http://dbd.game/killswitch
The Thing About Wiggling
Everyone knows on both sides how wiggling can both be utterly pointless or an absolute godsend, but other than just get 500 BP and maybe a second chance, there's really no point. The incentive to wiggling is that you'll escape for a bit and hopefully survive, when all things considered if you do wiggle you'll just get knocked down again. Even then, just just get 500 BP for escaping the killer after what could presumably be a long chase, not much there in terms of rewards. Then there's the fact that you probably shouldn't even wiggle because the killer (unless it's one of the slower ones) will almost always be able to reach a hook, even with the effects of wiggling. So what I must say, or at least request, that there should be some sort of BP gain for just wiggling from the killer, and perhaps an ever so slightly smaller wiggle bar, so that Flip Flop might have a better use other than "I don't have unbreakable yet I'm being slugged," and maybe a higher BP gain for actually escaping.
Comments
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Wiggle is only in the game to prevent the killer from literally holding you hostage.
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I WILL ALWAYS STRUGGLE... unless it's like 2 steps to a hook but that's my bad if it happens. I'm okay with it now at base without iron grasp, purely for those amazing moments you get away, you generally aren't meant to escape the grasp, it's there in the 1/100 chance you do. I don't mind the bp either it's not like it's 50bp or something.
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If you have flip flop and your not also running tenacity your missing out for those occasions you do get slugged as positioning yourself far from a hook will get you an extra chase which is massive since rember time is a luxury.
You seem to be thinking about dbd too much from the survival of you as a player and less so as a team buying time to escape. One extra chase is often the difference between one or two more people being sacrificed.
Flip flop is a perk looking to be comboed with other perks like unbreakable for faster recovery or tenacity for distance and recovery from hook. Also wriggling can deny basement which is potentially a death sentence if your facing bubbas or hags.
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A corner anti hook strat...
No mither, boil over, saboteur, tenacity... Its just bullying the killer at this point...
Post edited by LastShoe on3 -
the wiggle mechanic is not ment to free you from the killer. it is implemented to restrict the killers mobility and ability to choose a hook they like, but instead hook you on the next best hook and move on.
without the wiggle mechanic, you would end up in the basement pretty much every time.
so yeah, there is a use to it ^^
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I just want you to know that all killers have the same carry speed.
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I have escaped from the grasp numerous times by crawling to areas I know are furthest from hooks :)
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I don't think I've ever escaped from wiggle free, there are just too many hooks spaced far too close together that even with Boil Over wiggle exaggerator and the highly situational Flipflop up to 50% wiggle bar reduction for it to be even remotely a thing.
Even sabotaging a few hooks makes little to no difference because they just spring right back up again just in time for you to be hooked.
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You know how Deep Wound and RBTs, to name a few, aren't actually dangerous unless the survivors ignore them completely? Wiggling is the same way, but for killers.
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People who make threads literally about how they should escape through wiggling easier...*shakes head* ######### hell..
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If you would not be able to wiggle, you would end up in the Basement everytime. That is the only purpose of wiggling, besides the rare occasions where you actually get free.
And thats fine.
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Don't think of wiggling's primary intent being the escapes from grasp, but to slow killers down, especially if they have to walk through doorways
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