http://dbd.game/killswitch
Should Springtrap be permanently undetectable until viewed by a camera?
The latest changes on the PTB for Springtrap has gotten me thinking, to encourage people to use the door cameras shouldnt you just make Springtrap undetectable permanently (like GF's nightshroud) until he detected by a camera? It would be more fitting and more a callback to the game he comes from as you needed to constantly look at the camera or else you die. Imo they are kinda missing the point with the changes and should just make the cameras do more or affect Springtrap more, and encourage survivors to use them more, in most of my games playing as or agaisnt Springtrap almost nobody uses the cameras.
Comments
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I don't wanna step on the toes of those who enjoy axe man, but yeah I was hoping this would be his base play style or at least be supported by an addon.
I'm one of those survs who spend most of the time in cams anyway so I'm biased.
if we do this the cameras definitely need a children's laugh distraction maybe make him see fake auras near it too when a survivor uses it
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Can give him permanent undetectable but I don't see that as being something survivors would see as being worth it to hop off gens over and over to go stand at a camera, especially in a solo q lobby where they can't coordinate. When Hex Plaything is in play survivors don't go out of their way now to remove the one time effect, if they pass a glowing totem that's when they'll stop otherwise they are just more alert to their surroundings. Permanent undetectable I think would just have survivors be more alert the entire match rather than wasting time standing at a camera over and over.
Make doors deactivate for a time after looking through a camera to shut down a teleport option, that would be a better incentive to get survivors to hop off a gen and stare at a camera.
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that's the thing though, the doors are there for solo q to communicate. it's how you get everybody on the same page. people don't cleanse their own playthings because "just pay attention" however fiddling with the doors helps everybody pay attention, like a mini Kindred. I may be aware and awesome but my 50 hour Mikaela could use the help I'm sure.
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This is a REALLY good (and FNAF 3 accurate) solution. love this.
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This is something they should definitely add in some form, as well as make an addon that disables the axe but buffs his doors and this hypothetical new mechanic. Easy and popular devs.
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If the issue is most survivors aren't using the cameras that means the communication it provides isn't worth leaving gens to go sit on a camera.
You did bring up a good point though, that 50 hour Mikaela is going to struggle more with permanent undetectable. The players that won't have a problem being more aware of their surroundings will stick on gens since there still won't be a good incentive for them to leave the gens and interact with the doors, no reason to leave their objective and take the risk of interacting with the cameras. Meanwhile Mikaela who is too new to have the game sense is going to be the one hopping off gens and being the target for the killer because she keeps removing the undetectable.
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Sure, maybe if you take away his ranged attack 😂 You are asking for a killer who can teleport with no cool down, has a ramged attack, and you want permanent undetectable? Come on now, that is just ridiculous.
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he's ultra loud if you listen for him and he can't really snipe you since you'll hear him lift his axe honestly yea
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id definitely like to see this incorporated in some way. henry has a addon that does perma undetectable so makes sense for springtrap who comes from a game of that nature.
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I like this. This would give reasons to use the cameras and give him that unpredictable playstyle. Springtrap/William Afton, was always unpredictable in the games.
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Wouldn’t that just make him a better stealth killer than any other actual stealth killer?
I don’t usually engage with the camera system not just because the rewards aren’t that good but also because the coverage is so spotty that I’m not getting line of sight on anything anyway so what’s the point? Meanwhile I’d be leaving myself vulnerable while my face is shoved in a camera to a killer that could be behind me as easily as he could be across the map.
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I had a similar thought when listening to why they were making these buffs to the doors for survivors, but it doesn't really solve the primary issue of doors being pointless to interact with.
Survivors gain absolutely no value from looking at cameras compared to spending time on a gen. Every second is valuable, especially at high level of play. Suppose Sprintrap did have permanent undetactable, it would only affect solo q and casual survivors. Plus, his age would have to be nerfed into the ground to compensate, otherwise he just becomes overwhelming obnoxious to go against.
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The stealth proposed here would be within the survivors control, as they can see the doors from the beginning of the match and would know they need to keep watch for Springtrap, unlike most other stealth killers.
Compared to Ghostface, who only has to play around regular sightlines, Springtrap is vulnerable to being revealed from any camera on the map under this hypothetical.
The camera vision complaint is very valid, but that's reason for more cameras/doors to be put up around the map or the cameras should be given a larger view radius.
Depending on how long it would take for the passive stealth to kick back in (I imagine 40secs-1min), Springtrap would have this playstyles much less available to him compared to other stealth killers like Myers or Wraith, who just have the Undetectable button on demand.
As well, it's less of a deal than a lot of people make it out to be, but Springtrap is big and green. He's a bit harder to be sneaky with than a crouching Pig or Ghostface.
For a variety of reasons, I don't think this concept would make Springtrap the best stealth killer.
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No.
Perma-undetectable is not a good idea unless it has at least a small downside.
Wraith has to uncloak, Pig has to uncrouch/dash, Myers is slowed down more than most killers. It shouldn't be free.
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I mean the downside is like how it works currently for springtrap. The passive undetectable is removed when a survivor spots you on a camera. And the aura reveal reveals you through undetectable.
"SPECIAL INTERACTION: CAMERA VIEW
Each Security Door has a Camera attached to it.
Interacting with the door gives a Survivor access to the Camera View, allowing them to cycle through every Camera:- Survivors are able to travel to the selected Security Door by pressing the Secondary Action button
- Survivors are also able to reveal The Animatronic by looking at him through Camera View, doing so reveals his aura to all Survivors for 10 seconds and removes the Undetectable granted by Security Door travel."
How it works currently. Not that this is the true answer to what he needs. But some back and forth would be nice. Buff in one way to make springtrap more threatening if you ignore the doors. And more strength on the door reveal. Right now he plays just huntress with tp.
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The potential issue at play here is that he isn't exactly the kind of killer who needs some significant buffs.
Unless, of course, the point would be to make him a bit more of a stealth killer and bit less of a ranged one.
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I always thought that made sense being at a door to deny the tp
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This would actually get survivors to use cameras, I support.
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Ghostface has this listed form of indefinite undetectable, just with the change from physical survivor sightlines to the camera interactable in Springtrap's case. They both also have built in insta down in the grab and stalk mechanic meant to punish unaware survivors who can't find the killer in time.
The main issue with this comparison is cameras have no use for survivors beyond leaving them vunerable, since actually finding Springtrap is difficult due to the placement of various cameras with the map generation, and there's no reason to look for Afton in the first place because he isn't a stealth killer.
The reveal mechanic works for Ghostface cause that's his gameplan and the survivor is rewarded for awareness rather than tying it to an item interaction.
Very true. At the same time, Springtrap isn't considered an upper echelon killer and Undetectable isn't considered a game breaking mechanic that makes killers jump up tiers in viability.
When these changes were originally announced, Afton had a literal asterisk put on him that separated him from the other killers specifying he was getting a nerf as well as a buff to encourage survivors to use cameras.
We all know how that turned out, but most Animatronic mains were perfectly fine with these changes being a sidegrade if it meant Springtrap's kit got to be more cohesive.
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This isn't a terrible idea; there needs to be some actual benefit to using the cameras. I know I haven't bothered with the doors since the day he dropped. I checked them out twice to see what they did, then quickly realized that I could either spend ~30 seconds running to a door, interacting with it, rotating through the cameras to find Springtrap, then running back to a gen… or I could just go do a third of a gen while watching out for Springtrap since the glowing doors tell me who the killer is from the initial load in camera pan.
Adjusting the battery life isn't going to make doors worth interacting with, you're still 100% better off doing a gen / totem / running in circles than you are trying to find Springtrap wandering around in front of another door.0 -
A Valid take usually the door spawns are so atrocious and depending on the map especially indoor maps you don't get much sight and if someone you get that 1/100 luck of SpringTrap on camera vision of him breaks so fast you can't even reveal him
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I personally don't like this idea, Sometimes the doors are just off angle of being able to view him and indoor maps would be really hard to get rid of the effect, I don't think forcing survivors to interact with a clunky mechanic would help.
IMO the whole door and camera mechanic needs to be reworked.
remove the free grab if survivors are in the doors and add a sort of camera room (like in the games) that you can move around in, check all the camera in there without switching through a clucky menu. the person using the camera can still look at doors to see if killer is coming in and run out another door so they have a chance to get away with a hit, if injured highly likely springtrap will get a down (potentially have power levels for the doors reworked so that exit options get limited when doors loose power) Ad on changes for effects relating to camera room so you could do a more stealth spring trap build or do a axe springtrap.3