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Remember Me

HatCreature
HatCreature Member Posts: 3,298

This did not need a nerf, so original gate time was 20 seconds apparently? Then you went down to 15 for whatever reason, Remember Me would make this 45 seconds instead of 50, that's not bad, good change. But oh no, Remember Me has a max of 16 seconds so the gate time is now 36 seconds. So it's less then an adjusted Remember Me giving Killers less time to stop Survivors from leaving.

Now in a scenario where the Hatch got kicked and there's 1 Survivor this adjusted time is good for them, I can see this scenario being fair because those other times will always get the Survivor Killed.

But in every scenario where all the Gens are done and they need to open the Exit this sucks for Killer on the opposite spectrum. The Killer has less time to secure those last hooks than ever before, you nerfed every Killer's Endgame when they are on the verge of losing, this perk was a ''HOORAY MORE TIME'' now it's a ######### not as much time better turn up my stress meter!

In The Collapse it's a good time to have, in a normal game you screwed over the other team, the other player in the game got screwed over to accommodate the other team. The Asymmetrical got ######### in the ass in favor of those ganging up on him. That's the opposite of Asymmetrical! The Survivors have TWO EXITS, they can open ANY of the 2 Exits while a Survivor loops the Killer, now they don't need to loop the Killer just run a little bit and BOTH EXITS are open instead of maybe 1. And this is BEFORE THE COLLAPSE which means nothing to Killers when the Exits are open, I'm SHOCKED BW didn't get nerfed to 30 seconds in order to be fair, they only have 3 MINUTES! :( :( :O

I was hoping to get back to playing this game soon but the direction you guys are going with Pig, the questionable Vault and Fatigue nerfs to Legion, and this just scares me. I don't know if I want to come back.

Comments

  • Unknown
    edited April 2019
    This content has been removed.
  • Frozenscum
    Frozenscum Member Posts: 393

    Remember Me was nerfed to give last survivor chance to escape when Killer closes the hatch and gates are powered up. With 50 seconds of opening time - its nearly impossible to do.

  • HatCreature
    HatCreature Member Posts: 3,298

    @Frozenscum I know, I mentioned that. That little part is cool, it's a good change and a must change. The Problem, is that when it's a normal game and the Hatch isn't open and you got 2 or 3 Survivors then the Perk sucks, it isn't enough time to stall the Survivors, the breathing room is basically gone.

    In one situation it's fair and right, in the other situation it's crap, that makes the perk unbalanced with itself. Is that right? Is that the right thing to do?

  • Frozenscum
    Frozenscum Member Posts: 393

    I dont see any reasons for EGC other than hatch stand off, which could be simply solved by giving ability to close the hatch and remove ability to grab hatch escape. Killer got to hatch first? Too bad, you die. Surv got first even in chase, enjoy your free escape. Simple as that.