Different ideas to "balance" MoM

legion_main
legion_main Member Posts: 483
edited May 2019 in General Discussions

I think MoM is fine but a lot of people complain about it so here are some ideas to balance it

Idea 1: Instead of being healed and seeing the aura of that survivor if the perk is activated you are PERMANENTLY broken throughout the trial or alternatively you are mangled AND hindered permanently throughout the trial

Idea 2: you no longer get the speed boost when MoM activates possibly making perks like STBFL more viable and possibly more meta (credit to @AsheruSwiftwind)

  • Idea 3: MoM now grants a token for each time you save a survivor.
  • When you have a token any instadowns will now only do one healthstate at the cost of a token.

With this idea in mind you can directly counter powerful perks like NOED or a good power like Billy's chainsaw rather than punish every other killer in the game, by making this a rewarded perk and a counter to instadowns there wouldn't be much reason to complain.

(Credit to @vampire_toothy)

Idea 4: What if they changed the condition from "3 hits from M1" to "2 hits. Resets if you are downed"? That way you would have to win 2 chases in order to activate it. (Credit to @NuclearBurrito)

Idea 5:* Make MoM a borrowed time effect and make it, so you cannot escape while mettle of mans borrowed time is up.

* Make it grant a token on every hit

* Show aura to killer for 60/55/50 seconds in a range of 32 metres instead of what it was before (credit to @mcNuggets)

If anyone else has good ideas i will add it to the list (with credit of course)

@Peanits @not_Queen would any of these work? I'm tired of seeing all the MoM controversy

let me know if either of these would be a better balance to current MoM

Post edited by legion_main on

Comments

  • legion_main
    legion_main Member Posts: 483

    @AsheruSwiftwind

    Im offering an alternative to "balance" the perk if you noticed I put it in quotations in the title

    and sorry if I took your idea I remembered seeing something like this but couldn't remember where it came from I will give credit to you

  • vampire_toothy
    vampire_toothy Member Posts: 381


    I personally do not like either of these two ideas the more I think about it.

    The problem with MoM is the same exact issue people had with old DS where eventually a survivor essentially gains a free healthstate to run the killer around for longer under a circumstance of which they should've originally gone down. It doesn't change the fact that you didn't earn your ability to take an extra hit during a risky scenario or by doing something so insane that you deserved it.

    Mangled does not keep in mind the fact that most good survivors do not heal and a permanent hindered effect would only be a mild annoyance and does not actually address the problem of having cheap perks.


    The following below is my personal solution to MoM ;

    • MoM now grants a token for each time you save a survivor.
    • When you have a token any instadowns will now only do one healthstate at the cost of a token.

    With this idea in mind you can directly counter powerful perks like NOED or a good power like Billy's chainsaw rather than punish every other killer in the game, by making this a rewarded perk and a counter to instadowns there wouldn't be much reason to complain.


    That being said, I forgot who said this but someone also had another idea I really liked which was to make MoM a bodyblock perk where it grants you the extra healthstate for bodyblocking meaning that there would be a direct counter such as mad grit or just dropping the survivor.

  • legion_main
    legion_main Member Posts: 483

    @vampire_toothy

    I like your instadown idea however 1 huge flaw I see is people farming off of hook

    if it had to be a safe unhook and you could only have 1 token at a time then I would fully support it but despite all of it I will add your idea to the list

  • vampire_toothy
    vampire_toothy Member Posts: 381

    Probably should've worded that better but yes that would go with the safe-unhooks especially as that has been changed for WGLF and is already the case for deliverance.

  • Theluckyboi
    Theluckyboi Member Posts: 1,113

    They are not changing it, they must let people buy Ash, his overpriced cosmetics and overpowered perk before even considering on reworking it, which will take some time

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    What if they changed the condition from "3 hits from M1" to "2 hits. Resets if you are downed"? That way you would have to win 2 chases in order to activate it.

  • legion_main
    legion_main Member Posts: 483

    @NuclearBurrito not a bad idea i will add it to the list

  • mcNuggets
    mcNuggets Member Posts: 766
    edited May 2019

    * Make MoM a borrowed time effect and make it, so you cannot escape while mettle of mans borrowed time is up.

    * Make it grant a token on every hit

    * Show aura to killer for 60/55/50 seconds in a range of 32 metres instead of what it was before

  • legion_main
    legion_main Member Posts: 483
    edited May 2019
  • fluffybunny
    fluffybunny Member Posts: 2,161

    I quite like the 4 and 5 ideas.

  • gantes
    gantes Member Posts: 1,611

    I think the easiest way to balance MoM is by making it a pseudo exhaustion perk (causes exhaustion when used, cannot proc while exhausted).

    The only problem I have with MoM is the potential to stack with exhaustion perks. I don't think it's problematic by itself, I think it's problematic when combined with Adrenaline/Dead Hard/both.

    I think it's a bit ridiculous when it procs after Borrowed Time, but there's no easy/clean way to fix it I guess.

  • NMCKE
    NMCKE Member Posts: 8,242
    edited May 2019

    Mettle of Man:

    Evil always has a way to find you. Whenever you are unsafely recused from the hook, Mettle of Man will activate. Upon being hooked while Mettle of Man is activated, your previous hook state will be ignored and while your current hook phase is extended by 10/20/30 seconds. Perk is deactivated after being successfully used.

    Increases your chances of becoming the killer's Obsession.

  • legion_main
    legion_main Member Posts: 483

    @NMCKE How would Mettle be activated?

  • NMCKE
    NMCKE Member Posts: 8,242

    @legion_main

    Whenever you're unsafely recused from the hook. The perk will deactivate when you're either hooked or recovered from the dying state.