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On the Subject of Hex: No one Escapes Death

Shroompy
Shroompy Member Posts: 7,925
edited April 2019 in General Discussions

introduction

In this discussion, it will list some of the problems that are related to the killer perk: Hex: No one Escapes Death. As Survivors have been wanting a rework to this perk for months now. And in the end I will propose a potential rework.

Problems related to the perk

No fun factor

For some players this perk isn't a problem, but to others its really annoying to go against, which will hopefully change with this proposed rework

CAN GIVE THE KILLER AN UPPER HAND WITH NO REAL SKILL

This perk can change the outcome of the game in seconds, simply because of how strong the perk is, there is no real counter play to the perk besides cleansing totems, which delays the game because you're no focusing on the objective

with this rework, what happens if i play killer and i simply use it to counter swf? what if i played well and still get punished?

Hopefully with the proposed rework you will still get rewarded and have a better chance of turning the game around but not be completely mindless at the same time.

IF THE SURVIVORS CLEANSE ALL MY TOTEMS, ITS A WASTED PERK SLOT

No worries! That will change!

THE PROPOSED REWORK

No one Escapes Death

Growing in power the more blood is drawn, you make survivors tremble in fear when on the verge of escaping.

Every time you hit a survivor with a basic attack, gain a token.

For every dull totem remaining on the map, gain a token.

For every 3/4/5 tokens you have gained, survivors suffer from the Exposed status effect and you gain an increase in movement speed by 2/3/4%

A successful or missed attack will consume 5/4/3 tokens.

Once all tokens are consumed, the perk deactivates.

You can no longer gain tokens once the exit gates are powered.

Post edited by Shroompy on

Answers

  • FSB75
    FSB75 Member Posts: 474

    So basically it's a last, one time chance, for a killer to insta down a survivor?

    The movement buff is a nice compromise, but the potential to down all 4 survivors, should they decide to get close enough, for a one chance hit or miss, isn't much of a compromise.

    I have 10 tokens (or is 5 the maximum?) when the gates are powered: 2 totems left, and I hit survivors 8 times.

    With 2 totems left and 10 tokens I, as the killer, have 4% increased movement speed. All survivors have the exposed status. I swing at a survivor;

    I hit, the survivor goes down and I lose 5 of my 10 tokens?

    I miss, the survivor escapes and I lose 5 tokens?

    With 5 tokens left, do I maintain my speed boost? Do the survivors still have the exposed status?

    With 5 remaining tokens, I swing at a survivor again;

    I hit, the survivor goes down, I lose my remaining 5 tokens, I lost my speed bonus, remaining survivors lose the exposed status.

    I miss, the survivor escapes, I lose my remaining 5 tokens, I lose my speed bonus, and the remaining survivors lost the exposed status.

    What about incremental token status...like having 13 tokens. As a killer do I get 3 swings, hit or miss, for the exposed status for the remaining 3 tokens with a reduced speed bonus?

    Need more information.

  • Shroompy
    Shroompy Member Posts: 7,925

    There is no maximum amount of tokens that can be gained, if you don't have enough tokens to down a survivor, you lose your ability to insta down but you will keep the speed boost. If you have 4 tokens and your NoED is level 3, you have 1 insta down.

    The 3/4/5 tokens thing is to indicate Level 1/2/3

  • FSB75
    FSB75 Member Posts: 474

    So it's possible to gain 28 tokens?

    1 totem required for the perks to even be active, and 27 hits on survivors?

    Does the dull totem become active once the gates are powered?

  • MegsAreEvil
    MegsAreEvil Member Posts: 819

    If You gain token the prerequisite shouldnt be Hits but hooks Instead. Getting exposed status and slight speed Bonus after 7 hooks, after 4 hooks slight speedbonus, under 4 hooks nothing. This would reward good killer Instead just punishing good survivors and rewarding Bad Killers.

    M1 Hits are bs as prerequisite.

  • Shroompy
    Shroompy Member Posts: 7,925

    The totem is no longer a Hex perk, it just gives an additional 5 tokens if all 5 dull totems remain

  • Shroompy
    Shroompy Member Posts: 7,925

    I'm personally fine with the perk. I just find others don't appreciate it as much. I mostly play killer and usually when NoED comes to its full potential its when I did poorly in a game. Rarely does it come in effect when I do well and Im just against a strong team. Also what do you mean "The Collapse"? Also also keep up the good content <3

  • Shroompy
    Shroompy Member Posts: 7,925

    If it we're to be hooks then you might as well just use Devour Hope. Because you don't have to wait until end game.

  • PigNRun
    PigNRun Member Posts: 2,428

    @Shroompy The "Endgame Collapse" is the name Devs give to the incoming rework of endgame. It was announced just today, and know nothing about it. It will be expanded on by them next week.

  • RoKrueger
    RoKrueger Member Posts: 1,371

    I like my good old NOED thanks anyway ;-)

  • ClogWench
    ClogWench Member Posts: 2,582

    Sounds not worth the perk slot.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    This rework isn't doing anything other than making a perk that has already been nerfed and reworked multiple times worse to the point of not being useful. People don't want to cleanse totems because it slows the game down? Hardly, you have a cleansing time that is very short and has no skill checks. You have tons of counterplay even if it activates cause you didn't cleanse totems. You can still dodge, loop, leave the game since that is what you should be doing when it gets to the point noed is actually issue. You can just cleanse the actual hex totem itself cause it always spawns in a the worst spots. Not to mention that NoED isn't getting reworked no matter what is proposed as the devs have stated that it is in a place they want it to be currently.

  • Madjura
    Madjura Member Posts: 2,648

    This is a buff to NOED

    NOED is fine, if you don't have time to cleanse totems and then get destroyed by NOED then you are bad (killer had only 3 perks to pressure you) and deserve to die

    If you have time to do totems but don't do them then it's your own fault

    If you are unsure whether or not you have destroyed all totems then you can just hide by the exit gate, wait for the killer to check it and then open it instead of tanking a hit and then finishing the open

    Same goes for the last generator, don't tank a hit, finish the generator to proc Adrenaline and then cry when you die to NOED. Finish the generator when the killer leaves and then hide

    There are many ways to play around NOED, if you refuse to adapt then you deserve to die

  • Shroompy
    Shroompy Member Posts: 7,925

    It was just something I thought up and I decided to post on the forums, also I wanted to change the perk to reward skillful play. Some players that are new to killer can easily pick up NoED and make up for their many mistakes. Still appreciate the feedback ;)

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Wait isn't the cost backwards? Shouldn't it be 5/4/3?

  • Shroompy
    Shroompy Member Posts: 7,925

    No, as you would need 3 tokens in order to get 1 insta down. So say you have 12 tokens. At level 3 you would have 4 insta downs. At level 2 you would get 3 and level 1 you would get 2.

  • keenko
    keenko Member Posts: 62

    Honestly, NOED is more or less fine. Survivors need a totem counter and more incentive to cleanse dulls. The only balance concerns I have is NOED being a bit much once the killer closes hatch and the End Game Collapse starts.

  • BigBlackMori
    BigBlackMori Member Posts: 220

    Yet another 'Nerf NOED' thread. Haven't you people gotten enough nice things Killers have nerfed? When will it be enough, when Killer is completely miserable to play? I mean there are two top-tier Killers as it is; do you really want to make them even more mandatory?

  • keenko
    keenko Member Posts: 62

    Out of curiosity what nice killer things are you referring to?

  • Shroompy
    Shroompy Member Posts: 7,925

    I simply just made this thread because I thought of a change and just wanted to know what others thought of it. I play both sides equally and honestly when I use NoED the only times when it really comes into play is when I do poorly in a match, rarely does it come in handy because of the survivors have been gen-rushing 'cause there's no tomorrow. Also Billy and Nurse aren't mandatory, at higher ranks. I have 8 and soon to be 9 P3 killers, Billy and Nurse aren't 1 of them and won't be 1 of them for a while because its hard enough to play killer as it is with 15-20 fps and I get around just fine, in fact I main Wraith out of all killers and 4 man regularly at higher ranks (Haven't been playing much lately, so I'm only Rank 7 killer) Also what do you mean by: "Haven't you people gotten enough nice things Killers have nerfed?"?

  • GrootDude
    GrootDude Member Posts: 14,110

    You forgot hag and spirit are top tier. Currently we have four top tier killers, also killer isn’t at all miserable to play.

    Both sides get nerfs and buffs.

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  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953

    Its nice to see ideas, however, the devs have stated before that NoeD is currently balanced and won't be receiving any reworks unless needed. It's fine where it is and it has plenty of counters, though this idea doesn't sound half-bad, really. NoeD is just currently used to counter Gen-Rushing, but in a complicated way.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213
    edited April 2019

    ??? So... Are you saying you should get more instadowns when the perk is at rank 1? I'm confused.

    Also:

    "Every time you hit a survivor with a basic attack, gain a token."

    "A successful or missed attack will consume 3/4/5 tokens."

    wat.

  • Shroompy
    Shroompy Member Posts: 7,925

    Alright, so the token thing I got the idea from Save The Best For Last. With STBFL, if you hit your obsession when the perk is level 1, you lose 4 tokens. With my idea for the NoED rework, you need 5 tokens for 1 insta down and will lose 5 tokens at level 1, I just realized I made a typo. Thank you xd