The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Let's all create other killers "updates"

-Clown

Survivors in your terror radius will not scream from your bottles, and will only suffer from a blurry vision, but can run normally


-Huntress

Huntress only carries 1 axe now, the axe will recharge every minute, not requiring lockers


-Hag

You can only place 5 traps, none of them can be close to a totem, generator or pallet

Comments

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    -trapper

    No longer get hes bear traps

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    -Nurse

    She cant attack for 10 seconds after a blink.

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    Michael is now blind and his eyes are shot from the flashlights, you can no longer stalk or see and are permanently in EW1.

  • pemberley
    pemberley Member Posts: 1,510

    LOGICAL KILLER UPDATE

    Each down speeds up gens by 10%. Each hook speeds gens by 25%. Wiggle time is now 7 seconds.

  • Thatbrownmonster
    Thatbrownmonster Member Posts: 1,640

    @LordziPL

    Cool stuff!

  • Cali
    Cali Member Posts: 108

    After setting down a bear trap, The Trapper must apply oil to it or the trap will only injure the survivor. When the trapper walks in his own trap, he becomes a cripple and walks at -80% speed for the duration of the match.

  • bkillerc
    bkillerc Member Posts: 142
    edited April 2019

    Plague: 


    Buff: vile purge is 100% more effective.

    Nerf: sickness will no longer causes broken effect, (or any other effects) but pools will still instaheal.



    New item: baseball bat. Every 10 seconds, can hit killer to stun them 5 seconds. Not countered by enduring to give survivors more counter play. 


    Global buff: anytime a Dwight is in your match, iron maiden is automatically added to your perk loadout. 

    Iron Maiden balance change: Iron Maiden makes u unable to open lockers.


    Object of obsession buff: all survivors see killers aura, but the killer does no see theirs because that wouldn't be fair.


    Killer basement buff: basement now has a lockable door. Survivors can lock basement so killer cannot go in. 



    Do to killer perks being op, we have decided to limit killers to Max 1 perk per game. We have a great selection of 4 perks u may choose from: monstrous shrine, territorial imperative, beast of prey or overwhelming presence. (Your welcome)


    We apologise in advance for any long killer que times since we know everyone will be playing killer now! Sorry! 

  • RoKrueger
    RoKrueger Member Posts: 1,371

    Trapper:

    Traps are activated instantly when they are set, so they catch the Trapper. If the Trapper is catched in any of his traps they can't be used anymore.

  • Saint_Ukraine
    Saint_Ukraine Member Posts: 942

    Plague

    -Charging vomit reduces your speed to 0m/s.

    -Vomit projectile distance reduced to 1 meter.

  • Cali
    Cali Member Posts: 108

    The Doctor no longer has a main weapon and can no longer hook survivors. Everytime The Doctor uses his shock therapy on a survivor, he increases their odds of developping dementia (1% per hit) followed by suicidal tendencies (1% chance every 10 seconds after developping dementia.) When that happens, the survivor loses control of the character and they go hook themselves.


    Hangman's Trick rework

    The Entity feeds off the survivors will to live. Increase the speed at which survivors become depressed and the time it takes to hook themselves by: 0.01%/0.02%/0.03% (We realize that these are drastic number changes. This is why we prefer to test it in the PTB first to ensure a comfortable experience for our survivor players.)

  • Poweas
    Poweas Member Posts: 5,873

    Spirit- HER CURRENT 'BUGS' THAT WAS ACTUALLY A SHADOWNERF AND WE WERE LIED TO SAYING THAT THEY WERE BUGS. F THAT.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    hillbilly: When you chainsaw a survivor it instead applies the deep wound effect missing your chainsaw makes it a 20 second stun, when your chainsaw runs into a pallet you instead vault it at 200% minus the speed of a normal killer window vault.

    Nurse: everytime a survivor gets hit the nurse is stunned for an extra minute.

    Spirit: your phase walk makes you slower than the survivors and they always know where you are whilst phase walking

    Wraith: cannot hit anyone when he comes out of stealth for 30 seconds

    Huntress: hitboxes reduced dramatically only counts as a hit if you hit the survivor in the head.

    Legion: has to hit you 10 times to apply the deep wound effect as well as FF only lasts 3 seconds. stun lasts for entire match.

    Pig: starts without a power gets one RBT when the exit gates are powered therefore making them useless

    Trapper: When a survivor steps in a trap it only applies the deep wound effect and doesn't slow the survivor down

  • Cali
    Cali Member Posts: 108

    The Wraith's ability now only applies to his bell. The bell is now silent.

  • Darkskies
    Darkskies Member Posts: 1,158

    EGC

    Nurse can not blink after final gen is completed

    Billy can not chainsaw run after the final gen is completed

    Hag cannot place traps after the final gen is completed or telport to any remaining traps

    Trapper cannot place any traps after the final gen is completed and any placed traps are swallowed by the entity


    🐷

  • Keene_Kills
    Keene_Kills Member Posts: 649
    edited April 2019

    Trapper: Setting of Bear Traps will now place an orange road cone at the location with two "Road Work Ahead" yellow signs 2 meters apart on either side.

    Wraith: While cloaked, the Wraith's outline will now be visible in his choice of Neon Yellow or Pulsing Rainbow colors. Bell sound has been changed to the "Bing Bong" vocalization from Samination series.

    Hillbilly: Billy's chainsaw will now require a can of gasoline to power it before being able to be used. The location of the gasoline can will be behind one of the two exit gates.

    Nurse: Blinks can now only be performed to one of the four farthest corners of the map. The charging time for Blinking has been changed to 10 seconds and will be accompanied by a map-wide countdown from 10, followed by "Ready or not, here I come!"

    Shape: Myers will now be accompanied by Dr. Sam Loomis, who will constantly stay 36 meters ahead of him, frantically running back and forth in a 45-degree radius to vocally warn survivors of his approach with catch phrases from the movie series.

    Hag: Blackened Catalysts can no longer be set within 20 meters of a pallet, doorway, window, basement, or hook. Catalysts can now be cleansed by running through them.

    Doctor: Madness tiers now add a bonus to generator repair, healing, and action speeds, with higher tiers providing a stronger bonus (+10%, +25%, +50% respectively).

    Huntress: Hatchets will no longer inflict injury upon survivors, but will still provide the speed boost that comes from being hit.

    Cannibal: Will start the trial in the side corner of the basement and will not be able to move from that location. Chainsaw charging time has been increased to 10 minutes. Once the chainsaw activates, he will automatically go into a Tantrum in his set area for the duration of the trial.

    Nightmare: Once survivors are in range to hear the lullaby, they will now be able to tilt their heads to the side outside of Dream State by pressing the Action key in order to make Freddy believe they are already in transition/Dream State. Stunning the Nightmare in any way will put him in his own Dream State, where he will have to go to the basement and have a 2-minute "time out" to think about the sad state he's in and have a good cry before being able to complete any other actions.

    Clown: We are aware of disappearing bottles after they are thrown but still have no clue on how this is happening. To solve this, we have made every bottle now disappear once thrown. To compensate this change, we will now at least let killers hear Vinc3ntVega's voice-over saying "I'm a ba-ree-sta, baby!" while mixing his bottles.

    Spirit: When standing still for longer than 2 seconds and not using Yamaoka's Haunting, Spirit will now vocally inform any survivors in a 30-meter radius, "Nah, just kidding!"

    Plague: Survivors who are offended by or squeamish to the vomit mechanic will now be given the option to choose another lobby upon a trial loading against the Plague. Survivors will now start the trial with an antacid tablet. This tablet may be placed in any fountain at any time. If the Plague drinks from these fountains, she will be unable to use her Purge powers for the duration of the trial.

  • blue4zion
    blue4zion Member Posts: 2,773

    Spirit:

    Can no longer see scratchmarks and can attack 3 seconds after phasing.

    Yokuyoke Amulet also now considerably decreases activation charge speed.

    Prayerbeads also now moderately decreases phasing duration.

  • Hoodied
    Hoodied Member Posts: 13,020

    Freddy

    Fixed an issue that allowed him to move

  • friendlykillermain
    friendlykillermain Member Posts: 3,162

    freddy fixed issue that allowed paywall to be bypassed

  • Axelocke
    Axelocke Member Posts: 28

    Trapper - Upon stepping into a bear trap, you are now susceptible to being hooked by a survivor. You can no longer pick up already placed traps. Survivors now have a 100% chance to ignore the traps.

    Clown - Bottles have been replaced with barrels of laughter that can be thrown 1/2/3 metres ahead of you, depending on the addons used. When a barrel connects, survivors will laugh at you and call you names. 85% chance for racial slur that will slow the Clown down by 25% each slur. Stacks.

  • Hoodied
    Hoodied Member Posts: 13,020

    Fixed issue that showed freddy krueger in the killer selection screen

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    Chainsaws and hatchets inflict deep wounds now

    Trapper's traps are now glowing neon yellow for everyone, except him

    Doctor: Madness tier III buffs survivor repair speed by 50%

    Spirit: Added an audio cue that will prevent her from fooling survivors when passive phasing.

    ...Oh wait!

  • Delfador
    Delfador Member Posts: 2,552

    Because of the latest testings, we found that it was impossible for survivors to win games against these killers and their mechanics were extremely unfun and unbearable for the survivors. In order to balance the game and provide more fun for both sides, we came with new updates to the top tier killers. Don't worry, we have buffs as well.

    Nurse

    Her movement speed is increased to 100%. She has only 1 blink, fatigue lasts 7 seconds and the whole screen goes black, she has naturally less PoV.

    Hillbilly

    The new chainsaw applies deep wounds instead of insta down. His movement speed while using chainsaw is increased to 231% (230% is the current version)

    Hag

    The number of traps are reduced to 4. We increased the teleportation range by 0.5 meters

    Spirit

    Phase walking movement speed is decreased to 125%. It was 176% before. Her movement speed is 111%

    Huntress

    Hatchets apply deep wounds and in order to down the survivor, huntress has to hit the injured survivor 3 times with her hatchets. She searches lockers 0.1 second faster.

  • DocFabron
    DocFabron Member Posts: 2,410

    Still too OP. They could each use a few more nerfs ;P

  • Vlieger
    Vlieger Member Posts: 326

    Psssh who needs to "update" killers when instead we can just make more perks:

    New survivor perk:

    That Tickles - "TeeHee" - If any action would put you into the dying state you are instead healed to full.

  • Keene_Kills
    Keene_Kills Member Posts: 649

    New option for a Survivor Hex perk:

    Hex: Dev's "Balance" - When you are the last remaining survivor, if there are any remaining totems left on the map they will be transformed into an extra escape hatch.

  • Cali
    Cali Member Posts: 108

    Man that would be overpowered! Wait... it sounds familiar..


  • BillyIII
    BillyIII Member Posts: 365

    I think you are overreacting. They balanced a killer to be more in line with others, and you guys are acting like it's a reason to nerf everyone else?

  • Cali
    Cali Member Posts: 108

    Your post would make sense if youmspeaking about billy or nurse. Does in line with the other killers means on the low tier?

  • JoannaVO
    JoannaVO Member Posts: 750

    Leatherface

    ---

    Survivors know you're one of the most vulnerable killers. Pallet stun duration time increased by 25%.

  • Free_Hugs
    Free_Hugs Member Posts: 304

    I'm going to try to make this as true to the gold Legion balance standard as possible.

    Trapper: You can no longer pick up traps from the ground, instead you begin with two traps you may place when the trial starts.

    When you have no traps in hand you may press M2 to make your existing traps vanish and recieve two more.

    Move speed reduced to 110%

    Trap priming time increased by 50%

    Chance to escape a trap increased to 25% per attempt.

    Landing in a trap no longer harms survivors.

  • Maximus7
    Maximus7 Member Posts: 441

    These all sound like "logical changes"