Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Make Hex’s Time Based

Make Hex’s time based instead of totem based. This would make it more viable for killers and give some necessary slow down to gen rushing. Much like you’ve done with Dark Devotion with a timer.

Give the Hex’s reasonable times. An example would be:

Ruin Tier I-III: survivors suffer from Ruin effects for 45/60/90 seconds

Third Seal I-III: Survivors suffer from the blindness effect for 45/60/90 seconds.

Devour Hope Tier I-III: token based but timed as well. 2/3/5 minutes to complete the tokens and moris/insta downs.

Thrill of the Hunt Tier I-III: extends time of Hex’s by 15/20/30 seconds.

NOED Tier I-III: Once exit gates are powered survivors suffer from the exposed status effect for 30/45/60 seconds.

maybe you guys can help me finish up Haunted Grounds.

Comments

  • Well_Placed_HexTotem
    Well_Placed_HexTotem Member Posts: 824

    lol whut?

    These make the perks worthless.

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  • powerbats
    powerbats Member Posts: 7,068

    I've always thought that hex totems should have a lingering effect like Ruin would stay active for x seconds afterward. But you'd really only be punishing newer players and low ranked players since perk tiers are meaningless now.


    For stronger perks like Noed and DH those should have lower extended timers just due to their power.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    NOED used to work that way, it had a 120 seconds timer.

    The timer would make most of the hex perks way too weak and not at all more viable for killers. We need better totem spawns.

  • GrootDude
    GrootDude Member Posts: 14,110

    Five minutes is too much time for DH. You’re thrashing my third seal! D:

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,681

    While sometimes Totems get cleansed very early, there are matches and Maps where it is hard to find the Totems. I mean, if you get the Game, you have very good Totem Spots. It would be a shame if Ruin would be gone in 90 seconds.

    They are working on Totem Spots, lets see what happens there. Also Totems need to be more hidden in terms of their visual appearance. They look great, but you can see them so easily, especially when they are lit. They need to be much smaller.

  • Larcz
    Larcz Member Posts: 531

    Yeah smaller totems and better spots like no just 3m from gen.And totems hex work some time after destroy.

  • brokedownpalace
    brokedownpalace Member Posts: 8,823

    If anything, Hex perks should have cleansed effects. Something lesser than their active state but still decent. Like missed skill checks losing 5% more progress for Ruin. The haste effects for NOED and Devour Hope. With TotH totems still take longer to cleanse but you no longer receive a notification. Etc.

    Except for Haunted Grounds. The whole point of that perk is that you want it cleansed.

  • JoannaVO
    JoannaVO Member Posts: 750

    No thanks. Would screw killers over. In some situations they would benefit a bit longer from the effect as it takes away the possibility for survivors to instantly cleanse the totem. But then, there's TOTH to keep your totems up longer and defend them more so survivors having to cleanse totems to get rid of the effect is much better. All they need to do is improve totem spots.

    I do think NOED should be a time based perk though.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @JoannaVO NOED was timed based a long time ago (120 seconds).

  • JoannaVO
    JoannaVO Member Posts: 750

    Which should have stayed like that (or a slight increase) so that NOED can apply a lot of pressure but doesn't give you an easy 4k just because you weren't able to catch all four during the trial.

  • OrionsFury4789
    OrionsFury4789 Member Posts: 637

    I like @powerbats idea about ruin it should stay active for 40 seconds after the totem is broken as a lingering effect and then wear off

  • KiraElijah
    KiraElijah Member Posts: 1,187

    I'd like to say that would help, but it would make them so much worse. And like someone else said TOTH should become a normal perk without a timer

  • Hoodied
    Hoodied Member Posts: 13,098

    No

  • OrionsFury4789
    OrionsFury4789 Member Posts: 637

    I would rather thrill of the hunt not be a hex and show the auras of a survivor on ANY totem on the map instead of just hex totems, that perk could use a buff IMO

  • Ember_Hunter
    Ember_Hunter Member Posts: 1,693

    Well, killers can also guard their totems for easy kills, like Trapper.

  • Lemming
    Lemming Member Posts: 103

    What they need to do is take the tree we commonly see on most maps, make a version of it that is hallowed out and put it as a possible spawn location on the maps with a totem inside of it.

  • keenko
    keenko Member Posts: 62

    Naaaah. I thought it’d be cool if Killers could reactivate their hexes on dull totems. They’d need to go over to them and wait a few seconds maybe but it’d actually incentivize clearing dulls for more than just NOED. Only concern is devour hope would be hella buffed.