Suggestion: Being Injured should've a bigger impact
Currently being injured doesn't mean that much. I've seen entire matches where no one healed. I suggest that being injured de-buffs you harder, then just make a few noises and dripping a bit of blood. And yes, you can then be one-shotted... But even that wont encourage people enough to heal. A bigger threat for being injured is needed.
- When injured your movement speed is reduced by 5% (crouching, walking, running, vaulting)
- When injured your action speed is reduced by 10% (repairing, healing, sabotaging)
No Mither, Resiliance and Iron Will wont be affected by these changes
With these changes you're encouraged even more to heal, which could lead to longer games. With the movement de-buff a Killer can catch up faster as well, which could eliminate to extreme long chases/loops.
Comments
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If sound was fixed it would be a bigger deal to be injured.
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Killers are already 10 to 15% faster by default. That's not including powers that make you faster. You do not need to increase their speed even further.
I would possibly be okay to repair speed decreases but in no way should healing take even ######### longer. Nor should sabotage, which is near useless 90% of the time.
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This just seems like an unnecessary nerf to survivors really.
Most survivors heal up right away, those that don't already run the risk of getting downed quickly.
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I agree. You shouldn't be hit by a large machete and just keep running infinitely. Come on lol
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I can support the basic idea behind this, including buffing the perks you mentioned so they bypass any debuffs from being injured, but a movement speed debuff might be a bit much.
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I agree that being injured should have more impact, but I don't agree with your idea on how
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so more nerf on survivors impresive so those ppl that dont have self care needs to find someone to get heal wow
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this game is not realistic so you don't have to apply logic here. in real life you would be 10x slower when injured. Or just not move at all. and a chaindsaw in your back would just cut you in half. just sayin' :D
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the f***? Level Claudette for the teachable, get SC in the shrine when available, bring a med-kit, search chest, bring a perk to help get big med-kits from chests
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Injured = 10% slower action speed sounds like a good idea. Though only if it would stack with Thanta/Sloppy/Ruin.
If not? then. No.
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Do all of these at once.
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So you realise why a lot of survivor dont heal now and it's being called the non heal meta?
People complained SC is op it should only work once, people heal too fast we need a nerf to healing overall.
Devs hang off doing it saying healing wastes time and they are not on gens, a debate ensues on the forums with people against nerfing healing overall being told they want to kwep their crutch.
Devs eventually nerf healing, survivor adapt and don't heal and stay on gens.
Now gens are going faster and we have posts saying being Injured needs more of a downside.
I sit here reading these shaking my head as low and behold when you got what you asked for it didn't have the desired effect you thought it would.
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What a stupid idea, in a chase killers will catch you 100% easily because they're already faster than survivors, and there's already two perk for injured ones, thanatophobia and sloppy butcher. And remember self-care, that already decreases the heal self action in 50%.
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The problem is people don't think their ideas through and the ramifications of them. Just shout out nerfs and buffs based on the last few matches they played.
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In some months when devs increase gens time, survs will adapt and cleanse all totems, so NOED will do nothing. Killers will complaint and ask for 1 minute cleanse.
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Movespeed, no. Debuff, sure.
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I agree with this^
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It already has a big impact. U r one-shot, leave blood, grunts (audio bugged tho)and perks like thana, sloppy and bloodhound is making it worse. It's alright how it is imo
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Ikr? People can't think multiple steps ahead.
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Nah, injured gives huge debuffs as it is, if the killer takes advantage of them.
I cant count how many survivors have juked me at a loop, only for me to see their blood.
I can't count how many people i've tracked down through buildings because of how loud the pain moans are.
They just need to fix sounds for this to be more pronounced.
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plunder wont get 100% medkit and nobody use it unless its to collect them and escape luck offering do nothing if they did alot ppl will use it but its useless bond and empathy never seen ppl using it and why you want aura reading if they dont nothing on you like some sort of speed boost or something and for medkit they have a limit with sloppy butcher you can get heal by 1 or 2 times
@bendermac some ppl like me dont use SC since its a waste of time healing, medkit will take along time to heal and sometimes you will lose it without a full heal if a killer have sloppy butcher if this idea was in the game sloppy butcher will become meta and survivors get another nerf and for chest you really think that 100% you get a medkit youre wrong most of the times when i search i get toolbox and flashlight thats it its been along time that i didint see a medkit
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being 1-shot, making loud noises and leaving blood isnt a big enough impact?
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Yh, because doing gens exposes you so much to the killer, right... + You have this thing called terror radius that gives away the killer's possition so there is really no punishment if you have a pallet around.
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No one ever complained about healing speed and those who did, didnt even know what they were talking about.
Killers asked for a nerf to repairing speed and devs instead nerfed healing, which made made gen rush even worse.
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Yeah, I don't get why people like to throw 'realism' into games. Realism would be the game uninstalls and you could never play it again if you died...cause you died.
But anyway, this is another dimensional world where the rules are up to the Entity (who likes to change them a lot). So you can leap off the top of walkways onto cement without injury, little petite Feng Min can haul a fully grown David off a hook like he was nothing, and you can get hit by chainsaws and be fine after a little hand rubbing over you.
Being injured is just a status keeping track that it takes two hits to down a survivor (usually). There's no other meaning beyond that and if you did want to throw realism into it then adrenaline and a strong drive to stay alive could actually make you stronger if you get injured cause it is all or nothing then.
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A repair speed debuff would be fine. The rest would be a bit much.
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That's nice, a 5% nerf to speed when the killer is tunneling you off the hook.
No.
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The killer can chase only 1 survivor while the other 3 are doing gens, if that survivor gets to loop him for 80 seconds (something incredibly easy to do thanks to things like infinites, DH, MoM, etc) you'll have 3 gens done. Another 80 seconds makes it 2 gens + at least 1 door. Tell me pls where is the downside in going down in 1 hit if there's no virtual time to go down... You are better off just spending those 30 seconds of healing in doing a gen and getting Adrenaline, leaving the killer without map preassure at all.
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I don't think you understand how much 5% speed is in this game. I'd be okay with an action de-buff in addition to sound fixes so being injured is something Killers can hear better but nerfing actual movement speed is another unnecessary nerf to Survivors as whole that might be the killing blow.
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I dont how long you have been around but people have always complained about healing and the speed of it for over two years, SC is OP echoed around steam and here and the fact that you could heal permanently have always been a bone of contention.
Since the nerf it went quiet until it slowly turned into complaints that they don't heal.
Gen rushing has been around since 2016 but back then gens took 40 seconds, it got worse when sabo was nerfed and then the complaints really started happening more after the victory cube, the complaints have been growing since then and why we have asked for more objectives.
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This kind of change will only make Self-Care even more meta.
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The repair speed debuff is fine but no to the movement speed.
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Survivors are not gonna like having their controls taken away, tho i feel there should be more map hazards.
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You cant deny that healing between pallets was absolutely broken, I remember I could just drop like 4-5 pallets and be full health again, that's the main reason people complained and I honestly feel like we are better off now. But that doesnt mean the game is fair and balanced as It is right now, the Self-care change just made it a little better for higher ranks because at least rank 7 and above people heal. I've always been rank 1 so I know for sure that people at my rank wont heal against me thanks to that change so gen rush is worse from my point of view, no matter what I do. There needs to be a bigger punishment for survivors who want to stay injured, It wouldnt affect newbies at all because those people already heal but It would calm down competitive veterans.
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Action speed is fine, movement speed is not for multiple reasons. 5% MS is the difference between chasing someone as Trapper or something and doing it as a Huntress that's all out of hatchets. And anyone that has tried finishing a chase like that knows it can be a painful experience, 5% is substantial in DBD.
And as someone already mentioned, no matter what your stance on tunneling is this certainly wouldn't help.
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Or maybe there's a stupid amount of save loops like in Autohaven, Coldwind Farm or Disturbed Ward.
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Combine Thana and Sloppy into Thana, and make sloppy butcher do something else. Something like:
When you hook a survivor, the next time they're pulled off a hook, they're broken for X seconds.
That'd go a long way towards making being injured matter more
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No thanks.
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So you want to this game be realistic, huh? why can survivor just jump over trapper traps?
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A 5% speed debuff is TOO MUCH, i think you dont understand this game
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No it's not. Getting looped for several minutes, even being injured is BS. A 5% movement speed reduction will get rid of that problem.
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You dont know NOTHING from this game.
Just let's take from example Hope, that give you a 9% speed (I think) and that can save you in the endgame.. no 5% debuff because you try to this game have "logic" can make you die.
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Thanatophobia suits that need quite nicely.
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Now I do agree that being injured should have more meaning... I dont feel that the punishment should be as hard... numbers would need tweaking in order for this to work properly
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