The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

A Way to fight back!

I don't know were or if there's a suggestion category but here seems like a right spot. So i'm a killer main and I enjoy 'head on' or even 'decisive strike' on survivors it gives them a false sense of hope and makes the game pretty fun when they try to get away thinking they can outrun/ outfight the killer. I have a friend and he uses 'head on' on kill your friends and he also finds it enjoyable to be able to have a little more hope to escape just like i enjoy them having that hope sense, which also helps on the people after the match they don't get as salty as they get and they take it into a more fun route. i wanted to suggest adding some other way for survivors to fight back because some killers are really good a the game and it makes it less enjoyable for both survivors and killers if the game is too hard or easy.

Answers

  • Peasant
    Peasant Member Posts: 4,104

    This is quite the ambitious first post. Sadly I must disagree with you as I feel that power should only be in the hands of the killers. You already have Pallet Stuns, Locker Stuns, Carry Stuns, and Flashlight Blinds, it's just greedy asking for more methods to fight back.

  • MistressChara
    MistressChara Member Posts: 112
    edited April 2019

    Would definitely be a cool idea if it were done well, but I don't think it would work overall.


    Friday the 13th had that feature, and as I understand it became so primary that the survivors nearly every game rush to grab any weapon possible to fight or kill Jason. It made playing as Jason very frustrating and playing as survivor very boring since every game your teammates would rush for Jason kill and since they did nothing else if they failed it was game over and if they succeeded you would win without doing anything.

  • Chilwiman
    Chilwiman Member Posts: 2

    Hm, you guys are right i didn't see it from that perspective. thanks!

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    still you can hit the survivor if they drop the pallet or use the insane combo of spirit fury and enduring locker stuns i mean you can mind game them lol flashlight blinds be near to a wall EZ

  • CallMeRusty420
    CallMeRusty420 Member Posts: 615

    This thread is a big NOPE in my book :/

  • Auron471
    Auron471 Member Posts: 1,310

    I think that survivors are fine in terms of methods to fight back. Pallets are good enough, but i wish that running around in circles wasnt the main way to escape from the killer.

  • Zarathos
    Zarathos Member Posts: 1,911

    I mean I'd like a meta shift but the game is built around the chase.

    So turning the game into a fighter with survivours whacking a glass bottle over a killers head is pushing it.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    If you could trust the balancing of the game to not absolutely go to hell in a hand basket I'd prefer this. The issue is the game is too static in its core gameplay for that to be a good thing to add. I survivors can fight back actively then it means they need a more dynamic win condition and that killer absolutely need to be made either stronger or more versatile. Like a player being able to pick two or three killers are a sort of killer loadout or team. Then being able to switch between the killers freely or cycle to a different on upon death of the current killer.

    Survivors would also have to be given more than a singular life in that instance. If the game stayed with only one killer per trial then survivors would have to be slightly harder to kill, but should be able to be killers without need on hooks. Transition hooks to high risk scoring event that if successful the killer is awarded more points or a buff from the entity during the trial.