So Legion Pins are a detriment
Got to sacrifice using your power for a full 20 seconds, eat a 4 second stun, and give the Survivor a free speed boost. All for the ability to inflict Blind, Mangled, or Broken on a SINGLE Survivor for a mere 60 seconds.
I'm sorry, but where does this fit into the Legion's core vision that this nerf is maintaining?
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Honestly, these addons are in line with the left behind perk. If you think about it, they are not well thought at all.
The only survivor I can stab with my feral frenzy twice is the last one that I will try to follow and down.
He can't heal while I am chasing him so the broken status effect doesn't mean anything.
He can't heal while I am chasing him so the mangled status effect doesn't mean anything.
I honestly don't know what kind of benefit I can get blinding the survivor I am chasing. Maybe a counter to windows of opportunity? lol
These addons mean nothing honestly. If any of them was exhaustion based, they might potentially be helpful but that's about it.
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I just don't understand how it isn't painfully obvious that the pins need to add those status effects when Deep Wounds is inflicted by Feral Frenzy.
It's like if the wraith's blind warrior add-on required the wraith to be light burned out of cloak first.
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"We've taken every single step to make hitting the same Survivor multiple times with Feral Frenzy pointless and detrimental."
"Here is an add-on that only grants a slight benefit when you hit a Survivor multiple times with Feral Frenzy."
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