We have temporarily disabled Firecrackers and the Flashbang Perk due to a bug which could cause the Killer's game to crash. These will be re-enabled in an upcoming patch when the issue is resolved.

Why not make 3vs1 the standard game mode?

Tsulan
Tsulan Member Posts: 15,095

So, while you prepare your torches and pitchforks, i´ll try to explain.

When there are 3 survivors and 5 gens, it´s the survivors which are actually under pressure. Not as usually the killer. They have to play more carefully and can´t allow for mistakes. Just like the killer in normal 4vs1 matches.
It gives the killer some more breathing room, and we all know he needs this.

A 3vs1 is an actual enjoyable experience for the killer. No 3 minute gen rush, while the killer gets looped for 2+ minutes.
For some survivors, this pressure is to much, and they disconnect right at the start. While it is the exact same amount of pressure the killer experiences every match on high ranks.

What do you guys think. Pros and Cons please.

«1

Comments

  • Orion
    Orion Member Posts: 21,675
    edited July 2018

    I think this would be a hotfix that could effectively replace any and all Killer buffs that are in the works. However, it would also require the devs to stop nerfing Survivors and effectively block any changes on both sides until new characters and perks were introduced.

  • Tsulan
    Tsulan Member Posts: 15,095

    @Nick said:

    @Orion said:

    @Nick said:
    If they remove the previous nerfs for survivors this might be balanced. But I think that it will hurt the game too much

    No need to remove what few nerfs there were. Survivors are still only balanced 3v1.

    Its not balanced 3v1 with 5 gens

    Care to explain why?

  • HookedonDemand
    HookedonDemand Member Posts: 181

    @Tsulan said:

    @Nick said:

    @Orion said:

    @Nick said:
    If they remove the previous nerfs for survivors this might be balanced. But I think that it will hurt the game too much

    No need to remove what few nerfs there were. Survivors are still only balanced 3v1.

    Its not balanced 3v1 with 5 gens

    Care to explain why?

    The game seems to follow the formula of having to do 2 more gens than there are survivors. When someone disconnects during loading and only three survivors end up in the game, one less gen needs to be done.

  • HeroLives
    HeroLives Member Posts: 1,985

    That’s a no from from

  • Lowbei
    Lowbei Member Posts: 2,637
    edited July 2018
    ruin is nice
  • Tsulan
    Tsulan Member Posts: 15,095
    White_Owl said:

    No. You're just asking to have an easier game. Unless the killer is very bad or goes easy on survivors on purpose, most 3v1 matches (especially with 5 gens to complete) end in a 3k so easily it's not even fun.

    No, it's not about an easier game. The few times someone disconnected with 5 gens to go, have been amazing matches. Killer hooked everyone twice, no camping. Everyone left with a ton of points and piped. 

    While 3 minute games, people barely pip and leave with 12-14k bps.
  • Jack11803
    Jack11803 Member Posts: 3,930

    @Tsulan said:
    White_Owl said:

    No. You're just asking to have an easier game. Unless the killer is very bad or goes easy on survivors on purpose, most 3v1 matches (especially with 5 gens to complete) end in a 3k so easily it's not even fun.

    No, it's not about an easier game. The few times someone disconnected with 5 gens to go, have been amazing matches. Killer hooked everyone twice, no camping. Everyone left with a ton of points and piped. 

    While 3 minute games, people barely pip and leave with 12-14k bps.

    You didn’t kill them....?

  • Taelance
    Taelance Member Posts: 100

    At what rank? The last 6 games I played I've been gen rushed. First hook = 3 gens.

    do you not use ruin, I understand that they need to make totems harder to find but there is no way unless you respect every pallet that they get 3gens done

  • Kuris
    Kuris Member Posts: 228

    @Taelance said:

    At what rank? The last 6 games I played I've been gen rushed. First hook = 3 gens.

    do you not use ruin, I understand that they need to make totems harder to find but there is no way unless you respect every pallet that they get 3gens done

    Yes it is.

  • Jack11803
    Jack11803 Member Posts: 3,930

    3v1 is a bad idea. It’s basically a free snowball, and any progresss for the killer, distracts the guy being attacked, and requires a rescue. Of course your game was fun, you literally had zero agency. I’ve personally won a 2v1 though. Killer got pissed as #########!

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @Speshul_Kitten said:
    Tsulan said:

    @brokedownpalace said:

    Pros: None

    Cons: All

    This is an absurd suggestion.

    Why is this absurd?

    Please give me a reason. Because i already explained that right now a high rank match takes 3 minutes or less with 4 survivors. Only when 3 survivors start, the match takes significantly longer and is more enjoyable for all parties. Since it´s not just the gen repair simulator for 3 minutes.

    How many games do you actually play that end in 3 minutes?? Why do people keep mentioning the most ridiculous outliers within a time range. I’ve literally been playing killer ALL night and have not had a SINGLE 3 minute game. This “3 minute game thing has turned into a trend more than a fact” look at the numbers.

    Rank 4-1 on PS4 get stupid fast. Sure 3 minute matches is a slight exaggeration but not by much. I can only imagine its worst on PC for SWF gen rushing but nothing ruins your fun more than waiting 20-30 minutes for a game that ends in about 3-5 minutes. Sure some groups are overly altruistic and prolong the game but most know their loops and pallet locations as to keep you chasing or force you to leave in search of another, wasting so much of you very limited time. Its so rare to get a game, even with ruin, that 1 hook doesn't equal 2 1/2 or 3 gens completed. Your best bet is to do that killer stuff survivors love complaining about, and killers honestly don't enjoy, and thats patrol and tunnel a survivor to try and secure points were a inevitable unhook would yield none. I've been on both sides of the game at this rank and survivor only has difficulty if the team overall is bad. Even then so many solo matches end in hatch escapes where the killer has no control unless you are caught on the other side of the map AND have no idea were hatch is hidden, again very rare. To reiterate this is high rank matches (yes as people will personally derank to stay lower rank it happens somewhat often there too) that you see the consistency of 3-5 minute matches. I'd say to remove rank entirely as it creats this huge gap in fun where people, for varying reasons, want to stay in the lower to mid ranks. If you make it to high ranks it makes the game damn near unplayable on console due to lobby times.

  • Kuris
    Kuris Member Posts: 228

    We know it takes, at max, 80 seconds to do a gen (excluding thanataphobia). Lets assume you find 1 survivor in 10 seconds. Other survivors have found gens that spawned close to them

    There are now 75 seconds left on 3 gens. You run through 3 pallets, you are looped the three times and then swing, not respecting, and are stunned. You've wasted 20 seconds looping, you are stunned for 2.1 seconds (without enduring) You break the pallet, taking an additional 1.8 (with Brutal Strength III).

    There are now 3 gens, on or about 50 seconds.

    Second pallet, repeat the same process.

    There are now 3 gens, on or about 25 seconds.

    Finally, you are ran around the killer shack for 10 seconds. They do not drop the pallet, they mess the loop and you down them in an optimistic 10 seconds. You have a 2 second pickup animation after the over 1 second cooldown from hitting.

    13 seconds left on 3 gens.

    Luckily, the killer shack has the basement, you walk down in 5 seconds, you hook over a period of 2 seconds, and walk back up in another five. You leave the killer shack, 3 gens are completed or about to be.

  • White_Owl
    White_Owl Member Posts: 3,786

    @Tsulan said:
    White_Owl said:

    No. You're just asking to have an easier game. Unless the killer is very bad or goes easy on survivors on purpose, most 3v1 matches (especially with 5 gens to complete) end in a 3k so easily it's not even fun.

    No, it's not about an easier game. The few times someone disconnected with 5 gens to go, have been amazing matches. Killer hooked everyone twice, no camping. Everyone left with a ton of points and piped. 

    While 3 minute games, people barely pip and leave with 12-14k bps.

    "Unless the killer [...] goes easy on survivors".
    You seem to think from your experience that every killer in a 3v1 scenario just chills, but that's not true. One just needs to tryhard (or just play normally) and the 3k is served on a platter.
    I've done it myself against a swf group that tried their best with multiple DS, instaflashlights, pallet loops and whatever survivors can do while playing Wraith before his cube (so survivors were stronger at the time). Still got an easy 3k against what is almost the worst case scenario for a killer.

  • Jack11803
    Jack11803 Member Posts: 3,930

    @Kuris said:
    We know it takes, at max, 80 seconds to do a gen (excluding thanataphobia). Lets assume you find 1 survivor in 10 seconds. Other survivors have found gens that spawned close to them

    There are now 75 seconds left on 3 gens. You run through 3 pallets, you are looped the three times and then swing, not respecting, and are stunned. You've wasted 20 seconds looping, you are stunned for 2.1 seconds (without enduring) You break the pallet, taking an additional 1.8 (with Brutal Strength III).

    There are now 3 gens, on or about 50 seconds.

    Second pallet, repeat the same process.

    There are now 3 gens, on or about 25 seconds.

    Finally, you are ran around the killer shack for 10 seconds. They do not drop the pallet, they mess the loop and you down them in an optimistic 10 seconds. You have a 2 second pickup animation after the over 1 second cooldown from hitting.

    13 seconds left on 3 gens.

    Luckily, the killer shack has the basement, you walk down in 5 seconds, you hook over a period of 2 seconds, and walk back up in another five. You leave the killer shack, 3 gens are completed or about to be.

    Except with 3 people, 2 are done, and now either 2 or occupied, or the hooked guy dies. It allows a snowball WAY TOO FAST. Example. You have four fingers, (thumb ain’t a finger) but cutting of the ring finger greatly weakens THE REMAINING FINGERS. So it does more damage, then by itself being removed. You can just lower the number of the core mechanic

  • Kuris
    Kuris Member Posts: 228

    @Jack11803 said:

    @Kuris said:
    We know it takes, at max, 80 seconds to do a gen (excluding thanataphobia). Lets assume you find 1 survivor in 10 seconds. Other survivors have found gens that spawned close to them

    There are now 75 seconds left on 3 gens. You run through 3 pallets, you are looped the three times and then swing, not respecting, and are stunned. You've wasted 20 seconds looping, you are stunned for 2.1 seconds (without enduring) You break the pallet, taking an additional 1.8 (with Brutal Strength III).

    There are now 3 gens, on or about 50 seconds.

    Second pallet, repeat the same process.

    There are now 3 gens, on or about 25 seconds.

    Finally, you are ran around the killer shack for 10 seconds. They do not drop the pallet, they mess the loop and you down them in an optimistic 10 seconds. You have a 2 second pickup animation after the over 1 second cooldown from hitting.

    13 seconds left on 3 gens.

    Luckily, the killer shack has the basement, you walk down in 5 seconds, you hook over a period of 2 seconds, and walk back up in another five. You leave the killer shack, 3 gens are completed or about to be.

    Except with 3 people, 2 are done, and now either 2 or occupied, or the hooked guy dies. It allows a snowball WAY TOO FAST. Example. You have four fingers, (thumb ain’t a finger) but cutting of the ring finger greatly weakens THE REMAINING FINGERS. So it does more damage, then by itself being removed. You can just lower the number of the core mechanic

    With only 3 survivors, obviously they would be given ways to be assisted even further in surviving.

  • Jack11803
    Jack11803 Member Posts: 3,930

    @Kuris said:

    @Jack11803 said:

    @Kuris said:
    We know it takes, at max, 80 seconds to do a gen (excluding thanataphobia). Lets assume you find 1 survivor in 10 seconds. Other survivors have found gens that spawned close to them

    There are now 75 seconds left on 3 gens. You run through 3 pallets, you are looped the three times and then swing, not respecting, and are stunned. You've wasted 20 seconds looping, you are stunned for 2.1 seconds (without enduring) You break the pallet, taking an additional 1.8 (with Brutal Strength III).

    There are now 3 gens, on or about 50 seconds.

    Second pallet, repeat the same process.

    There are now 3 gens, on or about 25 seconds.

    Finally, you are ran around the killer shack for 10 seconds. They do not drop the pallet, they mess the loop and you down them in an optimistic 10 seconds. You have a 2 second pickup animation after the over 1 second cooldown from hitting.

    13 seconds left on 3 gens.

    Luckily, the killer shack has the basement, you walk down in 5 seconds, you hook over a period of 2 seconds, and walk back up in another five. You leave the killer shack, 3 gens are completed or about to be.

    Except with 3 people, 2 are done, and now either 2 or occupied, or the hooked guy dies. It allows a snowball WAY TOO FAST. Example. You have four fingers, (thumb ain’t a finger) but cutting of the ring finger greatly weakens THE REMAINING FINGERS. So it does more damage, then by itself being removed. You can just lower the number of the core mechanic

    With only 3 survivors, obviously they would be given ways to be assisted even further in surviving.

    OP insisted against that as well. Ludicrous. But yeah, they would need compensation

  • Kuris
    Kuris Member Posts: 228
    edited July 2018

    @Jack11803 said:
    OP insisted against that as well. Ludicrous. But yeah, they would need compensation

    I don't necessarily agree with everything the OP says, my point was more to prove about how easy it actually is to be gen rushed. As a survivor I do my best to gen rush any killer I come against. But I do think a 3v1 mode would give the survivors the stress the killers have until they are able to execute a lucky snowball.

    And for me, that is the point of being survivor.

  • Tsulan
    Tsulan Member Posts: 15,095
    Jack11803 said:

    @Tsulan said:
    White_Owl said:

    No. You're just asking to have an easier game. Unless the killer is very bad or goes easy on survivors on purpose, most 3v1 matches (especially with 5 gens to complete) end in a 3k so easily it's not even fun.

    No, it's not about an easier game. The few times someone disconnected with 5 gens to go, have been amazing matches. Killer hooked everyone twice, no camping. Everyone left with a ton of points and piped. 

    While 3 minute games, people barely pip and leave with 12-14k bps.

    You didn’t kill them....?

    I was the survivor. It was one of the most fun matches ever. Because I suddenly felt the pressure the killer feels normally.
    It was a really tense match. 
  • Tsulan
    Tsulan Member Posts: 15,095
    Jack11803 said:

    @Kuris said:

    @Jack11803 said:

    @Kuris said:
    We know it takes, at max, 80 seconds to do a gen (excluding thanataphobia). Lets assume you find 1 survivor in 10 seconds. Other survivors have found gens that spawned close to them

    There are now 75 seconds left on 3 gens. You run through 3 pallets, you are looped the three times and then swing, not respecting, and are stunned. You've wasted 20 seconds looping, you are stunned for 2.1 seconds (without enduring) You break the pallet, taking an additional 1.8 (with Brutal Strength III).

    There are now 3 gens, on or about 50 seconds.

    Second pallet, repeat the same process.

    There are now 3 gens, on or about 25 seconds.

    Finally, you are ran around the killer shack for 10 seconds. They do not drop the pallet, they mess the loop and you down them in an optimistic 10 seconds. You have a 2 second pickup animation after the over 1 second cooldown from hitting.

    13 seconds left on 3 gens.

    Luckily, the killer shack has the basement, you walk down in 5 seconds, you hook over a period of 2 seconds, and walk back up in another five. You leave the killer shack, 3 gens are completed or about to be.

    Except with 3 people, 2 are done, and now either 2 or occupied, or the hooked guy dies. It allows a snowball WAY TOO FAST. Example. You have four fingers, (thumb ain’t a finger) but cutting of the ring finger greatly weakens THE REMAINING FINGERS. So it does more damage, then by itself being removed. You can just lower the number of the core mechanic

    With only 3 survivors, obviously they would be given ways to be assisted even further in surviving.

    OP insisted against that as well. Ludicrous. But yeah, they would need compensation

    Where did I say that?
    Please don't argue over comments I didn't make.
  • Sinner
    Sinner Member Posts: 334
    edited July 2018

    3 survivors vs 1 killer would never work.
    When 1 survivor is on the hook, it means no one or 1 survivors are doing gens. 5 gens for 1 survivor to do is a long time, which translates into the killer will have plenty of the time to kill everyone and escape will be impossible.
    The logic is that while 1 survivor is on the hook, 1 other or both will go for the save, leaving no one or 1 to do gens. With how short the chases are nowadays, even at rank 1, it's mandatory that someone is doing gens at all times to have a chance at escaping.

    edit: Actually my theory is flawed because I didn't add BBQ and Chillii into the equation. As soon as hook happens another chase begins, so no one is doing gens, since the other guy goes for the save. By the time they heal and go back to gen another hook happens.

  • Tsulan
    Tsulan Member Posts: 15,095
    Orion said:

    @Kuris said:
    We know it takes, at max, 80 seconds to do a gen (excluding thanataphobia). Lets assume you find 1 survivor in 10 seconds. Other survivors have found gens that spawned close to them

    There are now 75 seconds left on 3 gens. You run through 3 pallets, you are looped the three times and then swing, not respecting, and are stunned. You've wasted 20 seconds looping, you are stunned for 2.1 seconds (without enduring) You break the pallet, taking an additional 1.8 (with Brutal Strength III).

    There are now 3 gens, on or about 50 seconds.

    Second pallet, repeat the same process.

    There are now 3 gens, on or about 25 seconds.

    Finally, you are ran around the killer shack for 10 seconds. They do not drop the pallet, they mess the loop and you down them in an optimistic 10 seconds. You have a 2 second pickup animation after the over 1 second cooldown from hitting.

    13 seconds left on 3 gens.

    Luckily, the killer shack has the basement, you walk down in 5 seconds, you hook over a period of 2 seconds, and walk back up in another five. You leave the killer shack, 3 gens are completed or about to be.

    Don't bother. I've mathematically proven that the Killers need buffs because of how quickly gens are finished, and Survivors just ignore it.

    Everyone knows that survivors are ridiculously OP while being way to easy.
    But as soon as someone proposes something to change that: "you just want easy killer matches".

    As long as survivor is a walk in the park, and killer is a stressful experience, there is no balance.
  • Tsulan
    Tsulan Member Posts: 15,095
    Sinner said:

    3 survivors vs 1 killer would never work.
    When 1 survivor is on the hook, it means no one or 1 survivors are doing gens. 5 gens for 1 survivor to do is a long time, which translates into the killer will have plenty of the time to kill everyone and escape will be impossible.
    The logic is that while 1 survivor is on the hook, 1 other or both will go for the save, leaving no one or 1 to do gens. With how short the chases are nowadays, even at rank 1, it's mandatory that someone is doing gens at all times to have a chance at escaping.

    Chases are short?
    Did I miss something? Did the 30+ pallets per map suddenly vanish?
  • AshleyWB
    AshleyWB Member Posts: 4,061
    Survivors have varied skill level. Some will find it ok to escape and others will really struggle especially noobs. Maybe it could be like a barebones/hardcore mode with no perks or add ons.
  • hill_o
    hill_o Member Posts: 56

    If you're chasing someone for 2 minutes, you probably need to stop chasing them and go and find someone else/patrol generators.

  • Kuris
    Kuris Member Posts: 228
    edited July 2018

    @hill_o said:
    If you're chasing someone for 2 minutes, you probably need to stop chasing them and go and find someone else/patrol generators.

    1 minute 20 seconds*, thats the time it takes to complete a gen.

    Not to forget that is a HUGE timewaster. What if the next survivor you find is also able to evade?

  • Tsulan
    Tsulan Member Posts: 15,095

    @hill_o said:
    If you're chasing someone for 2 minutes, you probably need to stop chasing them and go and find someone else/patrol generators.

    Great idea! I find the next survivor and he also loops me for 2 minutes.
    Then i switch targed for the third time, ignoring the other 2 loopers and ohh no, he also loops...
    Maybe i´m more lucky with the last survi... ohh gates are powered and they escaped.
    "gg ez"

  • Aoiyama
    Aoiyama Member Posts: 16

    Well this would unbalance he game . Because what people are forgetting about is items and add ons ie the tool box and brand new part !! Followed by survivors in my opinion do not want to stick to the shadows and use their brains as they suppose to !! They want to be seen and run around the killer !! So what you going to run into Is that any thing that makes the survivors work for the exit is a no go !! A good shining example is when a fellow survivor is hook and the killer stands next to them and that one person that come in can’t get them !! It is 4 vs 1 for that very reason !!

  • Runiver
    Runiver Member Posts: 2,095

    I consider the game to be roughly balanced, at high ranks, for a 3v1 for the most part.

  • mcNuggets
    mcNuggets Member Posts: 767

    Survivors can be stronger than killers, true, but killers can be stronger than half strong survivors, they just have to adapt the game, so the goal of an survivor is not anymore to waste time of a killer, instead GET AWAY FROM THE KILLER EFFICIENTLY.

  • ThePloopz
    ThePloopz Member Posts: 1,010
    edited July 2018
    It’s it just about I mean this game has been 4v1 this entire time so with that many people have formed their friend group that they play with consistently. Now if they made it a 3v1 people will have to cut someone out of the group in order to play so they’ll need to make a decision. Either they’ll cut someone or they’ll just stick with their friends and go play something else. Not saying it’s a bad idea or anything just that this is something that needs to be thought about when doing something like this
  • Kuris
    Kuris Member Posts: 228

    @ThePloopz said:
    It’s it just about I mean this game has been 4v1 this entire time so with that many people have formed their friend group that they play with consistently. Now if they made it a 3v1 people will have to cut someone out of the group in order to play so they’ll need to make a decision. Either they’ll cut someone or they’ll just stick with their friends and go play something else. Not saying it’s a bad idea or anything just that this is something that needs to be thought about when doing something like this

    I agree.

  • Tsulan
    Tsulan Member Posts: 15,095

    @mcNuggets said:
    Survivors can be stronger than killers, true, but killers can be stronger than half strong survivors, they just have to adapt the game, so the goal of an survivor is not anymore to waste time of a killer, instead GET AWAY FROM THE KILLER EFFICIENTLY.

    Running to the next pallet and waiting there is NOT getting away from the killer efficiently.
    It´s just to waste his time.

  • Tsulan
    Tsulan Member Posts: 15,095

    @ThePloopz said:
    It’s it just about I mean this game has been 4v1 this entire time so with that many people have formed their friend group that they play with consistently. Now if they made it a 3v1 people will have to cut someone out of the group in order to play so they’ll need to make a decision. Either they’ll cut someone or they’ll just stick with their friends and go play something else. Not saying it’s a bad idea or anything just that this is something that needs to be thought about when doing something like this

    Then we need an incentive to play at high ranks. Maybe more Iridiscent shards or even auric cells, if you reach rank 1. While also splitting between ranked and unranked. If given the choice, most killers will prefer to play vs solo survivors. This could be ranked. While SWF should be unranked unless the killer gets something to compensate for playing against SWF. Maybe more gens or (finally) additional objectives.

  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    This just wouldn't work. It'll just be a complete squash through every rank below rank five. If the killer gives it their all, they would kill every survivor just about every time.

  • SadonicShadow
    SadonicShadow Member Posts: 1,146
    edited July 2018

    Rather than see a 3v1 i would prefer the devs to just balance the game with the 4v1. They either need to extend the game by reworking the survivor objective or give all killers the ability to end chases as quickly as the nurse. Its almost impossible to keep pressure on the survivors and keep them off gens when a single chase involves eating 10+ pallets and wastes well over 2 minutes of your time.

  • OXY
    OXY Member Posts: 68

    @Tsulan said:
    So, while you prepare your torches and pitchforks, i´ll try to explain.

    When there are 3 survivors and 5 gens, it´s the survivors which are actually under pressure. Not as usually the killer. They have to play more carefully and can´t allow for mistakes. Just like the killer in normal 4vs1 matches.
    It gives the killer some more breathing room, and we all know he needs this.

    A 3vs1 is an actual enjoyable experience for the killer. No 3 minute gen rush, while the killer gets looped for 2+ minutes.
    For some survivors, this pressure is to much, and they disconnect right at the start. While it is the exact same amount of pressure the killer experiences every match on high ranks.

    What do you guys think. Pros and Cons please.

    It would definitely be interesting to see. I doubt they'll ever have it in game though. I'd imagine a lot more Killers would play against SWF's too knowing there is only three survivors instead of four. Less stress. That one survivor makes a huge difference imo.

    I recently started playing Killer, loaded in the other day and a Survivor D/C'd straight away. Instantly I felt like a lot of weight was took off my shoulders. Felt a lot more relaxed and as if I could enjoy myself more.

  • Tsulan
    Tsulan Member Posts: 15,095

    @OXY said:

    @Tsulan said:
    So, while you prepare your torches and pitchforks, i´ll try to explain.

    When there are 3 survivors and 5 gens, it´s the survivors which are actually under pressure. Not as usually the killer. They have to play more carefully and can´t allow for mistakes. Just like the killer in normal 4vs1 matches.
    It gives the killer some more breathing room, and we all know he needs this.

    A 3vs1 is an actual enjoyable experience for the killer. No 3 minute gen rush, while the killer gets looped for 2+ minutes.
    For some survivors, this pressure is to much, and they disconnect right at the start. While it is the exact same amount of pressure the killer experiences every match on high ranks.

    What do you guys think. Pros and Cons please.

    It would definitely be interesting to see. I doubt they'll ever have it in game though. I'd imagine a lot more Killers would play against SWF's too knowing there is only three survivors instead of four. Less stress. That one survivor makes a huge difference imo.

    I recently started playing Killer, loaded in the other day and a Survivor D/C'd straight away. Instantly I felt like a lot of weight was took off my shoulders. Felt a lot more relaxed and as if I could enjoy myself more.

    Maybe turn it into the SWF mode or something. Either this or they need additional objectives that are mandatory. Not what we have right now with totems.

    Currently playing at rank 5 and ruin is gone within the first 30 seconds in 4 out of 5 games. Then the gens just melt like nothing.

  • OXY
    OXY Member Posts: 68

    @Tsulan said:

    @OXY said:

    @Tsulan said:
    So, while you prepare your torches and pitchforks, i´ll try to explain.

    When there are 3 survivors and 5 gens, it´s the survivors which are actually under pressure. Not as usually the killer. They have to play more carefully and can´t allow for mistakes. Just like the killer in normal 4vs1 matches.
    It gives the killer some more breathing room, and we all know he needs this.

    A 3vs1 is an actual enjoyable experience for the killer. No 3 minute gen rush, while the killer gets looped for 2+ minutes.
    For some survivors, this pressure is to much, and they disconnect right at the start. While it is the exact same amount of pressure the killer experiences every match on high ranks.

    What do you guys think. Pros and Cons please.

    It would definitely be interesting to see. I doubt they'll ever have it in game though. I'd imagine a lot more Killers would play against SWF's too knowing there is only three survivors instead of four. Less stress. That one survivor makes a huge difference imo.

    I recently started playing Killer, loaded in the other day and a Survivor D/C'd straight away. Instantly I felt like a lot of weight was took off my shoulders. Felt a lot more relaxed and as if I could enjoy myself more.

    Maybe turn it into the SWF mode or something. Either this or they need additional objectives that are mandatory. Not what we have right now with totems.

    Currently playing at rank 5 and ruin is gone within the first 30 seconds in 4 out of 5 games. Then the gens just melt like nothing.

    Yeah, that would actually work really well tbh. Having it be an exclusive SWF mode. SWF's have the advantage already as they can share information over discord etc so putting them down to three survivors instead of four would work perfectly. I'd be more than okay with that. :+1:

  • ThePloopz
    ThePloopz Member Posts: 1,010
    OXY said:

    @Tsulan said:

    @OXY said:

    @Tsulan said:
    So, while you prepare your torches and pitchforks, i´ll try to explain.

    When there are 3 survivors and 5 gens, it´s the survivors which are actually under pressure. Not as usually the killer. They have to play more carefully and can´t allow for mistakes. Just like the killer in normal 4vs1 matches.
    It gives the killer some more breathing room, and we all know he needs this.

    A 3vs1 is an actual enjoyable experience for the killer. No 3 minute gen rush, while the killer gets looped for 2+ minutes.
    For some survivors, this pressure is to much, and they disconnect right at the start. While it is the exact same amount of pressure the killer experiences every match on high ranks.

    What do you guys think. Pros and Cons please.

    It would definitely be interesting to see. I doubt they'll ever have it in game though. I'd imagine a lot more Killers would play against SWF's too knowing there is only three survivors instead of four. Less stress. That one survivor makes a huge difference imo.

    I recently started playing Killer, loaded in the other day and a Survivor D/C'd straight away. Instantly I felt like a lot of weight was took off my shoulders. Felt a lot more relaxed and as if I could enjoy myself more.

    Maybe turn it into the SWF mode or something. Either this or they need additional objectives that are mandatory. Not what we have right now with totems.

    Currently playing at rank 5 and ruin is gone within the first 30 seconds in 4 out of 5 games. Then the gens just melt like nothing.

    Yeah, that would actually work really well tbh. Having it be an exclusive SWF mode. SWF's have the advantage already as they can share information over discord etc so putting them down to three survivors instead of four would work perfectly. I'd be more than okay with that. :+1:

    So what if it’s a two man swf?
  • Tsulan
    Tsulan Member Posts: 15,095

    @ThePloopz said:
    OXY said:

    @Tsulan said:

    @OXY said:

    @Tsulan said:

    So, while you prepare your torches and pitchforks, i´ll try to explain.

    When there are 3 survivors and 5 gens, it´s the survivors which are actually under pressure. Not as usually the killer. They have to play more carefully and can´t allow for mistakes. Just like the killer in normal 4vs1 matches.

    It gives the killer some more breathing room, and we all know he needs this.

    A 3vs1 is an actual enjoyable experience for the killer. No 3 minute gen rush, while the killer gets looped for 2+ minutes.

    For some survivors, this pressure is to much, and they disconnect right at the start. While it is the exact same amount of pressure the killer experiences every match on high ranks.

    What do you guys think. Pros and Cons please.

    It would definitely be interesting to see. I doubt they'll ever have it in game though. I'd imagine a lot more Killers would play against SWF's too knowing there is only three survivors instead of four. Less stress. That one survivor makes a huge difference imo.

    I recently started playing Killer, loaded in the other day and a Survivor D/C'd straight away. Instantly I felt like a lot of weight was took off my shoulders. Felt a lot more relaxed and as if I could enjoy myself more.

    Maybe turn it into the SWF mode or something. Either this or they need additional objectives that are mandatory. Not what we have right now with totems.
    

    Currently playing at rank 5 and ruin is gone within the first 30 seconds in 4 out of 5 games. Then the gens just melt like nothing.

    Yeah, that would actually work really well tbh. Having it be an exclusive SWF mode. SWF's have the advantage already as they can share information over discord etc so putting them down to three survivors instead of four would work perfectly. I'd be more than okay with that. :+1:

    So what if it’s a two man swf?

    Get another friend hooked!