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Why no Ghoul Nerfs???

2

Comments

  • azaxydbd
    azaxydbd Member Posts: 272

    map rng when versing ghouls are something else, normally getting a lot of deadzones for some reason.

  • gerolau
    gerolau Member Posts: 160

    can those who call kaneki a ""cash grab"" then explain why the tokyo ghoul license holders refuse to add any more content of it from the game.

  • gerolau
    gerolau Member Posts: 160

    didnt they do this to legion for like 6 years and they hated it

  • BongoBoys
    BongoBoys Member Posts: 1,060

    Add 1 second to all of those cool downs and he'll be more balanced

  • Abbzy
    Abbzy Member Posts: 3,203
    edited April 3

    So after injuring someone should take 4 seconds? Did you even read it or understand it, adding one second to all is huge nerf in total.

    Sometimes many minor nerfs to wide parts of the killer power can create huge nerf in total.

  • Dinadin
    Dinadin Member Posts: 308

    You probably didnt understand why its a cashgrab. Not because of the licence, its because the character is overtuned. It could be Mickey Mouse, just doesnt matter at all as long as it still making money for them.

  • Brix
    Brix Member Posts: 154

    because ppl want to "skull murchant" ghoul. "I dont like this killer so i throw a tantrum and hopefully they gut him to the point of being useless" We dont need that to happen again with a killer just because some ppl dont like a killer or not liking to learn counterplay.

  • Abbzy
    Abbzy Member Posts: 3,203

    Because springtrap has attack and its axe thats like me saying "why huntress has to wait 2-3 seconds to be able to attack after twrowing hatchet" thats the same thing as huntress exsample and what you are arguing here about is when ghoul hits survivor with leap and animation of ghoul eating blood and getting enraged on that survivor happes.

    Increasing some cooldowns isnt bad but all is nonsece if its not tested well (just like wesker bug fix that harmed him more than leaving him with those bugs he had).

    Idk what devs what cook on springtrap all I got was they want to buff camera use for survivors so they use them more but I hope they will remember singularity when his larry state was know as "wasnt programmed to harm the crew" because EMP use was so godlike it totaly destroyed his power and no one played him for that (thats why he is so strong now so people play him and even than he is one of least played killers) or ptb xeno where putting two turrets next to each other meant he lost his chase mode compleatly and had to wait like minute for it to get back or drop the chase and go to tunnel, if devs do something with springtrap than its gg even now that reveal can be annoying because survivor can reveal you to all for some 10 seconds or what through walls so I hope they dont screw it up as these two killers I mentioned before.

    From that stream I didnt get if they will nerf springtraps power (axe) but what you comparing here is totaly something else thats first thing asn second thing is I think you kinda cooking with something I dont even think is real

    • Cancel Wind up: 1 second
    • Recall Duration: 1.5 seconds
    • Post-Throw Cool-down Duration: 2 seconds

    the last is his cooldown for his ability to attack after the throwing I believe and huntress has two second too as cooldown after throwing a hatchet so Idk where you get 4 seconds.

  • Defnotmeghead
    Defnotmeghead Member Posts: 396

    4.4 is far from outdated. Spirit is still a very strong killer. Trickster is a killer who can deal with it. Huntress and Hag are the only 2 killers with 4.4 that are actively suffering, and that's more due to their basekits having been untouched for too long.

    In fact, every single mobility and ranged killer should be 4.4 since they can close gaps. Anyone that cannot close the gap should be 4.6.

    Maps are smaller, generators are closer together overall, loops are weaker overall, games take longer. 4.4 has literally never been more viable compared to the game speed.

    Fyi, in 2028, the average game lasted 7-8 minutes, today, that's closer to 14 minutes.

  • random1543
    random1543 Member Posts: 646
    edited April 4

    We had stats that the top two killer skins that where brought last year where ghoul skins. the year we got spring trap two Tokyo ghoul skins outperformed.

    We also just have to look at how long complaints take to be addressed to see how much of a cash grab is.

    Henry had is power made more dodgable the next patch after he came out

    Krasue was taken to the barn and taken out a patch or two after release

    Spring trap had complaints about speed ad ons that where immediately addressed.

    Meanwhile ghoul had kidnap tech that was left unaddressed for months. One of top complaints about him is the animation lock free hit which has not been addressed. Enraged vault being another huge complaint, only to tell players the revault is the counterplay and leave it in the game then a month later try to remove it as a bug fix.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,335

    Literally this, they've let this problem fester for over a year and now you have those who cling to him and those who hate him, and it's encouraging a really toxic environment overall socially.

    You should never condition this in your community, whether intentional or not because it's going to take longer and longer to recover from this.

  • BongoBoys
    BongoBoys Member Posts: 1,060

    Can agree to that I want this killer to just be more balanced but the longer this goes on I'm getting sick of him and saying f**k it just skull Merchant him. People have a boiling point and it's getting there for most

  • Silk
    Silk Member Posts: 9

    the killer in question has a power that can down survivor even through walls unlike ghoul but I’m not suprised that you think like that since you have an history of “slightly” biased opinion in this forum

  • Silk
    Silk Member Posts: 9

    ”the extreme displeasure of facing this killer” lmao sounds like a skill issue to me. No one is forcing you to play this game, the devs are not forced to butcher a character because some people who cannot adapt are crying, especially even after a dev clearly told you that the killer is not overperforming in any way which is true especially after the vault nerf.

  • Wezqu
    Wezqu Member Posts: 1,442

    In my last 30 matches faced him three times. One they got 4k, one they got 2k and one they got no kill. So it seems at least on my three most recent matches against him is literally 1 win, 1 tie and 1 loss.

  • Abbzy
    Abbzy Member Posts: 3,203

    It takes two seconds and he must control his slide so if you spin him he wont get that much of a distance, the vault was most problematic part since release if you remember but I bet you dont and it was till now when they remove part of his power and didnt even mentioned it in nerfs and buffs changes but only put something to bigfix part of the patch.

    That ability to cancel is only good with slide effect and it still can be play around just the astronomical number of people tend to run straigh against him which is something you cant always do especialy against killers like ghoul,blight,nurse,billy, henry you should use your surrounding to block their powers trajectory or los.

  • OrangeBear
    OrangeBear Member Posts: 3,812

    4.4m/s is completely dependant on the killers power. No, trickster can't really deal with it. He's extremely map dependant. It doesn't matter with spirit because her movement based ability has no cooldown before you can hit people.

    You also omit that there is an abudance of pallets and LOS blockers nowadays

  • Abbzy
    Abbzy Member Posts: 3,203

    It all depends how you run if you allow him to be in your survivor with his slide speed than its hard to deal with but if you double back or run around round object he wont have that short distance to you.

    Vaulting was always buggy kidnap tech does it ring a bell? Than it was kinda post fixed but still happened that was his problem or kindap tech with his first after vault hitbox that was very long compare to wesker which meant you vaulted something he vaulted right behind you and you couldnt move and he downed you this was first major problem and than even with nerfed vault hitbox you were still stuck there till he vaulted and you were cooked basicaly more than him using his leap to get to you and cancel just because you dont remember it doesnt mean it didnt happen.

    Slinging is partly avoideable, if you mean slinging which is using his second dash fast behind his first (I think you need to be enraged for this) which makes like his slide speed stack and makes him faster this is bug into tech I believe but normal ghoul sliding speed isnt that broken just instead showing with finger on whole character try to describe what you find broken (if you mean slinging/slingshot tech than I get it).

    And kindnap tech was major problem you were stuck in place and couldnt do anything and when you could ghoul was already behind that object coming for you and if you ghot stuck near pallet very close to it he just slaped you and downed you which was super common in his first realeased state.

    I just hope you go to watch some ghoul vid about his techs and describe it more than just like this.

  • Abbzy
    Abbzy Member Posts: 3,203

    Killers speed shoul be on strenght of his power like we can look at nurse why is she so strong and her power looks broken? because she moves slover than survivors 4m/s is survivor speed (100%) and this is nurse 96.25 % ( 3.85 m/s) so logicaly she shoul be with best power to compansation for being so slow and same shoul apply to other slower killers like good exsample is spirit and henry but some killers are here from prehistoric time of this game like huntress,hag where devs tried to cook something and it was mess back then and now it looks kinda like something solid.

    But something tells me pig will be 4,4 soon.

  • BongoBoys
    BongoBoys Member Posts: 1,060

    Yep another thing I've noticed with Ghoul is Ghouls can hold their power between leaps for 5-6 second before it cancels itself and his Move speed whole holding his power is pretty fast enough he can move around objects and walls and continue to leap.

    Meanwhile a Wesker can only hold their power between bounds for 3 seconds and doesn't have enough fast move speed to worm around objects to continue the dash.

    These also need to be adjusted with Ghoul

  • FoxGhoul
    FoxGhoul Member Posts: 32

    KANEKI CANT DOWN WITH HIS POWER. If you make him 4.4 you will absolutely kill that character. You all already made vaulting with his power pointless, how much more do you want to nerf kaneki just because you either refuse to learn counter play or don't have the brain function to. I know that game has dumbed down the survivor role but you should still need to at least need to use some brainpower to play survivor.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,033

    Defending Ghoul and calling that others are lacking brainpower is quite ironic. Ghoul is basically the prime example of dumbing down the Killer role. If you have no success with Killer or refuse to learn how to play Killer, you can just play Ghoul and have easy games with a lot of payout.

  • Defnotmeghead
    Defnotmeghead Member Posts: 396

    I literally mentioned the kidnap tech, which was the only problem with vaults, which I also mentioned.

    Your entire comment basically can be shortened to: "I didnt fully read your comment, but sliding depends on how good the ghoul is. Sliding isnt always avoidable, but because there is a 5% chance it can be avoided, it's fine to give ghoul a guaranteed hit on top of his basekit guaranteed hit".

    No, Ghoul absolutely needs to EARN his second hit, since he gets the first one for free. He doesnt earn the second hit in most scenario's, which is why people despise ghoul.

  • Abbzy
    Abbzy Member Posts: 3,203

    It takes 2 seconds from the moment of cancellation, but by the time he lands next to the survivor, its less than 0.5 seconds. That is by far the bigger problem. Vaulting really wasnt that big of a problem compared to that. You could countervault a Kaneki on a pallet or window if they messed up their movement, but you couldnt counter them sliding towards you.

    The only problem with vaulting was the kidnap tech, where kaneki would vault while survivors would be stuck.

    So you mentioned kidnap tech but kinda missplayed it was big problem.

    Your entire…. is more showing that you didnt read it to fully understand it but ok.

    Ghoul earns second hit he is the most or one of the most high tier or now more specific A-tier killers that play like m1 killer in chase because his power isnt much useable on many loops due to its range requirement to be able to hit something you need to be like 5 or more meters away from it, his only part of his power on loops that somewhat useable is vault. Ghoul ears his second hit if he uses his leaps well its not as easy as getting his first hit to leap near survivor or into him and down him befoer he reaches safety and its skilled thing one of hardest things to do especialy on loops but you would need to look up something about ghoul than just hate him for his existance.

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  • Defnotmeghead
    Defnotmeghead Member Posts: 396

    See, I did read it to understand it, but I highly disagree for the simple fact that I've played Ghoul and Nurse too, and Nurse has a harder time hitting survivors than Ghoul has leaping towards a target, cancelling mid-air and then hitting a survivor. In fact, Nurse has more counterplay, because she cant curve her blinks.

    A lot of people who used to play tournament sweat levels of Nurse, have an easier time playing Ghoul against 95% of players. They start to even out against 2-man and 3-man SWF, and Nurse doesnt gain an objective advantage over Ghoul untill it's a 4-man SWF. And that's talking about chase duration, that's about results.

    Ghoul is to Nurse now what Spirit was to Nurse in 2020. And while Nurse is objectively weaker compared to her version in 2020, I would argue Nurse with the current arsenal of perks and availability of maps is overall stronger than Nurse with the arsenal of perks in 2020. She just can no longer slug 4 randoms at the start of the game as easily, but she can pick up and end chases much faster overall.

  • Snitz
    Snitz Member Posts: 114

    He gives you a loud ass sound queue whenever he uses his goddamn power, so you should be able to tell he's gonna try and block you and do something about it. He has to predict where you're gonna go, so of course if you just pretend he has no counterplay and play against him like any other killer he's gonna down you for free.

    This video is concrete proof he HAS counterplay to EVERYTHING he can do. Countering the vault is even easier now, still I think it should be removed because the counterplay is a bit janky and looks more like a bug, although it's supposedly intended.

  • Snitz
    Snitz Member Posts: 114
    edited April 9

    The only reason you have more trouble hitting survivors with nurse than with ghoul is because you suck at nurse, idk how this is a good argument.

    The real skill ceiling of nurse is learning the blink distance, once you know that you just slap on aura read and go to town, it pisses me off how many people overrate the nurses' skill ceilling when it's just muscle memory.

    Nurse is even banned from dbdLeague balancing lmao. These are the sweatiest players imaginable and they just chose to ban her at the highest level.

    They placed Ghoul with Dracula and Hillbilly in their tournament stage based system which goes down by tiers, fair placement imo.

  • Abbzy
    Abbzy Member Posts: 3,203

    Ghoul is nowhere near to nurse deffinitely not as spirit was to nurse in 2020 only time ghoul touched nurses heels and was breathing on her back was when he was released but in month he was changed, nerfed and was nowhere near nurse.

    Ghoul has easier use of his power in base especialy in getting first hit but than he has just mobility now and that works worst around objects that are clustered near each other. Ghouls vault has trivial counterplay so its nowhere that strong as before its like trying to cut survivor from window with vecnas flight without addons for it.

    Nurse is harder because she must be more direct especialy when her best addon that gives her second blink 30% more reach will get nerfed soon but she is way more powerfull in chase especialy now with vurrent version ghoul who just injures faster (depends lot on killers skill brcause good nurse can ignore almost anything in DBD) in general and has better mobility but he sucks way more in chase now, his vault is not very usefull now as before and that was his bread and butter in chase he is just legion with blight like mobility.

    Current version of ghoul is weaker than dracula,billy,twins and s-tiers (there are only two blight and nurse) he is around singularity maybe weaker against better survivors because his antiloop is way weaker now.

  • Brimp
    Brimp Member Posts: 3,645

    One simple and pretty crucial reason compared to Blight. Ghoul can't inherently down with his power like Blight can. Making him 4.4 would only do what they did to Krasue and now Blight in fact probably make it worse because ghouls only option to get hits was cut offs but 4.4 would make that way more lenient for the survivor.

  • Rogue11
    Rogue11 Member Posts: 2,134
  • vol4r
    vol4r Member Posts: 1,042

    I believe that changes shouldn't only come from statistics, but also the real people experience that play your game.

    People simply don't enjoy to go against him. That's what matters the most - and feedback doesn't feel to be heard by the devs.

    If we need the statistic input - look at the DC rate against the ghoul, my guess that he will be killer that most people DC against.

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 329
    edited April 10

    Welp this is realy silly idea.
    If they made ghoul 4.4, they HAVE TO rework his ability to DAMAGE instead of injure surviviors.
    Blight wont suffer as 4.4.
    Blight can damage and his variability in chase a lot better than ghouls.
    Imagine ghoul with damage ability. This will be terrifying!

    They are just different.

    I can agree with Ghoul as 4.4 but in one case scenario.
    If his ability will be Reworked to take SKILL to use as Blights. And able to damage.

    Without it, there will be 3d 4.4 char with 40 meter terror radius.

    After all nerfs he alr recived, he wont survivie to be 4.4 on base level.

    Just imagine, you are injure 1 st survivior, chase him, they drop a pallet, after 4 sec you ability is recharged, you are use it to close the distance. they drop another. And you cant mindgame them because you cant use your power to damage. If u vault a pallet, they vault back.
    If you break it you are loosing distance. Repeat and repeat untill all gens done.

    In short what i mean, he will lose piece of being THE killer and become another a Legion type of A killer. (Gutted destroyed like a scullmerchant)

    Dissolution will be his must have, and Devs will nerf it because of Him.
    Nevermind that Wesker and Legion have good synergises with Dissolution as well.

    Devs should make Wesker and Billy 4.4 as well then with such logic. (And they will if the Ghoul recives such nerf.)
    They have mobility, they have 40 meter terror radius, can easly catch up and CAN damage.

    Im not fan of the Ghoul at all.
    But the whole generation of 4.6 with any mobility will dissapear. if Ghoul recives 4.4 nerf. (Devs just dont know when to stop.)

    Please i dont want to play Nurce by Daylight!

    im just too tired of that cycle with certain char's: release, nerf, gutted, forgotten, rework/rebalance, repeat…

    Look at the trickster! He is 4.4 with 44 m terror radius! its like a meme cuz he have NO mobility AT ALL! And still many wanted (4.6/8 knifes to injure with horrible throw rate) invalid back.

    Post edited by LordHeXaGoN on
  • Rickprado
    Rickprado Member Posts: 1,046

    You know this stats is counted just after her release right? Before her both nerfs

  • Rogue11
    Rogue11 Member Posts: 2,134

    Boring and winning 67% of matches would be a vast improvement over boring and losing, yes.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,397

    that's the struggle about asymmetrical games, because modern dbd meta tempts people into playing ghoul. killers don't like hold w pre running Laras and yet people still don't want to play the actually op Nurse, the queen of dbd.

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 329

    Nurce by daylight coming soon… How soon, depends on devs