Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Camping killers
Say you've got 1 hooked and you camp then you have 2 to 3 other survivors doing gens or thinking of coming for the save, the killer should get no progression on the entity hook. But whenever the killer is not camping he or she gets a slight speed increase until they're back in a radius of the hooked survivor until the survivor is unhooked.
If you have 1 hooked and only 1 to 2 left then you recieve no progression while in the radius.
This would work as it could be the entity wanting more sacrifices, if i see someone camping it instantly ruins that match, i get patrolling or say you have barbecue and chili. Searching the area but im talking about people that stand in front of the hooked survivor, there is only so much burrowed time can actually do, even then the persons getting tunneled to no end.
I get protecting the kill but its boring and takes the enjoyment out of the game. Specially face camping
I pay on the xbox one, if anyone wants to play feel free to leave your gamertag, if you have any other suggestions feel free to post.
Comments
-
This content has been removed.
-
camping is legit8
-
Tried, and abused. You can thank survivors that this mechanic will never see the light of day.5
-
They tried both a slowed AND a stopped progression on past PTB's.
Survivors abused the mechanic and they removed it.
As bad as camping can be, there is no game mechanic that can prevent camping. It's unfortunately a part of the game, whether people like it or not.
5 -
@TreblucFayle said:
They tried both a slowed AND a stopped progression on past PTB's.Survivors abused the mechanic and they removed it.
As bad as camping can be, there is no game mechanic that can prevent camping. It's unfortunately a part of the game, whether people like it or not.
Honestly, they just didn’t explore that mechanic enough. Could e also been negated by SURVIVORS camping, or progression begins again if chase starts next to the hook. They didn’t really try to make a good fix
2 -
Does anyone know a Priest or something so we can finally exorcise these threads off the Forums? At least the PS4 issues gave people something to whine about other than Camping. Now back to the same old trash, crying about legitimate gameplay and people's inability to work around it.
8 -
And what would be the point of Insidious, you know, a perk the devs put into the game.
5 -
I mean that if the killer is using Insidious to stay near the hook and fool would-be rescuers, a system where the hook sacrifice progress stops if the killer is too close to the hook would make Insidious pretty much useless.
0 -
@Easylife said:
I mean that if the killer is using Insidious to stay near the hook and fool would-be rescuers, a system where hook the sacrifice stops if the killer is too close to the hook would make Insidious pretty much useless.Buff or change it then. One perk shouldn’t cause such a scourge to remain if it’s actually possible get rid of it.
0 -
Patrolling the hooked survivor (camping) and going for the recently unhooked survivor who is injured (tunneling) are part of the game and valid killer strategy as are aura reading perks (wall hacks) too.
1 -
Survivors have abused every mechanic that has been put in place to try and alleviate Camping. Why should they try any more? They put BBQ in to try to get Killers to leave the hook and look for other people. What happens? Survivors complain about it. Devour Hope requires you to leave the hook within a certain radius before the rescue. Can't really use it because totems get downed within a minute or two.
Give Killers a reason to leave the hook. That's all you have to do. What's the number one reason to leave the hook? 3 generators just popped... HOLY #########! I'm about to get 4k + a depip. I need to leave and go put pressure on people to stop that crap. Instead, what happens? 3 Survivors creep up to the hook and crouch around looking like idiots while nothing to finish the game gets done. Ends up being a 3-4k instead of a 1k with the Killer getting boned.
STOP BEING SUCH IDIOTS AND GO DO GENERATORS! NOT EVERYONE HAS TO LIVE! IF THE KILLERS GET PUNISHED ENOUGH, THEY'LL STOP CAMPING! QUIT FEEDING THE CAMPFIRE WITH YOUR POOR GAMEPLAY!
ahem Tired of reiterating the same thing with each of these threads. If you feed the Killer, it's a legitimate tactic. If you punish the Killer, it stops and becomes a rare thing. Maybe they need to cut BP to 25% of current for unhooks and heals so it incentivizes Survivors to not be greedy lemmings and YOLO their way to a 4k.
2 -
Good advice...
4 -
@Mringasa said:
Survivors have abused every mechanic that has been put in place to try and alleviate Camping.People keep saying this. What are these "mechanics", and how have survivors "abused" them?
@Mringasa said:
Survivors have abused every mechanic that has been put in place to try and alleviate Camping. Why should they try any more? They put BBQ in to try to get Killers to leave the hook and look for other people. What happens? Survivors complain about it. Devour Hope requires you to leave the hook within a certain radius before the rescue. Can't really use it because totems get downed within a minute or two.Hiding behind gens and going within the radius of BBQC is abuse? Cleansing hex totems is abuse? I'm confused now because people always refer to the fact that BBQC is countered by smart plays, but it's abusive to do that now?
0 -
Do the gens man. Only time camping sucks is when its 5 gens and a hex ruin still in play. Otherwise the killer will get smoked. Run bond/rush gens. All the high rank survivors do this to mess with camping killers.
0 -
@Visionmaker said:
@Mringasa said:
Survivors have abused every mechanic that has been put in place to try and alleviate Camping.People keep saying this. What are these "mechanics", and how have survivors "abused" them?
@Mringasa said:
Survivors have abused every mechanic that has been put in place to try and alleviate Camping. Why should they try any more? They put BBQ in to try to get Killers to leave the hook and look for other people. What happens? Survivors complain about it. Devour Hope requires you to leave the hook within a certain radius before the rescue. Can't really use it because totems get downed within a minute or two.Hiding behind gens and going within the radius of BBQC is abuse? Cleansing hex totems is abuse? I'm confused now because people always refer to the fact that BBQC is countered by smart plays, but it's abusive to do that now?
Because so many posts cry for BBQ to get nerfed or adjusted. Nice edit though, since you didn't include the rest of my post as to how to actually counter Camping. It's not abusive, but one of the main reasons Killers actually leave the hook is constantly being called on to get nerfed or adjusted in some form that would make it useless.
Perhaps I should have used another paragraph there. My point on the abuse is that every time they've tried to put a mechanic in to stop Camping, it gets abused by Survivors. BBQ and Devour Hope help to alleviate it by giving a Killer incentive to leave the hook. Countering them is not abusive, but if you suspect a Killer might camp, dangle some bait out there to give them a reason to leave. One reason they will Camp is because 3 gens just popped and they are now sitting in a hole in desparate need of someway to climb out.
Camping tails off in the higher Ranks because most Killers know it is useless. Higher Ranked Survivors know to bust out gens if a Killer camps. Then the Killer gets garbage BP and a depip because they don't rush the hook like idiots. The whole "Well it's not fun for one person" argument gets tossed out there frequently, but I have to tell you that having 3 gens pop on me when I am in the process of hooking my first Survivor is not fun at all either. As a Survivor, I tend to leave my first gen at 99% and go get the save done first. That way the Killer is not feeling the pressue, and will be more apt to leave the hook.
Smart plays, not standing around the hook with your thumb up your ass, is what stops Camping. By all means though, join the rush to get those sweet save BP after popping all the gens. Me, I'll be heading out the exit gate for 5k and let the Camper have his tasty 5k total, right up until the other people playing turn the hook area into a hot mess and completely justify his methods instead of playing smart and leaving with me.
2 -
Look i play both survivor and killer
Survivors can be toxic with the teabagging and other tactics. Personally i feel like bbq and chilli is a good perk and doesnt need nerfing at all as a survivor, im happy to see a killer use it as i know they wont camp and they'll try get the kills instead of waiting and face camping, also patrolling is fine.
As a killer i think patrolling before you leave a hooked survivor is absolutely fine, heck i do it and i chase survs. I personally play and leatherface these days and I've never had a bad comment on how i play, heck i have been told i was a good leatherface as i didnt tunnel or camp.
I just feel like camping is not a fun way to play the game as killer or when im survivor, whenever i am playing survivor and i find out its a camper it honestly takes the fun out of the game for me. I like to be tested i like not knowing whether ill escape from being chased. But i dont try be toxic, people have said it ever since i had this game some of the community are toxic.1 -
Oh look, it's this suggestion........ AGAIN
I swear, we need a cut and paste as to how this was tried and it failed miserably.
1 -
Also you all are proving my point on how toxic the community can actually be i posted this and was hoping to get suggestions and your ideas on what they can do to make the game the best it can be, instead you comment nothing of sort that will help1
-
Kruegersleatherface said:Also you all are proving my point on how toxic the community can actually be i posted this and was hoping to get suggestions and your ideas on what they can do to make the game the best it can be, instead you comment nothing of sort that will help2
-
blablabla quote from a old forum user zzzzzzzzzzzzzzz...
Quote
Camping was intended from the start: https://www.youtube.com/watch?v=SS3DvvOQI04The devs themselves showing you how to camp and how well it pays off: http://steamcommunity.com/app/381210/discussions/0/135512931366729940/
The devs then tried to change their game to appease camping-haters:
Stream#20 34:00-38:40 https://www.youtube.com/watch?v=OilzAA1LqJM
Stream#21 17:30-20:30 https://www.youtube.com/watch?v=7oRfaMJuCPUAs you've now seen, the devs tried to punish killers for camping, but survivors just abused it. So now the devs seem to be at a point where they're fed up with hearing about camping:
http://steamcommunity.com/app/381210/discussions/0/135513549098969802/Here's the Community Manager from the last video (Stream#46, lady on the left), telling us in the forums why camping is allowed:
http://steamcommunity.com/app/381210/discussions/0/135514766278072277/?tscn=1492532427The only reason survivors keep telling the devs to do something about camping is because they want their own camping to pay off. I'm talking about survivors camping the hook until the killer goes away. You want to be the hero? This isn't the game for you.
Survivors already have a way to punish camping and it's called "doing gens." I do this all the time against a camping killer, meanwhile, my teammates keep giving them a reason to camp. You think doing gens is boring? Well, camping with no reason is boring, and if you did your boring part as survivor, killers' camping wouldn't pay off and they would come after you while you do your gen.
With new killers, there will always be camping, because they need to learn what does and does not pay off. So, stop telling the devs to fix camping when it's YOUR responsibility. Stop cussing and demeaning campers because you're the one that's not willing to learn. [/quote]3 -
@Mringasa said:
3 generators just popped... HOLY #########! I'm about to get 4k + a depip. I need to leave and go put pressure on people to stop that crap. Instead, what happens? 3 Survivors creep up to the hook and crouch around looking like idiots while nothing to finish the game gets done. Ends up being a 3-4k instead of a 1k with the Killer getting boned.You should do the maths behind this before posting it as your argument, if you kill someone you are closer to 6 points than leaving the hook and risking to lose it all
they have to rework the killer ranking/points system, hooking 4 survivors 2 times without killing anyone should give you 2 pipes, come on entity you can be feed with anger pain and horror, give me some pips
while im playing im trying to calculate the points "ok.. exits are powered.. i hooked those two guys twice.. and that guy once.. im screwed, i have to camp this one or im deranking"
ps: im not a camp fan either
0 -
@Dragonredking said:
blablabla quote from a old forum user zzzzzzzzzzzzzzz...The devs themselves showing you how to camp and how well it pays off: http://steamcommunity.com/app/381210/discussions/0/135512931366729940/
This one is wrong, as soon as he hooks the survivor they swarm the hook trying to rescue him..
thats "legal" ToxicSurvivorLaw-wise
0 -
You're typing a novel, why should I quote all of it? It just makes posts incessantly long. I didn't ask about how to counter camping, I'm not a beginner. I'm asking what was the ABUSE of EVERY mechanic.Mringasa said:Nice edit though, since you didn't include the rest of my post as to how to actually counter Camping. It's not abusive, but one of the main reasons Killers actually leave the hook is constantly being called on to get nerfed or adjusted in some form that would make it useless.
Perhaps I should have used another paragraph there. My point on the abuse is that every time they've tried to put a mechanic in to stop Camping, it gets abused by Survivors. BBQ and Devour Hope help to alleviate it by giving a Killer incentive to leave the hook
And most of your post was just storytelling that is unrelated to my question, so I don't get why you'd be offended when I don't quote all of it.1 -
I think Camping is a tactic. Like some others here say, It only works when the other Surv just wanted to help (or to farm Points for unhooking). When you see the Killer camp you should not help, just make Gens to escape.
It´s not an difficult tactic to camp. It´s easy for one kill maybe two. No much skill needed. When someone is happy with this he or she can do that. No Problem. It´s a game mechanic.In my opinion its much worse when a Killer only camp and tunnel ONE Surv, without any reason (no Pallett loop or so) and then play normaly without camp.
I often play Surv with random Perk Set ups. And I get camped (facecamped) cause I had the DS Perk. I even fail it but he camped me. Only me. And he say in the Chat I deserve to get facecamped cause DS is OP. Like I say. I FAIL DS.
An other Killer Facecamp, cause I use some Chinese Firecracke. He say I deserve to die and should delete my account cause I use this item. Thats not ok. Camp cause its your tactic- Okay. Facecamp so no one can save without getting catch- Not ok. Camp cause you don´t like how the Surv use a game mechanic- Not ok.0 -
@RemoveSWF said:
You are not entitled to a free rescue.I mean survivors get a free escape with DS so thats all you get.
0 -
I hate ds as a survivor, i know many that refuse to use it0
-
camping is for cool kids4
-
My biggest problem with camping Killers is that the survivor who gets caught gets PENALIZED for it! This doesn’t make sense to me as if I’m unlucky enough to be chased and tunneled then camped it lowers my rank drastically1
-
Camping is a legit strategy and totally within the rights of the killer but it is quite unfun for the hooked survivor. The Killer should have his aura revealed to the other survivors if he stays with x meters of the hook for x seconds and not in a chase. It would be like a built in Kindred but maybe give Kindred another bonus to retain a purpose.
0 -
or, you could reward killers for not camping!!!!!!
WHY DO I HAVE TO EXPLAIN THIS EVERY TIME???
im so annoyed by posts like this ;-;0 -
Please stop camping is a strategy. Right wrong or indifferent.0
-
Mister_xD said:
or, you could reward killers for not camping!!!!!!
WHY DO I HAVE TO EXPLAIN THIS EVERY TIME???
im so annoyed by posts like this ;-;
Camping will end the next day.
Killer will leave the hook, running as like the devil himself is chasing him.0 -
@Jack11803 said:
@TreblucFayle said:
They tried both a slowed AND a stopped progression on past PTB's.Survivors abused the mechanic and they removed it.
As bad as camping can be, there is no game mechanic that can prevent camping. It's unfortunately a part of the game, whether people like it or not.
Honestly, they just didn’t explore that mechanic enough. Could e also been negated by SURVIVORS camping, or progression begins again if chase starts next to the hook. They didn’t really try to make a good fix
Yea, people say they abused it - but it was tested and it simply wasn't good for the game, they found the fault with it and it wasn't put in.
0 -
Here's the thing with camping.
It's a mentality.
Campers would camp, even if their points were removed completely for it.0 -
As people have said, camping is a legit strategy - I think it a poor strategy for winning and it isn't fun to use either in my opinion, but people can do it if they want.
I do however agree that being camped is not fun for the survivor. Since being camping really makes you a living decoy that gives all of the other survivors a free pass to do generators for 1+ minute, I think survivors that are being camped should be rewarded a fair amount of bloodpoints for this, since they are indirectly helping their team a lot by keeping the killer nearby.
My suggestion would be something like: As long as the hooked survivor is within the killers terror radius, they should be rewarded an amount of bloodpoints every second based on how much generators are being repaired around the map.
Also if the killer is not only keeping the survivor within it's terror radius, but is also within 12 meters from the survivor, (basically facecamping) the survivor should be rewarded bloodpoints in a category called "Decoy" or something.
It's not a perfect solution, but I think something like this could work. It wouldn't stop camping, but at least survivors would be rewarded for their "effort", instead of having spent two minutes struggling on the hook for a couple of thousand bloodpoints.
0