It's time to go...

Comments

  • Xendritch
    Xendritch Member Posts: 2,091

    I mean it's still alright you're still getting to a tile to loop with it you're just not going across the map.

  • QwQw
    QwQw Member Posts: 4,815

    Yes, it was too good of a perk, lmao. That's why it's finally being toned down a little.

  • Royval
    Royval Member Posts: 1,479

    I just don’t like perks in this day and age of dbd that just gives you free value from doing nothing sprint burst was exactly that

  • SpyUA
    SpyUA Member Posts: 284

    They will not go for the weaker versions of SB, SB was free haste for literally nothing and lithe and balanced landing require an activation, balance landing is also quite map dependent so don't expect nerfs to it. SB was the best exhaustion perk and would remain strong after the nerf but not as bad that it's unplayable for 4.4 killers against it (obviously I am not talking about blight), now the survivor will need to think where to run (to the materials) instead of just holding W and wasting a lot of time.

  • Domicci
    Domicci Member Posts: 420

    Lethal is needed with how bugged spawns are at the moment. Ruin is a hex so you need to protect it and get people off gens. Lightborn cant be changed till we get an dark blind and epilepsy setting sense people run it purely because of medical reasons. And corrupt is a one time perk that you need to be taken advantage of and even then with bugged spawns I have seen survivor spawn next to me and all the corrupt blocks were no where near the survivors so it literally did nothing.

  • Angy_Quentin
    Angy_Quentin Member Posts: 509

    The golden age of lithe is about to start. Sprintburst was a staple perk for years in my standard survivor build, i'll have to adapt.

  • wesker_shades
    wesker_shades Member Posts: 186

    SB has always been high-tier, ever since the early days of DBD. It is time for changes, that is for sure.
    Then again SB in of itself isn't the worst offender, but when it is paired up with Vigil (in the current state of 66%), that is where the problems arise.
    The question is then, what will ultimately replace SB as the top tier exhaustion perk? Lithe? Balanced Landing? Dead Hard? Overcome?

    Though, I do wish there were more significant changes to the killer meta as well. A lot of us are genuinely tired of seeing the quad slowdown builds, all the time. It really kills creativity on the killer side.

  • cogsturning
    cogsturning Member Posts: 4,232

    I wanted a Vigil change as well. I wouldn't have minded a SB activation condition as a change, but this isn't what I wanted to see.

    Stealth is what I currently use and it goes very well for me. I live in fear those perks will get nerfed too.

  • TicTac
    TicTac Member Posts: 2,999

    Its a good thing imo. Most players should use Lithe anyways, bc they dont use SB to its fullest potential.

    I thought it would be a good perk for beginner, but my friends struggled with it. They didnt fall for the beginner trap (walking all the time) bc i told them, but now they were often exhausted when the killer showed up. They got far more value from lithe.

  • BlackRabies
    BlackRabies Member Posts: 1,438

    Can't even compare them. Lethal a one time use at the start if the game to value from the other half of the perk you must have an aura perk, lightborn there for people with eye issues, Ruin a hex that can easily be destroyed and must chase survivors off gens to get value, and corrupt a one time use at the start of the game that last a set time or get first down. Sprint Burst gives value at any point of the match for doing absolutely nothing other than run to trigger it.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 4,080
    edited July 27

    maybe I'll play a bit less Ghoul; we will see. I was hoping for a Finesse gutting though.

  • Yamalive
    Yamalive Member Posts: 179

    Its just another proof that bhvr has lost all game sense.

  • BlackRabies
    BlackRabies Member Posts: 1,438

    It's 4 killer perks against 16 survivor perks. Killer perks should be stronger on average compared to survivors. Ruin, Corrupt, lethal lot of other killer perks that doesn't require the killer to put in any effort to activate but most of them only can activate at specific times of the match and becomes a dead perk after its use. Sprint Burst i never liked cause it can be used at any time of the trail without any effort on the survivors part.

  • Massquwatt
    Massquwatt Member Posts: 668

    SB's popularity is still going to remain, what they're shaving off in distance they're giving back in giving it an activation key apparently which makes saving it and using it demand a hell of a lot more better. I honestly don't see people giving it up even after the nerfs.

  • Brimp
    Brimp Member Posts: 3,811

    Been needing a nerf for a long time now. -1 second of the speed is honestly a slap on the wrist.

  • cogsturning
    cogsturning Member Posts: 4,232
    edited July 27

    Why would anyone run Dramaturgy ever again if this was true? They'd be almost the same but without Drama's risk.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 4,080
    edited July 27

    based off 2v8 feedback they better not do that. That would make it a net BUFF to SB lmao. has to be fake....plus then it'd be stepping on Dramaturgys toes

  • ONSAN
    ONSAN Member Posts: 218

    I won't know until I try it, but I don't think much will change. Maybe just how it's used will shift slightly. You can still manage fatigue and use it during chases just like before.

  • Elan
    Elan Member Posts: 2,256

    Like I don't understand how laguid touch is not played much. It's insane against exhasution perks.

  • Elan
    Elan Member Posts: 2,256

    I believe they said that it's first step and if it will remain problematic it will see changes in future. Fe. Thrill is getting nerfed but they announced it will be part of the 45 perks changes in mid-chapter

  • Linkdouken
    Linkdouken Member Posts: 906

    I've always preferred Lithe to Sprint Burst but Overcome is nice too (except against a 1 shot killer 😭)

  • SpyUA
    SpyUA Member Posts: 284

    Personally I wanna do a unique build but diminishing returns ruined it, I don't feel like doing a haste build when majority of the value is gone, slowdown does actually get nerfed like pop got technically nerfed recently, pain res is not as strong as it once was and slow down is needed to keep up with the gen speed, if a slowdown nerf is needed then Hyperfocus and stakeout should also get nerfed, btw killer meta is getting nerfed with SB and vigil, the coulrophobia is in the slugging meta (which survivors complained about a lot) so it's getting nerfed and thrill is in the hex meta is getting nerfed (which survivors complained about as well) and nowhere to hide was kind of always meta.

  • SpyUA
    SpyUA Member Posts: 284

    So getting 2 more seconds of aura on another perk/add-on is better than slowdown? Getting more info is just not better than a slowdown perk, you can use corrupt intervention on killer to know roughly the survivors starting location and a slowdown. Survivors also have a perk that gives more aura for nothing and also vigil gives an insane buff for existing to multiple survivors actually in radius, for nothing.

  • MashedBroccoli
    MashedBroccoli Member Posts: 531

    that was my point, there is so much free stuff for both sides that it should’ve never been used as an attack on perks. Now every single perk like lethal, ci, lb, ruin and all the other free value perks can and should be held to the same standard. Strength of the perk doesn’t matter, its either free value or not free value.

    it was a horrible argument that never should’ve been let off the ground by killer content creators who lack critical thinking skills. When those free value perks eventually get hit, they will just scream about survivor hand holding without understanding they did it to themselves.

    It’s going to be a oh no the leopard’s ate my face moment.

    “Killers get their hands held by bhvr sweet man

    Survivors get their hands held by bhvr bad man”

  • Mr_K
    Mr_K Member Posts: 10,733

    In 5 months they will boost it to 4s.

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  • AliceNull
    AliceNull Member Posts: 117

    The problem with sprint burst isn't that the activation requirement is easy, its that other exhaustion perks have to devote either pathing or resources in a way that can be played around, AND have more limited usage in macro situations. Its just better at everything!

    Its one of the best options for attacking generators during late game by forcing a killer to either overcommit or go away regardless of where that gen actually is. If theres a close unhook situation and the killer goes after the unhooker, it lets you reposition around the map for heals faster without giving away your position and needing a vault point (lithe) or needing more specific locations (balanced landing) while ALSO being good against tunneling in the opposite instance. It makes prerunning before you even got into a chase to begin with EXCEPTIONALLY stronger and you can do that from anywhere, regardless of the map or individual location aside from dead end gens (which would make lithe and balanced just as useless). Its even better against stealth killers without a terror radius, given you can instantly react to spotting them unlike other perks.

    Not only that, but it suffered significantly less from counters to exhaustion. Notoriously, Vigil + Sprint Burst is as much a counter to Mindbreaker as the other way around for non stealth killers as its trivial to just walk for 3 seconds during a chase, and that might as well just be handing them a free 99%, and the perk just doesn't care about Genetic Limits or Languid Touch.

    Its better than basically every other option against the VAST majority of the killer cast at higher skill levels (and I'm not talking competitive here, I mean higher skill in the general playerbase) and its not even going to be bad after the nerfs! Its STILL going to be strong! I'm not sure why it being put more in line with the strength of other exhaustion options is some kind of cataclysmic issue, here.

  • Royval
    Royval Member Posts: 1,479

    yes I am. I am a big fan of perks like pain res, bbq, pop etc. you have to do your objective to get value.

  • HoodedWildKard
    HoodedWildKard Member Posts: 3,009

    Probably going to get mad downvotes for this but...

    I've always thought sprint burst was a bit rubbish personally. You enforce slowdown on yourself (no urgent unhooks unless you wanna lose you exhaustion perk for better part of a minute) If you want it to be useful in chase. then you just spaff it as soon as chase starts. Like there's no tactic to it, just bam, extra distance at start of chase, only time it really helps is if there are no resources close to you and it lets you reach a window or pallet.

    Like I prefer using my exhaustion perks for getting extra distance midchase. Particularly chaining them off of the injury speed boost, i gain so much distance doing that a lot of killers will just drop chase after hitting me and then seeing me lithe through a window and absolutely haul ass across the map. Only time this can apply to sprint burst is if you're messing about with blood rush or anti haemorrhagic syringes.

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