List of killer nerfs over a span of 2 years

Cali
Cali Member Posts: 108
edited April 2019 in General Discussions

General killer nerfs:

- removed the ability to be able to prevent the unhook prompt from popping up by standing in front of a hooked survivor

- buffed pallets from the stun happening at the middle of the pallet drop animation to the start of the animation

- the ammount of pallets have been increasing each time shortly after they supposedly made less pallets spawn on the maps

- Nerfed bloodlust (3 times)

- increased the hook timer by 15 seconds per stage

- Removed the ability to be able to bypass borrowed time with insta down mechanics*

- removed the ability to be able to consume decisive strike without it having any effect on the killer when dropped*

- Made it harder to rank up for killers with the victory cube

- nerfed the ivory and ebony memento mori offerings

- Changed the killer's fov to make it harder to see survivors at a very close range*

- Changed the scratch marks to in many instances not accurately represent where the survivor ran off to*

- Changed the sound occlusion multiple times to make it harder for killers to hear where survivors are*

- added indicators for survivors to tell them when certain hex perks are being used

- increased the (default) duration of the stun after wiggling out

- Increased the wiggle penalty for dropping survivors from 25% to 33%.

- reduced the size of the target lock-on hitbox of survivors

- added the ability for survivors to be able to enter the hatch from all angles

- added that the killer blocks the aura of the hooked survivor when the killer stands or moves in front of the hooked survivor from the point of view of a survivor looking at the hooked survivor*

- added tiles in which there are areas which are unsurpassable for killers, but passable for survivors (the so called "fat shaming" spots)*

- increased the angle from which you can blind killers

- increased the range from which killers can be stunned with a pallet drop

- changed the combine harvesters on coldwind farms to be more survivor sided (twice)

- removed the killer's ability to be able to fly*

- reduced the ammount of crows that spawn on the map

- changed the way survivors interact with crows by making it so that when a survivor crouches near a crow it will not alert the crow

- reduced the ammount of information that is available to the killer about the survivors in the pre-game lobby

- reduced the overall skillcheck chances of survivors working on generators which decreases the overall effectiveness of perks which affect skillchecks

- Removed the 3 O'clock skillchecks which decreases the overall effectiveness of perks which affect skillchecks

- Made it so that survivors can blind and force the killer to drop the survivor they were picking up during the pickup animation (twice)

- Removed the ability to have no cooldown when you hit a survivor right next to an object*

- Removed the ability to be able to reduce the effects from wiggling by hitting a wall while carrying a survivor*

- Removed the ability to be able to push survivors away from hooks

- Nerfed the mangled status effect from 25% to 20%


Perks:

- nerfed shadowborn (twice)

- nerfed spies from the shadows (spies from the shadows did not work at all for a long period of time)*

- nerfed bloodhound

- nerfed No one escapes death (twice)

- nerfed Play with your food

- nerfed Save the best for last

- nerfed unrelenting

- nerfed thrill of the hunt

- nerfed iron grasp (twice)

- nerfed brutal strength

- nerfed deerstalker

- nerfed a nurse's calling

- nerfed franklin's demise

- nerfed sloppy butcher

- nerfed thanataphobia (removed dead survivors affecting the living)*

- nerfed knock out (made open handed affect it)

- nerfed whispers (increased the volume of the whispers to make it harder to hear survivors)*

- nerfed tinkerer


Trapper:

- removed the ability to be able to trap hooks

- increased the minimal distance at which the trapper can place a trap next to another one

- changed honing stone from putting someone into the dying state guarranteed, to having a mere 50% chance of putting a survivor into the dying state after having been caught in a trap

- shadownerfed the size of the hit box of the trapper's traps several times

- changed the setting trap indicator to no longer match where the trapper actually sets his traps (twice)*

- removed the trapper's ability to be able to place traps on the hatch

- decreased the time it takes to disable a trap from 5 seconds to 2 seconds

- removed the ability to be able to set traps through staircases and certain floors*

- changed the trapper's traps to get stuck into walls or other objects when the traps were disabled or the killer would grab someone out of a trap near a wall or object*


Hillbilly:

- increased the duration of the stun when bumping into an object

- removed the ability to flick*

- removed bloodlust from when using his chainsaw*

- reduced the effectiveness of the addons which reduce the volume of the chainsaw

- increased the cooldown on the hillbilly's chainsaw

- removed the ability to be able to instantly break a pallet with the hillbilly's chainsaw within a 3 second window when the hillbilly had revved up his chainsaw and afterwards didn't hit anything at any given point after the last time he broke a pallet*

- removed the hillbilly's ability to be able to put a survivor into the dying state while simultaneously breaking a pallet when a survivor slides over a pallet as the pallet is being chainsawed*


Wraith:

- added an increased cloaking time on the windstorm addons (white and blood)

- increased the rarity of the blink (previously mud, now blood) addon without changing it's qualities

- removed the ability to be able to gain deviousness points by cloaking and decloaking in front of a hooked survivor*

- removed the ability to be able to appear as cloaked for survivors while not being cloaked*


Nurse:

- reduced the ammount of default blinks from 3 to 2

- reduced the nurse's movement speed from being the same as trapper, wraith, hillbilly etc. to being even slower than the movement speed of survivors (while running)

- nerfed every single addon she has

- nerfed the range of her lunge after a blink (three times)

- removed the ability to be able to look up during her fatigue*

- removed the ability to be able to break pallets, interact and grab during the nurse's fatigue*

- added an attack slowdown when swinging while carrying a survivor*

- removed the nurse's ability to be able to blink on top of the shack

- added the ability to be able to lightburn the nurse while she is charging up a blink

- changed the way the nurse's blink works to make it so that the nurse would always blink into the basement when blinking near it*

- added the weapon swipe animation after hitting someone after a blink before going into fatigue*

- added the ability to be able to pallet stun a nurse (although they removed the ability to be able to stun her mid blink and not just after a blink, it has been confirmed that this will be brought back in the future)


Shape:

- removed the ability to be able to stalk multiple survivors at once

- reduced the movement speed on the vanity mirror

- reduced the point generation on the vanity mirror and the scratched mirror

- removed bloodlust from evil within 1*

- added the vulnerable indicator for survivors when the shape goes into evil within 3

- reduced the ammount of bloodpoints the shape gets in the deviousness category from stalking

- removed the shape's hitbox while stalking

- removed the ability to be able to end a chase instantly by stalking to gain tokens on PWYF rapidly*

- removed the ability to be able to stalk survivors in lockers*

- removed the ability to be able to stalk survivors who have left the level*


Hag:

- added the ability to not trigger any traps when crouching over them

- removed the hag's ability to be able to recover from decisive strike and a wiggle out instantly*

- added an indicator for survivors to tell them when they are affected by the waterlogged shoe addon

- removed the terror radius from the hag phantasms*

- removed bloodlust from using the scarred hand

- changed the scarred hand to no longer bodyblock the moment the trap triggers, and can also no longer trap survivors when a survivor is stuck between a phantasm and an object*

- removed the ability to be able to have traps triggered by dying survivors

- changed the hag's pallet breaking animation in such a way that it makes the hag look downwards when she breaks a pallet, instead of forwards

- removed the outline of the hag phantasm when a trap is triggered*


Doctor:

- added an attack slowdown when swinging while carrying a survivor*

- removed the doctor's ability to be able to shock injured survivors from a massive distance*

- snapping out of it no longer counts as healing (thus perks that affect healing no longer affect snapping out of it)


Huntress:

- changed the iridescent head to remove 4 hatchets from your inventory, instead of removing only 2 hatchets from your inventory

- removed the ability to be able to throw hatchets without losing any tokens on play with your food*

- added that the huntress slows down massively when she puts away her hatchet after she pulled it out*

- Reduced the effectiveness of the addons which reduce the huntress' windup time.


Cannibal:

- removed bloodlust from when using his chainsaw*


Nightmare:

- added an indicator to tell survivors when someone is asleep

- increased the size of the nightmare's terror radius from 16m to 24m

- added a 3 second slowdown after putting someone to sleep

- added that you wake up when you recover from the dying state

- removed the ability to be able to rapidly put multiple survivors to sleep (this has recently been re-added again)*

- changed adrenaline to make it wake up the survivor who is using it when it activates

- removed the ability to be able to put survivors to sleep who are in lockers*


Pig:

- Removed the ability to be able to kill someone with a reverse bear trap by dropping them behind an exit gate*

-Removed the ability for the pig's traps to be activated after the last generator has been completed.

-Reversed bear trap timer stops when inside the pig's terror radius

-Survivors can now exit through the gates with an inactive bear trap on their head

-Initiating EGC does not count as a generator being completed, rendering all RBTs useless.


I found most of this list on the steam forums. Feel free to contribute and post any missing nerfs that you spot! I will edit them into the main post.

Post edited by Cali on
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