http://dbd.game/killswitch
On the Subject of Hex: No one Escapes Death
introduction
In this discussion, it will list some of the problems that are related to the killer perk: Hex: No one Escapes Death. As Survivors have been wanting a rework to this perk for months now. And in the end I will propose a potential rework.
Problems related to the perk
No fun factor
For some players this perk isn't a problem, but to others its really annoying to go against, which will hopefully change with this proposed rework
CAN GIVE THE KILLER AN UPPER HAND WITH NO REAL SKILL
This perk can change the outcome of the game in seconds, simply because of how strong the perk is, there is no real counter play to the perk besides cleansing totems, which delays the game because you're no focusing on the objective
with this rework, what happens if i play killer and i simply use it to counter swf? what if i played well and still get punished?
Hopefully with the proposed rework you will still get rewarded and have a better chance of turning the game around but not be completely mindless at the same time.
IF THE SURVIVORS CLEANSE ALL MY TOTEMS, ITS A WASTED PERK SLOT
No worries! That will change!
THE PROPOSED REWORK
No one Escapes Death
Growing in power the more blood is drawn, you make survivors tremble in fear when on the verge of escaping.
Every time you hit a survivor with a basic attack, gain a token.
For every dull totem remaining on the map, gain a token.
For every 3/4/5 tokens you have gained, survivors suffer from the Exposed status effect and you gain an increase in movement speed by 2/3/4%
A successful or missed attack will consume 5/4/3 tokens.
Once all tokens are consumed, the perk deactivates.
You can no longer gain tokens once the exit gates are powered.
Answers
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Sounds like a Perk i'd like to keep on Level 1.
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So basically it's a last, one time chance, for a killer to insta down a survivor?
The movement buff is a nice compromise, but the potential to down all 4 survivors, should they decide to get close enough, for a one chance hit or miss, isn't much of a compromise.
I have 10 tokens (or is 5 the maximum?) when the gates are powered: 2 totems left, and I hit survivors 8 times.
With 2 totems left and 10 tokens I, as the killer, have 4% increased movement speed. All survivors have the exposed status. I swing at a survivor;
I hit, the survivor goes down and I lose 5 of my 10 tokens?
I miss, the survivor escapes and I lose 5 tokens?
With 5 tokens left, do I maintain my speed boost? Do the survivors still have the exposed status?
With 5 remaining tokens, I swing at a survivor again;
I hit, the survivor goes down, I lose my remaining 5 tokens, I lost my speed bonus, remaining survivors lose the exposed status.
I miss, the survivor escapes, I lose my remaining 5 tokens, I lose my speed bonus, and the remaining survivors lost the exposed status.
What about incremental token status...like having 13 tokens. As a killer do I get 3 swings, hit or miss, for the exposed status for the remaining 3 tokens with a reduced speed bonus?
Need more information.
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There is no maximum amount of tokens that can be gained, if you don't have enough tokens to down a survivor, you lose your ability to insta down but you will keep the speed boost. If you have 4 tokens and your NoED is level 3, you have 1 insta down.
The 3/4/5 tokens thing is to indicate Level 1/2/3
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So it's possible to gain 28 tokens?
1 totem required for the perks to even be active, and 27 hits on survivors?
Does the dull totem become active once the gates are powered?
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I have a better idea. Lets make NOED a hex perk, gives exposed status effect on all Survivors, a speed boost. The thing is, the hex totem only lights up when all generators are powered, but only if a dull totem is up by then. Otherwise, the perk doesnt trigger.
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Hey, great idea. But, how about, by way of balance, if you cleanse the totem, or break them before genrushing , the perk deactivates?
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With the introduction of The Collapse, endgame will be changing so we can assume that NoED will be changing also.
The devs have already said that the perk is fine in its current state with the counter it currently has.
You can keep discussing it if you like, but NoED won't change until it needs to.
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If You gain token the prerequisite shouldnt be Hits but hooks Instead. Getting exposed status and slight speed Bonus after 7 hooks, after 4 hooks slight speedbonus, under 4 hooks nothing. This would reward good killer Instead just punishing good survivors and rewarding Bad Killers.
M1 Hits are bs as prerequisite.
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The totem is no longer a Hex perk, it just gives an additional 5 tokens if all 5 dull totems remain
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I'm personally fine with the perk. I just find others don't appreciate it as much. I mostly play killer and usually when NoED comes to its full potential its when I did poorly in a game. Rarely does it come in effect when I do well and Im just against a strong team. Also what do you mean "The Collapse"? Also also keep up the good content <3
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If it we're to be hooks then you might as well just use Devour Hope. Because you don't have to wait until end game.
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I like my good old NOED thanks anyway ;-)
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Sounds not worth the perk slot.
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This rework isn't doing anything other than making a perk that has already been nerfed and reworked multiple times worse to the point of not being useful. People don't want to cleanse totems because it slows the game down? Hardly, you have a cleansing time that is very short and has no skill checks. You have tons of counterplay even if it activates cause you didn't cleanse totems. You can still dodge, loop, leave the game since that is what you should be doing when it gets to the point noed is actually issue. You can just cleanse the actual hex totem itself cause it always spawns in a the worst spots. Not to mention that NoED isn't getting reworked no matter what is proposed as the devs have stated that it is in a place they want it to be currently.
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This is a buff to NOED
NOED is fine, if you don't have time to cleanse totems and then get destroyed by NOED then you are bad (killer had only 3 perks to pressure you) and deserve to die
If you have time to do totems but don't do them then it's your own fault
If you are unsure whether or not you have destroyed all totems then you can just hide by the exit gate, wait for the killer to check it and then open it instead of tanking a hit and then finishing the open
Same goes for the last generator, don't tank a hit, finish the generator to proc Adrenaline and then cry when you die to NOED. Finish the generator when the killer leaves and then hide
There are many ways to play around NOED, if you refuse to adapt then you deserve to die
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It was just something I thought up and I decided to post on the forums, also I wanted to change the perk to reward skillful play. Some players that are new to killer can easily pick up NoED and make up for their many mistakes. Still appreciate the feedback ;)
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Wait isn't the cost backwards? Shouldn't it be 5/4/3?
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No, as you would need 3 tokens in order to get 1 insta down. So say you have 12 tokens. At level 3 you would have 4 insta downs. At level 2 you would get 3 and level 1 you would get 2.
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Honestly, NOED is more or less fine. Survivors need a totem counter and more incentive to cleanse dulls. The only balance concerns I have is NOED being a bit much once the killer closes hatch and the End Game Collapse starts.
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Yet another 'Nerf NOED' thread. Haven't you people gotten enough nice things Killers have nerfed? When will it be enough, when Killer is completely miserable to play? I mean there are two top-tier Killers as it is; do you really want to make them even more mandatory?
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Out of curiosity what nice killer things are you referring to?
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I simply just made this thread because I thought of a change and just wanted to know what others thought of it. I play both sides equally and honestly when I use NoED the only times when it really comes into play is when I do poorly in a match, rarely does it come in handy because of the survivors have been gen-rushing 'cause there's no tomorrow. Also Billy and Nurse aren't mandatory, at higher ranks. I have 8 and soon to be 9 P3 killers, Billy and Nurse aren't 1 of them and won't be 1 of them for a while because its hard enough to play killer as it is with 15-20 fps and I get around just fine, in fact I main Wraith out of all killers and 4 man regularly at higher ranks (Haven't been playing much lately, so I'm only Rank 7 killer) Also what do you mean by: "Haven't you people gotten enough nice things Killers have nerfed?"?
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You forgot hag and spirit are top tier. Currently we have four top tier killers, also killer isn’t at all miserable to play.
Both sides get nerfs and buffs.
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Its nice to see ideas, however, the devs have stated before that NoeD is currently balanced and won't be receiving any reworks unless needed. It's fine where it is and it has plenty of counters, though this idea doesn't sound half-bad, really. NoeD is just currently used to counter Gen-Rushing, but in a complicated way.
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??? So... Are you saying you should get more instadowns when the perk is at rank 1? I'm confused.
Also:
"Every time you hit a survivor with a basic attack, gain a token."
"A successful or missed attack will consume 3/4/5 tokens."
wat.
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Alright, so the token thing I got the idea from Save The Best For Last. With STBFL, if you hit your obsession when the perk is level 1, you lose 4 tokens. With my idea for the NoED rework, you need 5 tokens for 1 insta down and will lose 5 tokens at level 1, I just realized I made a typo. Thank you xd
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