http://dbd.game/killswitch
Why does Noed still exist?
And don't give me the : "do totems" treatment.
Sometimes finding that last totem can be difficult, should i waste time looking for it instead of doing gens? No.
So why does Noed still exist, it's just a free kill or 2 ( sometimes even 3 or 4 when my team is bad ) for bad killers, it's a poorly designed perk. It's not fun to play against. It rewards bad gameplay. Noed needs to be changed, or removed, for the sake of this game. For the sake of the fun that people experience while playing this game. Or give survivors a perk that directly counters it, see how many whiny killers we are going to see then, like always. You nerfed DS, great, i completely agree with that decision. Now it's time to nerf or remove Noed. ( not buffing it like the last change to that perk. What's wrong with you guys?)
It's a bad perk for bad players, it shouldn't exist, it simply shouldn't. So why does it exist? That's my question.
Answers
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It exists because you forgot to cleanse the totems. :b
25 -
But for real both sides have things that reward their failure.
12 -
According to your logic, let's remove Mettle of Man, because it grants you a free health state for being bad at looping etc. with no counterplay, provided you're M1 Killer. Should I waste time looking for another person because I know the one I found has MoM?
And to make things clear, the latest NOED change wasn't a buff (it was even a slight nerf for tier 3), the exposed effect was just equalised across all tiers which doesn't force you to grind bloodwebs to gain its benefits. If you hate it that much, run Small Game
14 -
I get that NOED can be frustrating for Survivors but it's a necessary evil. Cleansing totems is the only advice I can give and it won't always be foolproof.
@BloodyTapp The NOED change was a buff. Equalizing it across all tiers = not having to grind a bit more for the Exposed status which means more instadowns in the endgame. Not to say it was a bad change, but definitely a buff nonetheless.
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If Adrenaline could be stopped by the Killer before activation, then yeah, Survivors would have a Perk that's the equivalent.
Post edited by Boss on9 -
Do totems.
Seriously though: play killer, you'll see some of them get genrushed incredibly easily no matter what. NOED is not "rewarding bad killer gameplay" (god, such a cringy cheap rhetoric). It punishes survivors for, yeah, you guessed right, not cleansing.
How you all cry about one relatively weak perk, which by the way has a very effective counter (Small Game) is beyond me. I guess complaining and trying to put pressure on devs to appease you is easier than adapting.
10 -
Break the totems ;D
6 -
Because good perks that are NOT op need to be in the game:
Noed: is a good perk, better than most which is perfectly balanced and counterable despite what people say.
BBQC: Is a good perk, better than most which is perfectly balanced and counterable despite what people say.
MoM: Is a good perk, better than most which is perfectly balanced and counterable despite what people say.
DC: Was a good perk, better than most which was perfectly balanced and counterable despite what people said. (But it got nerfed, now Survivors are using far better perks that have slid under the radar to this day because they don't affect the Killer directly so it all worked out for the best)
If we start nerfing everything just because perks are good and actually work then we'll just end up with a perk inventory filled with boosted stuff like Head On that never works and nobody takes so it just ends up sitting in the blood web gathering dust.
1 -
Where did this lvl of a steam forums post come from?
Yes, your getting a Just break the totems response cuz obviously, if your having trouble with this perk, then..that's your lazy selfs fault.
5 -
Because you didn't break the totems.
If you refuse to counter a perk with such a clear and hard counter as NOED, you don't also get to be exempt from its effects.
6 -
Do totems next time.
4 -
As some survivors tend to forget: the game is not over when the generators are done.
- Do dull totems before activation
- Do lit totems after activation.
- Hide better
- Dont get hit in the chase
Boom, 3 obvious things to counter Noed with normal common sense playstyle.
Noed even allows survs to deactivate it AFTER its' activation, even reducing the number of totems needed from upto5 to just 1.
6 -
NOED is great when you have lazy survivors who just want to rush through the gens and not cleanse totems. It's also great when you have teabagging survivors hanging about near the exit instead of leaving - I've had this scenario a few times and it feels good to knock them down and maybe hook them.
When I run as survivor, I use small game to detect the totems and make sure I cleanse them - there's a sense of satisfaction of ending the game to find the killer had used NOED, only for us to have cleansed all 5 totems before finishing the last gen.
It's there to be used, as is any perk. There are also countermeasures you can take. Anyway, cleansing totems, especially the lit ones, gets you extra emblem/blood points, so why wouldn't you want to clean them. It doesn't take long.
5 -
It's a bad perk for bad players, it shouldn't exist, it simply shouldn't. So why does it exist? That's my question.
Adrenaline.
I answered your question with 1 word.
7 -
I play solo survivor a lot.
Nobody does totems, my team dies very quickly and i should just do totems? No, i want to get out. I finally get the last gen ( the killer chased me multiple times, sometimes he leaves me alone, sometimes he gets me, fair enough ) only to get instadowned due to some stupidly designed perk. Killers can use any perk they want, i don't mind any perk. Only Noed, because it shouldn't exist. I would happily trade a heavy nerf to both Adrenaline & MoM for the removal of Noed.
This way the ranks will be more balanced, and we won't have anymore killers in the purple or green ranks who don't belong there. They only pipped because of Noed, that's wrong. I can easily get to rank 1 using the easy mode perks, but i wouldn't belong there if Noed carries me there. I was a rank 1 killer before the major pipping system change and i never used Ruin or Noed, i just tried to play as good as possible. That's how i felt like i belong there. Instead of some whiny killer with Noed because they get "gen rushed" A.K.A. not protecting their gens and killing survivors good enough.
Just do the totems, what a joke. I run small game just so i can do totems. It's more about bad players going to higher ranks which compeltely defeats the purpose of a ranking system.
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If NOED didn't exist then dull totems would become pointless. Totems should be something survivors should be doing all the time, If everyone got into the habit of spending those few 14 seconds to cleanse a dull totem they come across then NOED wouldn't be as strong as it is.
It should be a high risk high reward perk but since nobody wants to do totems then It becomes low risk high reward due to the survivors. The problem isn't with NOED It's with people not taking dull totems seriously until it's too late.
5 -
@Broosmeister So because players choose not to counter something and rightfully suffer its effects, it should be removed?
In that case, I want pallets to break after they've been dropped. I don't want to hit the space bar. Survivors should just adapt. Good survivors don't need to use pallets after they've been dropped.
Do you see how ridiculous that sounds?
4 -
I personally hate a lot of perks that reward failure they tend to be very go to perks for most players and it’s honestly kinda bullshit I feel like perks that reward for failure should be very minor in what they do. Kinda annoying the perks that’s reward for failure are better than one s that’s reward for success
0 -
All I saw in TS posts is rants of another biased survivor who decided that he entitled to escape after playing M1 simulator for 5 minutes without any additional efforts.
NOED is counterable perk, easily, when I play survivor, which is pretty rare, I ran Small Game and I cleanse like 3-4 totems myself all time. (I'm rank 4 atm, just to be clear about it) It can be countered before it even lit, it can be destroyed after it was lit. Does it rewards Killer for playing poorly? In most cases - no, it does not. Does it hard punishes survs for ignoring totems every time? In most cases - no, it does not. Is it good design? Yes, it is.
I do not run NOED much, since I dont play a lot of end game Killers. But I run it on Pig since it make sense on her.
Lets talk about "good" designed surv perks which I see in every game at least at 3 ppl in trial:
Adrenaline has no counter and rewards gen rush without healing (i.e. rewarding bad play ignoring all other side objectives), and especially cucks Freddy waking up ppl. Is it good design? NO.
MoM has no counter for M1 Killer and it's 2-sided perk. For low-skilled ppl it rewards bad play beeing hit all time. For hi-skilled it is just another full length wasting time chase. Is it good design? NO.
Exhaustion perks:
All those perks have invincible frames at start of effect. When Killer lunges at surv he has 150% of his speed which is higher than 150% of surv speed, but nevertheless Lunge always miss sprinted after Sprint/Lithe/Balanced surv. So a lot of survs exploiting it at higher ranks, they wait for Killer to start lunge and then sprint away making more distance cause of missed attack stagger. Is it good design? NO.
Let me guess:
Number of Killers using NOED is around 5% across all ranks, and its much less in higher ranks, cause its dead perks there.
Number of Survs using one of bad designed perks I mentioned above in trial - 100%.
So please stop ranting about one counterable Killer perk and watch at your perks first.
7 -
So killers got basically gutted in the last year and you still demand nerfs?
How bad can a player be and how win hungry?
It's incredible.
Just play the game.
4 -
So i can use it on Legion
3 -
Run small game or use a map and make sure that your teammates can see what you see when you use the map.
Noed exists for killers who need crutches to win either cause their killer is kinda low tier, or they suck. The other reason could be that there are killers who just want to ensure all their games go by fast. I don't like or hate it personally, but it can be a party pooper sometimes on both sides for me.
1 -
every time i see someone comment on NOED rewarding failure it physically pains me.
NOED does not reward failure, it rewards a gamble, that gamble being "i bet these guys won't cleanse dull totems, because if they do then i just played this game down a perk"
survivors get the hatch which does not require a perk and until recently there was no counter to the hatch, the hatch was literally a reward for failing to do the gens
now like NOED the hatch can spawn and be removed immediately but unlike NOED it still doesn't take up a perk and closing it gives you ANOTHER CHANCE by powering the gates
2 -
Because the devs feel like there is enough counterplay to it.
I personally think it is just to give some killers that are really bad at the game a hand up, so they can try and 4k somewhat consistently. Problem with that though, is that some killers go to ranks way above their skill level, making them rely on NOED (and Ruin, that combo is very popular among the boosted.) too much.
And also ya know... NOED makes camping really strong, on some maps it is impossible to find all the totems unless you are running a perk/map... totem spawns are continuously updated... yadda yadda.
2 -
As a killer i don't even run this perk bc i think there's many better perks, in most case this perk is useless, bc game is end too fast or survivor's destroy all totem, literaly no point to run this perk.
0 -
Killer can't be boosted by NOED, just to say.
If Killer is bad and has no map pressure, losing chases aside from NOED boost, and bad at tracking - he will end with bad Gatekeeper, Chaser and Malicious. NOED can help with kills, but it can't help with emblems which should be earned in most cases much before end game phase, and kills only never give you a +pip, safety at max.
P.S. To the person that downvoted my previous post in thread - it just proves points I've mentioned in it. (biased and entitled to escape)
3 -
I prefer 10 or more totems and a counter of the number of them not cleansed yet.
0 -
Its balanced thats why, people just get mad when killers have it
2 -
Why does MoM exist.
You have such a hard time finding totems use small games it's not a hard concept if something is bugging you that much it's not going to kill you to abandon some of your meta perks to counter it.
No one escapes death is actually a pretty balanced perk.
As I've said multiple times if you still need a little bit of help I think they should buff small games and add a total counter to the perk like thrill of the hunt has.
It would still require you to actually use the perk but for those who are willing to use it it's a massive benefit.
3 -
Just cleanse the totems. LOL
1 -
From a concept point when you're failing your on a low ground or a disadvantage. So a perk giving you a big boost is only natural
Giving you a more advantageous ability when you are ready at an advantage when you're winning doesn't really make much sense.
Now the one reason why I think no one escapes death is personally the most balanced of these perks it's because it can be countered very easily.
Some survivors just choose not to attempt to counter it until it's too late
1
