MoM is a already balanced perk
I don't get why so many of these killer mains want to nerf it..... oh wait yes i do they have to waste a little extra time downing someone and they get mad about it
The perk already has its downside like oh i dont know... maybe being able to be seen at all times when you heal up? Or not procing at all with most of the killers abilities?
Leave the perk alone the only thing I can think of to nerf the perk at all is to remove the speed boost you get when you get hit otherwise its fine
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If you get downed (you probably will) then it has no downsides. I haven’t had a problem with MoM as killer but the killers I get paired against have.
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I don't have a problem with it but other killers do that I know but now I get to watch a show.
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I'm amazed that you made a topic touting that the perk is balanced, but instantly demonstrated your ignorance towards its problematic nature.
It almost makes me think that you've never seen the perk in action.
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It's not that great honestly, and frankly doesn't give you nearly as much leverage as a lot of people say. It's just that it's good and it's new that has people in a tizzy. If Balanced Landing came out today it'd get the exact same backlash.
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I don't care if a survivor has it. Usually my reaction is more like "Oh, ok"
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I never said there was anything problematic about it I simply stated the downsides it has already and people saying needs to be nerfed more is ridiculous
and ive used and have the perk used against me many times before thank you very much
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Personally I dont have any problem with that perk..
TIP: Use trapper, if they step in your trap and have MoM you can hit them and make them use their MoM
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Just an extra hit?
Reminds of borrowed time
Is this what we are getting upset about?
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People still complain about BT? The perk is fine and only really a problem at the end-game.
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Mom is not a big deal, what sucks though is when they are running to the gate and you can down them, they have MOM and get a speed boost to the gate and t-bag and leave, usually don't reach end game but boy do I want my mommy. :'(
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The problem is when you combine it with other perks. It ends up ridiculous tbh. That is why I consider it unbalanced. And unlike perks like deliverance where you have to save someone to escape the hook, here you just have to make mistakes and you get rewarded for it. I support ds because it helps you when you are powerless, hook farmed and you can't counter it.
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MoM needs a complete rework.
I mean survivors are not even able to use it against high tier killers (when they would need to) and Freddy tier killers are forced to hit 3 times a survivor... this is absurd.
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"waste a little extra time", it's like the ultimate chase extender. The real problem is how easy it is to gain stacks. If it's not a nurse,legion, or a plague, it will go off. Aura showing isn't useful due to the type of survivor that runs MoM.
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its simple. It’s pre-patch DS all over again. Free get away for getting hit. Who the hell cares if it’s reveals your aura? You’re just going to use it to Loop some more.. Survivors don’t care if the Killer knows where they are.
Only counter is playing a Killer that’s can do damage with M2, camp them on hook, or play Nurse who can deal with it.
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@SinfulHarlot your forgetting a LOT of other killers that counter this perk very easily
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@legion_main You're not gonna be countering it during a match in least you already know they have it. The killers I mentioned before naturally don't rely on their normal attacks.
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"I never said there was anything problematic about it..."
That's literally why I said you were ignorant of its problematic nature.
You never mentioned that:
1). If the MoM user goes down, it's a free Stun/Wipe with no negative effect.
2). If they escape the chase, they'll 99% themselves until the next one, rendering the aura reading pointless.
These are things that anyone that has "used and have had the perk used against them many times" should instantly know.
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then tell.
How can a killer counter this perk 100% all the time with every killer?
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I never said they can 100% counter it every single time I said a lot of other killers can counter it too
Billy has his chainsaw
Leatherface also has his chainsaw
Trapper has traps (he can also freely get rid of MoM if he hits the survivor in his trap when they have it active)
Legion gets a free hit that doesent give a stack
Plague can vomit all over em
Nurses thing is a bug but even then she can easily down them anyways
Spirit can end the chase fast anyways
Micheal has his tier 3
you see what I mean?
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That just means that there is no actual counter to it. A counter would be a thing any killer could do or a perk any killer could use to counteract MoM but there isn't.
Besides the argument of using an M2 attack as a counter is flawed. The killer doesn't know if anybody is using MoM, They'd essentially have to never use an M1 attack more than 3 times on every survivor in every game they play, That'd be an incredibly stupid way to play and almost definitely cost you the game.
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No I dont see what you mean.
Counter = make the other perk complete useless and I can do it with every killer
Example:
Noed counter Adrenalin
Micheal has his tier 3
It still count as hit.
Spirit can end the chase fast anyways
Are you kidding me with this argument?
Nurses thing is a bug but even then she can easily down them anyways
Are you kidding me with this argument,again?
Plague can vomit all over em
They still cant down this without the other power, but yes Plague can counter it
Legion gets a free hit that doesent give a stack
He need a hit too down survivors
Trapper has traps (he can also freely get rid of MoM if he hits the survivor in his trap when they have it active)
I think this is a bug,too.
And rly good survivors dont run in traps.
Leatherface also has his chainsaw
Yes he can counter it, if the survivors are dumb enough
Billy has his chainsaw
Ok, yes he can counter it
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It's all dependent on skill thats how it always is with this game ie low rank survivors complain about freddy being overpowered
Not every perk needs a counter to everything some things killers do survivors cannot counter as survivors can do things killers cannot counter
Anyways MoM is not a overpowered perk whatsoever like almost every perk it is situational but thats how the game is intended to be
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This man's approval rating is dropping faster than Anthem's playerbase.
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MoM is not situational,
because it punish killer for doing the objective.
And you need 0 skill for using MoM, because killers cant counter it.
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Just sounds like salty killer main tears dropping on the floor to me because you cant get a 4k every single game
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And you sounds like a salty survivor main, because you dont have any arguments.
But hey.
Just defend MoM.
Devs need another 2 years for a rework.
And 1 week after the rework, they just create a similar perk.
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It's pretty obvious when certain users are thoroughly defeated, haha.
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I play both sides equally mind you
besides all killer mains complain about the perk because they cant get a free down right away
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Free down?
The killer win the chase, but survivors can take another hit.
And they get MoM active, because they lose chases.
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@ShyN3ko yea then after that all the perk does is hurt you so I don't see the big deal
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MoM is fine by itself but combined with certain other perks or an insta heal its absurd, also i like how there is one guy downvoting everyone who disagrees with it being balanced.
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I can agree that if an entire team SWF team uses it its a little absurd but if its 1 or 2 people using it its not a big deal
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The killer win the chase, but survivors can take another hit.
And they get MoM active, because they lose chases.
This is the opposite from skill.
You know that right?
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you can make the same argument that Ruin doesn't require "skill" or Nurses Calling doesn't require "skill"
so should they get nerfed too?
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I am quite enjoying the show but I guess I'll add something it seems like perks aren't supposed to help the killer/survivor. at least that's what everyone seems to think now at the very least. You could make the same arguments about almost any perk balanced landing has no counterplay because it is up to the survivor to get to the building. Sprint burst doesn't have any counterplay because it activates as soon as the survivor runs. Dead Hard has no counterplay if used correctly. Deliverance has no counterplay technically. Now let's go to killer side technically unrelenting has no counterplay the new corrupt intervention perk has no counterplay STBFL has no counterplay. This isn't a new trend for both sides...
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it forces killers to camp thus it is a bad perk
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Surprise attack from Wraith, Spirit and Hag (which is essentially still a M1 attack) doesn't progress MoM's token state. It seems that any M1 Killer that has a 'surprise attack' option has the tools at their disposal to deny MoM token progression.
I haven't had the opportunity to test this out against Clown yet, as it's not the same 'surprise' mechanic as above it might not affect it. If not to make this so would solve the 'un-counterable' problem from this M1 Killer. Has anyone had a tonic used against them, then been hit and not had another token added to MoM?
MoM is of cause totally counterable btw, just hit them again if it activates or don't let them get to 3 hits.
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But you can counter this 2 things.
And Ruin is a hex perk.
High Risk, High Reward.
MoM is low Risk, High Reward
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Here's how to counter MoM for 11 out of 15 Killers, the remaining 4 can counter it by not letting the MoM token build to 3 or just chasing them down and hitting them again.
M2 Killer Counters:
- Chainsaws (one shot down + gives no MoM token)
- Hatchet (gives no MoM token)
- Corrupt Plague affliction (gives no MoM token)
Accommodations for M1 Killers: (The below gives no MoM token)
- Wraith - Surprise Attack from Stealth
- Hag - Surprise Attack from Teleport
- Nurse Blink - Surprise Attack from Blink
- Spirit - Surprise Attack from Phase Walk
- Pig - Stealth Attack & Reverse Bear Trap
- Myres - T3 One Shot Down
- Trapper - Traps for partial counter + Honing Stone for total counter
Killers that must hard counter by either:
- Chasing them down and hitting them again (means you can hook them again)
- Not letting the Survivor get to 3 hits to activate MoM (means they don't get to use MoM)
Legion - (post balance patch) Darn
Freddy - Darn
Clown - Darn
Doctor - Darn
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Loss of pressure, free escape and no counter. Yeah, not sure why killers don't like it.
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@SlinkyJinky Those surprise attacks, stealth attacks, etc., are all bugged. They are all supposed to trigger MoM. Furthermore, dealing double damage is irrelevant because it's still a hit. It'll trigger MoM just the same. This brings down the list of killers who can counter MoM all the way down to 4, with the Plague only being able to do it if survivors cleanse against her (which they often don't). Only counting viable killers, the list gets reduced all the way to 1 - the Hillbilly.
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Like usual: I don't mind the Perk that much and i've actually managed to counter it a couple of times with Spirit Fury.
But lately all i see is this being run with other "delay the Killer" Perks, and it's just not healthy on M1 Killers.
You hit someone, MoM activates, you gotta catch up.
Then you hit the other guy, MoM activates, you gotta catch up.
Then you hit the other guy, MoM activates, you gotta catch up.
Then you hit the last guy, MoM activates, you gotta catch up.
(If that felt unnecessarily repetitive to write down, that's cause it's also repetitive to encounter.)
And of course i left out what other 3 meta Perks they could be running.
I'm a Wraith main, and i really don't mind MoM all that much.
It's the sheer quantity i encounter that annoys me and its combination with other Perks, genrush & insta-heal Items.
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1: What @Orion said @SlinkyJinky
2: good survivors dont run into trapper traps
3:Chasing them down and hitting them again (means you can hook them again)
DS was bad, because you lose automatic a chase as killer.
MoM is the same.
You get punish for doing the objective.
4:Not letting the Survivor get to 3 hits to activate MoM (means they don't get to use MoM)
Hook 3 times the same survivor = Survivor death
1 Hooks = 2 Hits
3 Hooks = 6 hits
Punish killers for doing the objective.
How many times must I say it.
Short example:
Killer perk : Entitus Generators
After every active Generator, the next Generator need 40 seconds longer to repair.
Survivors get punish for doing the objective.
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When one or two survivors run it I don't see the big deal. I, however, have seen it in action in a 4 man SWF.....not fun. In fact, in that specific situation, I would argue that it's more powerful than the old DS. Also, like others have said, no survivor who runs this perk is dumb enough to fully heal before getting into the next chase. Making the bonus the devs thought the killer would get pointless.
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Literally the first three plus Myers T3 and Survivors stepping in Trapper traps are the only counters. Surprise attacks are bugs and will be fixed as well as Nurse blink attack.
That means 6 Killers can counter MoM. Even then, don’t think you can really call it a counter on Trapper as they need to step in traps, that not on you as Trapper, that’s not on the Survivors not paying attention.
Pig head pops? You’re actually joking with that statement, right? Please tell me you are joking.
Honestly, 4 Killers have hard counters after the others get bug fixes. One more has a soft counter.
Yeah... really counterable perk...
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@legion_mainI dont mind Mettle of Man, as a killer main. Yes, it can be annoying and extends my chases sometimes, but i do love being able to track their auras after they heal. I was making the mistake of not hitting survivors with MoM because i didnt want to activate it, which turned out to be costly in the late game. Now, i try and activate MoM early in the match and enjoy the benefits of tracking them after they use MoM and heal.
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It is not that viable at higher ranks because almost every game has a nurse or billy or huntress and good luck getting stacks on them. The few games you do get an m1 killer are not enough for me to justify running it.
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My only issue with it is it rewards you for playing poorly
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