Killer Game - Upcoming killer reworks
This is a game for killer mains to share what they think will be the next batch of killer reworks in the coming months. Share your best worst ideas, and feel free to add to other people's reworks to make them even better at being bad!
Spirit - She exists fully in the "Spirit World". This means that she can't see survivors or generator auras, and they can't see her. Her power is to temporarily be able to see survivors scratches and blood. Once her power is exhausted, she's stunned for ~15 seconds, during which time all survivors can see and interact with her. If a survivor interacts with the spirit, they "bind" her temporarily. This bind means that all survivors continue to see her, and her power doesn't regenerate for the next 45 seconds. In addition, she stops hearing survivor actions, and all aura reading abilities are disabled. In exchange, she "enrages" once the bind has been lifted, which increases her movement speed to 118%, and she can temporarily see Wraith-style illusions of the survivors. This lasts 30 seconds, and damaging a survivor ends it.
Shape - Stalking a survivor now builds charges of "evil attention" on them. This "evil attention" draws The Shape's attention. He will refuse to attack any survivor besides the one he has fixed his attention on. One charge requires stalking for 15 seconds, and is expended when the survivor is damaged. Interrupting the stalk by ending the power usage or having the survivor leave his vision will reset the timer. Only one survivor can receive attention at a time, and the only way to discharge attention is through damaging them.
Clown - Removed the visual effects of being intoxicated, and lowered his bottle reload speed.
Comments
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Legion: Feral frenzy reduced to 10 seconds but increased movement speed to 500%
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@praisetheentity but Frenzy right now is 6 seconds...
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Nurse : Reduced to one blink, with an immediate fatigue after blinking, no chance to attack afterwards. Increased movement speed to 110%. remove extra Blink add ons.
Billy : Chainsaw has a chance of malfunctioning each time you use it to down a survivor. If chainsaw malfunctions once, the chainsaw is no longer an instant down. If the chainsaw malfunctions a second time, it's unusable for the rest of the trial. If you're stunned while using your chainsaw, then it's completely broken immediately.
Spirit : Reduced movement speed in Yamaoka's Haunting. Remove the ability to grab survivors off of generators. Remove the ability to attack for the first five seconds after exiting Yamaoka's Haunting. Make the haunting sound happen inside the terror radius as well as outside of it. Remove prayer beads.
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Hag: has 1 second delay before attacking after teleporting to active trap. Traps placed on the ground disappear after 30 seconds
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So, does anyone have any new ideas, now that the PTB has shown us how it's done?
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These devs have inspired me with these well thought-out changes.
When the trapper walks into his own trap, he becomes temporarily crippled and suffers a -50% movement speed penalty. Each time he sets down a trap, he must apply oil to them or the trap will only injure the survivor.
Wraith's invisibility ability now only affects the bell. The bell is now silent.
The Doctor no longer has a main weapon. Everytime he shocks a survivor, the victim has increased chances of developping dementia (goes up by 0.2% every shock). The Doctor can no longer hook survivors. They must develop suicidal tendencies and hang themselves on the hook by themselves.
Hangman's Trick rework: The Entity leeches off the survivors' will to live. Survivors kill themselves 0.01%/0.02%/0.03% faster on the hook. ( We realize that these numbers may be a drastic change and this is why we are testing it in the PTB.)
Bug fixes:
-Fixed a bug where only 3 survivors loaded in.
-Fixed a bug where survivors could get randomly disconnected from the match.
-Fixed a bug where the loading screen would go on indefinitely, forcing players to use task manager to exit the game.
-Fixed a bug where survivors could jump through windows even after they had been blocked by the entity.
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New punishment system for players who disconnect repeatedly.
Each time a killer or survivor disconnects from a match, they are applied a cooldown which restricts them from launching another match.
First DC: x
Second DC: 10 minutes
Third DC: 1 hour
And so on.
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I spent almost half an hour writing a huge parody and the auto-draft thing deleted it.
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I am not even affected by this. This game hits me in the face with the exact same feeling everytime I play it.
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All killers now has "tickle" as their main attack. Make points ticklig as many survivors as you can for as long as you can.
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