Alternatives to gen rush
Ok so we can argue all day about why gen rush is a problem and how to solve it. But something I haven't really seen brought up a lot is alternatives to gen rush. In the end "solving" gen rush always boils down to making the minimum time it takes to open the gates longer, which in reguards to balance is fine. But in regards to game variety and health is meaningless.
So what other strategy's even can exist besides gen rush that even make sense in the first place?
Note:
I'm not asking what strategically viable strategy's besides gen rush currently exist. Gen rush is a provable dominant strategy and for good reason.
I'm asking for what strategy's could hypothetically be buffed to replace gen rush (which would presumably be nerfed somehow). Having details on how would be great but is not required in the context of this thread.
Comments
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So as an example.
The alternatives to looping (attempting to extend chases for as long as possible) are immersion (not getting caught and thus never entering a chase in the first place) and juking (ending a chase by getting the killer to lose track of you)
The alternative to tunneling (focusing a single survivor so as to eliminate them without spending time on survivors that will take longer to Kill) is spreading (damaging all of the survivors at once to keep pressure on everyone so they can't do gens as easily)
and the alternative to camping (staying near a hooked survivor to wait for the rescuer) is patrolling (seeking out other Survivors with the time bought from the hook pressure)
What is the alternative to gen rush? What would that even mean?
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@Sairek while all of that is probably true. It's also NOT what this thread is for.
I am NOT trying to come up with a solution to rush here. Just strategically meaningful alternatives for survivors
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The only other objective they have is totems and chest. Perhaps if more killers started running noed survivors might care about dull totems more.
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Gen rushing is nothing but the killers fault, apply pressure on hooks and slugging.
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@Victory again. Wrong thread.
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You can't do this with all killers unless survivors are complete potatoes.
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@Sairek Gen rush != doing gens. The rush is an important part of it.
Other examples are tower rushing in league or zerg rushing in star craft.
Yes the objective is doing generators. So whatever strategy the Survivors use it should eventually include "and then we do the 5 gens, open the gates and leave".
Or in otherwords gen rush is where you optimize gen completion for speed. Obviously this begs the question of what else you could optimize for.
An important distinction between games like league and dead by daylight is that league lets you upgrade mid game.
Maybe there should be some way for Survivors to build up power over time?
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lol, gen rushing is not the killers fault.
Gen rushing is just the natural by product of nature of the game.
There are no viable alternative strategies if your purpose is "survival".
The hands down best way to survive is to get the gates open as quickly as possible. The longer you are in the trial the more things start to work against you.
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I can do it with trapper, just slug apply pressure and use sloopy butcher + overcharge
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Change it so that Gen tapping after a killer kicks a Gen doesn't stop regression. I've been in plenty of SWF matches where as soon as I chase someone off a Gen and kick it someone pops out and taps it. It's a constant back and forth that isn't productive for the killer given the amount of time it takes to keep kicking vs them running past and tapping. There should be a certain amount of time they have to work on it to stop the regression.
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Can we please not derail this into yet another "is gen rushing a problem?" thread? We have enough of those already and it misses the point of this thread.
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Gens are the main objective you can't make them less appealing unless there is a new objective related to opening the gates.
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the reason why gen rush exist its because its the only objective for survivors the only fix on it its making a 2 objective an example:
find parts for gens you cannot start gen unless you have parts survivors can see parts auras but not for killers(the reason why its because killer could just camp the parts) now if this happend then they need to do something about camping
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Some killers (nurse, hillbilly, legion, trapper, spirit and maybe more) can play with tactic of 3 generators: you find 3 closest gens and when survivors should repair last one gen you defend these 3 generators.
It's very strong tactic if you do everything right.
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I prefer the term, "Quick Fix," myself.
@_@
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