Screaming in Locker Against Jason
So I just played my first game against Jason, killer decided to tunnel out the best player, it took him 4 and a half gens to do so, teammates refused to reset/heal so we ended up losing at the last half a gen. No big deal, I brought a hatch offering for killer's shack. Stealth my way over to the shack while my teammates are on hook, manage to make it there past Jason, get in the locker. Like, 15 seconds later the killer goes into omnipresent evil, teleports to the shack window, I scream in the locker and he opens it immediately.
Question: Is this a feature I never heard or saw during the PTB (if it is then RIP even harder to the OG stealth mechanics that make the game dynamic), is this a bug that happened between the PTB and release version that I should make a report for, or was this Jason player subtle cheating?
Would like to know if anyone else is experiencing this
Comments
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When Jason uses Omnipresent Evil to teleport and appear, killer instinct activates, giving him the exact location of each survivor in his jump scare radius.
Killer instinct has been in the game for a long time and it has always bypassed lockers. Lockers only hide a survivors aura, but it doesn't block killer instinct.
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If you are screaming in the locker that is a bug but as stated he gets killer instinct so killer will know where you are anyway.
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Guess they should rework him to not get killer instinct and get an aura read instead. I'm well aware that his ability gives killer instinct, my question was does his teleport activate on survivors in lockers, because if he uses that ability and a survivor is crouched he's intended to get no scream and no killer instinct. So, did the devs forget to program lockers the same way? I've never screamed in a locker before except for when the perk Ultimate Weapon got bugged years ago and was causing hiding survivors to scream
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Feel like its kinda cheezy, they should make it so that hiding in a locker just like crouching he doesn't get killer instinct. All it does like in the match I played is incentivize slugging and spam teleporting to find the last 1 or 2 hiding survivors
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Killer Instict is not blockable by lockers and its always been like that. If they now make it block that then it would effect all other killers too who can use it to find out if survivors are hiding.
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There is a misconception here on Jasons power. Crouching only ensures that he can't see or hear the survivors while using his power. No red mist and no red steps. There is no way for Jason to know a survivor is there without making an educated guess.
When he teleports out of his power to appear, crouching doesn't counter his jump scare. No matter what, any survivor caught in that radius will scream and be revealed by killer instinct. If there is a loading tip that says otherwise, then its a bug, but if not, then locker aren't very safe against Jason.
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His power only reveals survivors who are 16 meters of the spot he appears on. So if you are so afraid of being found then hide in an area he has no windows, pallets, breakable walls or pallet scraps to appear at. There is dead zones like that in the maps seen several so far myself while playing him.
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I'm saying they should change the activation requirements just for Jason, other killers getting instinct off of their abilities wouldn't be affected by it. Legion gets it while in frenzy, Vecna gets it from his revealing sphere, etc etc. I imagine it wouldn't be too hard to code it that he can't get killer instinct on survivors in lockers if they were able to code it for crouching survivors.
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If you actually screamed, then it was a bug, but even if you didn't scream, he sees you with the red thing before he pops out anyway like if you are working a gen, and you get killer instinct, and lockers do not protect against that. So it wouldn't have really mattered anyway.
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Jason’s scream seems to be unique and doesn’t work like other screams.
I tried running a hex build and survivors wouldn’t get knocked off my totems, you can also see this on healing survivors and survivors doing gens if you have DMS if you have keen eyes.
So that’s probably why it’s interacting with lockers weirdly
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Killer instinct is in game since legion which is very long time.
If jason apear the best thing is to run or you can try to crouch I think it bypasses his power detection just like it does against twins idle victor detection.
Only op killer instinct was on spirits addon which has been nerfed, lockers arent meant to be bulletproof devs dont inted to make the game hide and seek nowdays. What you get into is lack of info which isnt new thing against new killer whos been out for like day, each killer has counterplay and knowing it rewards player.
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So he makes you scream like doctor, but you shouldnt be in locker whoch is clear bug.
His ability is called jumpscare so scream here makes sence. Jason doesnt look that strong like he is just like springtrap with better mobility but harder m2 range attack. He got nerfed in ways that were stronger than his detection.
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Idk he's basically old spirit with infinite power and a ranged attack. killers are seriously way too used to overpowered new killers if this is considered weak. I'm not sure how he'll settle in over the next couple weeks but got steamrolled by any of them that knew how to play tonight.
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Its so funny that they made maps smaller while adding mobility balanced around bigger maps.
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It is dumb, and chances are they'll backpedal if enough backlash occurs. Jason is as bloated as the water he drowned in and it's only because he's a license and BHVR are throwing as much as they can in every new release instead of actually helping the game.
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Except it does prevent the screaming part go test it yourself if you don't believe me. I don't know what that "dev" is saying but they are wrong.
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I think what's kind of annoying is it works on above floors or basement in some cases, which is really annoying in the dungeons and dragons map and midwich
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Why is this even a topic, you literally just crouch walk and the entire effect is negated, you don't even need a perk.
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Its a topic as its a bug if you scream in a locker.
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I havent played him yet but I think you are overreacting here just like that one guy who made few posts when springtrap got released that he is new ghoul.
Jason has tracking but his power has 12 seconds cooldown thats like dreadge, his speed is like spirit but unlike her he cant exit on survivor he needs some very specific space where windown is or pallet spawned or was there and have been broken so perk like WOO make you counter him because he can only spawn on specific spots not directly on survivor who runs in open.
For range attack it looks strong but from what I saw its very hard to hit and its one shot and thrn he must either go get spear from hook or from pile which are 10 randomly spawned on map so very inconsistent ability and his cooldowns and movement speed got nerfed from ptb when he got into live version of game.
Only thing that looks he is very good at is tracking survivors and mobility but his mobility isnt so strong when survivor gets from pallets or places where spawned pallet which got broked or windows if you run from them when he is using or uses omnipresent you have distance at your side. He is 115 only for 25 seconds and has 1 time use range attack which is hard to hit and works like slingers harpoon hitbox so its very small which makes it compare to huntress hatchet even less forgiving in getting hits.
He is new killer so now best loopers are still cooking best counter for him and in werk or two there will be whole guide how to face him so no need to overeact now he is still fresh like two days in and he is way to far from even current ghoul.
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Kaneki used to make survivors scream in lockers and that got patched i don't see why Jason will be special in the long run
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"Its not a bug, its a feature!"
Watch them patch it like 10 updates from now lol
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This. Seriously, why is this a discussion. KI would work in lockers, and scream working is irrelevant if you have KI on you anyway so why care. Crouching negates the entire ability. The counter-play is literally to just… crouch. No skill check, no difficulty, just… crouch. They made this really, really easy. Are we seriously claiming now that it's too much of an inconvenience to counter a killer power by hitting the CTRL key? Is this where we are now?
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Only difference is dredge is limited to locker teleports and has a counterplay to that one single ability he has, in the form of tripling his locker exit speed once per locker for the entire match. Jason is way too oppressive right now.
My main issue though, is why does Jason get the most powerful anti-hiding ability in the game while also having at least top 3 teleport ability and also the fastest moving projectile ability all in one. A 12 second cooldown is absolutely LAUGHABLE. My chases as killer last as long as a minute sometimes with the pallet density playing other killers. Assuming that's how it takes to down a survivor as Jason, that means I could use his teleport mid-chase FIVE TIMES. Unlike Dredge, who always loses distance when teleporting unless they literally get pixel perfect timing with them passing an unlocked locker, Jason can teleport to a window the survivor was heading toward to vault, a pallet they were planning to drop, or even block their path in a jungle gym where a pallet could spawn or did and was broken. The only saving grace of this character so far is that he is 4.4 speed so you can kinda outrun him in tight and tall loops. Other than that, he's a jack of all trades, master of most. He can do practically anything. And despite that, the last 3 survivor matches I played against him were all Hex Thrill of the Hunt, Hex Ruin, Hex Pentimento, and Hex Blood Favor. I'm not exaggerating. All three games in a row, three different people. Its just not fun. I've literally started to bring SPINE CHILL just so I can pre-run a second or two early since he gets the freest info and mobility in the entire game.
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Clearly didn't even read the post. Hiding in lockers is an integral part of the game, the most valuable stealth mechanic for gambling throughout the match, and particularly at the end of the match. Why should Jason get killer instinct and make survivors scream in lockers of all killers? Why does he deserve that right to be the ONLY killer that does that, for free? Is it because his kit is too weak? Because it isn't weak. People would be complaining out of the wazoo if Doctor's static blast made survivors scream and be revealed in lockers, and his only ability is to make people scream. What if when Dracula teleported to a window in bat mode, then everyone in 16m including lockers got revealed? Springtrap exiting a door, Xenomorph exiting a tunnel, killer instinct on people in lockers half of your terror radius away. You see the problem yet?
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bold of you to assume its be that early
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I find using the perk Calm Spirit makes you not scream.
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Its also so funny to me that calm spirit is such a weak perk, especially with how common hex builds are with its downside of making you cleanse them a whopping 30% slower, the same speed pentimento debuffs you for everything but totems. And yet, its one and only purpose, "do not make me scream," is intentionally countered by a killer that… checks notes… makes you scream for free every 12 second teleport cooldown.
For context, Doctor's info ability, static blast, has a cooldown of 45 seconds if you make a survivor scream with it, or 30 if you don't make anyone scream. Oh, and while it still reveals your location, Calm Spirit won't make you scream against static blast. Like, why? lol. Makes me wonder if that Lara Croft perk "Hardened" also still lets you scream, and if it even gives you the aura reading on Jason when you do
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I did read the post, and my statements stand, you saucy minx.
KI Pre-dates Jason, you weren't here decrying the war crime of KI before this. Jason is not the 'ONLY' as you all caps commented, killer who can do this. He hasn't been for a long, long time. Doctor's static blast is not a KI trigger, nor is Dracula's teleport, they are irrelevant examples. Spring Trap exiting a door isn't either. Those examples are all poor faith.
Xenomorph exiting a tunnel actually does do what you are talking about which is why I find it utterly hilarious that you used an example that does exactly what you said it doesn't do. You said 'people would be complaining out the wazoo' about it, but here we are. I can provide you instructions on how to backpedal if you would like.
I'll include below a list of other KI triggers so that you can add them to the list of things you are going to use to come at people on the internet with this weird indignant vibe you've cultivated. I've bolded the ones that are most likely to detect you in a locker.
Legion - Feral Frenzy on Hit (any survivor)
Demogorgon - Of the Abyss teleporting
Artist - Being within vicinity of flying crows
Onryou - Being fully condemned
Dredge - Anyone within X distance of a locker (how topical)
Xenomorph - Exiting a tunnel when a survivor is near (including in a locker)
Dracula - Performing a rushed action while Dracula is in wolf form (including rush entering a locker)
Ghost Face - Night Shroud Revealing
Pyramid Head - Any contact with torment trails
Twins - Any survs walking, running, or in the dying state around Victor
Nemesis - Use of Vaccine
Pinhead - Lament Configuration solving
Wesker - Use of Spray
Knight - Entering dying state from a guard
Skull Merchant - Being scanned while wearing a claw trap
Singulariy - Biopod removal
Lich - Being hit by dispelling sphere or downed by flight of the damned
Houndmaster - Anyone detected by dog in search mode2 -
I feel like killer instinct part of the power needs to go I've said that since the Ptb. Kit is good enough on its own it don't need Killer instinct on survivors for tracking.
Yeah you can just crouch, but why get punished for using a game mechanic meant for stealth that is honestly under used.
Was looking at other killer instinct conditions most fall under different conditions (eg direct interactions with killer items or power, not passive for most)
The closest one is Xenomorph who has a counterplay in his power which is the turrets, hes not spawning on recourses and he comes in and out of a tunnel.
Jason on the other hand can stay in power pretty easily (every Jason I've versed has had no problem getting repeated spears) and he can spawn right next to you in a area that may only have the one recourse he spawned at and can basically can get a m1 by the time you know hes their because you have no time to get to anything, or spear you deeper into the dead zone. he does not need killer instinct on top of that.2 -
Dredge Killer instinct is only used in the nightfall phase of his power tho isn't it?
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How is it "poor faith" if the point of my examples is that Jason doesn't need killer instinct on survivors hiding in lockers? They coded an exemption for crouching survivors, why not make it the same for hiding survivors? Also you're the one calling me names, claiming I have an "indignant vibe" is your interpretation of the text I typed. I was plainly stating, "you didn't read the post" (because what you said was off from my point), and I named the exact point I was making followed by "do you see the problem."
And as for my examples, I've never as xenomorph gotten killer instinct on someone in a locker from 16 meters away but I'll take your word for it.
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bingo
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Correct!
That isn't what you said. I can't regard or respond to things you did not say. You didn't say he doesn't need killer instinct on survivors in lockers you said he doesn't deserve to be the only killer who does so. I gave examples as to how that is patently false. I'd invite you to test it as your leisure, but KI does trigger on locker bound individuals. I said it was poor faith because the examples you cited do not trigger KI.
The only name I called you was 'saucy minx' but go off queen.I wouldn't argue that. KI is a poorly built mechanism and it feels like an excuse to permit bypasses on killer generations. "I want X to see through Y" "But we can't do that, they have N aura blocker!" "Well, use the new fangled thing that let's them see them anyway!" etc. KI should really be decomissioned as it's just lazy building.
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KI should really be decomissioned as it's just lazy building.Agree with that, when doing other comment realized its not even mentioned in "Learn to play" anywhere, not even in passing in the "avoid being detected" section or any of the "hunting" chapters for killer. definitely could be decommissioned.
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Killer instinct makes sense on a lot of killers. Its almost always power restricted and only for niche scenarios, like Artist's near misses, or Vecna's dispelling sphere, Legion's frenzy. It just doesn't make sense specifically for Jason to get it every time he teleports, potentially every 12 seconds, for everyone in 16 meters, unless if they're crouched. Shouldn't by that logic, lockers also should be a counter to it? Its not Vecna's sphere where it's designed to find hiding survivors, or Artist's near miss crows where it can accidentally reveal hidden survivors. No, Jason's teleport is pretty clearly designed to find nearby survivors who aren't hiding, or else it wouldn't be countered just by simply pressing your CTRL key. I hope I'm making more sense now? I was saying before "why is he the only killer that does this," not about killer instinct itself, but the screaming part. The screaming part is definitely a bug.
But on top of that, every other killer that gets KI on survivors (which yes works through lockers) does so under the limit that their power has. Jason just gets it for free. The best example I could possibly give is the old Rat Poison addon for Chucky. Follow me, if you will, entertain me for a moment. By widely popular demand the addon had to be nerfed. Its affect? 5 seconds of aura reading within 12 meters every time Chucky would go to charge Slice and Dice. Doesn't sound that terrible on paper, if he's charging it he might already know where you are. Problem is, 12 meters is a lot for Chucky, he can see a lot more in third person than the average killer. Anyone hiding nearby would be instantly shown to the killer for 5 whole seconds. Turned out to be pretty problematic. Now, imagine a stealth killer that makes no sound if nearby in his stealth mechanic (unlike Chucky's laughing), and gets 16 meters of revealing every time he activates his main ability, but its not just aura. Its killer instinct. I mean, kinda busted if you ask me! Its base kit too, no extension addons needed to get all 16 meters of it. Only downside is the crouching counter. But like I said, seems like an unintended design flaw that its only crouching, lockers are notorious noob-traps and somehow they've made them even more deadly against a killer that the main counter for is stealth.
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Well we have knight, kaneki that got their bugs into feature so theres chance and I dont see nothink bold about taking this chance to account.
I believe they will fix its just as many other patches with bugs but nowdays you newer know for sure until devs write about it like how will they fix it.
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I can confirm his jump scare does make you scream in lockers. Just happened to me in a game, happened to my friend last night as well. Whether it's a bug or not I can't say, but I can promise you it's happening.
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