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As a survivor, are you looking forward to the EGC?

Chi
Chi Member Posts: 781

I am not, but I am wondering what other people that play survivor a fair amount think of it.

Comments

  • Kurisataru
    Kurisataru Member Posts: 460
    edited May 2019

    Now I can depip myself without survivors holding the game hostage as killer

    as survivor I think it's an interesting mechanic, I'm all for it. Should make dramatic plays.

  • snowflake102
    snowflake102 Member Posts: 2,188

    How do you think as killer you might de pip your self? And I'm also excited for it:)

  • Elk
    Elk Member Posts: 2,267

    Excited, it is something different and it would make the game more intense.

  • Theluckyboi
    Theluckyboi Member Posts: 1,113

    Excited, now i wont have to pray and find the goddamn hatch, i hate that thing so damn much

  • Chi
    Chi Member Posts: 781

    Guess I am the only one not looking forward to the altruism that will be lacking.

    Especially with basement saves.

  • LastShoe
    LastShoe Member Posts: 1,183

    @Chi Basement save after powering the gates? Its nothing else but a suicide.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    It's fun, i just hope they implement a Minimum Distance Between Gates so they arent on the same wall in very close proximity to each other

  • xmenfanatic
    xmenfanatic Member Posts: 816

    I’m very excited!

  • AlexAnarchy
    AlexAnarchy Member Posts: 685

    What's not too be excited for the EGC patch?

    Killers get a useless 2 minute gtfo for survivors and survivors get an entire killer nerf patch in exchange.

  • George_Soros
    George_Soros Member Posts: 2,270

    @Mat_Sella what I badly need is a MAXIMUM distance between gates. With gates powered on horrbile maps like Léry's or Azarov's, it's a nightmare with my favourite killers like Clown or Doctor :(

    I really don't understand: how am I supposed to properly kill those evil survivors in this situation?

  • PyroDude
    PyroDude Member Posts: 454

    I am very excited!

  • SpaggyBoi
    SpaggyBoi Member Posts: 3

    I think it will be interesting, but I'm afraid it's more angled to the killers advantage?

  • ReikoMori
    ReikoMori Member Posts: 3,333

    We as killers can just throw the game and open the door as soon as the gen pops so you pesky survivors can't hold the game up too long trying to farm points.

  • frozen_in_shadow
    frozen_in_shadow Member Posts: 50

    I am curious to see it in action. Might bring back some of the thrill the game lost since I play a lot.

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    Will hopefully restore some fear factor, like Michael yanking you off a gen, or Hag traps, with Hillbilly on every killer game I play, it's constantly a "ah ######### here we go again".

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  • I_am_Negan
    I_am_Negan Member Posts: 3,756

    Excited for it!

  • CashelP14
    CashelP14 Member Posts: 5,564

    Yea it looks cool. Amanda has been destroyed which is heartbreaking though.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410
    edited May 2019

    Mostly, the EGC will have no effect on me when I play survivor. There have been some games, especially NOED games, where the time limit would probably have gotten me killed, because I had to sneak around the killer to make it to the exit gate unseen. Mostly, though, it'll mean I don't have to wait five minutes on tea-bagging teammates or watching a 20 minute hatch standoff to get to see the killer's loadout at the end screen.

  • Kiskashi
    Kiskashi Member Posts: 1,043

    I'm kinda torn, ps4 so haven't been able to play with it myself. As much as I'm looking forward to closing hatch as killer and ending hatch stand offs etc I'm kinda dreading nurse/billy with super close/same walls exit gates and being forced to open one. Wake up is going to be my new meta perk soon and going to be cleansing totems at the speed of light.

  • Nicholas
    Nicholas Member Posts: 1,953

    I agree, I have seen some horrible spawns where the Hatch is right between both Exit Gates and all three can be watched without moving. The Devs don't view this as a problem and said for now at least, they think it's a fair trade-off where some matches the exits will be far and some close. However they will revisit this if needed after EGC goes live. Imho there needs to be a minimum distance to avoid this scenario.