Unpopular DBD opinions that would get you downvoted?
Warning: if a video game opinion genuinely triggers you, don’t read this thread.😂
I think Nowhere to Hide is one of the cheapest and most braindead perks in the game and makes a bunch of other killer aura perks obsolete.
Why run niche tracking perks when you can just kick a gen and instantly reveal everyone around you for that long? And if you pair it with Lethal Pursuer, it gets even dumber.
People love calling Windows of Opportunity “handholding” for survivors, but what exactly is this then?
The perk takes so much tracking work away from the killer. You just kick a gen with no cooldown and get value. And since you can kick the same gen like 8 times anyway, the limit doesn't matter. It's just “kick gen, spin camera, walk at highlighted survivor.”
- someone’s nearby = free info
- nobody’s nearby = also free info because now you know where not to waste time searching, time to kick the next gen LOL
I don’t even think it’s overpowered necessarily. I just think it’s an insanely low-IQ perk for how much value it gives you.
What’s your unpopular Dead by Daylight opinions?
Comments
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Thanks for the warning. I might have been triggered otherwise.
My unpopular opinions:- People should stop discussing balance around perfect play.
- Windows is extremely powerful, yes, but it's so useful for the transition of absolute novice to capable of the basics of the game, that nerfing it would be bad for the game as a whole. I'm saying this as someone that has dropped Windows from all my builds now.
- Wesker feels like crap to play, as does any killer whose main skill floor is fighting against terrible controls and map collision. (Billy, looking at you.)
- The game is more fun when players are inefficient and sloppy on both sides.
- Play to win and nothing else is unenjoyable.
- Autodiadact is actually good.
- Neither role is easy, and it's apples to oranges to try and dictate which is harder.
I'm sure I have more but I can't think of them at present.
27 - People should stop discussing balance around perfect play.
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Mine are:
This playerbase has a much bigger hand in ruining all the fun than they think. Evidence of this is everywhere, and the people consistently choose to be annoying and argue for the sake of it.
Stealth is a valid playstyle and should not be so frowned upon. Being a looping god is not the only way to play.
Diminishing returns are a good feature that is beneficial in the long run, all we need to do now is buff some bad perks
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I fully agree with the idea that players are optimising the fun out of the game.
On stealth, I agree that it's valid, but when I'm playing survivor, and me and 2 other teammates are on death hook, and one pure stealth player is on 0, it's time to use some of those free hookstates as a resource. Not doing so is where it crosses the line into ratting.
DR is good. I just hope we get other means to make specialist builds than % stacking.8 -
There's enough safety nets that gen regression perks can be buffed without causing a 3 gen meta again, there's no reason that we should still be stuck on pain res + pop like 3 years later.
Pain res and pop aren't popular because they're too strong, they're popular because there's simply nothing else. All the other gen perks either suck or simply are too situational.
Jolt isn't good outside of indoor maps. Eruption is a borderline detriment to use because it takes up 2 regression events for one use for less regression than just using pop or pain res. CoB has been dead since the nerfs. Overcharge has been dead since the nerfs. Undone was dead on arrival. Ruin is one perk that takes up about 2-3 other perk slots to even justify using it or else you'll lose it within a minute of the match starting and congrats.
Speaking of ruin, another unpopular opinion maybe: 99% of hex perks are complete garbage and either shouldn't be hex perks or need to have their effects like… doubled to justify them being hex perks. A hex perk can be removed, you can be down an entire perk for the rest of the game as early as 30 seconds into a match if RNG is not in your favor. These effects are too garbage to justify some of these perks being a hex.
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survivors should be nerfed hard for the sake of the game and survivors have no incentive to get better at the game when the devsand perks carry them
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Most killers have boring, one dimensional gameplay and killer players have no incentive to get better at the game when perks and intentional hand holding design carries them.
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True gamers play with their monitor off and headset muted. I'm not about to be handheld by having the devs tell me where on the map I am or what's around me.
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My unpopular opinions are :
- The castlevania chapter shouldve been 2 survivors, with Shanoa and Simon Belmont, allowing both the male and female characters from the series to join as legendaries like with resident evil.
- Wesker is the most toxic killer in the game and always makes things feel personal, from experience.
- Cosplays should not exist in the game unless a legendary of the character has alredy been made. As for me having to use the cosplay feels like they felt the character was popular enough to put into the game, but they did'nt find it worth putting the extra effort in to please fans of those characters.
- The only perfect license collab we ever got was chucky, due to the iconic looks, the original voice actors of both characters, and it was a balanced killer, not too strong not too weak. And nothing was missing that felt necessary to make it the "complete package". AND he got several cosmetics afterwords.
- Skull merchant would benefit from continuing to get sexier outfits like the one she launched with, as some of her players were drawn in by that.
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Lets see:
- Stealth isnt dead. It just takes more awareness to use and thats a good thing.
- Buffing weaker killer shouldnt be a priority. You have enough strong killer to choose from. Use them if you want to win. Devs should use their ressources for more general things like map balancing.
- Ranked mode would be better for casuals. Sweats play high-rank for rewards or pubs to destroy the opponents. Low ranks would be a safe place.
- Buff survivor even more in 2vs8. But it probably wouldnt even help with que times, so maybe not.
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The big one at the moment would probably be that build-crafting entails and encompasses far more than just stacking the same % number and Diminishing Returns is only making the tiniest dent on the narrowest band of possible creative expression.
There are SO MANY ways of crafting a build that never even have repeated % effects at all, let alone the ways that are affected by the DR system but only mildly. Any time I express confusion about why people are saying the DR system kills build creativity I get downvoted, so it counts for this I think, lol.
For another one though: Stealth on the survivor side isn't dead and it's completely viable. It's just an active playstyle now instead of a passive one.
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- Alot of Content Creators are clearly biased, and despite acting like they're not, all more or less serve as one of the main sources that causes people to act tribalistic in the community.
- Wesker & Legion have the least fitting chase tracks in the game.
- The All Things Wicked chapter is the single most overrated chapter which popularity is solely carried by its initial marketing.
- The Myers rework is not nearly as bad or out of character as people claim it is.
- If reddit and twitter has taught me anything, it's that a big part of this community absolutely despises actual hot takes or anything else that truly deviates from the popular opinion.
- DBD should get rid of 25% of all perks, remove their ties to the characters and only add new ones, when it actually brings something meaningful to the game.
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Caught my attention with this one. Most of this is fine, but what specifically about Legion's theme doesn't fit? That one always kinda worked for me.
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- lobby dodging leads to multiple problems and worse gameplay for all
- ping should be limited to 100ms in public games
- vpn services should be completely banned from public games
- over the years BHVR took away skill expression from both sides, thats why the game feels stale
- the Fxx key shouldn't be usable while in a match
- MMR should be more strict
- a ping wheel should be added as soon as possible
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The purpose and point of chase tracks in horror movies and games is to instill panic and dread in a situation where you're being hunted by something or someone who's out to get you and you need to get away from that danger right now. That's the entire purpose of horror chase tracks.
Legion's chase track however is essentially party/dance music. It may sound good to listen to on its own and is in-character for Legion to have, but it doesn't elevate the chase situation itself that a chase track is supposed to do, and as a result, it doesn't work for the purpose it's meant to serve.
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I agree with this.
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That perk one would definitely resolve perk bloat, but, you run into the inevitable problem of survivors becoming worthless.
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Worthless how?
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i dont disagree but i would counter by me being a stealth player, im not good in chase but i am good at evasion and many games where im at 0 and the rest of the team is at 2 hooks is typically because my team mates are being soloq team mates and im the only person whos ever done anything of value the entire game. at this point its my mercy on whether i bother trying to trade and throw the game or go for hatch (i count that as an escape on an individual level) or gate escape.
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I see what you are saying. Legion's track always felt more like their POV than ours. I think it fits the violent delinquent archetype they're going for and would work as a motif for them were they to have a film/series they were a part of. As for inciting dread? I suppose it's not particularly scary, but the theming makes up well enough for me, especially as DBD isn't really alll that scary after a couple dozen hours aside from incidental jumpscares.
At the end of the day though, Legion as a killer design works, but when you stop and consider what they actually are, any theme that tried too hard to take itself seriously would loop around to being sillier than the more self-aware bop they got. They're a bunch of teenagers.1 -
No assessment of a gamestate is going to be wholly fair by numbers alone. Could very easily be that the other 3 players let the killer snowball hard by going for ill-advised saves and unhooking in their face.
Let's add an extra qualifier to better illustrate what I mean. We've got 1 gen left and some progress on them, but the killer is keeping great pressure up. In this case you'd do better to let the killer spot you and waste as much time as you're able to.
Plus, a big part of contributing to the game is wasting the killers time. If you're so stealthy you're not taking any chase/attention, then that just allows the killer to be extra efficient vs your teammates and get them down to death hook quicker. I tend to play stealthy (not a stealth build but instead avoiding taking chase unncessarily) until it starts coming down to the wire, then I take chase.0 -
Unpopular opinion
Maps should be reverted to their previous sizes they are to small. This would help both killer and survivor, more travel time for survivors to gens, less tight 3 Gen or more spawns, more travel time for all the high mobility killers, this will also result in passive slowdown to gens, and more spread out totem spawns, maps will not feel so cramped with fillers and obstacles.
(Really Unpopular) Aura reading should be removed for both Survivor and killer. As this won't happen distortion should be reverted to is previous state with just an extra 3-5 seconds needed to regain each charge.
Hexes should not light up for survivors for 40 seconds after the game has started
Survivors should become hinderd by a percentage for 5 seconds when they chain blind a killer (starting after the second blind) with hinder increasing for each additional blind. A second blind can be kinda necessary at times in specific situations more then that is just toxic
The pre lobby should be removed, once you first select ready you should join others and go directly into the game
Killer instinct should be removed completely
Survivors spamming noises should get injured after a set amount of noise creation
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The pursuit of balance has done more harm than good to dbd.
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It does work as a Killer POV track sure, and they might be a bunch of dilinquent teens, but that doesn't mean you shouldn't give Survivors a reason for running away from them, like any proper chase track should make you want to do as a Survivor in such a scenario.
Also scary =/= horror, yes they're connected to one another, but they're not the same thing. As one is subjective, while the other is objective. DBD may not be scary to alot of people, but it still is objetively a horror game at the end of the day, and all the chase tracks should reflect that.
Honestly if i could, i'd make Oni's ptb chase track his Killer POV track, while keeping his live chase track as what Survivor hears from their POV.
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love how pretty much no post here even gets downvoted heavily except for the one that’s blatantly biased “my side good, your side bad”
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i will take chase, im not someone who will never engage with the killer, but on average other survivors will last longer. if you want to win, there needs to be 1 person on a gen pretty consistently. typcially im the only person on a gen. if im able to identify that my team mates are incapable of staying alive by unhooking in front of killer or going down multiple times in just a minute, then me getting in a 30 second chase means nothing because the game will NOT progress (in my favor) because the team is incapable of capitilising on anything.
I will absolutely trade when it makes sense to do so
I will not when doing so will not assist the team or me.
often im the only person who bothers to go for saves (not to say ive not been the slacker on the team before) but if i have a team whos unable or unwilling to take advantage of rotations and saves(and its soloq so) then im not going to put myself in danger if my calculus isnt that there is a benefit to come from it.
SO i do see your point and im in agrreeance with it, but many times doing that will just lose you the game as well.
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Nowhere to hide brain dead? Lol its aura. You can still only chase one survivor and you can only regress a gen 8 times. Literally every killer opinion gets more down votes on this forum than likes.
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Youll never get better at the game by using windows though. Its like if im playing nurse and constantly use the add on where it shows me where I blink. Literal training wheels on survivor.
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Didn't mean to seem accusatory. I'm more kind of placing bets on why stealthing in general is looked upon disfavourably. It's a mix of things, from outright ratting to teammates generally not seeing much of what you contribute. It's why I try not to presume the worst if I have a stealthing teammate.
That does raise an interesting point actually. I know it would never happen, but a separate version of chase themes for the killer POV vs survivor POV would actually be really sweet. I'm sure you could blend some rock elements into a chase theme and keep it sounding appropriately horror, which would work for Legion from the survivor side and I think the killer POV thing is loosely canon with how addons impact the chase theme for Legion anyway.
But I concede your point. It's not horror, and it does perhaps cheapen the game as purely horror from the intended experience, but if they swapped Legion's chase theme out for some sensory-overload wailing, I just can't say I'd like it. I'm attached to this imperfection. Well done for what I think would be a legitimately unpopular view. 😅-1 -
Trickster rework is a sizeable buff rather than a nerf. People are focusing WAY too hard on the speed reduction
Lightborn shouldn't give complete Blindness immunity
Mindbreaker's Blindness only really impacts solo q and should be removed.
Self Preservation shouldnt be able to activate on every hook with no cooldown
EDIT: well well well
Post edited by Shroompy on-3 -
If a survivor is good at losing the killer in chase it's not their fault if the killer tunnels you it's yours for not similarly being good at losing chase.
Killers aren't losing to SWFs they're losing to good survivors playing together. You can beat bad SWFs and lose to great soloQ teams.
Similar note you can give soloQ all the information in the world and it won't matter to most players cuz they're not very good and don't know what to do with the information.
Jason being 4.4 is irrelevant because you should have haste 75% of the time and people complaining about that don't understand the killer power.
Onryo is still an A tier killer she just requires paying attention and reacting to a ridiculous amount of information to play that well.
People complain about Dash Slop and Projectile Slop but the last killer we got that wasn't that was Skull Merchant, let's be honest people want the safe predictable designs. Ain't nobody playing the unorthodox killers like Singularity, Hag and Twins.
Every killer should have a stealth aspect because this is a horror game and jump scares should be more prevalent.
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>Most killers have boring, one dimensional gameplay and killer players have no incentive to get better at the game when perks and intentional hand holding design carries them.
and yet killers usually get nerfed from ptb to live then nerfed again due to survivor complaints even though all these killersshould have boring one dimensional gameplay that should be easily countered
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Players blame the game for their shortcomings instead of improving. It's not really an unpopular opinion until you send it at someone directly. Many agree with it until it's about them.
People are influenced by biased content creators hellbent on a paycheck more than they think and it's ruining both modern gaming and the ability to think for yourself.
Stealth survivor is alive and well if you know how to utilize the right perks.
Killer Instinct is a bad design and is the most handholdy thing in the game.
Chain blinding a killer shouldn't be possible.
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When Puppers passed, the fun of Dead by Daylight went with him.
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The game is relatively balanced right now
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Last time I checked, almost every killer within recent history has had a net buff from their ptb to release.
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far from my only unpopular opinion, but one thats on my mind rn since its PTB season.
the PTB isnt unreliable solely cause console players dont have access, the PTB is unreliable because a large majority of survivors who play on it see it as a fun special event where they get to mindlessly play against the new killer/new perks, and they DC if anything that is not that happens because they "want to have fun playing against the new killer." in this PTB i can somewhat understand it, as there is very little added on the killer side besides jason, but there have been past ptbs ive seen where survivors opt out on matches because someones testing something niche but still updated because "its not the new killer".
it shows the mindsets of these players: they dont go looking for actual issues or bugs in the PTB, they treat it like a VIP access first romp of a killer, add nothing to the conversation and never challenge themselves during the PTB, and then get mad when the killer comes to live and people learn how to play it. me and my duo typically spend at least a hour in a custom game testing niche stuff, then we play live matches and note things to post on the forums for feedback/major bugs that should be reported. the Public Test Build is for Testing, more people should try to do that for the sake of the game instead of treating it like the Steam Survivor Special Queue
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- People are influenced by biased content creators hellbent on a paycheck more than they think and it's ruining both modern gaming and the ability to think for yourself.
Reminds me of how whenever Otz is angry or sad, you always got some boot-licking fanboys that glorifies Otz and puts him on a pedestal 24/7, who opens a new thread just to remark how upsetting they find it that Otz was either angry or sad
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I have a few and a lot of them I'm going to get hate for.
We don't need survivors every chapter when all they really don't do anything different outside of how they look. Behavior can just drop more universal perks. We also don't need double survivors every chapter they can do what they did with Asteri and make them a double survivor in one character. We don't need 5 million perks on the survivor side.
I also think that if we don't get a survivor in a chapter we shouldn't get one a few weeks later.
The game needs more maps and no not variations new maps more maps need reworks like Swamp. New maps also don't have to be ungodly large.
Saying tunneling and camping makes you bad at DBD isn't true you just don't like that it happened to you, no one cares how many kills you get in your own games by playing nice. People are playing to win and getting someone out as fast as possible is an effective strategy.
People complain that something is to overpowered before attempting to find proper counterplay which is why we don't have a lot more unique perks and powers.
I think original chapters are far better than the licenses they bring in.
I think if we couldn't get a proper Friday the 13th chapter (which we didn't and would have never gotten) then they shoud have never bothered touching Jason IMO
2v8 isn't really that good and could be fleshed out more. We could've had proper maps and still allowed the killer to use their addons and everyone can use their own perks.
Behavior could take a 3 month period off from putting out a killer to drop a massive killer(s) buff/tweaks/reworks along with perks and make changes for both sides.
I've got more but this is enough for now.
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I don't know how people aren't embarrassed to come here and parrot these guys. Even without watching them, I can always tell when a certain phrase or line of reasoning is being repeated all over that it's from one of the big CCs. Is it really that hard to play the video game yourself and form your own opinions?
It's a lot like the world of political commentators. Same teamy mindset. Same braindead adherence by followers. Same treating of their opinons like its more valuable than a 1000 others combined. Same money and power-fueled biases disguised as genuine concerns. I just don't know why so many can't see it.
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Empathy should be basekit
Xenomorph could use a buff
Ghoul needs to be fixed.
thanks for coming
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- I just don't know why so many can't see it.
The consequence of people having parasocial relationships unfortunately.
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I know one that’ll guarantee a downvote, at some point.
Downvotes should be removed.
Hah!
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I think original chapters are far better than the licenses they bring in
If you mean better quality-wise, I want to agree with but I just can't. I much prefer when dbd has its own voice and I wish they'd drop adding licenses entirely at this point, but it's hard to deny that modern dbd puts more effort into IP characters than originals. Compare recent killers like Henry, Springtrap, and Ghoul to Krasue and Houndmaster. The IPs are more creative, more fun to play, and better thought out. Five of my ten most used killers are from IPs. Three are from ones I've never interacted with ever, one is from a movie I thought was garbage, and only one is from an IP I like. The five killers who are originals are older ones. IP killers are just better nowadays, even if you don't care about the franchise.
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Downvoted this😡
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They are fun to play but in Krasues defense she got nerfed badly and fell from grace and Behaviors AI has never been good so Houdmasters dog is just a buggy mess. I actually like Houndmaster but she feels bad to play because of it. Vecna is really fun to play can't lie and same with Ghoul. Springtrap I don't hate or like
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tbf, Houndmaster's main problem are bugs with the dog, and Krasue got shafted hard because of the anti-tunneling features that originally was supposed to be added alongside her chapter, in that same update. Only for it to never happen and causing Krasue to be left to rot by bhvr.
Also Houndmaster's power is similar to Twins, in that the dog is completely unique from a technical and originality standpoint.
However i'd argue that what one considers to be of higher quality nowadays, mainly comes down to whoever you ask.
Post edited by Smoe on1 -
mobility killers are the most fun to play against and the game becomes boring when the killer is slow and matches drag on
solo q was more fun before hud update when you didn't know when gens would pop, I miss the tension and surprise because now it becomes kinda obvious when your losing or winning if you look at the hud
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That's my point, being left to rot is for originals. They could fix Houndmaster's bugs, they could make Krasue less lame, but they don't because there's no money in it. IPs don't come out this buggy. Henry has a few bugs but nothing like Houndmaster, and she's been around a hot second now. They don't get the hardest nerfs on earth either. Henry got some small ones, Ghoul is still dispised a year in, but Krasue got blasted. They kinda one-and-done a lot of the originals. I wish they cared more but I don't see the same level of effort in them. They don't make money, so why bother?
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Most licensed characters' powers are also neither truly original nor pushing the technical envelope in what the game can handle. Most licensed characters are relatively safe in their implementation, as bhvr is not really trying anything they haven't done before in some fashion or form through other Killer powers.
It's less about them fixing original Killers not making money, since that basically applies to the entirety of the game and fixing it, and more about bandwidth and some bugs being harder to fix than others. It's why Twins has a similar issue in fixing bugs related to Victor.
Also i don't think it's true to say alot of originals are a one-and-done, when it's only really some specific outliers that are that.
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I'm not really arguing IPs are more original in design, more that they receive more care.
The one-and-done has been a recent issue, I mean. Krasue and Houndmaster specifically. It doesn't help that these killers aren't very popular anyway, so there isn't much motivation. They're not truly one-and-done, nothing is, but the fixes they get often seem to not work or to be of no substance.
What I mean, though, is also how bugs are treated. Houndmaster has had long time bugs that make her borderline unplayable if they trigger. Legion had a bug that benefited him, and he got killswitched for it (and rightfully so). Now take Wesker, who was also killswitched for bugs that benefited him–and then quickly came back with the bugs still intact. It's ridiculous he's still grabbing people through walls and whacking them well past range at vaults. But if they were bugs that hurt him, I'm sure he would have been fixed very, very fast. People won't tolerate the super popular characters (many of which happen to be IPs) being out of commission long. And it's logical to assume Wesker also still steadily sells with newer players who don't have him yet. I don't think they're buying Houndmaster. Some killers are low priority because there's no reason for them not to be.
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