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Suggestion: Being Injured should've a bigger impact

Currently being injured doesn't mean that much. I've seen entire matches where no one healed. I suggest that being injured de-buffs you harder, then just make a few noises and dripping a bit of blood. And yes, you can then be one-shotted... But even that wont encourage people enough to heal. A bigger threat for being injured is needed.

  • When injured your movement speed is reduced by 5% (crouching, walking, running, vaulting)
  • When injured your action speed is reduced by 10% (repairing, healing, sabotaging)

No Mither, Resiliance and Iron Will wont be affected by these changes

With these changes you're encouraged even more to heal, which could lead to longer games. With the movement de-buff a Killer can catch up faster as well, which could eliminate to extreme long chases/loops.

@not_Queen @Peanits

Comments

  • KaoMinerva
    KaoMinerva Member Posts: 451

    I agree. You shouldn't be hit by a large machete and just keep running infinitely. Come on lol

  • Orion
    Orion Member Posts: 21,675

    I can support the basic idea behind this, including buffing the perks you mentioned so they bypass any debuffs from being injured, but a movement speed debuff might be a bit much.

  • LCGaster
    LCGaster Member Posts: 3,154

    I agree that being injured should have more impact, but I don't agree with your idea on how

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    so more nerf on survivors impresive so those ppl that dont have self care needs to find someone to get heal wow

  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953

    @Tru3Lemon

    >Medkits

    >Plunder's

    >Any luck offering

    >Pharmacy

    >Bond and Empathy

  • bendermac
    bendermac Member Posts: 772

    the f***? Level Claudette for the teachable, get SC in the shrine when available, bring a med-kit, search chest, bring a perk to help get big med-kits from chests

  • GenSim12345
    GenSim12345 Member Posts: 182

    Injured = 10% slower action speed sounds like a good idea. Though only if it would stack with Thanta/Sloppy/Ruin.

    If not? then. No.

  • Poweas
    Poweas Member Posts: 5,873

    Movespeed, no. Debuff, sure.

  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948
  • SmokePotion
    SmokePotion Member Posts: 1,089

    Nah, injured gives huge debuffs as it is, if the killer takes advantage of them.

    I cant count how many survivors have juked me at a loop, only for me to see their blood.

    I can't count how many people i've tracked down through buildings because of how loud the pain moans are.

    They just need to fix sounds for this to be more pronounced.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358
    edited April 2019

    plunder wont get 100% medkit and nobody use it unless its to collect them and escape luck offering do nothing if they did alot ppl will use it but its useless bond and empathy never seen ppl using it and why you want aura reading if they dont nothing on you like some sort of speed boost or something and for medkit they have a limit with sloppy butcher you can get heal by 1 or 2 times

    @bendermac some ppl like me dont use SC since its a waste of time healing, medkit will take along time to heal and sometimes you will lose it without a full heal if a killer have sloppy butcher if this idea was in the game sloppy butcher will become meta and survivors get another nerf and for chest you really think that 100% you get a medkit youre wrong most of the times when i search i get toolbox and flashlight thats it its been along time that i didint see a medkit

  • artist
    artist Member Posts: 1,519

    being 1-shot, making loud noises and leaving blood isnt a big enough impact?

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  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    @DeadGavin

    Yh, because doing gens exposes you so much to the killer, right... + You have this thing called terror radius that gives away the killer's possition so there is really no punishment if you have a pallet around.

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    @twistedmonkey

    No one ever complained about healing speed and those who did, didnt even know what they were talking about.

    Killers asked for a nerf to repairing speed and devs instead nerfed healing, which made made gen rush even worse.

  • darktrix
    darktrix Member Posts: 1,790

    Yeah, I don't get why people like to throw 'realism' into games. Realism would be the game uninstalls and you could never play it again if you died...cause you died.

    But anyway, this is another dimensional world where the rules are up to the Entity (who likes to change them a lot). So you can leap off the top of walkways onto cement without injury, little petite Feng Min can haul a fully grown David off a hook like he was nothing, and you can get hit by chainsaws and be fine after a little hand rubbing over you.

    Being injured is just a status keeping track that it takes two hits to down a survivor (usually). There's no other meaning beyond that and if you did want to throw realism into it then adrenaline and a strong drive to stay alive could actually make you stronger if you get injured cause it is all or nothing then.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    A repair speed debuff would be fine. The rest would be a bit much.

  • CallMeSpidey
    CallMeSpidey Member Posts: 625

    That's nice, a 5% nerf to speed when the killer is tunneling you off the hook.

    No.

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  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    @DeadGavin

    The killer can chase only 1 survivor while the other 3 are doing gens, if that survivor gets to loop him for 80 seconds (something incredibly easy to do thanks to things like infinites, DH, MoM, etc) you'll have 3 gens done. Another 80 seconds makes it 2 gens + at least 1 door. Tell me pls where is the downside in going down in 1 hit if there's no virtual time to go down... You are better off just spending those 30 seconds of healing in doing a gen and getting Adrenaline, leaving the killer without map preassure at all.

  • T0xicTyler
    T0xicTyler Member Posts: 504

    I don't think you understand how much 5% speed is in this game. I'd be okay with an action de-buff in addition to sound fixes so being injured is something Killers can hear better but nerfing actual movement speed is another unnecessary nerf to Survivors as whole that might be the killing blow.

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    @tt_ivi_99

    I dont how long you have been around but people have always complained about healing and the speed of it for over two years, SC is OP echoed around steam and here and the fact that you could heal permanently have always been a bone of contention.

    Since the nerf it went quiet until it slowly turned into complaints that they don't heal.

    Gen rushing has been around since 2016 but back then gens took 40 seconds, it got worse when sabo was nerfed and then the complaints really started happening more after the victory cube, the complaints have been growing since then and why we have asked for more objectives.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    This kind of change will only make Self-Care even more meta.

  • GrootDude
    GrootDude Member Posts: 14,110

    The repair speed debuff is fine but no to the movement speed.

  • Survivors are not gonna like having their controls taken away, tho i feel there should be more map hazards.

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    @twistedmonkey

    You cant deny that healing between pallets was absolutely broken, I remember I could just drop like 4-5 pallets and be full health again, that's the main reason people complained and I honestly feel like we are better off now. But that doesnt mean the game is fair and balanced as It is right now, the Self-care change just made it a little better for higher ranks because at least rank 7 and above people heal. I've always been rank 1 so I know for sure that people at my rank wont heal against me thanks to that change so gen rush is worse from my point of view, no matter what I do. There needs to be a bigger punishment for survivors who want to stay injured, It wouldnt affect newbies at all because those people already heal but It would calm down competitive veterans.

  • Jesp
    Jesp Member Posts: 192

    Action speed is fine, movement speed is not for multiple reasons. 5% MS is the difference between chasing someone as Trapper or something and doing it as a Huntress that's all out of hatchets. And anyone that has tried finishing a chase like that knows it can be a painful experience, 5% is substantial in DBD.

    And as someone already mentioned, no matter what your stance on tunneling is this certainly wouldn't help.

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  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    @DeadGavin

    Or maybe there's a stupid amount of save loops like in Autohaven, Coldwind Farm or Disturbed Ward.

  • ba_tetsuo
    ba_tetsuo Member Posts: 330

    Combine Thana and Sloppy into Thana, and make sloppy butcher do something else. Something like:

    When you hook a survivor, the next time they're pulled off a hook, they're broken for X seconds.


    That'd go a long way towards making being injured matter more

  • Arroz
    Arroz Member Posts: 1,433

    So you want to this game be realistic, huh? why can survivor just jump over trapper traps?

  • Arroz
    Arroz Member Posts: 1,433

    A 5% speed debuff is TOO MUCH, i think you dont understand this game

  • bendermac
    bendermac Member Posts: 772

    No it's not. Getting looped for several minutes, even being injured is BS. A 5% movement speed reduction will get rid of that problem.

  • Arroz
    Arroz Member Posts: 1,433
    edited May 2019

    You dont know NOTHING from this game.

    Just let's take from example Hope, that give you a 9% speed (I think) and that can save you in the endgame.. no 5% debuff because you try to this game have "logic" can make you die.

  • Coriander
    Coriander Member Posts: 1,119

    Thanatophobia suits that need quite nicely.

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    Now I do agree that being injured should have more meaning... I dont feel that the punishment should be as hard... numbers would need tweaking in order for this to work properly