Make Dbd Scary again...How?
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Nea as a playable killer 👍🏻9
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was the game ever scary?2
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happy 4th of july
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It was scary first playing it.1
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Oh this thread again. It's like a horror movie that you have watched 1000 times already, it's simply not going to ever feel the same as it felt the first time you watched it.
Mute your TV, play it with not skill check notifications or killer heartbeat. Should scare you enough
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At random times during a match, anywhere from 30 seconds in and at random intervals, the Entity reaches down and pimp slaps one of the Survivors, causing them 1 health state of damage. If they are already Dying at this point, the Entity just takes their body back with it to its home.
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Well, after a certain point it loses the "scary" factor.
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Lightning & Thunder, Spooky sounds, apparitions, heavy rain, no sunny maps, honestly an entire ambient work over would do wonders for DBD.
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Easy,
make camera restriction on survivors, like they did with the Souls at Stakes, so you can only see things in front of you
https://www.youtube.com/watch?v=8Xg4o6tv2LADBD will never be a horror game when you can move your camera around seeing what's behind you and what not
It would be a very thrilling experience for many survivors
as of now no one is afraid of the killers once they played 20 hours+
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Good thinking actually1
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@AshleyWB said:
Good thinking actuallyI know its never going to happen, but if DBD strife to be a true horror game they really should do it, it would make the game much more thrilling and fun when playing as a Survivor, got to make use of sounds, killer's footstep and what not
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Unfortunately fear is typically driven from things you don't know. Since you're not scared of it now it is because you do not fear what you know and that can not be returned due to how much you've been exposed to the game You'd have to find a new game for fear.
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TydeTyme said:
Unfortunately fear is typically driven from things you don't know. Since you're not scared of it now it is because you do not fear what you know and that can not be returned due to how much you've been exposed to the game You'd have to find a new game for fear.
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Easy, no heartbeat at all.
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@Trotfoxx said:
Easy, no heartbeat at all.yea, fking no heart beat and suddenly got grab by micheal in tier 1 is the most hilarious and horrifying experience you ever get. Also, thing like random trap still give me a headache these day.
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I would love if camera was restricted...it's weird killers can't look around but survivors can as well. Honestly I think it would balance the game a lot since looping would become severely harder because you wouldn't be able to watch the killer at all times.
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By removing self care and the terror radius for all killers. Dont know how that is going to work with the balancing though
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Make a new version of the dbd soundtrack with atmospheric and more horrifying tracks for some maps in specific.1
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It would be great if the graphics were a bit more gruesome like when the reverse beartrap goes off or the mori cutscenes. Dont know about scarier but for sure more horror feeling.0
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While I don't think it can ever get that "horror" type of scare once you have enough playtime, I do think it should favor the Killer a bit, so coming across him is scary to your sense of survival.
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Once youre desensitised thats it
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I'm playing about a year. The great scare is gone, but still i'm very excited. Sometimes i have to wait for a minute after the rounde is done. My heart needs to calm down.1
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Make a killer that shapeshifts as a survivor until his chases start. If the killer works on a gen progress goes back. Wouldn't that be scary? Just think about it - that suspicious Nea could be the killer - or maybe that Claudette lurking in the shadow.
Bats coming out of the basement at random if you walk into it as a survivor, thunder, random Owl sounds and most importantly - make Killers scary again - buff them! It's making a huge difference if you're up against a Michael with good addons and perks or with nothing. Killer should be strong without them! While I agree it takes skill and there are some players out there i would be scared by even when they play with no perks i often am just not.
But then again... I must say the rank 14 Michael i had yesterday was scary as #########. He was always creeping up behind someone when they didnt expect it... We only escaped because He let us. I wish He had killed me - He would have deserved it3 -
That's nice but that still doesn't address the numerous 2nd chances Survivors get (DS, Adrenaline, Instant Heal, Unbreakable, and a free hatch). Not to mention all the pallets and loop spots.
I suppose in the same way multiple blinks on a nurse allows mistakes as you fail a blink but then use a correction blink.
The main issue with pallets is that there are way too many of them so when survivors do gens they no where to run and therefore do not fear a killer.0 -
Nerfing won’t make people scared, just freustrated. That is wrong. Next. Camera restriction. Same. It’ll just piss people off, and Myers will be disgustingly strong. No terror radius. Yes that would cause scares. But terror radius perks would be useless. And if changes to meters, would alert the survivors.
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What about a killer who can rewind like tracer from overwatch. No looping anymore and would be quite tense as youhave to be really careful.0
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Do you know how friday played jasons chase music sometimes when he wasn't even near, dbd needs something like that to keep you on edge0
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@AshleyWB said:
How can dbd feel scary to play again???Tell the console player base that the DLC and patch is being delayed another week :pirate:
only way to make it scary is to play on peoples phobias...I know if there was an underwater level i'd seriously have a heart attack, or a huge mother spider...oh my god
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I think limiting the 3rd person like the have done in PUBG is a good idea actually. not making it so free roam, I mean it's freaky to think when im on a generator my head can swivel 360 degrees like beetlejuice
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Add ambient noises like crows rustling leaves the wind and distant screams.
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Thunder, Lightning crashing, Heavy rain in the darkness, whispering winds. Ambient rework is key here, also add spookier maps that include graveyards and tombs.
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Survivors will never be scared of the killer because most killers are not a threat.
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@The_Manlet said:
Survivors will never be scared of the killer because most killers are not a threat.With that attitude, killers should be scared of Survivors.
Realistically, even if they were powerful, it'd be back down to not scary within 20 hours of facing them. For example, Hag is considered one of the weakest killers in the game, and yet people are routinely scared while facing her. If scary was determined by threat, Hag should be completely unscary.
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@Visionmaker said:
@The_Manlet said:
Survivors will never be scared of the killer because most killers are not a threat.With that attitude, killers should be scared of Survivors.
They absolutely should be. Survivor perks are more powerful than killer perks, and survivors can put the killer in a no-win situation where he can't even pick a survivor up without getting stunned and them going free, yet at the same time he can't just go over and hit the survivor because he's safe and can speed boost to a safe zone to heal while his two buddies hang around with their flashlights as well, ready to heal the guy up in seconds as soon as he is ready.
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@The_Manlet said:
With that attitude, killers should be scared of Survivors.
They absolutely should be.
You say that. But are they? Is it FEAR that you feel?
Cause I don't feel fear. I feel FRUSTRATION when faced with overwhelming odds.
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Not possible. Only scary killer for now is Michael Myers and maybe the Pig.
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https://forum.deadbydaylight.com/en/discussion/comment/35565#Comment_35565
From my previous post above:
I believe some of the ways to increase the creepy/scary potential are thus:
-increase the number of threats on the map. (Trees that grab you, birds that peck at you, things that grab your feet when you get to close to a storm drain, rabid demon like animal things...etc.)
-create reasons for fear. (Lights in certain houses blowing, the rattling of chains, the thumping of wood, blood dripping from the ceiling....random insane scary stuff.)
-apply different scare scenes. (set a player wandering down a dark hallway with the dripping sound of water, add the scratching of metal on floor, and then have a shadow looming behind them. They turn, and nothing is there. But now their mind is looking for evil in every corner. Jumpscares are one way to go....but true fear is a build up of anxiety, uncertainty, and just the right pinch of supernatural.)
-Less adrenaline, more uncertainty. (If you truly want fear...then you got to stop making your players run all the time. A good scare requires atmosphere, a psychological build up, and an unexpected twist or two. When you force characters to run and get all worked up....sure, they will be frustrated and filled with dread/anxiety....but they will lack that true terror.)
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The length of time it takes to actually get into a troublesome situation needs to be instant. Doing a gen BAM Leatherface from nowhere. The tinkerer rework will help with this. Needs a lot more though.0
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Maybe just reducing the camera swivel speed so you can't turn around so fast.0
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@TeambossFloze said:
I think limiting the 3rd person like the have done in PUBG is a good idea actually. not making it so free roam, I mean it's freaky to think when im on a generator my head can swivel 360 degrees like beetlejuice
1st person at the gen would offer some nice possibilities for extra "skillchecks" or a more advanced version of it. Terror radius is there for a reason,> @Visionmaker said:
@The_Manlet said:
Survivors will never be scared of the killer because most killers are not a threat.With that attitude, killers should be scared of Survivors.
Realistically, even if they were powerful, it'd be back down to not scary within 20 hours of facing them. For example, Hag is considered one of the weakest killers in the game, and yet people are routinely scared while facing her. If scary was determined by threat, Hag should be completely unscary.
I am a killer and sometimes I am actually scared when playing against some special SWF. Scared of picking up the survivor, scared of leaving the hook etc etc
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Introducing Killer Perk - Don't go anywhere
Calls for the entity to encase a downed survivor rendering them unable to move or recover. Lasts 1 min.0