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Anti Camping

Idk how well this has been discussed but I think a good anti camping measure would be if killer within x range of hooked surviors all other survivors get x% bonus speed for repairing gens etc with the % increasing based on how long the killer face camps the hooked survior. As well as potentially if the killer face camps a survivor (being within x meter for x seconds) then their aura is revealed. This way if a killer is face camping it let's you know so you dont waste time trying to save someone you can't and the killer gets punished for doing so. If they travel outside of the range it turns it off allowing for "patrol camping" which is a valid and fair and fun strategy

Comments

  • legion_main
    legion_main Member Posts: 483

    Nope because survivors can rush the hook and the killer will keep coming back making the game think “oh he’s camping” giving that bonus to everyone making the gems go faster very bad idea just run a anti tunnel build if it’s that bad for you

  • BillyIII
    BillyIII Member Posts: 365

    Oh ffs, just replace the killer with AI already. These threads will never end.

  • se05239
    se05239 Member Posts: 3,919

    The reverse way of this has been tried out already (slowing down sacrifice progression if the killer is within x meters of the hook) and it was exploited by survivors.

    I've no doubt that your version would be just as exploited.

  • ClogWench
    ClogWench Member Posts: 2,582

    You can't reasonably get rid of camping in this game cause in the end it will always be exploited. The best you can do is run one or more of the many anti camp/tunnel perks

  • Nicholas
    Nicholas Member Posts: 2,159

    The BPs debit needs to be more generous to try and discourage the behavior. What are the anti-camp perks? Afaik there is nothing to protect the rescuer? That's the real issue for many people, can you even get the hooked person that may have DS or Mettle off? Even the anti-tunnel perks don't do much. Run DS and if you keep a chase going for a minute, DS is rendered useless.

  • Orion
    Orion Member Posts: 21,675

    If you keep a chase going for a minute, you don't need DS.

    Why do survivors want to pretend the killer isn't supposed to be a threat? If the killer is there, you're not supposed to want to be chased or get closer so you can unhook in his face. You're supposed to want to run away, because he's dangerous.

  • PiiFree
    PiiFree Member Posts: 1,160
    edited April 2019

    Camping is often the result of Survivors unfair playstyles.

    You want an anti camp? Stop using scummy tactics yourself.

    Also:

    2yerik.jpg


  • ClogWench
    ClogWench Member Posts: 2,582

    If you keep the chase going for a minute, you've moved past being directly tunneled (chased immediately off hook without much opportunity to escape) and just made it another chase. You don't need that second chance then. As for the rescuer, well that's why it's a risk. Yeah camping sucks but there's no real means of discouraging it that much, and none at all of outright stopping it

  • aNAAA
    aNAAA Member Posts: 52

    Blind the killer automatically if he remains too close to the hook without being engaged in a pursuit ?

    Reduce bleeding time on the hook ?

  • Orion
    Orion Member Posts: 21,675