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Unpopular DBD opinions that would get you downvoted?

Venusa
Venusa Member Posts: 1,584

Warning: if a video game opinion genuinely triggers you, don’t read this thread.😂

I think Nowhere to Hide is one of the cheapest and most braindead perks in the game and makes a bunch of other killer aura perks obsolete.

Why run niche tracking perks when you can just kick a gen and instantly reveal everyone around you for that long? And if you pair it with Lethal Pursuer, it gets even dumber.

People love calling Windows of Opportunity “handholding” for survivors, but what exactly is this then?

The perk takes so much tracking work away from the killer. You just kick a gen with no cooldown and get value. And since you can kick the same gen like 8 times anyway, the limit doesn't matter. It's just “kick gen, spin camera, walk at highlighted survivor.”

  • someone’s nearby = free info
  • nobody’s nearby = also free info because now you know where not to waste time searching, time to kick the next gen LOL

I don’t even think it’s overpowered necessarily. I just think it’s an insanely low-IQ perk for how much value it gives you.

What’s your unpopular Dead by Daylight opinions?

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Comments

  • Rapid99
    Rapid99 Member Posts: 391
    edited May 28

    There's enough safety nets that gen regression perks can be buffed without causing a 3 gen meta again, there's no reason that we should still be stuck on pain res + pop like 3 years later.

    Pain res and pop aren't popular because they're too strong, they're popular because there's simply nothing else. All the other gen perks either suck or simply are too situational.

    Jolt isn't good outside of indoor maps. Eruption is a borderline detriment to use because it takes up 2 regression events for one use for less regression than just using pop or pain res. CoB has been dead since the nerfs. Overcharge has been dead since the nerfs. Undone was dead on arrival. Ruin is one perk that takes up about 2-3 other perk slots to even justify using it or else you'll lose it within a minute of the match starting and congrats.

    Speaking of ruin, another unpopular opinion maybe: 99% of hex perks are complete garbage and either shouldn't be hex perks or need to have their effects like… doubled to justify them being hex perks. A hex perk can be removed, you can be down an entire perk for the rest of the game as early as 30 seconds into a match if RNG is not in your favor. These effects are too garbage to justify some of these perks being a hex.

  • terumisan
    terumisan Member Posts: 2,454

    survivors should be nerfed hard for the sake of the game and survivors have no incentive to get better at the game when the devsand perks carry them

  • Valuetown
    Valuetown Member Posts: 1,033

    Most killers have boring, one dimensional gameplay and killer players have no incentive to get better at the game when perks and intentional hand holding design carries them.

  • TicTac
    TicTac Member Posts: 2,943

    Lets see:

    • Stealth isnt dead. It just takes more awareness to use and thats a good thing.
    • Buffing weaker killer shouldnt be a priority. You have enough strong killer to choose from. Use them if you want to win. Devs should use their ressources for more general things like map balancing.
    • Ranked mode would be better for casuals. Sweats play high-rank for rewards or pubs to destroy the opponents. Low ranks would be a safe place.
    • Buff survivor even more in 2vs8. But it probably wouldnt even help with que times, so maybe not.
  • zonkednb
    zonkednb Member Posts: 491

    Caught my attention with this one. Most of this is fine, but what specifically about Legion's theme doesn't fit? That one always kinda worked for me.

  • detec68028
    detec68028 Member Posts: 12
    • lobby dodging leads to multiple problems and worse gameplay for all
    • ping should be limited to 100ms in public games
    • vpn services should be completely banned from public games
    • over the years BHVR took away skill expression from both sides, thats why the game feels stale
    • the Fxx key shouldn't be usable while in a match
    • MMR should be more strict
    • a ping wheel should be added as soon as possible
  • Smoe
    Smoe Member Posts: 3,489
    edited May 28

    The purpose and point of chase tracks in horror movies and games is to instill panic and dread in a situation where you're being hunted by something or someone who's out to get you and you need to get away from that danger right now. That's the entire purpose of horror chase tracks.

    Legion's chase track however is essentially party/dance music. It may sound good to listen to on its own and is in-character for Legion to have, but it doesn't elevate the chase situation itself that a chase track is supposed to do, and as a result, it doesn't work for the purpose it's meant to serve.

  • SoGo
    SoGo Member Posts: 4,692

    That perk one would definitely resolve perk bloat, but, you run into the inevitable problem of survivors becoming worthless.

  • HexSlugged
    HexSlugged Member Posts: 98

    i dont disagree but i would counter by me being a stealth player, im not good in chase but i am good at evasion and many games where im at 0 and the rest of the team is at 2 hooks is typically because my team mates are being soloq team mates and im the only person whos ever done anything of value the entire game. at this point its my mercy on whether i bother trying to trade and throw the game or go for hatch (i count that as an escape on an individual level) or gate escape.

  • zonkednb
    zonkednb Member Posts: 491

    I see what you are saying. Legion's track always felt more like their POV than ours. I think it fits the violent delinquent archetype they're going for and would work as a motif for them were they to have a film/series they were a part of. As for inciting dread? I suppose it's not particularly scary, but the theming makes up well enough for me, especially as DBD isn't really alll that scary after a couple dozen hours aside from incidental jumpscares.

    At the end of the day though, Legion as a killer design works, but when you stop and consider what they actually are, any theme that tried too hard to take itself seriously would loop around to being sillier than the more self-aware bop they got. They're a bunch of teenagers.

  • zonkednb
    zonkednb Member Posts: 491

    No assessment of a gamestate is going to be wholly fair by numbers alone. Could very easily be that the other 3 players let the killer snowball hard by going for ill-advised saves and unhooking in their face.

    Let's add an extra qualifier to better illustrate what I mean. We've got 1 gen left and some progress on them, but the killer is keeping great pressure up. In this case you'd do better to let the killer spot you and waste as much time as you're able to.

    Plus, a big part of contributing to the game is wasting the killers time. If you're so stealthy you're not taking any chase/attention, then that just allows the killer to be extra efficient vs your teammates and get them down to death hook quicker. I tend to play stealthy (not a stealth build but instead avoiding taking chase unncessarily) until it starts coming down to the wire, then I take chase.

  • EEP
    EEP Member Posts: 62

    Unpopular opinion

    Maps should be reverted to their previous sizes they are to small. This would help both killer and survivor, more travel time for survivors to gens, less tight 3 Gen or more spawns, more travel time for all the high mobility killers, this will also result in passive slowdown to gens, and more spread out totem spawns, maps will not feel so cramped with fillers and obstacles.

    (Really Unpopular) Aura reading should be removed for both Survivor and killer. As this won't happen distortion should be reverted to is previous state with just an extra 3-5 seconds needed to regain each charge.

    Hexes should not light up for survivors for 40 seconds after the game has started

    Survivors should become hinderd by a percentage for 5 seconds when they chain blind a killer (starting after the second blind) with hinder increasing for each additional blind. A second blind can be kinda necessary at times in specific situations more then that is just toxic

    The pre lobby should be removed, once you first select ready you should join others and go directly into the game

    Killer instinct should be removed completely

    Survivors spamming noises should get injured after a set amount of noise creation

  • radiantHero23
    radiantHero23 Member Posts: 5,128

    The pursuit of balance has done more harm than good to dbd.

  • Smoe
    Smoe Member Posts: 3,489
    edited May 28

    It does work as a Killer POV track sure, and they might be a bunch of dilinquent teens, but that doesn't mean you shouldn't give Survivors a reason for running away from them, like any proper chase track should make you want to do as a Survivor in such a scenario.

    Also scary =/= horror, yes they're connected to one another, but they're not the same thing. As one is subjective, while the other is objective. DBD may not be scary to alot of people, but it still is objetively a horror game at the end of the day, and all the chase tracks should reflect that.

    Honestly if i could, i'd make Oni's ptb chase track his Killer POV track, while keeping his live chase track as what Survivor hears from their POV.

  • HexSlugged
    HexSlugged Member Posts: 98

    i will take chase, im not someone who will never engage with the killer, but on average other survivors will last longer. if you want to win, there needs to be 1 person on a gen pretty consistently. typcially im the only person on a gen. if im able to identify that my team mates are incapable of staying alive by unhooking in front of killer or going down multiple times in just a minute, then me getting in a 30 second chase means nothing because the game will NOT progress (in my favor) because the team is incapable of capitilising on anything.

    I will absolutely trade when it makes sense to do so

    I will not when doing so will not assist the team or me.

    often im the only person who bothers to go for saves (not to say ive not been the slacker on the team before) but if i have a team whos unable or unwilling to take advantage of rotations and saves(and its soloq so) then im not going to put myself in danger if my calculus isnt that there is a benefit to come from it.

    SO i do see your point and im in agrreeance with it, but many times doing that will just lose you the game as well.

  • Mrpugalug916
    Mrpugalug916 Member Posts: 79

    Nowhere to hide brain dead? Lol its aura. You can still only chase one survivor and you can only regress a gen 8 times. Literally every killer opinion gets more down votes on this forum than likes.

  • Mrpugalug916
    Mrpugalug916 Member Posts: 79

    Youll never get better at the game by using windows though. Its like if im playing nurse and constantly use the add on where it shows me where I blink. Literal training wheels on survivor.

  • zonkednb
    zonkednb Member Posts: 491

    Didn't mean to seem accusatory. I'm more kind of placing bets on why stealthing in general is looked upon disfavourably. It's a mix of things, from outright ratting to teammates generally not seeing much of what you contribute. It's why I try not to presume the worst if I have a stealthing teammate.

    That does raise an interesting point actually. I know it would never happen, but a separate version of chase themes for the killer POV vs survivor POV would actually be really sweet. I'm sure you could blend some rock elements into a chase theme and keep it sounding appropriately horror, which would work for Legion from the survivor side and I think the killer POV thing is loosely canon with how addons impact the chase theme for Legion anyway.

    But I concede your point. It's not horror, and it does perhaps cheapen the game as purely horror from the intended experience, but if they swapped Legion's chase theme out for some sensory-overload wailing, I just can't say I'd like it. I'm attached to this imperfection. Well done for what I think would be a legitimately unpopular view. 😅

  • Shroompy
    Shroompy Member Posts: 7,973
    edited May 30

    Trickster rework is a sizeable buff rather than a nerf. People are focusing WAY too hard on the speed reduction

    Lightborn shouldn't give complete Blindness immunity

    Mindbreaker's Blindness only really impacts solo q and should be removed.

    Self Preservation shouldnt be able to activate on every hook with no cooldown

    EDIT: well well well

    Post edited by Shroompy on
  • terumisan
    terumisan Member Posts: 2,454

    >Most killers have boring, one dimensional gameplay and killer players have no incentive to get better at the game when perks and intentional hand holding design carries them.

    and yet killers usually get nerfed from ptb to live then nerfed again due to survivor complaints even though all these killersshould have boring one dimensional gameplay that should be easily countered

  • apathyinc
    apathyinc Member Posts: 512

    When Puppers passed, the fun of Dead by Daylight went with him.

  • Linkdouken
    Linkdouken Member Posts: 771

    The game is relatively balanced right now

  • Mistfit
    Mistfit Member Posts: 37

    I have a few and a lot of them I'm going to get hate for.

    We don't need survivors every chapter when all they really don't do anything different outside of how they look. Behavior can just drop more universal perks. We also don't need double survivors every chapter they can do what they did with Asteri and make them a double survivor in one character. We don't need 5 million perks on the survivor side.

    I also think that if we don't get a survivor in a chapter we shouldn't get one a few weeks later.

    The game needs more maps and no not variations new maps more maps need reworks like Swamp. New maps also don't have to be ungodly large.

    Saying tunneling and camping makes you bad at DBD isn't true you just don't like that it happened to you, no one cares how many kills you get in your own games by playing nice. People are playing to win and getting someone out as fast as possible is an effective strategy.

    People complain that something is to overpowered before attempting to find proper counterplay which is why we don't have a lot more unique perks and powers.

    I think original chapters are far better than the licenses they bring in.

    I think if we couldn't get a proper Friday the 13th chapter (which we didn't and would have never gotten) then they shoud have never bothered touching Jason IMO

    2v8 isn't really that good and could be fleshed out more. We could've had proper maps and still allowed the killer to use their addons and everyone can use their own perks.

    Behavior could take a 3 month period off from putting out a killer to drop a massive killer(s) buff/tweaks/reworks along with perks and make changes for both sides.

    I've got more but this is enough for now.

  • TropesDaMan
    TropesDaMan Member Posts: 466

    Empathy should be basekit

    Xenomorph could use a buff

    Ghoul needs to be fixed.

    thanks for coming

  • cogsturning
    cogsturning Member Posts: 3,519

    I think original chapters are far better than the licenses they bring in

    If you mean better quality-wise, I want to agree with but I just can't. I much prefer when dbd has its own voice and I wish they'd drop adding licenses entirely at this point, but it's hard to deny that modern dbd puts more effort into IP characters than originals. Compare recent killers like Henry, Springtrap, and Ghoul to Krasue and Houndmaster. The IPs are more creative, more fun to play, and better thought out. Five of my ten most used killers are from IPs. Three are from ones I've never interacted with ever, one is from a movie I thought was garbage, and only one is from an IP I like. The five killers who are originals are older ones. IP killers are just better nowadays, even if you don't care about the franchise.

  • Mistfit
    Mistfit Member Posts: 37

    They are fun to play but in Krasues defense she got nerfed badly and fell from grace and Behaviors AI has never been good so Houdmasters dog is just a buggy mess. I actually like Houndmaster but she feels bad to play because of it. Vecna is really fun to play can't lie and same with Ghoul. Springtrap I don't hate or like

  • Smoe
    Smoe Member Posts: 3,489
    edited May 28

    tbf, Houndmaster's main problem are bugs with the dog, and Krasue got shafted hard because of the anti-tunneling features that originally was supposed to be added alongside her chapter, in that same update. Only for it to never happen and causing Krasue to be left to rot by bhvr.

    Also Houndmaster's power is similar to Twins, in that the dog is completely unique from a technical and originality standpoint.

    However i'd argue that what one considers to be of higher quality nowadays, mainly comes down to whoever you ask.

    Post edited by Smoe on
  • Interocitor
    Interocitor Member Posts: 192
    edited May 28

    mobility killers are the most fun to play against and the game becomes boring when the killer is slow and matches drag on

    solo q was more fun before hud update when you didn't know when gens would pop, I miss the tension and surprise because now it becomes kinda obvious when your losing or winning if you look at the hud

  • cogsturning
    cogsturning Member Posts: 3,519

    That's my point, being left to rot is for originals. They could fix Houndmaster's bugs, they could make Krasue less lame, but they don't because there's no money in it. IPs don't come out this buggy. Henry has a few bugs but nothing like Houndmaster, and she's been around a hot second now. They don't get the hardest nerfs on earth either. Henry got some small ones, Ghoul is still dispised a year in, but Krasue got blasted. They kinda one-and-done a lot of the originals. I wish they cared more but I don't see the same level of effort in them. They don't make money, so why bother?

  • Smoe
    Smoe Member Posts: 3,489
    edited May 28

    Most licensed characters' powers are also neither truly original nor pushing the technical envelope in what the game can handle. Most licensed characters are relatively safe in their implementation, as bhvr is not really trying anything they haven't done before in some fashion or form through other Killer powers.

    It's less about them fixing original Killers not making money, since that basically applies to the entirety of the game and fixing it, and more about bandwidth and some bugs being harder to fix than others. It's why Twins has a similar issue in fixing bugs related to Victor.

    Also i don't think it's true to say alot of originals are a one-and-done, when it's only really some specific outliers that are that.

  • cogsturning
    cogsturning Member Posts: 3,519

    I'm not really arguing IPs are more original in design, more that they receive more care.

    The one-and-done has been a recent issue, I mean. Krasue and Houndmaster specifically. It doesn't help that these killers aren't very popular anyway, so there isn't much motivation. They're not truly one-and-done, nothing is, but the fixes they get often seem to not work or to be of no substance.

    What I mean, though, is also how bugs are treated. Houndmaster has had long time bugs that make her borderline unplayable if they trigger. Legion had a bug that benefited him, and he got killswitched for it (and rightfully so). Now take Wesker, who was also killswitched for bugs that benefited him–and then quickly came back with the bugs still intact. It's ridiculous he's still grabbing people through walls and whacking them well past range at vaults. But if they were bugs that hurt him, I'm sure he would have been fixed very, very fast. People won't tolerate the super popular characters (many of which happen to be IPs) being out of commission long. And it's logical to assume Wesker also still steadily sells with newer players who don't have him yet. I don't think they're buying Houndmaster. Some killers are low priority because there's no reason for them not to be.