http://dbd.game/killswitch
Saves are kind of out of control lately
Mostly due to reset speeds+anti slug perks rising in the past few years, its become pretty easy for coordinated survivors to put the killer into lose-lose situations too often.
WGLF and conviction alone counter slugging. Combine that with pallet saves, background player, stacking healing perks etc its pretty easy for the survivors to deny hooks without the time loss that used to be a tradeoff.
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I mean, if you are opting to slug the survivors and they are bringing WGLF then I don't see the point?
You could hook, but then you'd argue that you've have to deal with second chance perks.
So, which one is it?
Anti-slugging or anti-tunneling?
Also, I'll edit because I've had the same killer main rhetoric around me - I know Killer mains. If you are struggling with Conviction, WGLF, Background Player... You can easily use Forced Hesitation/Lightborn/Starstruck.
But again this is another conversation for another day, I've talked ad-nauseum about how the community refuses to get off their comfort perks and just try to compensate for what they struggle with.
But it's neither here nor there, you have an issue build around or pick a lane.
You want to slug, slug - but you cannot complain when survivors bring anti-slugging.
You want to tunnel, tunnel - but you cannot complain when survivors bring anti-tunneling.
You feel gen rushed, bring gen regression - but you cannot complain when you're gen-rushed if you're not compensating for it.
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I see what your saying but none of those perks stop what I'm talking about. Its not like running lightborn will magically make pallet saves disappear, or forced hesitation/starstruck will somehow stop the other survivor from wasting ~6 seconds of my time so that the guy with conviction can stand up. Futhermore design problems should not be solved with perks. Isnt this the whole reason we want basekit anti tunnel? so we dont have to run decisive strike every match?
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Forced Hesitation prevents Background Player from going off, Starstruck puts that Background Player into your vicinity and allows you to one shot down them.
It dismantles what you are having issues with.
Edit:
I also just genuinely don't think Conviction is that strong. You get picked up sure, but you're forced to go back down and you have to earn it. It's not like you're given Conviction value at the start of the trial. The only issue I can see Conviction having is towards end game, but again - I do not believe putting a restriction on (to me) a niche perk like Conviction. I don't think it's that strong and it's why I never used it, it's too situational and highly dependent on how the killer is. If they slug you, you get value. If you have them immediately pick up with ^ two perks I provided, that is the counterplay. If you hate BP, you build around it. I didn't have issues with that when I played killer - I played meta when I played killer (two aura and two gen regression) - I got BP'd before, but once I know it's in place - you check around your environment before picking up. There is counterplay, but again I don't know... I did find when I played how I played because information and gen regression is more important to me than preventing a micro-play (flashlight save).
That person flashlight saving isn't going to take aggro by any stretch of the imagination. I hardly if ever see people get a flashlight save and take aggro.
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forced hesi+ infectious is a good comvo id recommend checking out if saves are an actual problem. it helps against the most altruistic teams but not so much the efficient types
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You don't even need to be coordinated anymore just finding some randoms with a brain an most killers can't do anything
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If they dont have reliable isntadown ot catch up mobility or power that can injure fast like huntress hatchet to axe combo or springtrap,pyramindhead or draculas projectiles and you are m1 and 2-3 survivors are there for save its trade at best but as you say if they have brain than you have nothing realy they will force you to m1 and than save and bodyblock at endgame and m1 killers are cooked here.
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Sounds like you need to get better at either 1) playing killer or 2) using perk builds that cover a lot of the issues you normally face in your matches. If you're running an all aura reading build against an all flashlight bully squad sure you can usually see the auras of them and their friends when picking up but that will only do so much for you. As far as a normal game goes though it's about mind gaming them in such situations. Let them get early blinds or make a "bad call" in a chase. once they think you're just bad/awful and get comfy and close tear them a new one.
edit: Also as far as "and most killers can't do anything" that's only usually true with newer killers. Anyone who has played killer for a while, especially a variety and not just 1 killer, can normally do the same thing a survivor can. use their brain and counter even if their perks aren't built for it. Sure they have numbers which helps but so does playing both sides and being able to think what you'd do as a survivor and use it against them.
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