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Let's discuss Doctor.

Poweas
Poweas Member Posts: 5,873
edited April 2019 in General Discussions

So here's a killer who has so much good stuff in his base kit, but at a very low standard.

Let me explain what I mean.

Doctor can delay the game, shut down loops, track survivors (the only thing to a god tier standard), mindgame people, keep pressure, make skill checks difficult, dominate with the right addons, and decent at chasing IF you've got to a god tier level. Keep in mind, I said DECENT.

So why is he not top tier? Why is he considered bad?

Well, he simply doesn't have them to the right numbers. Allow me to expand on that:

His delaying game ability (snapping out of it) is quite bad. It's only a 9 second or so stall, when it should be at least 15 to force survivors into delaying the game effectively.

His tracking is perfect, right there.

Increase his shock range, it's measly and small.

He's fine with the mindgames, pressure and skill check confusion.

He's addon reliant though, and can do nothing. I think illusionary pallets should be in his basekit personally.

His chasing is only decent when you master him. This is a problem. His shocking duration needs to be increased to 3.5 seconds, so he can shut down pallets, and the illusionary pallets will help him enough as it is.

He basically needs things added and their numbers increased to his base. Like the red glow hidden thing.

Please discuss your opinion on him below, and what could be done to fix him.
Post edited by Poweas on

Comments

  • Arroz
    Arroz Member Posts: 1,433

    I would like to see this.

    When you get madness you get more illusionary things (Like generators, totems or even teammates), and when you touch them or interact with them you reveal your position to the killer.

    This have a counter: They have static below them or the electricity I do not know what it is but you know what I mean

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    He already received buffs, he’s in a pretty good place right now. We need to focus on killers who are more of a meme then a threat.

  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953
    edited April 2019

    For someone who used to main Doctor, I’d be totally down to see some new changes to shocky boi. All of this sounds like great ideas! Though the shocked time for Survivors shouldn’t be too long. The illusionary pallet buff you explained could easily help with the shocked time and wouldn’t be needed, as you’d want to have pallets wasted in order for the illusions to be used affectively. All of this is great though! I’d be down for it. :)

  • Acromio
    Acromio Member Posts: 1,737

    He's a garbage tier noobstomper. He needs a rework alongside the other scrubstompers (Spirit, Wraith, Pig, Plague, Freddy ad so on).

  • Plu
    Plu Member Posts: 1,456

    I feel that doc is fine? Not overly strong but not overly weak either if you know what you are doing with him and use the intel you get to switch targets alot and apply more pressure.

    He's still a pain in the ass as a survivor tho, i can't stand facing docs because of the non stop screaming and having to snap out of it, to me he's more annoying than Legion but not as cheesy as him.

  • FSB75
    FSB75 Member Posts: 474

    There is no better gen jockey than the Dr.

    I stopped playing him as main because the games went on for 20 to 30 minutes. By the end of the match, survivors either DC or come to me to be hooked (which I usually just slugged).

    The secret to Doc is in the madness. It's more powerful than most killer realize.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    I will agree about this buff but theres 1 thing that needs to change and its the survivor that its hook with tier 3 will reduce hes tier 2 if he gets unhook

  • Raptorrotas
    Raptorrotas Member Posts: 3,250

    -I think its the delay before the shock actually does something is too long (or should have some madness buildup while theyre standing in the static)

    -Yeah most of his kit's diversity/power is in the addons.

    -basic shock range could be increased a bit

    -QoL change for illusionary pallets: their auras are revealed when not in LOS, but i think they also should be slightly highlighted when visible to doc .

    -If they ever make ai for killers to make stuff like HELL EMBER from Identitiy V they should rework doctor illusions.

    -Im not sure about changing thedisable duration of the shock, but i guess a qol befitting both sides would be to make a special effect that stays on the survivors while theyre disabled.

    Although... Would be cool if all screams would interrupt all actions (like repairing or healing) and disable for a small duration (cant use your hands to climb through a window if you hold your head in pain). Probably "tOo oP"

  • Alther_Primus
    Alther_Primus Member Posts: 158

    I would love to see almost all of the changes here. Fake Pallets Baseline would be a fantastic boost to his chasing power, while also de-incentivizing tunneling so that you can keep people in confusion about Pallets. Honestly, there are only 2 things I partially disagree on:

    1. 26 seconds might be a bit overboard. I'd say try 15 first, since right now IIRC it's like 10 seconds. If that's not enough, we can try higher numbers, but start slow.
    2. The problem with Zap Denial isn't how long it lasts, it's with the pitiful range of his shock. If his base range were closer to Moldy Electrode he'd be in a much better place IMO.

    Honestly though, as much as I love playing Doctor regardless of his downsides, I'd rather see buffs to several other killers like Bubba, Clown, and Nu-Legion first.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Make screaming during a vault cause slow vault instead of outright stopping you, and allow survivors to heal each other out of dying while in Madness 3 and you can give Doc any buffs you want.

  • Raptorrotas
    Raptorrotas Member Posts: 3,250

    Some of the changes for him are just changing a variable.

    They could add some buffs to him as a sidenote in a random patch.

    Sadly the devs are (probably rightly so, seeing our community lol) to change many things at once so that they always focus on one small thing per patch.

    (Ever seen patchnotes for mobas? They sometimes rework champions completely and change the values on 10+ others plus item changes in a single patch)

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    Doc Main here


    Leave my boy alone. He doesn't need to be buffed.

  • DangerMcD
    DangerMcD Member Posts: 4

    I'd love it if illusory pallets were part of his base kit. Really plays into the madness angle, but also has good counter play if survivors are paying attention to their loops. I also think the shock for the charge needs to be a tiny bit faster. It shouldn't be a free anti-pallet/window, but right now I've never had trouble looping a doctor, even when he lands a great shock.

  • Supernaut
    Supernaut Member Posts: 1,532

    I find the time it takes to change from one stance to the other to be a hindrance. If that could be reduced, it would cheer me up.

    :)

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    Do you REALLY want to increase Snap Out of It time? Did you not see what happened to Legion?

  • OrionsFury4789
    OrionsFury4789 Member Posts: 637

    I wouldn't increase the snap out time, but the illusion pallets as a base kit is an excellent idea I'm all for that, the doctor just needs a few minor tweaks to go to high mid tier from low mid tier

  • Poweas
    Poweas Member Posts: 5,873
    edited April 2019

    @Acromio Wraith is really good though, like seriously good. He can at least 4k at rank 1.

    If you think Spirit is a scrubstomper, then you need to SERIOUSLY learn her. She's 2nd best by a mile. I actually feel offended you said that.

    Pig is no scrubstomper either, she's a good killer.

    I agree with none of that you said.

  • Poweas
    Poweas Member Posts: 5,873

    @FSB75 Hag is more effective at protecting gens, being able to cover four or 5 at the same time. But yeah, he's way up there with it.

  • Poweas
    Poweas Member Posts: 5,873

    @Alther_Primus forgot about the range, lemme add that, knew I forgot something.

  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948

    Honestly? Doctor is absoluty trash and I'm absolutely fine with that. I honestly want that he stays trash cuz I hate versing him. Not because Im Bad, I can actually loop him for 5 gens if my team is optimal on gens. But because his shocking etc is annoying af and drops my fps. Im getting sick with all the visual effects

  • Frozenscum
    Frozenscum Member Posts: 393

    Fancy coincidence, I've started Doctor topic 7 hours ago, after post I've found some spelling mistakes, edited, aaaaaand my post went to approval and never returned (just pointing at ######### forum management).

    But, back to topic.

    1) Doctor's delay game is really bad, if you dont push ppl in T3 Madness, they can peacfully stay in T1/T2 and do gens and other surv activity without any problems. And most of times Doc can push ppl in T3 only by visual contact and thazing them with shock. And snapping out is really easy without Unnerving, so those seconds are nothing.

    2) Shutting down loops are non-existant. If you try to thaze surv before vault/pallet, you suffer from slowdown and even if you manage to zap them in time and stop vaulting/dropping, they can afford one more loop due to distance they got from slowdown. If you managed to caught surb by zapping at vault it only means they messed up. Not to mention huge delay between Shock start and actual thaze in AoE.

    Perfect example how flawed Shock is https://youtu.be/tI7XcktAR7E?t=200

    Dwight was midway to window when Shock was released, was thazed BEFORE he reached windows, and was able to vault anyway.

    3) Tracking survivors: If you have Restraint addon - yes, you can track them after initial contact and if you managed to put them in T2 madness. Otherwise, tracking apart from tiering up when they scream is non-existent, since 90% of match they stay in T2 and dont go higher if you dont zap them.

    4) Mindgame is same as any M1 killer.

    5) Chasing is same as any M1 killer

    6) Pressure after all surv are in T2 is same as any M1 killer, nothing more than simple patrol.

    There are 2 changes that can make Doctor better:

    a) Remove slowdown when Doc charges Shock

    b) Make Shock instant after release instead of 1-1.5 second delay.

    Both of those changes will rocket Doc to top tier easily, and I'm aware of it, so in fact to be balanced killer Doc one of those, either no slow, or instant Shock.

  • Boss
    Boss Member Posts: 13,616
    edited April 2019

    The one thing i really dislike as him is that small base area he shocks at.

    REALLY difficult to land shocks on Survivors who played against the Doctor more than twice.

    And i don't mind difficulty, but when you predict where they're going, yet they can still turn the other way and still escape your shock, it's just meh at that point, might as well not shock.

  • Frozenscum
    Frozenscum Member Posts: 393

    Oh, my topic was released from approval at last. A bit more about Shock here.

    https://forum.deadbydaylight.com/en/discussion/58558/doctor-minor-fixes

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited April 2019

    I would love to see Doctor become a top tier Killer. Here is what I think could definitely make him top tier instead of mid/low tier.

    1. His base shock therapy range definitely needs a buff. It is way too small. The range should be increased by at least 25%.
    2. The shock stun could do with being increased to 3.5 seconds.
    3. His movement speed while charging the shock should be increased to at least 100%. You fall too far behind to feel safe using it in a chase.
    4. The shock delay should be removed completely. This would be a really good change because it's really annoying to shock someone only to have them vault/drop the pallet because of how long the delay is.
    5. Illusionary Pallets being added to his base kit would help with screwing up a Survivor.
    6. I thought Snap Out of It took 7 seconds, 9 with the Obedience add-on. Increasing it to 26 seconds would be too long. We'd risk having a repeat of Legion on our hands. 12-16 seconds would work better though.
    7. A QoL change to his illusions for multi-floored maps would be to make them appear on the same floor as the Survivor. I've had illusions spawn on the floor above the Survivor, which can be confusing because you don't know which floor the Survivor is on.
    8. I would give him his second Ultra Rare add-on. I'd call it Project Awakening Notes. It would make your static field map wide. I'm not sure if this would need any weaknesses, even though it is an Ultra Rare add-on.