self care re-work
Comments
-
^ ^
9 -
Oh.
7 -
The purpose of this post is what
0 -
trying to let people know that self care isn't actually a good perk.
2 -
A perk that doesn't make you rely on teammates as much so you can make sure you're healed majority of the match and able to hold on to a chase much longer isn't ''actually a good perk''?
4 -
yes. For the reasons stated. You're standing in a corner doing ######### nothing. The time it takes you to self care you could do almost 50% of a generator.
I know, and it's irritating to see two people self caring across the map while I'm hanging on a hook.
4 -
I run Bk with it though.
0 -
After the nerf to healing times, and the amount of Killers running Sloppy Butcher? Yeah, no. Run a First Aid Kit or find another Survivor, both are faster than self caring most of the time, and you waste a TON of time doing nothing with Self Care.
2 -
0.5%? Still would be meta.
1 -
You waste exactly as much time using SC as you would with another survivor. The difference is that the 32 seconds is all your time with SC but with a 2nd survivor it the time is spread out among 2 survivors for 16 seconds each. Either way you still lose 32 seconds of time that could be spent on generators. And then SC saves the time it takes to find the other survivor.
The medkit is genuinely faster however.
0 -
To point out the selfish stupidity of players who run self care. Like it the ages that you spend healing yourself slowly, so much more could be done
4 -
You can say whatever, self care is a top tier perk.
1 -
Besides my meme...
All players are allowed to play any playstyle that they deem enjoyable for themselves. If a Survivor wants to run Self Care, so be it. The game isn't measured entirely on team-play, but rather, survival. If a Survivor chooses to heal rather than save you, that's their own decision, and if it ends up letting them survive in the end, then that's that. All YOU can really do is either trust another teammate will come to save you or try your best to avoid getting hooked next time. If you have an issue with Survivors running Self Care and want to get yourself off without needing Self Care, then bring Deliverance.
2 -
It's not JUST people ignoring people on hook so they can spend 5 minutes self caring. It's because people are selfish and aren't actually focusing on group survival when they run self care. It's legitimately only a good perk against Freddy.
1 -
It's only a top tier perk with Botany knowledge, with that, it's ridiculously strong but without it, it's quite shocking.
2 -
On the other hand, instead of having someone else to heal you, you patch yourself up while this person could be working on the generator. Self-care is not as bad as you think it is. Another addition to self-care is that it is very strong against Freddy.
Seems like you've had a few matches where people kept on going to corners while they could have been more tactical at those moments.
2 -
I’ll self care as much as I want to what are you gonna do about it?
2 -
Completely ignore you and let you die on your first hook.
3 -
LOL that gave me a laugh and I think it’s true. Such a bad perk that wastes so much time, I feel like when I play my teammates are obsessed with being full health, forgetting that this is a team game where you should be relying on each other in order to escape. Not sitting in a corner self-caring wasting so much time and watching the other survivors die on hook.
in short self-care makes survivors play like a pussy
0 -
Aaaaand you complain about survivors self caring and not helping you... Okay then
1 -
What about self care reducing Mori speed by 2000%?
0 -
Lmaooo
0 -
Guess what genius, we know it isn't great. It's a COMFORT pick because dealing with other people is unreliable!
And like others have said, it's the same team time. If you run away from me after the unhook, I'm healing myself.
If you want something done right..........
0 -
I think people forget the value of an additional health state in a chase against a killer, it could grant you an additional minute for your team if done right, and as previously mentioned, SC takes the same amount of healing and even less if you consider finding a teammate.
The context matters when using it, other than that, it is generally a fantastic perk for solo queue.
0 -
Self Care is fine. The mistake players make is not using it with a medkit. Self Care is supposed to be back up when unable to find a teammmate, or ran out of med kit charges. It’s not meant to be a primary way of healing.
0 -
People using a perk poorly does not mean the perk itself is bad. Self care is a constant, reliable, way to heal yourself if ever needed. You don't always have a buddy nearby to heal you. Bringing a med-kit is fine but it is a limited resource, med-kits lose charges, but self care is not limited and can make med-kits more efficient.
0 -
lmfao
0 -
Wrong. It's the best perk in the game. If I want to sit in a corner and heal myself because you asshats do heck-all to come and heal me, I'll just DO IT MYSELF.
Edit: I realized when this was posted, but this still would've been my response. Eat it.
0 -
Personally, I think the best way to fix self-care would be to make it a perk that heals you at normal healing speed, or faster speed, but is only usable every so often (to prevent spamming), or can only be used x times during a match.
0 -
The problem is that it's still in the top 15 of used perks at every rank (more frequent like top 5 outside of R1) and most survivors see no problem with how they're using it. Heck even if you use it in it's current form at the right times during a match. Was getting healed by a buddy and the killer interrupted your 70% heal progress? Finish off with Self-care. That wraith or hag getting a ton of pressure by keeping people injured and split apart? There are times when healing yourself another time after your first medkit is expired can be useful in longer drawn out matches.
Personally, if I see someone self-caring on bonds after I rescue them then it's more time for me to run back and finish my generator instead of trying to chase them down for a few altruism emblem points. Ultimately that's probably the biggest downside to the perk (outside of new players overusing it) that it actively takes points/score away from the game every time someone self-cares when another player could've healed them.
The issue that most of the people who want to win have with the perk is inexperienced players using it while being completely unaware on everything else that is going on in the game. What 2 people got hooked and the 3rd person is being chased about to be downed within the next 30 seconds? Self-caring in that situation happens a lot with new players who think they need it to rescue and it ends up getting everyone killed because the health state does nothing if you're the last one in the trial. Awareness and player knowledge/skill is another facet of the game that comes with time just like being able to loop properly against each killer. The "solo queue" experience for survivors is just assuming that everyone is brand new to the game until they prove otherwise, crutches and handholding against bad plays isn't necessary because how flat the survivor gameplay is already.
0