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Should Springtrap be permanently undetectable until viewed by a camera?

Xray
Xray Member Posts: 441
edited April 7 in General Discussions

The latest changes on the PTB for Springtrap has gotten me thinking, to encourage people to use the door cameras shouldnt you just make Springtrap undetectable permanently (like GF's nightshroud) until he detected by a camera? It would be more fitting and more a callback to the game he comes from as you needed to constantly look at the camera or else you die. Imo they are kinda missing the point with the changes and should just make the cameras do more or affect Springtrap more, and encourage survivors to use them more, in most of my games playing as or agaisnt Springtrap almost nobody uses the cameras.

Comments

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,367

    that's the thing though, the doors are there for solo q to communicate. it's how you get everybody on the same page. people don't cleanse their own playthings because "just pay attention" however fiddling with the doors helps everybody pay attention, like a mini Kindred. I may be aware and awesome but my 50 hour Mikaela could use the help I'm sure.

  • ArkInk
    ArkInk Member Posts: 1,141

    This is something they should definitely add in some form, as well as make an addon that disables the axe but buffs his doors and this hypothetical new mechanic. Easy and popular devs.

  • ibass21
    ibass21 Member Posts: 15

    Sure, maybe if you take away his ranged attack 😂 You are asking for a killer who can teleport with no cool down, has a ramged attack, and you want permanent undetectable? Come on now, that is just ridiculous.

  • terumisan
    terumisan Member Posts: 2,383

    he's ultra loud if you listen for him and he can't really snipe you since you'll hear him lift his axe honestly yea

  • supersonic853
    supersonic853 Member Posts: 5,843

    id definitely like to see this incorporated in some way. henry has a addon that does perma undetectable so makes sense for springtrap who comes from a game of that nature.

  • Skeleton23
    Skeleton23 Member Posts: 724

    I like this. This would give reasons to use the cameras and give him that unpredictable playstyle. Springtrap/William Afton, was always unpredictable in the games.

  • ArkInk
    ArkInk Member Posts: 1,141

    The stealth proposed here would be within the survivors control, as they can see the doors from the beginning of the match and would know they need to keep watch for Springtrap, unlike most other stealth killers.

    Compared to Ghostface, who only has to play around regular sightlines, Springtrap is vulnerable to being revealed from any camera on the map under this hypothetical.

    The camera vision complaint is very valid, but that's reason for more cameras/doors to be put up around the map or the cameras should be given a larger view radius.

    Depending on how long it would take for the passive stealth to kick back in (I imagine 40secs-1min), Springtrap would have this playstyles much less available to him compared to other stealth killers like Myers or Wraith, who just have the Undetectable button on demand.

    As well, it's less of a deal than a lot of people make it out to be, but Springtrap is big and green. He's a bit harder to be sneaky with than a crouching Pig or Ghostface.

    For a variety of reasons, I don't think this concept would make Springtrap the best stealth killer.

  • supersonic853
    supersonic853 Member Posts: 5,843
    edited April 8

    I mean the downside is like how it works currently for springtrap. The passive undetectable is removed when a survivor spots you on a camera. And the aura reveal reveals you through undetectable.

    "SPECIAL INTERACTION: CAMERA VIEW
    Each Security Door has a Camera attached to it.
    Interacting with the door gives a Survivor access to the Camera View, allowing them to cycle through every Camera:

    • Survivors are able to travel to the selected Security Door by pressing the Secondary Action button
    • Survivors are also able to reveal The Animatronic by looking at him through Camera View, doing so reveals his aura to all Survivors for 10 seconds and removes the Undetectable granted by Security Door travel."

    How it works currently. Not that this is the true answer to what he needs. But some back and forth would be nice. Buff in one way to make springtrap more threatening if you ignore the doors. And more strength on the door reveal. Right now he plays just huntress with tp.

  • SoGo
    SoGo Member Posts: 4,526

    The potential issue at play here is that he isn't exactly the kind of killer who needs some significant buffs.

    Unless, of course, the point would be to make him a bit more of a stealth killer and bit less of a ranged one.

  • BongoBoys
    BongoBoys Member Posts: 1,046

    I always thought that made sense being at a door to deny the tp

  • ArkInk
    ArkInk Member Posts: 1,141

    Ghostface has this listed form of indefinite undetectable, just with the change from physical survivor sightlines to the camera interactable in Springtrap's case. They both also have built in insta down in the grab and stalk mechanic meant to punish unaware survivors who can't find the killer in time.

    The main issue with this comparison is cameras have no use for survivors beyond leaving them vunerable, since actually finding Springtrap is difficult due to the placement of various cameras with the map generation, and there's no reason to look for Afton in the first place because he isn't a stealth killer.

    The reveal mechanic works for Ghostface cause that's his gameplan and the survivor is rewarded for awareness rather than tying it to an item interaction.

    Very true. At the same time, Springtrap isn't considered an upper echelon killer and Undetectable isn't considered a game breaking mechanic that makes killers jump up tiers in viability.

    When these changes were originally announced, Afton had a literal asterisk put on him that separated him from the other killers specifying he was getting a nerf as well as a buff to encourage survivors to use cameras.

    We all know how that turned out, but most Animatronic mains were perfectly fine with these changes being a sidegrade if it meant Springtrap's kit got to be more cohesive.

  • Clowbog
    Clowbog Member Posts: 3

    This isn't a terrible idea; there needs to be some actual benefit to using the cameras. I know I haven't bothered with the doors since the day he dropped. I checked them out twice to see what they did, then quickly realized that I could either spend ~30 seconds running to a door, interacting with it, rotating through the cameras to find Springtrap, then running back to a gen… or I could just go do a third of a gen while watching out for Springtrap since the glowing doors tell me who the killer is from the initial load in camera pan.

    Adjusting the battery life isn't going to make doors worth interacting with, you're still 100% better off doing a gen / totem / running in circles than you are trying to find Springtrap wandering around in front of another door.

  • BongoBoys
    BongoBoys Member Posts: 1,046

    A Valid take usually the door spawns are so atrocious and depending on the map especially indoor maps you don't get much sight and if someone you get that 1/100 luck of SpringTrap on camera vision of him breaks so fast you can't even reveal him

  • random1543
    random1543 Member Posts: 621
    edited 2:32AM

    I personally don't like this idea, Sometimes the doors are just off angle of being able to view him and indoor maps would be really hard to get rid of the effect, I don't think forcing survivors to interact with a clunky mechanic would help.


    IMO the whole door and camera mechanic needs to be reworked.

    remove the free grab if survivors are in the doors and add a sort of camera room (like in the games) that you can move around in, check all the camera in there without switching through a clucky menu. the person using the camera can still look at doors to see if killer is coming in and run out another door so they have a chance to get away with a hit, if injured highly likely springtrap will get a down (potentially have power levels for the doors reworked so that exit options get limited when doors loose power) Ad on changes for effects relating to camera room so you could do a more stealth spring trap build or do a axe springtrap.