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What is the most underrated survivor perk?
Personally I love running poised. It has done me so well at confusing the killer and losing them once every game. It's actually helped me more than MoM at red rank.
It isn't a perk I see many people using when I've played killer or survivor but I urge more people to try it. It's good during long chases, good if your doing gens and it works really well with Adrenaline.
What is your most underrated perk?
Comments
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Small Game and Deja Vu. I'm starting to think about running them.
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Iron Will and Urban Evasion
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Quick and Quiet
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Wake Up and Sole Survivor are actually quite good
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Windows of opportunity and small game if you are solo.
A lot of people thinks that WoW is for newbies that don't know pallet locations but I disagree. Sometimes killer finds other survivors before you and waste a couple of pallets, this perk is very crucial to get that information imo.
A lot of survivors are not good enough to push through ruin so it depends on me to get the totem for the most part. Small game makes excellent job imo.
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Love Small Game but I rarely see it being used.
Pretty clutch vs the onslaught of Hex: Ruin and everything that comes with it.
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Detectives Hunch is great if you have a map, green or not.
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Stake out, it lets you repair gens must faster and makes healing quicker as well. And it rewards stealth!
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I remember running stake out for a month or so after it came out. I really enjoyed using it at that time
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Small game.
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Aura-reading perks.
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I think spine-chill is one of the strongest perks in the game and depending on the map, the strongest. It just requires a different play style that many find boring.
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Spine chill. Best damn perk for paranoid survivors. I never take it off once I have it.
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Small game, always run it if I'm not using better ones.
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Yeah I think people undervalue Spine Chill a lot and consider it a noob perk. It's actually quite strong for a different play style.
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Normally I'd say Spine Chill, but I think that it is a somewhat commonly used perk. So instead I will be honest here and say Wake Up.
Wake Up, for those unaware, is Quentin Smith's first teachable perk and at tier three it reveals the auras of the exit gates with an unlimited range while also increasing the speed at which you open said gates. Combine this perk with Spine Chill and it might just save your butt.
As a final note, when opening the exit gates your aura is also revealed to all other survivors with an unlimited range so it helps them learn where a progressed or open gate is.
Wake Up might not be a meta pick compared to Adrenaline but remember, that extra health state and speed boost mean nothing if you can't find an open door.
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The new Alert. Rarely do I see it being used but as a solo player I find the information great since the only reason I ever used bond was to get a feel for where the killer was based on survivors running. Alert also helps me sneak around a gen should a killer give it a kick before hunting for me.
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Autodidact
I never heard anything about this perk and its my favorite perk now
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Technician
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Resilience and Prove Thyself (Dead Hard too but everyone uses Dead Hard).
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Hope - very underrated. It's saved me just as many times if not more than adrenaline. Killers underestimate your speed with a lunge and often miss the first attempt, a 110% killer is not going to catch you, and almost halves the speed advantage a 115 killer has on you - for two minutes anyway. Two minutes is usually more than enough time for someone to open an exit and get yourself out. Gets you to those end game unhooks faster.
Deja Vu - seen as a beginner perk, but with the 60 second buff, I have a full layout on where every gen is exactly on the map usually by the time the first gen is done. Very useful for quickly locating gens that need to get done - especially the last 3, so you can pick the one most likely near completion and get to it efficiently. Saves a lot of time choosing and hunting for strategically placed gens to do.
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Iron Will 100%. It’s just so good! If you’re good at looping and breaking chase you can do anything without healing being your number one priority. Getting hook saves, breaking chase and juking, generator repairs, all of it benefits from running Iron Will.
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Stake out, lightweight, and poised are underrated. Give me poised any day over head on.
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Agreed. I play solo and always run alert & bond together.
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Spine Chill or Premonition, for me. I mostly used Premonition before, but I've started bouncing it back and forth with Spine Chill and I'm quite fond of them both. Pair them with Urban Evasion and you've got one frustrated non-Legion killer.
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No one mentioned Kindred? It's my next fav behind Borrowed Time. I also think Spine Chill is incredibly powerful, used that a while when I was new (I'm still bad, but I take perks now I can't rely on to save me. So far it hasn't helped me improve ~_~).
I love Technician but be warned currently it makes sounds louder. There was a YT video about it recently and I'm not sure it's been fixed yet.
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Haven't had the opportunity to use it, but I've faced Poised a few times and if im not expecting it it really throws me off. Definitely better than it gets credit for
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Deja Vu, Lithe, Small Game, Technician before the last patch that changed the sounds (rip; hopefully it goes back to the way it was before), Lightweight (Though i keep seeing youtubers use this for some reason lately, idk why), alert
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I posted that earlier but I've had a few games since. I've lost a tunnelling legion and made a killer dc in my first 2 games.
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