellow if a survivor is in it for all other survivors

Hyper-focus: 0 changes actually, please scroll down to Stake-out.

Invocations: Now apply all invocations at once. Killer get notified of invocations at 10 seconds left.

Lithe: Exhaustion increased to 120 seconds

Made For this: Removed Endurance activation

No Mither: Start the trial healthy, become broken when injured for the rest of the trial. Gain the option to injure yourself by pressing a button.

Reassurance: Distance raised to 12 meters. Stopped progress decreased to 12 seconds

Repressed Alliance: Survivor can deactivate it early

Resilience: No longer works on vaulting.

Resurgence: lowered to 50%

Self preservation: lowered to 10 seconds

Shoulder the Burden: Become exposed until you are downed.

Smash Hit: Lowered exhaustion to 10 seconds

Sole Survivor: FULLY reworked. I don't care to what

Sprint Burst: Exhaustion raised to 120 seconds.

Stake Out: NO LONGER APPLIES OTHER PERKS.

Unbreakable: Icon shows up in the recovery spot in the UI

Vigil: This perk gets fixed with Dread! (See Nightmare (Freddy) for details))

Visionary: Reworked, gain haste near finished generators (2-3% max, depending on the stacking nerfs)

Return of splinter offerings or offering free trials more often

Reagent offerings get reworked

Oak offerings get reworked

Map offerings get made into AVOIDING maps.

Basement no longer spawns in naturally, and becomes tied to perks and the basement offering.

That is all, I'm sure I missed somethings as I'm not perfect. Some things I forgot are squeezed at the end for when I remembered right before hitting post (It's pretty obvious)

Comments

  • Firellius
    Firellius Member Posts: 5,546

    Killrate target from 60% to 80%, huh?

  • cogsturning
    cogsturning Member Posts: 2,986

    This is...wow. Is this satire? Just say you want survivors to spawn on hook.