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Survivors need to face consequences for lingering.
It’s one thing if a survivor turns back to save someone, but purposely waiting in the gates for the killer to come see you teabag before running away like a little coward, or even worse purposely staying in the match to f with the killer or try to get those extra blood points, does absolutely nothing but breed toxicity and waste the killer’s time.
I really have to say, this is probably one of the things that’s most unbearable as killer - bad behavior can be learned to ignore, but games being held hostage? It completely sours an already tiresome match.
I think unhooks and noed should be the ONLY way survivors gain points in the post gen phase, and leaving through the gates should be the ONLY way to score escape points. Let hatch be a last resort, not reward.
Lingering survivors should also be revealed by the Entity and get their own personal blood warden - you should escape when given the chance (and when no one is on the hook to be rescued.)
Comments
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@pemberley Just kill them?
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complaints like these were always so weird to me. it's like how people complain about survivors bodyblocking the hook. literally just hit them
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@Saint_Ukraine Just get the heck out of my swamp?
You can’t kill survivors when survivors are purposely hiding in the map, as I said in my original post and anyone with basic reading comprehension could understand.
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There are occasions where staying in the game is a tactical decision. And sometimes you have a different experience then the surviver. You are thinking the last one is holding the game hostage, while he is super immersed and super scared (happened to me several times).
Apart from that there truely are survivors who just want that extra like 300 BP for getting in a chase and escaping. Yeah I suffered from this thing too, it´s annoying but I guess it´s also hard to adress.
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Dude, no offense but I sincerely doubt the bloody or earthy clothed Claudette who’s been running chases like a pro is super scared to leave.
The only acceptable reason to stay in the game is to save someone and make sure everyone is safe. If everyone is accounted for and no one is hooked, just leave the killer in peace and we can all go on to get blood points.
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if this happens to me I go to my basement and try and put myself on one of the basement hooks as killer.
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Just find the Urban Evasion P3 Claudette lurking around the map after everyone has left; it's not like it's that hard to search every corner of the map OMEGALUL GG EZ BABY KILLER
@pemberley Seriously though, this is part of the reason I always run Whispers when I play on PC. I suck at using mouse and keyboard, so usually people will sneak around the edges of the map instead of going through the open gate because "ur trash killer".
If you don't have Whispers you can go do something else until they leave, you can DC, or you can search aimlessly for them for 15+ minutes.
Sure you can report these people, but you have to wait for the game to end to do that. Until then they're still wasting your time and holding the game hostage. While I'm not sure I agree with removing all point gains besides unhooks or cleansing NOED; I would definitely like to see some in-game consequences for Survivors not leaving just to spite the Killer.
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Report it and go do some laundry or something, d/c, or "oops, something happened to my internet connection".
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you mean when u said "purposely waiting in the gates for the killer"? yeah, we lack reading comprehension lmfao
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This makes no sense if they are waiting at the gates, go up to them and slash them to get them to escape.
Hiding around the map is different.
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So you're OK with killers slugging everyone without any intention to hook?
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That's not what I said, if they are camping in the exit hit them to make them leave. Where did the slugging come in?
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Not hooking even when everyone is down with no hope of escape is just purposefully delaying the end of the trial. Likewise, survivors have already won at that point, but they want to "rub it in" by forcing the killer to chase them out.
Why don't survivors just leave? Is that so hard? You've already won, why are you being #########?
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Hatch just should not even open if the gates are open.
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On the odd occasion this happens to me as killer, I just place the killer in the basement, minimize DbD, and launch Paladins or Overwatch. I'll queue for a match, and maybe play a match or two, while the survivor thinks they're trolling me and holding my game hostage. I can easily run multiple games at once on this PC without lag.
Usually, one match in Paladins or Overwatch and they're gone. But, there was a night last week where I played five matches before the idiot finally left the DbD map. By then, though, I was having a good run in the other game, so closed DbD and Steam down once we were out of the post-match screens and didn't play anymore that night.
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I still dont get what your trying to get at?
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I'm saying slugging when the hatch cannot spawn is analogous to waiting at the exit for the killer to chase you out. In the first scenario, the killer has already won, but refuses to actually end the trial. In the second scenario, the survivors have already won, but they also refuse to end the trial.
Arguably, the second scenario is actually worse because slugging has a timer and is detrimental to the killer's emblems, whereas survivors can wait at the exit indefinitely (since they're not in any danger) and are rewarded once they escape.
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Having an oops moment when 4 teabaggers are in the doorway. LMAO
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I'll usually wait at the exit to make sure everyone is going to get out. Once I know they're safe then I'll bounce.
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bloodpoints. if you hit them out survivors get boldness and killers get brutality, deviousness too if they use their power. if they sprint you get hunting points as well
you lose out on points if you slug in the scenario you described so not sure why you would do that
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So what if you get BP? You still instantly lose chases that they win instantly, which can depip you.
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Don't forget that it's harder to pip now, compared to a couple of weeks ago. If the survivors care about their pip, the current system encourages them to stay around and get more Evader points. I've noticed that more survivors stay now for those extra points.
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does it count as a lost chase when u down them and they fall out the gate? didn't know that. also for me and many others rank isn't important so depipping is irrelevant to us who share that belief
edit: a lost chase for the killer* is what I meant
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@pemberley They can't stay in the map and hide if you kill them. :/
Plus, there are several perks to help find immersed survivors, so I don't think giving built in NOED or Blood Warden is gonna fly.
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Honestly it's pretty annoying. When both exit gates are open just leave. I had a survivor hold the game hostage for 10 minutes not so long ago.
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Maybe there can be a Blood Warden-esque mechanic where if nobody is on the hook or downed, if the survivor's spend more than 60 seconds at the gate, the exit is blocked to that specific survivor and their location is revealed until they leave the exit gate. Obviously only one gate can be blocked at any given time.
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It’s like killers forget they can push survivors out, just do it and move on. You’re only mending your own ego.
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Christ, every time I see this thread I see the L in lingering as an F and it hits me like a garage bag full of soup
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Mine eyes do burn and thou hath brought dishonor upon thineself and thine cow.
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I think survivors lingering is about as annoying as slug games from Killers. And before anyone corrects me to say that's a strat, it doesn't mean it's not the absolute worst thing as as survivor. At that point I would prefer the hook so I can move on with my next game. And back to your original point, yeah the more you #########, the more power you give those survivors who hide and bully.
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