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Still no punishment for mass DC's?

Laakeri
Laakeri Member Posts: 835

Every game looks like this and its getting pretty boring.



Comments

  • PolarBear
    PolarBear Member Posts: 1,899

    Yup. Even against mid tier killers the survivors dc like there's no tomorrow.

  • BACKSTABBER
    BACKSTABBER Member Posts: 1,809

    the DC virus has no solution

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    @DirtWeasel

    I think they have stats that tell them when a survivor crashes and when he DCs on purpose

  • Angelicus23
    Angelicus23 Member Posts: 2,547

    That you don't see them banned doesn't mean it doesn't happen

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @tt_ivi_99 They can't tell the difference between a legit crash and a player just closing the game. (I'm not talking about leaving a match via the menu, I'm talking about closing the game.)

  • No_Cluie_Louis
    No_Cluie_Louis Member Posts: 1,093

    They need to change the punishment so rather than being an insta perma bad at tonnes of DC's. The punishment should gradually scale in severity

  • DAMNFASTDEAD
    DAMNFASTDEAD Member Posts: 251

    It's just my humble opinion, but I still think that such situations can be avoided if you adapt a bit as a player.

    You can't force fun. You can't expect your fellow players or opponents to like or deal with the loaded map or the killer. The most important thing that our fellow players or opponents give us, is their time. You should try to respect that. And the best way, in my opinion, is still to give chances when you see that it's going too fast.

    The spark of hope is what makes people stay in the game.

    But why waste time with someone who just wants kills and not a game? Don't get me wrong, but your actions are interpreted by the other players, and that's taken into account in the overall view, which ultimately decides whether the lobby is best dumped or whether it's worth investing your time.

  • Laakeri
    Laakeri Member Posts: 835

    I think progressive punishment would be best solution so people that legitly dc dont get punished.

  • Someissues
    Someissues Member Posts: 1,604
    edited April 2019

    Cuz there are ways to bypass the punishment, DC without getting punished

    You also get to keep items + addons

    and no, i will not share this method

    only way to fix it is dedicated server

  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

    So what I got from that is that it's perfectly fine to DC and ruin the match for the OTHER 4 players in the game. Also, I don't see survivors giving ME chances when it's all going too fast. So why should I?

  • se05239
    se05239 Member Posts: 3,919

    Hey, @Peanits .. Will there be a ban wave before the 2x event next week?

  • DAMNFASTDEAD
    DAMNFASTDEAD Member Posts: 251

    Be assured that your understanding of my answer may well be tenable to you, but never to me. Or to put it more simply:

    You are absolutely wrong about what I have written!

    My view is that:

    If I drop out of a round before the end of the game, at best there will be four more players, three on one side and one on the other.

    The remaining players can decide for themselves whether they ruin the game through their continued play and let the reactions escalate, or they play courageously with reason and there is a chance that all 4 can still adapt to the situation and have fun.

    I've never owed a killer player a well-deserved kill. If he finds me, he gets his kill.

    To blame a DC for the progress of the game is too short-sighted in my eyes.

    Of course, a DC creates a twist that not everyone wants, but it's still manageable if you just want it to be. You just need good will.

  • snowflake102
    snowflake102 Member Posts: 2,188

    Yea this is getting out of hand. There needs to be some sort of punishment for players that dc

  • Mister_xD
    Mister_xD Member Posts: 7,669

    this seems to be the new meta.

    but dont worry! if they disconnect 99% of their games, the auto ban will go and get them!

  • samination
    samination Member Posts: 312

    Easy solution. They don't care about rank, so when someone quits take 15000 blood points, 500 shards, and maybe a few rare add-ons and items? They won't quit anymore, guaranteed.

  • DWolfAlpha
    DWolfAlpha Member Posts: 927

    I've had players disconnect right as I hook them. It's kinda stupid. The killer still gets the sacrifice, and now we also get a boost to brutality for a quitter bonus.

  • RakimSockem
    RakimSockem Member Posts: 2,002

    Except I care nothing about bloodpoints at this point (I use most of them as I gain them) and I care nothing about items and add ons because the only items are use are toolboxes specifically with Sabo add ons. That wouldn't stop me

  • FSB75
    FSB75 Member Posts: 474

    The current problem with DCs I think is the lack of ability to track them.

    I honestly don't believe that when a player DCs, the game makes any note of it, or sends any information back to the "mothership". We all think it does because we get a "quitters" bonus as a killer because the game can acknowledge that there was a survivor at the start of the match, and in the middle of the match, the survivor neither escaped, nor was killed.

    But I think that's the totality of limitations of the software. The game doesn't note a GUID, or the amount of times a particular survivor DCs...the game ONLY "knows" someone left. The game doesn't know who they are or send any information back to record the DC.

    This kind of makes sense in the P2P environment. As the killer acts as the host...ANY and all information and event would have to be written and stored then accessed and sent back to the mothership. Could this easily be tucked away into the EULA? Sure. But it think it's a bit more complicated than that.

    The last thing the Devs want to do is admit to being powerless to deterring DCing, let alone punishing negative gameplay. But that's the truth, in my opinion, nothing has been done because, currently, nothing can be done.

    Enter the move to dedis...by using a 3rd party hosting server....you can bet your sweet ass they are getting all the information they could ever want about the playerbase. Who plays survivor, who plays killer, what add ons, how often. Hell, depending on the software, they will be able to tell you which player throws down the God pallet 2 minutes into a match. Believe me...having dedis will change the way in which the Dev can interact with the community. Who here really believes that the Devs access data on a killers rig and sends it back to them. This is why it was easy in the beginning for hacktards to "do bad #########". I won't talk about that. The message is more important than the example.

    Lastly, I believe, with the introduction of Dedis....we are going to see real consequences. No one wants to lose players for any game, so bans might not happen right away...but the overall health of the game will flourish once the people who play the game, play the game.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    The problem is if they don't punish the people who purposely DC then you will lose players on the other end of this spectrum. This is a lose/lose problem for BHVR if they don't hurry up and fix the games foundation...and frankly I don't think they are.

  • KaoMinerva
    KaoMinerva Member Posts: 451

    @Peanits will something be done about this?

  • AceChadscoti
    AceChadscoti Member Posts: 7

    I mean at least on ps4 you lose two pips on killer or survivor for DCing. I've heard it's different on pc and that there is no punishment for it(which is pretty stupid if true)

  • Donnyc
    Donnyc Member Posts: 47

    Hitboxes & Disconnection handling 

    We know that hit registration and disconnection handling are two of our top issues and we are actively working on those. Migrating to Dedicated Servers will give a better environment and tools to manage disconnections and to improve hit registrations. A multidisciplinary team is working on both features, but they will not be ready for the launch. More information will be released in the next Dev Update. 

  • samination
    samination Member Posts: 312

    Easy to say, but I think you'd behave differently if this were the case. Sure you could use up all your bloodpoints before each match, but what about those 500 shards? Many people aren't like you and wouldn't want to lose so much. They'd think twice before quitting.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @FSB75 That's not the case. The killer hosts the match, but there is still communication between BHVR's server and each player. The devs can see who is dc'ing how often.

    From a technical point of view, the devs could already punish those players who dc excessively.