We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Killer Perks and Endgame Collapse

Olising
Olising Member Posts: 40
edited April 2019 in General Discussions

With the release of the proposed endgame collapse, I'm excited and intrigued as to what the devs may do to certain killer perks that involve the current endgame. Some perks are probably fine to stay the same such as NOED and Rancor, but other perks, specifically Bloodwarden (in my opinion) would probably need changing slightly so that it fit with the new endgame design.

Currently Bloodwarden tier 3 blocks of the exits for 60 seconds after hooking a survivor (and also shows survivor auras in exit gates)

This means that if the perk were triggered when there was less than 60 seconds left of the endgame timer and survivors were still in the match with the hatch closed, then they would all be guaranteed to die. (unless they had a key for the hatch which is unlikely) I do know hooked/downed survivors slow the timer, but this can still happen anyway if the timer is progressed enough.

There are pros and cons to keeping Bloodwarden the same or changing it, but I'm not sure if the devs will change it (or any killer perks) to better fit the endgame collapse, or keep them in as a brutal (but possibly needed) reminder that you should escape instead of waiting at the exits or in the map to torment or annoy the killer further. (however once again imo the endgame collapse on its own already does this)


What are other peoples opinions on this?

Comments

  • Mr_Myers
    Mr_Myers Member Posts: 422

    Agreed, it has to be changed or else the killer can slug a survivor until less than 1 minute, hook them then game over. It would feel more BS than NOED ever has

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    Maybe just disable the perk in the last 60 seconds of the Endgame timer

  • Incirion
    Incirion Member Posts: 612

    Maybe it's perfectly fine how it is. Killer slugged someone and is trying to wait? Slugged person crawls out a door. Three minutes is a LONG TIME in this game. If the killer is slugging to wait until the end for Blood Warden, LEAVE. It's common sense. Just because one person is slugged doesn't mean everyone else isn't able to leave. Stop acting like every single survivor has to escape. That's stupid.

  • PigNRun
    PigNRun Member Posts: 2,428

    Pulling a Blood Warden stunt of that kind sounds kinda hard. I am personally more interested on Remember Me. Considering how it currently lengthens opening gates to almost a whole minute with max stacks, I predict it will drastically change. Add to this either a high mobility Killer or defence type one (like Trapper), and you are pretty much guaranteed kills.

  • Olising
    Olising Member Posts: 40
    edited April 2019

    I dont think remember me needs to change, as im pretty sure the endgame timer only starts after the exit is open unless the hatch has been closed.

  • Victory
    Victory Member Posts: 166

    Maybe the timer of the end game collapse should pause during BloodWarden.

  • Olising
    Olising Member Posts: 40

    thats a good idea, but idk if they may think of something else or once again, they might not change it at all 🤔

  • AlexAnarchy
    AlexAnarchy Member Posts: 685

    Here's a better question...why the hell are survivors staying in the match for 2 of 3 minutes when blood warden only blocks for 1? , I swear these false arguments survivors are posting in mass about NOED and BLOOD WARDEN are amazing on how stretched they have to get for one..

  • White_Owl
    White_Owl Member Posts: 3,786
    edited April 2019

    I think if the killer slugs and doesn't hook anyone in 2 minutes it's safe to assume it's better to get the ######### out. Sometimes you have to leave the others to their doom.

  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    I don't know It'll still be a very situational perk, blood warden is already hard to pull off, how the games played isn't going to change all that much.

    I don't think the perk would need a nerf, It's one whole perk slot dedicated to blocking the gates for 1 of the 3+ minutes and you have to have the gates open already before hooking a survivor. Plus the timer will already slow down when the survivor is hooked or slugged.

  • Taelance
    Taelance Member Posts: 100

    In theory it changes nothing. You still have to wait the 60 seconds currently as the hatch is not opened in this current patch. So why would it make a difference too now. You just wait the sixty seconds and leave the with the extra 2 mins remaining.

  • Taelance
    Taelance Member Posts: 100

    Agreed, it has to be changed or else the killer can slug a survivor until less than 1 minute, hook them then game over. It would feel more BS than NOED ever has


    Disagree. They said it goes slower if someone is downed or hooked. you would bleed out or crawl out by then.

  • Olising
    Olising Member Posts: 40

    Boi im a 50/50 survivor killer player. maybe even a bit more on the killer side. I got no quarrels with Bloodwarden or NOED, I simply want to show what I think and see what others opinions are. I agree survivors shouldnt be staying in the match for 2 of 3 minutes and if you read properly you would see that I did say that a reason they may not change it is for the "brutal (but possibly needed) reminder" that they SHOULDNT be staying in a match after opening exits anyway.

  • Olising
    Olising Member Posts: 40

    Also I dont think NOED is bs @Taelance . Its definitely a very strong perk and yes it sucks ass when you get downed with it any yes I can get salty over it but hey, its not like survivors dont have crutch perks like it to.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213
    edited April 2019

    The timer slows when someone is hooked or in dying state.

    So the 60 seconds of BW wouldn't guarantee that all of them would die.

  • Slayer
    Slayer Member Posts: 1,148

    Just take a key

  • Olising
    Olising Member Posts: 40

    But if the timer was still far enough done, BW could still ensure that anyone who hasnt left will die. (say the timer was at 45 seconds and someone gets hooked (then unhooked quickly)

  • Olising
    Olising Member Posts: 40
    edited April 2019

    also @Slayer saying "just take a key" is stupid. You cant expect survivors to take a key into every round just to ensure that they can possibly escape in the event Bloodwarden triggers when the timer is to far gone for them to escape through the exit. The killer might not even have Bloodwarden, or you could die before it even gets to the endgame, also survivors dont have infinite keys so they can't just bring them into every single game. 🤦‍♂️

  • Incirion
    Incirion Member Posts: 612

    Literally the ONLY TIME Blood Warden will be able to secure survivor's deaths, is if the survivors take more than two minutes to leave AFTER THE EXIT GATES ARE OPENED and then the killer hooks someone who is on their death hook with 45~ seconds left on the timer. In this situation, it's 100% the survivors fault for not leaving sooner. Three minutes is a LONG TIME.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    Well, at this point, the real question is why are the survivor still hanging around and its really their own fault at this point lol.

  • Olising
    Olising Member Posts: 40

    You all have a point. I think its situational enough that BW doesnt need changing, but it will be strong. I cant wait!