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If you were a killer, what would be your perks?

fluffybunny
fluffybunny Member Posts: 2,161
edited April 2019 in Off-topic

@TheGameZpro3 did this sort of thread first, but I thought it'd be cool to have a killer version, too. Here is mine. c:

Did I scare you?

You have little to no presence.

Crows are less likely to be alerted by you (80/90/100 %). Your breathing, movement and any character noises are lessened by 30/40/50.

"Hello?" - Fluffy


Empath

You can relate with the termoil of your victims.

When an unsafe save is done, the saviour becomes slowed/injured/downed. The first downed is healed to full.

"That wasn't very nice." - Fluffy


Where Am I?

You're pretty bad with directions, but luckily the Entity is here to help! (Thanks the Entity)

Generators closer to done will be glowing yellow. (Alternatively, Pallets and Windows are shown to you indefinitely)

"I'm lost again." - Fluffy

Comments

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @Ember_Hunter I mean, my survivor side wasn't the best, either. xD You making yours I hope? c:

  • Ember_Hunter
    Ember_Hunter Member Posts: 1,693

    Tomorrow** Working on alternative English aid thing for this Book Report Guide, since Amazon Prime is delivering my book one day too late XD

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @Ember_Hunter D: I hate when they're delivered late. GL! You got this. 💜

  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

    Ah, excellent. I wanted to do this too!

    Dead Eyes: Your eyes are so lifeless, they have no light in them. If a chase lasts over 25/20/15 seconds, the red stain will appear around corners, pallets and windows,

    "Dead eyes will come to seal your fate." -Unknown


    Screamer: Your hatred for progression causes you to emit a blood curling scream throughout the map. Every time a generator is 99% your killer will scream and force the survivors to succeed 2/3/4 tremendously difficult skill checks. For each failed skill check, the generator will regress 5%

    "You don't know what I've been through" -Unknown


    Infection: You are one with your disease and you spread it to others. After hitting a survivor 3 times, that survivor gains the exposed status effect. After hooking that survivor your aura is revealed to all other survivors as long as the exposed survivor remains hooked. Exposed goes away after downing and hooking the survivor once

    "There is nothing left of this human, only the virus remains..." -Unknown

    (In case you didn't realize, I wanted to go with a zombie theme for me)

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @PhantomMask20763 Unknown? I didn't know you were a Pokemon! Lemme catch you. Interesting idea, though. Mine was going from a ghost girl route. Like someone who's like young and cute, but sneaks up on you and is terrifying.

    Dead Eyes - As in around corners you're not?

    Screamer - I can just imagine the DCs now. XD LMAO There's so many who can't even work through Ruin. Imagine them with Screamer lol

    Infection - I think it'd be better if it was the survivors gain an exposed status effect and it goes away after you down someone. Your aura could be shown until the person is unhooked, still, but I'm just thinking the Survivor would already be injured and that may not translate well to other killers. Still a cool idea, though! C:

  • GrootDude
    GrootDude Member Posts: 14,110

    I don’t wanna hurt you! Instead of hitting with a weapon you tap them on the shoulder. Grants you 100,200,300% more bp (The shoulder tap still injures) stacks with other bp perks)

    I don’t wanna hurt you.-TreemanXD

    weak- You kick everything 10% slower but are immune to flashlight blinds.

    How do you even blind with those?-TreemanXD

    I’m only human- You can vault pallets.

    Seriously I’m still human!-TreemanXD

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @TreemanXD Your mori would be politely tapping someone on their shoulder lmao

  • GrootDude
    GrootDude Member Posts: 14,110

    @fluffybunny ye :D

  • se05239
    se05239 Member Posts: 3,919
    edited April 2019

    Schadenfreude

    You revel in the misery of others. Every time a survivor fails a healing skill check, gain a token up that speeds up all actions (movement speed included) by 1%. 3/5/7 tokens max.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @se05239 I learned a new word. ^^ You only have one, though?

  • se05239
    se05239 Member Posts: 3,919

    @fluffybunny Not everyone can quite think up a bunch of perks and their mechanics on the go, you know.

  • TheGameZpro3
    TheGameZpro3 Member Posts: 699
    edited April 2019

    Since I did the survivor one, I feel obligated to post here, lol.

    Hex: Confusion:

    You confuse the hell out of everyone, not even knowing you are.

    Survivor skill checks have a 50%/75%/100% of spawning on screen in a random place.

    Survivors repair and heal 5%/10%/15% slower.

    Skill checks are slightly/slightly/moderately smaller.

    Skill Checks appear 0%/1%/2% more often

    When destroyed, this effect persist for 0/10/20 seconds, just to confuse the survivors a little more.

    "Wait, you didn't understand me?"- Me, trying to explain how to make a double stuffed oreo.

    Jump scared:

    You get jump scared, and scared easily

    Whenever a survivor fails a skill check, you jump up in fear.

    Whenever a survivor fails a skill check, you gain 2%/3%/4% haste for 1/2/3 seconds

    "AHHHHHHH!!!!! Holy, Jesus, Man!! What the Hell!!" -Me, when survivor fails skill check.

    Optimist:

    Even in he worst situations, you know things will be good in the end.

    You gain 5 tokens for each gen completed, you can only use the tokens in the Endgame Collapse.

    You use a token each hit you manage.

    For each token you have, you gain a 5% extra haste speed for the remainder of the trial.

    The first 1/2/3 hit(s) you land, are exposed.

    "I know things may look bad, but I CAN DO THIS!!"-Me, talking to me.



    EDIT: I added "Skill checks are slightly/slightly/moderately smaller" and "Skill Checks appear 0%/1%/2% more often"to Hex: Confusion... It's a hex, so I thought it was needed.

    Post edited by TheGameZpro3 on
  • Hoodied
    Hoodied Member Posts: 13,020

    Karma: You always gave others karma. When stunned 3/2/1 times, the next stun will not happen and the survivor goes down 1 health state

    "Karma's a b*tch"-Hooded


    Calm: You remain calm under any circumstance, and gain strength from it. Every time you are stunned or a gen is done, your terror radius is decreased by 2/3/4 meters

    "Remaining calm helps you more than it hurts you"-Hooded


    Hex:Last man standing: A hex roots on you completing your mission. Every time a survivor dies, you gain a token up to a max of 3

    1 All survivors gain the slightly/greatly/considerably mangled status effect for 30 seconds,

    2 Last 2 survivors are affected by reduced action speed by 10/20/30%

    3 You may kill the last survivor by your hand


    "In the end, I am still rewarded"-Hooded

  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

    @fluffybunny

    Yup, Dead eyes would just show the red stain around corners you're not at.

    Perhaps to make screamer a bit less annoying maybe make it so it can only activate once per generator

    Infection was confusing to explain lol. I basically wanted MoM but for killers. It pretty much is just MoM but for killers

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @TheGameZpro3 Hehe, you gave me the ideas.

    I thought of making a Hex perk, but I personally don't like them (I don't like destroy-able perks too much), so I opted for something else. I could see Confusion trolling the heck out of people and that'd be funny.

    I can just imagine people being like "OMG, stop failing. You're making him faster" lol I'm easily jump scared, too.

    Optimist may be really strong, not sure.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @Hoodedfengm1n Karma and calm would probably need a cool down. The Hex sounds interesting. Like a yellow mori without the offering (and like a debuff when people are killed). Survivors would probably go looking for it the moment they see mangled, though, unless they're close to end game and think they can get out.

    @PhantomMask20763 Oh, that would be cool. Would be really strong for mind games.

    Or have a cool down of some sort.

    And I got that it was like MoM. c:

  • Peasant
    Peasant Member Posts: 4,104
    edited April 2019

    Here's what I'd have, probably.

    Bells and Whistles

    "I'm not stupid, you know."

    Using great ingenuity you have trapped your hooks. All unhook actions are 50% slower and you receive a noise notification once a survivor gets within an 8 radius of a hooked survivor.

    Procrastinated Punishment

    "Wait it's that time already?!"

    As soon as the collapse timer starts you gain a permanent 10% boost to your movement speed.

    Hex: Damnation

    "IF I AM GOING DOWN I'M TAKING YOU ALL WITH ME!"

    As soon the collapse timer starts both exit gates and the hatch are blocked with either walls of fire or Entity spikes. The timer will always be in the slower countdown phase while this perk is active. The perk remains active until the hex totem is cleansed. (The perk works like NOED. If you cleanse all of the totems then there's no problem. Also you have 5 minutes to find and cleanse the hex totem so it's not that bad.) (Also you cannot see the hex totem's aura.)

    Post edited by Peasant on
  • Hoodied
    Hoodied Member Posts: 13,020

    The Hex scares me, is that why you started doing

    *Peasant will remember that

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @Peasant So the last would be like a stronger Blood Warden? There'd have to be two totems 'cause killers could just camp one.

  • Peasant
    Peasant Member Posts: 4,104

    @fluffybunny fixed it

  • Peasant
    Peasant Member Posts: 4,104

    @Hoodedfengm1n They have nothing to do with each other. I'm just a spiteful person who will drag everyone down with me if I go down.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    *Peasant will remember that AND TAKE YOU DOWN WITH THEM @Peasant

    I love the *_____ will remember that* when they like die a scene later. It's like "Oh, really?"

  • Ember_Hunter
    Ember_Hunter Member Posts: 1,693

    I have one so far, trying to make a direct version from my survivor side. Here is based on True Altruism:

    Beyond Souls:

    Looking for the soul you lost, you will search with determination and aid from a being that will always be better than you.

    Whenever a survivor activates an aura perk within 40 meters from you, the furthest survivor is also revealed. Will not activate if all survivors are within 20 meter range. If that survivor is hooked, decrease their progress on the first hook instantly by 5/10/15%.

    "If you see him with blood, hide, do not make a noise. If he smiles, it's too late."

  • MistressChara
    MistressChara Member Posts: 112

    Cool Idea. Actually be fun to see a version of some of these in-game, Hex: Confusion especially~


    Here's mine:


    Favoritism

    -Survivors who act differently amuse you. You become obsessed with one survivor. Whenever you are within 2 meters of your obsession and are not in a chase for 3 seconds, gain 15% lower cooldown or higher recharge speed on your power for 180/200/220 seconds. The bonus is automatically cancelled if you attack your obsession during the duration.

    "You aren't like the rest, I'll give you a second chance. Don't waste it." -Chara

    LOVEly Charm

    -You know how to get a rise out of people. Whenever your aura/aura/aura or location would be revealed by a survivors perk, reveal the survivors aura or location for 50%/75%/100% of the duration.

    "Is it making you sweat with anticipation?" -Chara

    The Final Darkness

    -The thought of a hard-fought conflict coming to an end excites and invigorates you. Every time an interaction with a pallet, hook, or survivor is completed in the game, gain a token. The Endgame collapse will automatically activate after the last generator is completed and slowdowns caused by harmed survivors are reduced in % by the amount of tokens you have. Maximum of 50/75/100 tokens.

    "Now we have reached the absolute." -Chara

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @Ember_Hunter I just did my Killer side from some other traits I have that relates to me. Does the perk work when people use Bond or is it when survivors can see the killer (like alert/kindred)?

    @MistressChara I came up with the idea 'cause Dwighty boy posted a survivor version first. @LCGaster actually made a killer version, too, on that post and I thought it'd be a good idea to make a forum post for it. ^^

    I thought Did I Scare You? would go really well with Monitor and Abuse.

    Your perks sound interesting. Lovely Charm would be neat for additional info.

  • TheGameZpro3
    TheGameZpro3 Member Posts: 699
    edited April 2019

    "Cool Idea. Actually be fun to see a version of some of these in-game, Hex: Confusion especially~" - @MistressChara


    Yee, that was mine <3

    Thank

  • Poweas
    Poweas Member Posts: 5,873

    For me, Dopey nature- Sometimes you forget what you're doing and start doing a gen, only to realise you can't do one and it gets regressed by 30/40/50%.

    Second one, Burst of rage- You get mad at being rekt and you instadown the survivor. Can be triggered every 110/100/90 seconds.

    Third one, Tiredness- You're bored of the trial, and you fall asleep. You wake up to every survivor sacrificed except Kate.