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Mori-blocking is getting #########...

deathsia
deathsia Member Posts: 250
edited April 2019 in General Discussions

It's gotten to the point that there is no point in carrying an ebony mori anymore because even if you don't intend to kill them after they get unhooked once, most survivors will just "give up" and more or less give the killer who used a really rare offering the giant middle finger.


On another note: Players "giving up" at 3 gens or less so that their final teammate can take the hatch also needs to stop. It often feels like they do it to prevent the killer from getting a 4k thinking that will tilt them beyond recognition when in reality it annoys killers for the exact opposite reason:

We lose out on chaser and Devout when they pull these stunts. Survivors already control the flow of the game as it stands. I really wish they would have kept the ability to close the hatch in the game, it's a great counterplay to these players who will "give up" just so their teammate can escape.

Post edited by deathsia on

Comments

  • Blueberry
    Blueberry Member Posts: 13,671

    +1

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    First off Moris keys, ect ect ect honestly are stupid mechanics. The hatch also needs to be reworked somehow. Those of you that defend Keys and Moris saying well it's rare so it is balanced my 593 ebonies on my spirit say otherwise, if I wanted to I could simply run a mori every game from the end of time currently. As for people giving up for hatch well hatch does need a rework as I had said before but if you hooked them they can give up sacrifice for the team also plays a role in survivor sometimes. Though when the killer slugs if they DC then that is a different story.

  • ABannedCat
    ABannedCat Member Posts: 2,529

    Also remove the bloodpoints from escaping through the hatch. Its another stupid mechanic where you are rewarded for playing bad.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    If we got rid of the ability to "give up," we could also allow deliverance to be used after you're in struggle, too. :3

  • deathsia
    deathsia Member Posts: 250



    Frankly at this point, they might as well "nerf" the mori to require 2 hooks instead of just one but that would just end with them rage quitting when they get downed after 2 hooks most likely if they know an ebony mori is in play so that probably would just make things worse for killers.

  • powerbats
    powerbats Member Posts: 7,068
    edited April 2019

    It's funny you say that but if I as a survivor do 3 gens and the other 3 potatoes feed the killer endless rehooks who's being rewarded for playing bad again? The killer got rewarded because 2 stupid people gave them free kills while 1 person did 3 gens and tries for hatch.


    You could say the same or Noed for bad killers that apply little to no gen pressure because they're bad. Only hook 1 person the entire game well don't worry you cans till mori them even if you sucked the entire game.


    As for the op the points were already made about the double standard there.

  • GraviteaUK
    GraviteaUK Member Posts: 464
    edited April 2019

    Not really.

    With the exception of The Nurse, every other killer is simply capitalising on mistakes made by the survivors.

    The Killer can try and force but with the exception of The Nurse a survivor that makes no mistakes vs a killer that makes none the survivor wins.

    It might seem like a killer like Trapper can dominate but it's an illusion, if you get bodied by a Trapper either he's a master of forcing the survivors into making mistakes or the survivors made too many mistakes themselves.

  • Incirion
    Incirion Member Posts: 612

    How about when one person does all 5 gens, but then the last survivor, who's done nothing all game, sits on hatch and waits for the person who did all the gens to die on their first hook?

  • artist
    artist Member Posts: 1,519

    do u have gameplay of a survivor making no mistakes vs a killer making no mistakes? or are you just theorizing through hypotheticals to make a false argument?

    if this were a 1v1 game that'd make sense, but it's not. survivors have a team to rely on, think of it as rewarding the survivor a *potential* escape for being the last 1 left alive. not to mention survivor bloodpoint gain is already really low, they need more bp not less


    as for the OP survivors dont control the flow, as flamingkitty said. and are u not giving the survivors a giant middle finger by using such a broken and overpowered offering? why would anyone want to play through a game where they lose 2/3 of their hook states

  • Incirion
    Incirion Member Posts: 612

    Except they dont lose 2/3 of their hook states @artist they lose 1/3 of their hook states. They get downed once, and get hooked, then they have to get downed again to get morid.

  • artist
    artist Member Posts: 1,519

    @Incirion the hook can always be denied with the help of your team. your team is useless in denying a mori

  • Incirion
    Incirion Member Posts: 612

    And the mori takes just as long, if not longer, than picking a survivor up and carrying them to a hook. So if your teammates keep working on their gens then there's no loss.

  • Bithard
    Bithard Member Posts: 406

    What do you class as playing bad? I loop the killer for 2 gens and when I lose them the other 3 get annilated and face camped, constantly downed after rescuing them. I then take the hatch when I haven't even been hooked orrrr doing 3 gens whilst 3 people get eliminated then taking the hatch?

  • artist
    artist Member Posts: 1,519

    what? if there was no loss moris wouldn't be a big deal. you seem to have ignored what I said. who cares how long a mori takes, you're removing a survivor from the game earlier than normal because of an offering.

  • Incirion
    Incirion Member Posts: 612

    I can camp them and do the exact same thing without using an offering. So what's your point?

  • artist
    artist Member Posts: 1,519

    then do that instead, every sensible player would prefer that over a mori as there is still a chance to get that survivor off the hook and get them to safety. my point is moris make the game 10x easier and are incredibly broken, what's yours? all I've gotten from you is "moris don't do much" which is just a blatant lie. tell me if I'm wrong on assuming that

  • Incirion
    Incirion Member Posts: 612

    When did i say don't do much? They remove one out of your three hook states. I've said this already. When I said "There's no loss" that was meaning that survivors don't lose anything if you're morid any more than they'd lose something if you died on hook.

  • artist
    artist Member Posts: 1,519

    the difference between the two is how quickly each happens, one happens the moment you're downed again after your first hook, the other waits until your third hook. so you're wrong, there's a huge loss. and again, 2/3 hook states is lost when there is a mori, what you mean to say is 1/3 chases is lost. don't get the two confused

  • Incirion
    Incirion Member Posts: 612
    edited April 2019

    If you immediately die on your second hook, there is literally ZERO difference between that and being morid. Just because you're too thick to understand what I'm saying doesn't mean I'm wrong. Literally the only difference between dying on your second hook, and getting morid, is the fact that the killer doesn't have to pick you up, so the other survivors cannot interfere with the process, and you can't DS if you're tunneled. That's the only differences. If there's something else I'm missing, please, inform me.


    Edit - It also removes you from the game faster, which gives the remaining survivors a greater chance to find the hatch if the proper amount of generators are done.

  • artist
    artist Member Posts: 1,519

    believe it or not, every game doesn't boil down to finding the hatch. why do u bring up dying on 2nd hook when we've been on the basis of 3 hook states? weird of you to change your failing argument. in the scenario that happens the most of the time, you ARE wrong in saying moris don't make a difference, because it is a 2 hook state difference. even the differences you listed are huge because they deny a hook, which wont happen with a mori. dont worry, I see what ur saying, it's all just bs tho

  • Incirion
    Incirion Member Posts: 612

    I've never changed my argument. You're the one that's just been making stupid assumptions. I am not wrong. If you get mori'd it's the same as dying on your second hook. You keep saying 2 hook states, but you can't actually refute my statement at all aside from saying "blah blah blah 2 hooks." You're arguing about something i'm not even talking about.

  • MegMain98
    MegMain98 Member Posts: 2,919

    Moris remove you from the game earlier than you normally would have. It’s an extremely cheap mechanic. I can run Prayer Beads and an Ebony every round and easily 4K. It’s not difficult at all. That’s all there is to it. The game is basically a “three strikes and you’re out” type of deal and moris make it so you are out before you’ve even reached second base.

  • artist
    artist Member Posts: 1,519

    this guy gets it, also dont deny you didnt go from 1/3 hook states to comparing someone dying on 2nd hook to moris

  • Incirion
    Incirion Member Posts: 612

    Moris are two strikes and you're out. You go down twice, and you're dead, instead of going down three times and dying. They ARE pretty cheap. But you only lose ONE CHANCE. You don't lose two thirds of your game. You lose one third of your game. You get two chances, after your second chance, you're dead. Instead of three chances. Someone dying on their second hook, and someone getting morid are exactly the same thing.

  • artist
    artist Member Posts: 1,519

    that last sentence of yours, yes, those 2 are the same (still wasnt your original argument mind u). I love that now you go from losing 1 hook state to 1 chance. even still, if we want to talk about chances you technically have 6 of them. 3 chances of not going down, another 3 of not getting hooked. with a mori, you lose half of those chances. also thank you for admiting they're cheap. if you worded yourself like this from the beginning I wouldn't be replying to you

  • powerbats
    powerbats Member Posts: 7,068

    It happens sadly but that doesn't mean you punish everyone else for the actions of 1 person. You punish the 1 person which is why contribution points would be so nice.

  • deathsia
    deathsia Member Posts: 250

    On THIS I agree. A system that actively tracks who did what and penalizes those who did nothing or little to nothing all game.

  • powerbats
    powerbats Member Posts: 7,068

    I've been trying to come up with a way to do a contribution based system towards overall objectives, ie totems, gens, kiting the killer, unhooks (SAFE ONLY unsafe penalizes you), healing both yourself and others etc.


    But the issue is how easy/hard is it to code, what are good numbers, does the emblem system have to completely change (most likely yes) etc.