List of killer nerfs over a span of 2 years
General killer nerfs:
- removed the ability to be able to prevent the unhook prompt from popping up by standing in front of a hooked survivor
- buffed pallets from the stun happening at the middle of the pallet drop animation to the start of the animation
- the ammount of pallets have been increasing each time shortly after they supposedly made less pallets spawn on the maps
- Nerfed bloodlust (3 times)
- increased the hook timer by 15 seconds per stage
- Removed the ability to be able to bypass borrowed time with insta down mechanics*
- removed the ability to be able to consume decisive strike without it having any effect on the killer when dropped*
- Made it harder to rank up for killers with the victory cube
- nerfed the ivory and ebony memento mori offerings
- Changed the killer's fov to make it harder to see survivors at a very close range*
- Changed the scratch marks to in many instances not accurately represent where the survivor ran off to*
- Changed the sound occlusion multiple times to make it harder for killers to hear where survivors are*
- added indicators for survivors to tell them when certain hex perks are being used
- increased the (default) duration of the stun after wiggling out
- Increased the wiggle penalty for dropping survivors from 25% to 33%.
- reduced the size of the target lock-on hitbox of survivors
- added the ability for survivors to be able to enter the hatch from all angles
- added that the killer blocks the aura of the hooked survivor when the killer stands or moves in front of the hooked survivor from the point of view of a survivor looking at the hooked survivor*
- added tiles in which there are areas which are unsurpassable for killers, but passable for survivors (the so called "fat shaming" spots)*
- increased the angle from which you can blind killers
- increased the range from which killers can be stunned with a pallet drop
- changed the combine harvesters on coldwind farms to be more survivor sided (twice)
- removed the killer's ability to be able to fly*
- reduced the ammount of crows that spawn on the map
- changed the way survivors interact with crows by making it so that when a survivor crouches near a crow it will not alert the crow
- reduced the ammount of information that is available to the killer about the survivors in the pre-game lobby
- reduced the overall skillcheck chances of survivors working on generators which decreases the overall effectiveness of perks which affect skillchecks
- Removed the 3 O'clock skillchecks which decreases the overall effectiveness of perks which affect skillchecks
- Made it so that survivors can blind and force the killer to drop the survivor they were picking up during the pickup animation (twice)
- Removed the ability to have no cooldown when you hit a survivor right next to an object*
- Removed the ability to be able to reduce the effects from wiggling by hitting a wall while carrying a survivor*
- Removed the ability to be able to push survivors away from hooks
- Nerfed the mangled status effect from 25% to 20%
Perks:
- nerfed shadowborn (twice)
- nerfed spies from the shadows (spies from the shadows did not work at all for a long period of time)*
- nerfed bloodhound
- nerfed No one escapes death (twice)
- nerfed Play with your food
- nerfed Save the best for last
- nerfed unrelenting
- nerfed thrill of the hunt
- nerfed iron grasp (twice)
- nerfed brutal strength
- nerfed deerstalker
- nerfed a nurse's calling
- nerfed franklin's demise
- nerfed sloppy butcher
- nerfed thanataphobia (removed dead survivors affecting the living)*
- nerfed knock out (made open handed affect it)
- nerfed whispers (increased the volume of the whispers to make it harder to hear survivors)*
- nerfed tinkerer
Trapper:
- removed the ability to be able to trap hooks
- increased the minimal distance at which the trapper can place a trap next to another one
- changed honing stone from putting someone into the dying state guarranteed, to having a mere 50% chance of putting a survivor into the dying state after having been caught in a trap
- shadownerfed the size of the hit box of the trapper's traps several times
- changed the setting trap indicator to no longer match where the trapper actually sets his traps (twice)*
- removed the trapper's ability to be able to place traps on the hatch
- decreased the time it takes to disable a trap from 5 seconds to 2 seconds
- removed the ability to be able to set traps through staircases and certain floors*
- changed the trapper's traps to get stuck into walls or other objects when the traps were disabled or the killer would grab someone out of a trap near a wall or object*
Hillbilly:
- increased the duration of the stun when bumping into an object
- removed the ability to flick*
- removed bloodlust from when using his chainsaw*
- reduced the effectiveness of the addons which reduce the volume of the chainsaw
- increased the cooldown on the hillbilly's chainsaw
- removed the ability to be able to instantly break a pallet with the hillbilly's chainsaw within a 3 second window when the hillbilly had revved up his chainsaw and afterwards didn't hit anything at any given point after the last time he broke a pallet*
- removed the hillbilly's ability to be able to put a survivor into the dying state while simultaneously breaking a pallet when a survivor slides over a pallet as the pallet is being chainsawed*
Wraith:
- added an increased cloaking time on the windstorm addons (white and blood)
- increased the rarity of the blink (previously mud, now blood) addon without changing it's qualities
- removed the ability to be able to gain deviousness points by cloaking and decloaking in front of a hooked survivor*
- removed the ability to be able to appear as cloaked for survivors while not being cloaked*
Nurse:
- reduced the ammount of default blinks from 3 to 2
- reduced the nurse's movement speed from being the same as trapper, wraith, hillbilly etc. to being even slower than the movement speed of survivors (while running)
- nerfed every single addon she has
- nerfed the range of her lunge after a blink (three times)
- removed the ability to be able to look up during her fatigue*
- removed the ability to be able to break pallets, interact and grab during the nurse's fatigue*
- added an attack slowdown when swinging while carrying a survivor*
- removed the nurse's ability to be able to blink on top of the shack
- added the ability to be able to lightburn the nurse while she is charging up a blink
- changed the way the nurse's blink works to make it so that the nurse would always blink into the basement when blinking near it*
- added the weapon swipe animation after hitting someone after a blink before going into fatigue*
- added the ability to be able to pallet stun a nurse (although they removed the ability to be able to stun her mid blink and not just after a blink, it has been confirmed that this will be brought back in the future)
Shape:
- removed the ability to be able to stalk multiple survivors at once
- reduced the movement speed on the vanity mirror
- reduced the point generation on the vanity mirror and the scratched mirror
- removed bloodlust from evil within 1*
- added the vulnerable indicator for survivors when the shape goes into evil within 3
- reduced the ammount of bloodpoints the shape gets in the deviousness category from stalking
- removed the shape's hitbox while stalking
- removed the ability to be able to end a chase instantly by stalking to gain tokens on PWYF rapidly*
- removed the ability to be able to stalk survivors in lockers*
- removed the ability to be able to stalk survivors who have left the level*
Hag:
- added the ability to not trigger any traps when crouching over them
- removed the hag's ability to be able to recover from decisive strike and a wiggle out instantly*
- added an indicator for survivors to tell them when they are affected by the waterlogged shoe addon
- removed the terror radius from the hag phantasms*
- removed bloodlust from using the scarred hand
- changed the scarred hand to no longer bodyblock the moment the trap triggers, and can also no longer trap survivors when a survivor is stuck between a phantasm and an object*
- removed the ability to be able to have traps triggered by dying survivors
- changed the hag's pallet breaking animation in such a way that it makes the hag look downwards when she breaks a pallet, instead of forwards
- removed the outline of the hag phantasm when a trap is triggered*
Doctor:
- added an attack slowdown when swinging while carrying a survivor*
- removed the doctor's ability to be able to shock injured survivors from a massive distance*
- snapping out of it no longer counts as healing (thus perks that affect healing no longer affect snapping out of it)
Huntress:
- changed the iridescent head to remove 4 hatchets from your inventory, instead of removing only 2 hatchets from your inventory
- removed the ability to be able to throw hatchets without losing any tokens on play with your food*
- added that the huntress slows down massively when she puts away her hatchet after she pulled it out*
- Reduced the effectiveness of the addons which reduce the huntress' windup time.
Cannibal:
- removed bloodlust from when using his chainsaw*
Nightmare:
- added an indicator to tell survivors when someone is asleep
- increased the size of the nightmare's terror radius from 16m to 24m
- added a 3 second slowdown after putting someone to sleep
- added that you wake up when you recover from the dying state
- removed the ability to be able to rapidly put multiple survivors to sleep (this has recently been re-added again)*
- changed adrenaline to make it wake up the survivor who is using it when it activates
- removed the ability to be able to put survivors to sleep who are in lockers*
Pig:
- Removed the ability to be able to kill someone with a reverse bear trap by dropping them behind an exit gate*
-Removed the ability for the pig's traps to be activated after the last generator has been completed.
-Reversed bear trap timer stops when inside the pig's terror radius
-Survivors can now exit through the gates with an inactive bear trap on their head
-Initiating EGC does not count as a generator being completed, rendering all RBTs useless.
I found most of this list on the steam forums. Feel free to contribute and post any missing nerfs that you spot! I will edit them into the main post.
Comments
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Stopped reading after the second line.
A general fix or fixing something that was unintentional is not a nerf.
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The worst deluded are the self-deluded. Would you care to explain why?
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"I won't read these hundreds of nerfs because I disagree with one of them" is all the reasoning I got. I figured maybe there was more to it?
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Incorrect. While not all fixes can be considered a buff or nerf some can be.
Changing something to how it "was intended" changes how the game works and was being played. If people are use to one way and then that changes then it can be considered a nerf or a buff depending on the intended interaction.
Examples:
- Legion can no longer check lockers while in FF. It was never intended that Legion could do this. This is still a nerf to how Legion WAS played. Even if it was never intended.
- Survivors were fast vaulting earlier than intended/at strange angles a while back. This was adjusted so Fast vaulting no longer occurs in most of these situations. This was a nerf to Survivors because of how the were played compared to what was actually intended.
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I wish I was this well articulated. Nicely explained.
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The first one listed is an exploit.
So removing a known issue or exploit is now considered a nerf because you can't abuse it anymore?
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>physically blocking the survivors is an exploit
Your argument would hold more ground if you used the blinking on top of the shack fix. I bet u believe that trapping at the the feet of a hooked survivor is an exploit too?
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Some of these nerfs are outdated and if this is supposed to make a point or something some nerfs were needed there are still a lot I disagree with but some were justified.
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@Cali You're argument would be more valid if you didn't dodge my question.
I haven't mention anything about traps being place in front of the hook as that is not part of the conversation. Do not mislead others.
Do you consider a known issue or exploit a nerf because it was removed?
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I read them all...some of them I do agree shouldn’t have been implemented (like Leatherface not gaining Bloodlust while reviving his chainsaw). Some are justified though, a few examples...
Killers should not be able to look a survivor in the crotch and prevent a hook rescue.
Bypassing Borrowed Time with insta-down mechanics is cheesy.
Why should the killer be able to “fly”
Nurse should NEVER have been normal movement speed.
The “pallet vacuum” has since been removed so that is outdated.
Was Tinkerer really a nerf? I like the current Tinkerer better than the older one. Only thing the older one was good for was chucking hatchets.
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Can you point them out for me? I will remove them. All i did was add the recent pig nerfs. Ive removed a few already that were ridiculous such as "removed the ability to be able to earn bloodpoints from hitting a survivor that is on a hook*".
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Well your list did include some things that are not "nerfs" to killers because they were bugs that were not intended to happen. For example you said "- removed the killer's ability to be able to fly*" well that isn't a nerf, it was fixing an issue/bug that was never intended to exist. This is only one example of a handful in your list.
Please note I'm not attacking your list, as there are a ton of legitimate nerfs you listed, but you also added in "filler" like this that really detracts from any point you wished to make.
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You completely missed my point. It was a comparison. You said that physicallyblocking the hook as a killer was a bug/exploit. I said it wasnt because you are standing there, blocking the way. I then compared it to trapping the feet of a hooked survivor. I said that I believe you probably believe that this was an exploit also. Ironically, you are the one dodging my question.
Are you being disingenuous on purpose?
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- added the pallet vacuum for survivors
that is one for example
- changed the way survivors interact with crows by making it so that when a survivor crouches near a crow it will not alert the crow
not too sure if this one was changed because I think this nerf doesn't exist anymore but could be wrong.
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I understand why they removed bodyblocking the hook. It was unfair but it was definitely not a bug or exploit.
It makes sense for killers like the spirit to "fly" when they hit a jump while phasing with some momentum.
I will remove the pallet vacuum.
Old tinkerer and new tinkerer should be two different perks in my opinion. The old one was better than current one.
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Some of these are bugs, especially the Hag ones.
And some of the perks that were nerfed, STBFL, Shadowborn and A Nurses calling used to be downright broken.
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Also, they never removed Billy breaking the pallet and downing you as you vault it.
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@CronaWins yes
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Already removed it. Thanks for the feedback. You can crouch walk near crows and it will not alert them.
You are right but this isnt my list either. The point of this thread is to discuss and refine the list. I have already removed a few "nerfs" wgich didn't make sense. I will also remove the flying one because its true that it is more a bug than anything else. I just thought it made sense for a killer to be able to fly a good distance when they have enough momentum.
Don't worry. There is no attacking here. You gave legitimate criticism and I will edit the list accordingly. You said this was an exemple among other points that weren't nerfs. Can you tell me which others are so?
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Both.
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Which ones were bugs? And even if the perk was broken, it is still a nerf. It fits the list.
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@Cali for example, pretty much every single Hag 'nerf' you listed. Since they've been fixed by now. Except for these ones
- added the ability to not trigger any traps when crouching over them
If this thread is intended to be a wake up call for the devs, it's not going to work, since survivors have had almost triple the amount of nerfs, fyi.
I know what you intend to tell the devs with this, but they won't undo any of these, they were nerfed for a reason. Shadowborn for more control over lighting, tinkerer so they don't have to edit the values all the time and to nerf instasaw/instashock, STBFL and Unrelenting for obvious reasons and Iron grasp because the sabo meta was ended.. They were for a reason. Plus STBFL is in a really good spot rn and needs no reverts to its original state.
And stalking survivors in lockers was a bug, a long time ago.
But yeah, rather than focusing on this list, you could talk to me, and I'll help you make a proper wake up call thread.
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As said in my original post. I'm not going to read you list of 'nerfs' when there are exploits and bugs listed that you can no longer abuse.
If you considered exploits and bugs nerfs, which i assume you do since they are listed as nerfs, then you're probably one to abuse them, and in that case, i will leave the conversation because i don't associate myself with people like that.
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@CronaWins Yeah, tldr.
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Could you give us a quick list of the survivor nerfs?
"I didn't read your post, but I definitely disagree with it" double digit iq post.
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We all know the devs highly favored survivors
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They are 80% of the playerbase so I can understand hy from a business pov. Still bs though.
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Learn to understand the game Instead of whining.
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This
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This game are destined to die when the players do not want to play killers.
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While I agree killers need buffs this argument is silly if there aren't many killers survivors will A. adapt and play killer
B. play KYF and have fun w friends.
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@Poweas I don't think they're making a list because they want a wake up call to the devs, but 'cause they want to be childish. A while ago a survivor main posted a list of nerfs for those who say survivors don't get nerfed and some people were really salty over it. This is probably the smurf account of one of those people, listing random stuff unrelated to whether it was an exploit or a bug. Pretty sure their intent is to mess with people.
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@pandorayr Honestly it's more likely to die when survivors get sick of it. You need 4 survivors and 1 killer. If you think there's a long wait time for the player base currently, just imagine if there was less. It'd be like an MMO without a base (that also have mini games that require players playing together).
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@fluffybunny thanks for telling me, I won't bother responding then.
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More like a wake up call to the players. The devs know exactly what they are doing. The survivors are 80% of the playerbase. You are speaking about powerbats right? That guy is a complete fool. He still hasnt owned me "with facts and logic" as he said. Silly response.
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Keep crying entitled killer main
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"You are wrong."
"What do you mean prove it lol do it yourself" k...........
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Survivor main intellectualism
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Intellectualism isnt a synonim for intelligence
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It is in my language.
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The thing is is that this wass given without much context. Its not for information, its obviously here to say Killers have been "overnerfed".
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@Cali I'm not @powerbats
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yes because killers haven't been getting buffs after buffs this past year. if you want to see unbalanced go watch killer gameplay from 2017. stop crying and git gud
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You are welcome to go away, MoM avatar.
Yes the game made progress. I played back then so I know exactly how it was. Does the fact that the game was broken in 2017 change the fact that still is but less?
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I actually made a list of survivor nerfs just a bit ago, check it out. I didn't even touch the surface of all of them
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This is an interesting thread. Suggestion though: add at the beginning of the post indicators to put onto each post if it needs more context. I think that's what the ones that have this* are trying to do, but you never explain what they mean.
For example, a system like
*means the nerf was a bug fix
**means the nerf was a bug
'Means the nerf doesnt apply to the current game (reverted/outdated mechanics)
Also everyone, yes a bug fix is a nerf. That doesnt mean they shouldnt fix bugs, but even if it's situational, rare and unintentional, if it reduces the power of the character it's a nerf
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