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Basement needs fixed to stop hostage situations

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Comments

  • DBD_Pinhead
    DBD_Pinhead Member Posts: 763

    Sooo what about the situations when survivors block the killer from the basement while carrying one of them? This happened to me on Ormond this week. At least two others were dead set on bodyblocking. Should we still widen the entrance?

  • RoKrueger
    RoKrueger Member Posts: 1,371

    Hostage situation is when your only way to leave the game is by disconecting. This way both of you will be sacrificed in two minutes or so. To avoid that the only thing you have to do is leave your survivor friend in the basement to die so you can escape to die another day.

  • Kaelum
    Kaelum Member Posts: 994

    According to the devs, holding the game hostage requires that the player is unable to do anything for 10 minutes. The devs have also stated that the basement is a dangerous place, and that body blocking the stairs is intended game play, as long as they don’t break the 10 minute hostage rule. Therefore; if you are not intelligent enough to not get caught in the basement once the End Game Collapse has engaged, then is it entirely your fault and props to the killer for being able to watch the Entity spike your hearts out.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Teammates just need to accept the smart decision and leave you to die. I really don't see it as any worse when someone being chased comes down to save you. Unless your prepared to face worse case scenario, cut your losses and leave. Killer isn't doing anything except capitalizing on your mistake.

  • Dwight_Confusion
    Dwight_Confusion Member Posts: 1,650

    If anything the basement needs buffed. It should look more scary, have some more things down there... and be a tad bit larger.

    It should also exhaust you going in there with a "panic" status or something. Which basically makes things very dark for the survivor.

    It is a place that is in the killer's advantage, but it should be extremely annoying to go to or be hooked in.

    This would buff agitation and iron grasp indirectly, and it would create a more intense feeling to the basement. Right now it's kinda dull.


    The basement should always have a chest containing green item at 60% chance, purple item at 30% chance and a pink at a 10%

    I know the keys would be more often down there, but I'd be fine with that if the basement got buffed.

  • Incirion
    Incirion Member Posts: 612

    You're cute. It's only bannable if there is NO way to get out, and are forced to d/c.


    And? If you're stupid enough to get caught down there like that, then you deserve your death. Get over it.

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  • BingBongBoi
    BingBongBoi Member Posts: 90

    Add a second exit to the basement, boom done.

  • MrsPiggyIsSoSneaky
    MrsPiggyIsSoSneaky Member Posts: 571

    Body blocking survivors in the basement before the end game is not right and that is punishable because it is stalling the game with nothing to move the game forward, but if it is after one of the gates are open and you try to stay around and get trapped in the basement, then that is on your end, you should have left and now you will be punished by the EGC.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Adding more exits or changing the stains to the basement sounds like a really hard and long modeling job. Just decrease the Killer hitbox so that Survivors can get around the Killer, it's way easier.

  • Judith
    Judith Member Posts: 819

    Basement needs to be threatening. Considering how many people just waltz in to open a chest it actually shows it is not threatening enough.

  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    Reducing the killer "hitbox" or collision radius will significantly reduce the effectivity of looping as killers will be able to make tighter routes around objects.

    No "survivor main" would ever allow that change.

  • BillyIII
    BillyIII Member Posts: 365

    Blame the devs for not adding a vote to concede. I personally see no reason not to have it in a casual game.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    devs already said they wanted it to be like that.

    and there is no problem with it, when there is a timer available that ends the game (which is the case with then new collapse).

    doesnt seem like anything needs "fixing" there.

    if the killer manages to keep your entire team down there for extended periodes of time (and you're not living on a timer) report them for takingn the game hostage and the devs will probaply go ahead and ban that person.

  • Kaelum
    Kaelum Member Posts: 994

    You obviously know nothing about the game, if you think that is even a consideration.

  • VexTheHex
    VexTheHex Member Posts: 1,009

    Please, putting words into people's mouths just showcases you have no valid input and are having to make up stuff up. Your logic applies to literally every aspect of the game that either side has complained about. Sabotage, DS, and "hiding in end game" are all included in that.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    @Raptorrotas but if we convince everyone it's a survivor buff they will implement it.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    @VexTheHex I mean he used quote marks. That means you must have said it word for word at some point.

    You can't argue with the punctuation m8.

  • VexTheHex
    VexTheHex Member Posts: 1,009

    Nah, can't argue with the hive mind of the forums. It's just a bunch of salty Killer mains for the most part. I wonder if Evolve was full of this level of idiocy.

  • VexTheHex
    VexTheHex Member Posts: 1,009

    I'm scared to edit since it seems to send the forums into a spazz from the past times I tried., so I'll add the idiocy bred by bias in asymmetrical balanced games. You got all the super, thick skulled "mains" who think they're side is the poor little victim 99% of the time and spout nonsense. Since DBD is 4 v 1, of course the 1 side is more likely to run to vent elsewhere since the 4 can vent to each other. Meanwhile all the 1's build up here and become a salty, bias mess.

    If my stance was literally anything for Killers, like a jetpack for Hag... it'd be a bunch of praise and celebration. Since I posted per favor of Survivors, it's best to resort to insults and putting words into the other's person's mouth as mob mentality builds. And by no means do I think Survivor mains are any better, it's just the Killer mains are the ones who frequent here.

  • Maximus7
    Maximus7 Member Posts: 441

    This shows you really don't even try to emphasize with killer mains who actually have balance concerns and just want the game to be as close to balanced as possible. Most of us come here to talk about actual issues that need further discussion and addressing and you write us off as "super, thick skulled 'mains'.....who spout nonsense". How in the hell are we supposed to take you seriously when you say something like this? It completely devalues your argument and credibility when you stop using actual arguments and resort to personal attacks.

    Also "if my stance was literally anything for killers, like a jetpack for Hag...it'd be a bunch of praise and celebration." This is simply false. Ask any killer main who doesn't just spout the nonsense of "looping is an exploit derp" (and trust me, most of us aren't shouting that nonsense), and if you even try to talk about buffing Nurse, they'll tell you you're dumb. Why? Because they all know already that base Nurse is the closest thing to a balanced killer in this game, and she starts becoming broken with specific add-ons. Even Marth, who a lot of people see as "an entitled sweaty killer whose experiments mean nothing", has said repeatedly that if you lose with 5-blink Nurse, you suck. Killer mains can realize when something would be too strong. I have no clue where you got that idea from.

  • ItsYourBoyGuzma
    ItsYourBoyGuzma Member Posts: 797

    Imagine an alternate reality world where killers turf is a super safe non threatening basement .

    On top of that think of players who believe they should be able to just walk in and out of the basement to make rescues and not be punished for getting caught

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Its a survivor's choice and a bad one if you know the killer is nearby. Don't complain about a situation you can prevent by walking away.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    Thing that bothers me so much about posts like this is that it stems from this attitude that people should be allowed to go for a rescue if they feel like it.

    But that's not true - the rescue from day 1 was always designed to be something that puts yourself in danger. The hook itself has always been a metephor for the killer "fishing" for more victoms by baiting a hook. This is why the scoring for it has been so high - to pull people who are inherently selfish and out for their own good out of hiding and risk themselves so that there would actually be a game to play.

    However, with every risk - there is a chance you aren't gonna make it.

    The basement hook has ALWAYS been the one place where the killer holds all the cards, and thus holds the greatest advantage. This is why survivors get points for even being down there in the first place.

    What people need to realize is sometimes you just aren't gonna be able to rescue everyone - and you need push down your own greed for those altruism points and look out for yourself.

    That's what it always comes down to in the end if you think about it long and hard - survivors push their own greed for points and the killer capitalizes on it.

    So no - nothing needs to change. What needs to change is players need to recognize when they've screwed themselves over with their own greed.

  • redsopine01
    redsopine01 Member Posts: 1,269

    Or like the whole team that is swfand over altruistic

  • Boss
    Boss Member Posts: 13,616

    Anti-hostage is nice, but you'd also be nerfing the basement.

    Being able to hold someone down is always great for insta-downs, and even regular hits will make them waste some time.

    And of course the special case of killing an RBT Survivor.


    Basement stairs wider?

    Okay, sure.

    But what can it get in exchange?

  • T0xicTyler
    T0xicTyler Member Posts: 504

    Everyone saying "iTs MeAnT tO bE dAnGeRoUs" is delusional. It's just bad design that a Killer can block Survivors in the basement completely. Widen the stairs a little bit, why the hell not?

  • ItsYourBoyGuzma
    ItsYourBoyGuzma Member Posts: 797

    So bodyblocking the hook to prevent a teammates death/hook on the hook is fair right?

    But bodyblocking a survivor who was foolish enough to get caught while attempting to save his teammate In the basement while endgame is active is -

    "bad game design and those who think this are delusional "

    Nice double standards , gg Ez counter arguement

  • fcc2014
    fcc2014 Member Posts: 4,388

    The basement is the most dangerous place on the map. Forget the chest and if that teammate get caught in the basement during the end game just let them go they are already dead.

  • FSB75
    FSB75 Member Posts: 474
    edited April 2019

    Honestly, I can't do it for some reason. I've actually been trying on PTB to block the basement, and a survivor always seems to get by.

    At this point, I've tried 3 slightly different positions about 3 times. I thought, right in the middle...that works, and makes sense. Nope, got around my right side. So I thought, maybe it just looks like the middle to me, but I'm not far enough right, so I'll just hug up on the right side a bit...nope, out the left.

    I make sure not to swing at anyone....or hit anyone, I'm simply trying to stand and not move. I can't figure it out.

    Tonight, I'm gonna try halfway down the stairs, and in the middle again.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    Blocking the stairs feels literally like an exploit. If you are not hitting anyone and you're not hooking/chasing/killing you're literally not playing the game and holding it hostage.

    SO. To prevent that, it should be addressed.

  • Orion
    Orion Member Posts: 21,675

    @Johnny_XMan Collapse will kill you, eventually. Basement body blocking fixed.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited May 2019

    You're missing the point. I go into a match to play the game not to get blocked for 4-5 mins from someone who isn't playing and is doing the equivalent of being afk.

  • Orion
    Orion Member Posts: 21,675

    @Johnny_XMan Everyone has to deal with annoyances. Compared to looping, basement body blocking is basically irrelevant. If "not fun" is a reason to change how the game works, then looping should go first, since it's much more prevalent.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited May 2019

    I have not seen any survivors blocking to the point the killer cannot move... preventing them from doing virtually anything. So I don't see how this is "irrelevant".

    Even if I was to entertain your point, if the gens aren't finished that game is literally being held hostage. By someone who is obviously not interested in playing... just trolling and borderline exploiting.

  • Orion
    Orion Member Posts: 21,675

    @Johnny_XMan Basically irrelevant because it's nowhere near as prevalent as looping. Shouldn't the bigger problems be fixed first? Isn't a bridge collapse a little more important than a pot hole?

    If the generators can't be finished because every survivor is in the basement, then you can report that player for holding the game hostage. They get banned, and you laugh. Problem solved.

    TL;DR, basement body blocking has been fixed. If the generators are repaired, survivors die - this is coming in the next update. If the generators can't be repaired, the killer is banned - reports and bans are already a thing.

  • slingshotsurvivor
    slingshotsurvivor Member Posts: 943

    Yuppers they just fixed it 👍

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    we love when BHVR gets it right and does whats best for the game, such as stopping the basement stairs exploit.

  • FSB75
    FSB75 Member Posts: 474

    I said it before, I'll say it again...body blocking for both survivors and killer has been in the game since day 1. Only NOW, 3 years later is it deemed a big enough problem to solve for ONE side...survivors.

    Solve it for both.

    Solve it for none.

    I can deal with either. I'm pretty sure I'm over it now, as an issue, but to think this type of one sided "fix" doesn't speak volumes is just obtuse.

  • VexTheHex
    VexTheHex Member Posts: 1,009
    edited May 2019

    Yay! I'm happy that they decided to look into it and fix it. Much appreciation devs! <3

    Not really a fan of new Legion so far though. The fast and furious game play seems gone. Maybe I need to get use to the new him, but I felt like a powerless Killer after the first hits. I'd rather go Trapper or Wraith for the M1 with a twist.

    @FSB75 - One difference is as Killer, I can smack and damage players trying to block me. I can force them to move or down them. The other side of it literally has no solution if the Killer decides to idle it. Survivors can't body block a Killer for 20 minutes in contrast.

  • FSB75
    FSB75 Member Posts: 474


    Body block for 20 minutes? No my friend, survivors only need body block for a few seconds to change the course of the game.

    But, you and many like you are missing the point. Forget the stairs, I don't care about the stairs....most killer don't care about the stairs....it's the CONCEPT. For 3 years now it's been a balance...survivors can body block the killer because killers can body block the stairs. It was a consequence of collision in game. It was working as intended. You with me? Since day 1.

    Then comes EGC, further reducing the specific instances where blocking the stairs would be taking the game hostage. Meaning, the EGC served as an impartial fix. Now to be holding the game hostage, as a killer, you would need to be blocking all remaining survivors in the basement prior to the EDC. The number of times that happens, I imagine, is very very low.

    So, right before this stairs change, and I can't be bothered to look for it...the idea of survivors getting blocked in the basement while the EGC ticks away was justified...or at least acknowledged by the Devs. Something like, "Yeah, ######### happens". Things were still balanced...collision effected survivors in a negative way (they would die to EGC was blocked in the basement), as well a the killer in a negative way (inability to perform a hook, without the loss of a perk slot).

    Again, it was still balanced. As a survivor, if you don't want to risk getting blocked ont he stairs for EGC, don't go int he basement. As a killer, if you don't want to have your hooks prevented by collision, take the perk (Mad Grit, I think).

    Then, for no discernible reason at all, the Devs make the collision "fix" for the stairs...acknowledging the fact that it is NOT holding the game hostage...but now it's considering griefing. They changed the standard of measure to justify a ONE sided fix.

    Body blocking by killers is griefing. Body blocking by survivors is working as intended. And to me, it's complete snowflake bullshit. The amount of saves from the basement is going to double, I guarantee it. It was a pinch point...it was dangerous. See, blocking the stairs wasn't always just about standing there for 20 minutes. It was about "using the space" to handle what's going on in the basement. I'm talking about things that happen within 20 seconds, 15 seconds, 10 seconds that can impact the game in very real way.

    None of this matters...the change was made, and there would be a revolt to revert it now. It just amazes me that such a big change was made, and policy reversed, on a whim. Literally, on Mon. it's "it's not holding the game hostage", to Wed., "Well it is griefing so we changed it".